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 The high rank npc issue and the cloak issue 
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Joined: Wed Aug 25, 2010 3:59 pm
Posts: 162
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Cloak issue reported fixed. This is definitely a step in the right direction! :mrgreen:


Rank 2200 issue: well after some checking it looks like the terraformer yield is 40% of a TO Carrier based on drop+spawn averages on a bunch of them (terraformer drop rate is 60%, spawn is a bit less than TO Carrier like 1 in 700 vs. 1 in 500). Flux drop rate was 3 in 60 which is decent. I admit I am being greedy here in wanting 100% relative to TO Carriers, I just feel like I lost something there but it's still better than none so the glass is almost literally half-full depending on how you look at it. I don't think anyone at that rank wants the torpedoes or toxics really but I could be wrong. I think we are still missing a small % drop rate on stryll seeker (+10% scan) that disappeared around 2000 was it ? I am glad I saved a few 100 of those.

60 spawns:
36 terraformer
6 torpedo
10 biovaporizer
3 flux
5 toxic


Mon Sep 02, 2013 7:49 am
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Joined: Fri Mar 02, 2012 6:15 pm
Posts: 303
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That seems like a reasonable replacement in the end then, not too much more time needed chasing TDs. And great news about cloak being fixed in Dan's update. I think you loose Stryll Seekers around 1200 (maybe even lower...), do you think that a replacement for these may eventually come as well?

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Tue Sep 10, 2013 3:21 pm
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Joined: Wed Aug 08, 2012 1:36 am
Posts: 81
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OP: sorry but I can't help but read this as "my terraformers don't come fast and easy anymore". So it's harder, you can't kill a Mass Carrier in 1 click like you could kill T.O. Carriers. Deal with it. You can likely get more terraformers then most sub 500s still, I know this because if a 500 could drop 10 easy there'd be more talk about invulnerable exotics.

MOST players don't see a terraformer a month. They have too many missions to do and not enough Energy. At 2200 your done mission and have 10k+ per day too npc with and you can still hit bases. So lets just drop it.

Last I'm tired of hearing how much you spend here, really I don't care. If your ideas are valid and good then they are valid and good whether you give Dan 200/month or 0/month, I've been here long enough to have seen terrible ideas come from CC rank 1200's and great ideas come from 0 cash rank 75's. Your wallet doesn't make your thoughts better.

--mystic


Tue Sep 10, 2013 4:12 pm
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