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Four Game Bugs with screen shots and work arounds http://galaxylegion.com/forum/viewtopic.php?f=5&t=1025 |
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Author: | QCubed [ Sun Jul 11, 2010 6:04 pm ] |
Post subject: | Four Game Bugs with screen shots and work arounds |
Bug 1: For some reason once in a while a ship's module changes to say "Destroy" instead of say "Sell" Screen Shot: (On my work computer, I will add it later..) Work-Around: Refresh the page Bug 2: I have three unequiped generators, and 0 relays, however the game will not let me sell the generators because it thinks it woudl make my energy level become too low. The game should only check that for active modules. Screen Shot: http://picasaweb.google.com/11361147863 ... 9848323522 Work Around: Re-Equip Module (Confirmed) Bug 3: If you do not kill NPCs you had prior to the change to allow replacement there will be no countdown timer. Screen Shot: http://picasaweb.google.com/11361147863 ... 9422865026 Work Around: Kill the NPC (Confirmed) Bug 4: You cannot sort by artifact Name, when you try to it seems to be sorting by some unseen field or value. Screen Shot: http://picasaweb.google.com/11361147863 ... 0003580962 Work Around: None |
Author: | ODragon [ Sun Jul 11, 2010 6:47 pm ] |
Post subject: | Re: Four Game Bugs with screen shots and work arounds |
QCubed wrote: Bug 3??: I have two NPC Slots, the second one is refreshing the NPCs inside it, the first one does not, is this by design>? Screen Shot: http://picasaweb.google.com/11361147863 ... 9422865026 Work Around: ??? QCubed wrote: Bug 4: You cannot sort by artifact Name, when you try to it seems to be sorting by some unseen field or value. Screen Shot: http://picasaweb.google.com/11361147863 ... 0003580962 Work Around: None |
Author: | Matress_of_evil [ Sun Jul 11, 2010 6:51 pm ] |
Post subject: | Re: Four Game Bugs with screen shots and work arounds |
Bug 1: Ship modules that you unequip take 10% damage each time you unequip them. Once they are broken, the game asks you whether to reapir or demolish the module. If you see demolish, it *should* ask you whether you want to repair the module as well. Something's wrong if it doesn't. Bug 2: No idea what's happening there. Bug 3: This isn't a bug, it's just a weakness in the way the game works. Recycling of NPC enemies was newly added only yesterday or the day before. But it only applies to enemies that have been generated on your screen since the update, it isn't retrospective. If you destroy the NPC that doesn't have a timer, it will be replaced by one that does. This "bug" happens to everyone. Bug 4: I just checked this on mine. It actually seems to be sorting the Artifacts alphabetically based on the description of the Artifacts, instead of the name of the artifacts. Odd. |
Author: | Barracuda [ Sun Jul 11, 2010 11:32 pm ] |
Post subject: | Re: Four Game Bugs with screen shots and work arounds |
Bug 4 It seems to be sorted by Type. Example, probes are together, chassis are together, traps are together. If it was alphabetical order, finding a same type (chassis) would be difficult. DO not change the sorting please! |
Author: | QCubed [ Mon Jul 12, 2010 5:11 am ] |
Post subject: | Re: Four Game Bugs with screen shots and work arounds |
Hmm that may be but it makes finding things by name tougher. Perhaps dan could just add a type column>? |
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