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 upgrades disappering 
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Joined: Wed Jul 14, 2010 9:26 am
Posts: 1
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when upgrading my ship some of the upgrades have not installed eg.... 4 energy points
2 attack points
and some ship decks

apart from that great game best on facebook.....love playing.......keep up the good work


Wed Jul 14, 2010 9:42 am
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Joined: Fri May 07, 2010 12:43 am
Posts: 1122
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you mean stats you got from rank points are disapearing? IDK if thats the case. Also, some advice, do not put rank points into crew, deck is much more valuable then crew in the long run.

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The ship ran out of gas, a group of Inergons got into the Romulan Ale, and there are Space Herpes everywhere. Help, I need allies!

viewtopic.php?f=7&t=9503 The 1.8 Adventure Update thread


Wed Jul 14, 2010 8:08 pm
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Joined: Thu Jun 17, 2010 5:27 pm
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Engineers are quite valuable.


Thu Jul 15, 2010 3:13 pm
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Joined: Fri May 07, 2010 12:43 am
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Cores, cores, cores are what matter. If I put 17 rp's in engineers I would have 34 energy, if I put 17 in decks, I would have a graviton core mk IV which gives me 35 energy, but thats only the secind teir, every teir increases in efficiency, Im almost up to quantum capacitors.

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Headless wrote:
The ship ran out of gas, a group of Inergons got into the Romulan Ale, and there are Space Herpes everywhere. Help, I need allies!

viewtopic.php?f=7&t=9503 The 1.8 Adventure Update thread


Thu Jul 15, 2010 5:29 pm
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Joined: Thu Jun 17, 2010 5:27 pm
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Your ship can have a maximum of 3 cores and 4 relays, so max them out. There's no limit on engineers and they stack with cores.


Fri Jul 16, 2010 5:39 am
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Joined: Fri May 07, 2010 12:43 am
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Yes, but as you go through the research trees, the reactors get bigger, and bigger, and bigger. You will need to put the majority of RP's into decks if you want to put even one of each high level module.

_________________
Headless wrote:
The ship ran out of gas, a group of Inergons got into the Romulan Ale, and there are Space Herpes everywhere. Help, I need allies!

viewtopic.php?f=7&t=9503 The 1.8 Adventure Update thread


Fri Jul 16, 2010 6:04 am
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Joined: Thu Jun 17, 2010 5:27 pm
Posts: 48
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Easy solution - don't put one of each module on your ship. Decide what's most important for your play style and focus on that. If you're having trouble fitting max cores and relays on your ship, but they're important to you, then you need to rethink your modules.


Fri Jul 16, 2010 2:39 pm
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