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exotic matter - too much or too little
http://galaxylegion.com/forum/viewtopic.php?f=5&t=1288
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Author:  Aggross [ Sun Aug 01, 2010 5:34 am ]
Post subject:  exotic matter - too much or too little

Gotta say that I'm not a big fan of how Exotic matter plays in the game atm. It takes space in your inventory - but the missions that require it are not that prevalant. Basically the problem is that you get exotic matter just by receiving minerals. Yet you can't use it or change it or spend it unless you perform a mission that requires it. At the moment i have over 50k exotic matter, yet the missions only require 20 here or 50 there. There is no way to use the exotic matter at the rate I am collecting it. And it is now filling over half of my cargo space. So at this point it is MAKING me choose crappy missions that require the Exotic matter in order to bandaid my problem. I know I don't wanna give it all away cause I will probably need it in the future. So its a catch 22. I don't know if others are having the same problems or not. I'd be happy to hear people's opinions. I just feel that there needs to be a way to alleviate the problem.

option 1 - have it take up even less space than it is now (mainly because there is no way to use it or spend it - the game makes you keep it until used or given away)
option 2 - give a way to transform it to something else - money or artifacts

I'm kinda curious what is going to happen when I run out of cargo to keep it. I can't gather minerals anymore I guess. and yes I've already done the whole exotic matter chain that led up to the one that required 750 exotic matter per.

Author:  Cothordin [ Sun Aug 01, 2010 5:42 am ]
Post subject:  Re: exotic matter - too much or too little

I will glady take like 20K of that off your hands :mrgreen:

Author:  hunter [ Sun Aug 01, 2010 6:13 am ]
Post subject:  Re: exotic matter - too much or too little

which missions are the best to use it on, and what level is it available?

i have "Unstoppable Forces", but have no idea if it leads anywhere good.

Author:  Redlaw [ Sun Aug 01, 2010 3:32 pm ]
Post subject:  Re: exotic matter - too much or too little

At some point you will start picking up blueprints which give uses for Exotic matter past missions. But they do tend to come from missions that need but loads of the stuff. I am not high enough level yet to see the more non archived ones yet (the prejor mission chain looks like it has one blue print that uses exotic matter one using prejor tech which is even more limited).

I save it it. Though with about 500 or so right now it takes up about half of my non free space in my cargo. But I know to just sit and wait and then the purple atoms will turn into gold.

Author:  webguydan [ Sun Aug 01, 2010 4:36 pm ]
Post subject:  Re: exotic matter - too much or too little

I agree that there needs to be a wider array of things to do on a regular basis with Exotic Matter. Although the blueprints allow you to build cost-efficient things of many types on your planet, that can quickly run out.

Author:  Redlaw [ Sun Aug 01, 2010 4:59 pm ]
Post subject:  Re: exotic matter - too much or too little

Some blue prints for modules, artifacts (something like an artifact superchager or something), using it to improve your ship in ways other then modules.

A space station in which we buy parts for to help prosses and use the exotic matter in different ways.


What can be thought up and done is nearly limit less.

Author:  SpoonyJank [ Sun Aug 01, 2010 7:45 pm ]
Post subject:  Re: exotic matter - too much or too little

hunter wrote:
which missions are the best to use it on, and what level is it available?

i have "Unstoppable Forces", but have no idea if it leads anywhere good.


x2

I have it 2/3 done but I still have a surplus income of the stuff. Is this the exotic chain? I still haven't done "stabilize a wormhole".

Author:  BrianGameAcct [ Tue Aug 03, 2010 2:50 am ]
Post subject:  Re: exotic matter - too much or too little

So having 14,000+
I better start using on Exotic Endeavours at only 30/mission.
It's good to know a mission will use up 750 but ...
Foolish me didn't check out how much space it took up.
Dan maybe that is the reason for the lag time on my system.

Author:  Veristek [ Tue Aug 03, 2010 3:08 am ]
Post subject:  Re: exotic matter - too much or too little

What ranks do the exotic matter missions unlock at?

I did the mission that requires 2 exotic matter per click, I think it was the wormhole mission that gives you wormhole emitters.

I have about 1.4k exotic matter sitting in my cargo hold at rank 73 and nothing to use them on.

Author:  Jarsyl [ Tue Aug 03, 2010 4:15 am ]
Post subject:  Re: exotic matter - too much or too little

Have you completed Exotic Innovation? 120 energy 315 experience and takes 750 exotic matter per completion (100 total). You can get rid of 75,000 exotic matter at a great energy/xp ratio.

Author:  Veristek [ Tue Aug 03, 2010 4:35 am ]
Post subject:  Re: exotic matter - too much or too little

Jarsyl wrote:
Have you completed Exotic Innovation? 120 energy 315 experience and takes 750 exotic matter per completion (100 total). You can get rid of 75,000 exotic matter at a great energy/xp ratio.


I'm Rank 73 and the only exotic matter mission I've come across is the one that rewards unstable wormhole emitters.

What rank is this "Exotic Innovation" mission, and is it part of any mission tree?

Are there other missions that use up Exotic Matter, and if so, what missions are they and what rank do they unlock at?

Author:  Jarsyl [ Tue Aug 03, 2010 4:53 am ]
Post subject:  Re: exotic matter - too much or too little

I think the Exotic chain opens at 85. The reward for each is a blueprint for a nice structure that takes exotic matter to build.

Author:  zophah [ Tue Aug 03, 2010 7:05 pm ]
Post subject:  Re: exotic matter - too much or too little

The missions on the wiki need to be split into mission chains. also, we need to add the rank that some missions appear.

Author:  hunter [ Wed Aug 04, 2010 3:07 am ]
Post subject:  Re: exotic matter - too much or too little

Jarsyl wrote:
I think the Exotic chain opens at 85. The reward for each is a blueprint for a nice structure that takes exotic matter to build.


whats the name of it?

Author:  Aggross [ Wed Aug 04, 2010 5:33 am ]
Post subject:  Re: exotic matter - too much or too little

Jarsyl wrote:
Have you completed Exotic Innovation? 120 energy 315 experience and takes 750 exotic matter per completion (100 total). You can get rid of 75,000 exotic matter at a great energy/xp ratio.



yes I have finished btw

With the new rise in repair costs (up from 1mil max to 200mil max) was thinking that exotic stuff can be used to glue my ship back together :P

Author:  kamuii [ Wed Aug 04, 2010 5:35 am ]
Post subject:  Re: exotic matter - too much or too little

time to sell em to the people that are lookin for em lol

Author:  Datatech07305 [ Wed Aug 04, 2010 6:51 am ]
Post subject:  Re: exotic matter - too much or too little

zophah wrote:
The missions on the wiki need to be split into mission chains. also, we need to add the rank that some missions appear.


I revised the Missions List section and made it simpler by just listing them in alphabetical order. Most of information readers are looking for can be found by clicking on the mission they're looking for.

*A list of Mission Chains page can be created and linked at the bottom of the page. Breaking the list might start to complicate it. Information should be simplified not entangled.

*The ranks in which missions becomes available can be updated in the Ranks page.

Somebody else added a table of total energy cost at the bottom of the page which is totally unnecessary since it is already included in the mission pages.

Author:  UltimateKane99 [ Wed Aug 18, 2010 1:14 am ]
Post subject:  Re: exotic matter - too much or too little

The mission chain is part of the "Unstoppable Forces" chain. You unlock that mission at level 95. It costs 20 Exotic Matter to perform, 2,000 in all for the first. The next three are "Exotic Endeavors", "Exotic Revelations", and "Exotic Innovations". The costs are 1,800 for the second (30 exotic matter for 60 levels, 1 completion), 15,000 for the third (250 exotic matter for 60 levels, 1 completion), and finally 75,000 for the fourth (750 exotic matter for 100 levels, 1 completion). With that, you have used up over 93,800 exotic matter, and can now produce some REALLY nice buildings (although, you need to pay a lot of exotic matter for those buildings).

Author:  jcwiggens [ Thu Aug 19, 2010 7:33 pm ]
Post subject:  Re: exotic matter - too much or too little

since Exotic matter does not take any cargo anymore...seems like you can never have too much

Author:  Chris24markey [ Thu Aug 19, 2010 7:57 pm ]
Post subject:  Re: exotic matter - too much or too little

that defeats the purpose of managing your cargo.... but as in every game everyone want the easy way out......the material wasent even that big to begin with...

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