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 Mission issues and Upkeep question... 
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Joined: Sun May 02, 2010 12:01 am
Posts: 203
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Maybe some people won't like this post but i thought i would be nice and say it anyway :)

On the following missions when your weapons OR your cloaking is damaged during the mission... i noticed that you get the damage, you get the XP.... but it uses NO energy when that happens...

high yield weapons
the shadow lab

Also.. when a weapon, cloaking, etc is damaged enough to be BROKEN where it needs repaired... then why are you still paying upkeep for a weapon, cloaking device etc.. then it is allready broken and no longer funtional?


Wed May 05, 2010 4:11 pm
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Joined: Sat Jan 09, 2010 12:49 pm
Posts: 2085
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I agree that broken modules should not count towards upkeep. Let me check on the upkeep checker.


Wed May 05, 2010 4:14 pm
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Joined: Sat Jan 09, 2010 12:49 pm
Posts: 2085
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This issue has been fixed. Broken modules will no longer count toward your upkeep. Rust is free :)


Thu May 06, 2010 5:13 am
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Joined: Sun May 02, 2010 12:01 am
Posts: 203
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thank you


Thu May 06, 2010 5:54 am
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