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Damaged Modules http://galaxylegion.com/forum/viewtopic.php?f=5&t=2688 |
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Author: | ODragon [ Tue Nov 09, 2010 8:52 pm ] |
Post subject: | Damaged Modules |
I keep seeing weird things when my modules get damaged, specifically the relays. The repair costs are not equal. I don't understand how one can be 190 and 2 can be 200. Repair cost should always be consistent. If you look below, one of the relays is a different price and instead of Demolish, it says sell. ![]() |
Author: | FerrusManus [ Tue Nov 09, 2010 9:11 pm ] |
Post subject: | Re: Damaged Modules |
Yeah, I've noticed the same thing pretty frequently, though I don't know why either. |
Author: | Matress_of_evil [ Wed Nov 10, 2010 5:30 pm ] |
Post subject: | Re: Damaged Modules |
Same with me, it's happened to several of my modules. Very odd. ![]() Can anyone enlighten us on this? Are you there, Dan? |
Author: | webguydan [ Wed Nov 10, 2010 5:48 pm ] |
Post subject: | Re: Damaged Modules |
This is caused by an issue where the game considers modules to be 'broken' at both 10% and 0%. |
Author: | ODragon [ Tue Dec 07, 2010 9:33 pm ] |
Post subject: | Re: Damaged Modules |
webguydan wrote: This is caused by an issue where the game considers modules to be 'broken' at both 10% and 0%. It also still takes 200 mil even though it says 190 to repair it. I found this out today! |
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