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icarium81
Joined: Tue Aug 09, 2011 2:15 am Posts: 3056
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how long have we had this problem with zeroed ships on the battle tab... PLEASE FIX THIS!!!!!!!!!! right now i am UNABLE TO DO ANY PVP. 10/10 players are zeroed. and i cant get new ones. its kinda putting a damper on my playing and my mood.
AdmiralBlake zeroed 727 Cm1515 zeroed 1078 Demonseed66 zeroed 1235 Dyermaker zeroed 777 ElDiablo2 zeroed 907 Kasabian zeroed 588 LordShonsu zeroed 934 MerchantTony zeroed 627 Ramion zeroed 842 Zodiak zeroed 806
some were zeroed disables, some were fully zeroed. others were negative..
_________________ This is my dog, Icarium, It was a very windy day. Leader of Icariums Fate, level 6 base 
Last edited by icarium81 on Sun Feb 24, 2013 4:24 pm, edited 1 time in total.
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Sun Feb 24, 2013 4:20 pm |
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Christian.Carson.37
Joined: Wed Oct 03, 2012 1:51 am Posts: 519
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THIS. +1 Funny story just stole a planet from zodiak. 
_________________ 
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Sun Feb 24, 2013 4:21 pm |
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Shawnd1981
Joined: Sat Sep 29, 2012 5:35 am Posts: 43
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Just swicth scan modes in and out or pop artifacts and most of them will change to different players.
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Sun Feb 24, 2013 5:29 pm |
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Epicownage
Joined: Thu Oct 13, 2011 8:37 pm Posts: 4415
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Cause demanding stuff of devs in caps lock is obviously going to work.
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Sun Feb 24, 2013 5:34 pm |
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icarium81
Joined: Tue Aug 09, 2011 2:15 am Posts: 3056
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Epicownage wrote: Cause demanding stuff of devs in caps lock is obviously going to work. its been an issue long enough that its about time he got around to fixing it. my bt is STILL clogged now...
_________________ This is my dog, Icarium, It was a very windy day. Leader of Icariums Fate, level 6 base 
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Sun Feb 24, 2013 5:37 pm |
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Darth Flagitious
Joined: Thu Nov 25, 2010 6:49 pm Posts: 8964
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Shawnd1981 wrote: Just swicth scan modes in and out or pop artifacts and most of them will change to different players. Just as I said when I brought this subject up a few months ago... I should not have to change my ship to fix an issue within the game's system.
_________________Ranks 400+ Join us in exploring..  [20:40] Wredz: just hacked a massive extremely rich minting planet from someone.. thats the best planet i ever hacked [20:43] DarthFlagitious: is it spearmint or peppermint?
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Sun Feb 24, 2013 6:38 pm |
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umbongo
Joined: Sun Jan 13, 2013 8:04 pm Posts: 1063
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+1
If we keep saying it, Dan surely has to take notice eventually
_________________ UmBongo, UmBongo, they drink it in the Congo....
I did some naughty things, and now they have put me in the Royal Asylum, based in Chesterton
Alumni of the Crimson Lances and Lords of Infinity
Rank 971, Strict SSB,Possibly the jazziest ship in the universe
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Sun Feb 24, 2013 7:04 pm |
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Pongoloid
Joined: Fri Dec 28, 2012 3:54 am Posts: 988
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+1
Never had a full 10/10 zeroed out, but there definitely needs to be a way to remove people with zero actions from your tab without having to reconfigure you r ship. People wouldn't be asking all the time if there wasn't a problem.
Of course, scan reconfiguration isn't a huge hassle, but this is an issue where the burden should be on game design, rather than the player.
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Wed Feb 27, 2013 7:50 pm |
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failname
Joined: Sun Nov 06, 2011 9:13 am Posts: 1695
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most of the time i have at least 7 targets that are zeroed , even a better reason not to pvp than the overflow of halc traps
_________________▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄ ████▌▄▌▄▐▐▌█████ ████▌▄▌▄▐▐▌▀████ ▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀  
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Wed Feb 27, 2013 7:53 pm |
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Billik
Joined: Thu Nov 24, 2011 12:40 am Posts: 2812 Location: Just go north, and keep on going.
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Epicownage wrote: Cause demanding stuff of devs in caps lock is obviously going to work. +1 but is it too much he asks you to go press ship, press uninstall, then press battle again?
_________________  A Necromancer Design Senatus et Populusque Imminente
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Wed Feb 27, 2013 11:26 pm |
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Darth Flagitious
Joined: Thu Nov 25, 2010 6:49 pm Posts: 8964
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Billik wrote: Epicownage wrote: Cause demanding stuff of devs in caps lock is obviously going to work. +1 but is it too much he asks you to go press ship, press uninstall, then press battle again? When the coding is already there for bumping Pacified/Truced ships... Yes. There is NO reason why the 0 disable ships can't just "go away" when you get the red fail box notice. EXACTLY the same way P/T'd ships do.
_________________Ranks 400+ Join us in exploring..  [20:40] Wredz: just hacked a massive extremely rich minting planet from someone.. thats the best planet i ever hacked [20:43] DarthFlagitious: is it spearmint or peppermint?
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Thu Feb 28, 2013 12:40 am |
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Pongoloid
Joined: Fri Dec 28, 2012 3:54 am Posts: 988
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Darth Flagitious wrote: When the coding is already there for bumping Pacified/Truced ships... Yes. There is NO reason why the 0 disable ships can't just "go away" when you get the red fail box notice. EXACTLY the same way P/T'd ships do. That's what puzzles me most about this. A lot of people ask for it, it shouldn't be very hard to implement at all... so what gives? If it required complicated new features, OK, I get that -- not everybody PvPs, not everybody cares, so move onto more important things -- but honestly, how hard is something like this to implement? 
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Thu Feb 28, 2013 2:34 am |
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