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 0 disables in BT 
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Joined: Tue Aug 09, 2011 2:15 am
Posts: 3056
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how long have we had this problem with zeroed ships on the battle tab...
PLEASE FIX THIS!!!!!!!!!!
right now i am UNABLE TO DO ANY PVP.
10/10 players are zeroed. and i cant get new ones. its kinda putting a damper on my playing and my mood.

AdmiralBlake zeroed
727
Cm1515 zeroed
1078
Demonseed66 zeroed
1235
Dyermaker zeroed
777
ElDiablo2 zeroed
907
Kasabian zeroed
588
LordShonsu zeroed
934
MerchantTony zeroed
627
Ramion zeroed
842
Zodiak zeroed
806

some were zeroed disables, some were fully zeroed. others were negative..

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Last edited by icarium81 on Sun Feb 24, 2013 4:24 pm, edited 1 time in total.



Sun Feb 24, 2013 4:20 pm
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Joined: Wed Oct 03, 2012 1:51 am
Posts: 519
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THIS. +1

Funny story just stole a planet from zodiak. :lol:

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Sun Feb 24, 2013 4:21 pm
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Joined: Sat Sep 29, 2012 5:35 am
Posts: 43
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Just swicth scan modes in and out or pop artifacts and most of them will change to different players.


Sun Feb 24, 2013 5:29 pm
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Joined: Thu Oct 13, 2011 8:37 pm
Posts: 4415
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Cause demanding stuff of devs in caps lock is obviously going to work.


Sun Feb 24, 2013 5:34 pm
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Joined: Tue Aug 09, 2011 2:15 am
Posts: 3056
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Epicownage wrote:
Cause demanding stuff of devs in caps lock is obviously going to work.



its been an issue long enough that its about time he got around to fixing it.
my bt is STILL clogged now...

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Sun Feb 24, 2013 5:37 pm
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Joined: Thu Nov 25, 2010 6:49 pm
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Shawnd1981 wrote:
Just swicth scan modes in and out or pop artifacts and most of them will change to different players.



Just as I said when I brought this subject up a few months ago... I should not have to change my ship to fix an issue within the game's system.

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Sun Feb 24, 2013 6:38 pm
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Joined: Sun Jan 13, 2013 8:04 pm
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+1

If we keep saying it, Dan surely has to take notice eventually

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Sun Feb 24, 2013 7:04 pm
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Joined: Fri Dec 28, 2012 3:54 am
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+1

Never had a full 10/10 zeroed out, but there definitely needs to be a way to remove people with zero actions from your tab without having to reconfigure you r ship. People wouldn't be asking all the time if there wasn't a problem.

Of course, scan reconfiguration isn't a huge hassle, but this is an issue where the burden should be on game design, rather than the player.


Wed Feb 27, 2013 7:50 pm
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Joined: Sun Nov 06, 2011 9:13 am
Posts: 1695
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most of the time i have at least 7 targets that are zeroed , even a better reason not to pvp than the overflow of halc traps

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Wed Feb 27, 2013 7:53 pm
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Joined: Thu Nov 24, 2011 12:40 am
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Epicownage wrote:
Cause demanding stuff of devs in caps lock is obviously going to work.


+1

but is it too much he asks you to go press ship, press uninstall, then press battle again?

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Wed Feb 27, 2013 11:26 pm
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Joined: Thu Nov 25, 2010 6:49 pm
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Billik wrote:
Epicownage wrote:
Cause demanding stuff of devs in caps lock is obviously going to work.


+1

but is it too much he asks you to go press ship, press uninstall, then press battle again?


When the coding is already there for bumping Pacified/Truced ships... Yes. There is NO reason why the 0 disable ships can't just "go away" when you get the red fail box notice. EXACTLY the same way P/T'd ships do.

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Thu Feb 28, 2013 12:40 am
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Darth Flagitious wrote:
When the coding is already there for bumping Pacified/Truced ships... Yes. There is NO reason why the 0 disable ships can't just "go away" when you get the red fail box notice. EXACTLY the same way P/T'd ships do.
That's what puzzles me most about this. A lot of people ask for it, it shouldn't be very hard to implement at all... so what gives?

If it required complicated new features, OK, I get that -- not everybody PvPs, not everybody cares, so move onto more important things -- but honestly, how hard is something like this to implement?

:eek:


Thu Feb 28, 2013 2:34 am
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