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 List of Issues 
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Joined: Tue Dec 06, 2011 3:17 pm
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  1. Disappearance of T.O. Troop Carriers for Rank 2200+ players.
  2. Disappearance of Dark Arms Carriers for Rank 2200+ players.
  3. Disappearance of Blade Harvesters for Rank 2200+ players.
  4. Spinning Planetary Rings.
  5. Flashing Cerulean Fighters.
  6. Use of offensive Artifacts while disabled (on planets).
  7. Unable to repair while being attacked.
  8. Planetary Cloak does not work.
  9. Remote Intrusion on enemy Bases affects the wrong players.
  10. "Promised" updates to Galactic Trading Center never happened.
  11. Ridiculous prices / always get sniped in the GTC.
  12. "1000 Symbol" for Rank Insignia appears when it wants to.
  13. Zeroed players remain on battle tab.
  14. Scroll bar appears when there are 7+ battle slots. (Suggested solution, two different "pages" or "tabs".)
  15. Failing base raids at 100%. (Rare, so not sure if yet fixed)

I can't think of everything, so you'll all have to give me a hand. I'm putting this together so it's easier and quicker for Dan to fix they issues that we've been wanting fixed for some time now. :)

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Sun Mar 10, 2013 2:29 am
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where is this that they failed at 100%? sure it wasnt a rounded display?

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ICBLF wrote:
to be honest, I was rooting for you even while eating KVTs


Sun Mar 10, 2013 2:35 am
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11 is a player created issue. Not really something that needs addressing. If people are sniping you, you in turn have the ability to snipe them.

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Sun Mar 10, 2013 2:36 am
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lol, many of those issues are soooo old!

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Sun Mar 10, 2013 2:39 am
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KJReed wrote:
where is this that they failed at 100%? sure it wasnt a rounded display?

Here. If it's a rounding display error, it needs fixed.

Follyuu wrote:
11 is a player created issue. Not really something that needs addressing. If people are sniping you, you in turn have the ability to snipe them.

I asked for help to list issues, not shoot them down. The ridiculous prices are an exploit to free up cargo space.

itsSoulPLayAgain wrote:
lol, many of those issues are soooo old!

Yet they've still not been fixed.

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Devastation - Rank 1209 - Proud Officer of Imperium of Namalak


Sun Mar 10, 2013 2:46 am
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If someone needs to use an "exploit" to free up cargo space, their ship build is punishment enough. Again, not an issue that needs addressing.

If you want issues to add to the list, add Bane Allies ranking off footballs.

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Sun Mar 10, 2013 2:49 am
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so theres only one time?
and depending on how and where the game round it could have just showed 100 while the real percent was slightly lower?
not an issue unless its happened more and still is.

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ICBLF wrote:
to be honest, I was rooting for you even while eating KVTs


Sun Mar 10, 2013 2:50 am
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Location: Shredding NPCs and fantasizing about natural Dysons in this beefy UFO that I built in my basement
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XxDarthDexterxX wrote:
Here. If it's a rounding display error, it needs fixed.


Agreed. Rounding errors and data race conditions (negative hull remaining, double badge awards, etc) are the product of bad coding. And the "rounding errors" in GL don't even make sense. How are we getting integer rounding errors and of such magnitude?

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Sun Mar 10, 2013 3:18 am
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Also, add to the list of issues:

[*] Data race conditions. This is a serious FLAW. Data races are ALWAYS bad and it's just poor programming, plain and simple. What database are you using that wouldn't require you to go out of your way to even try to get a data race to happen? Dan, I'm serious about this one: FIRE whoever programmed that crap, and if its you - Give up and hire a real software/system engineer.
[*] Painfully slow lag.
[*] 2/3rds of the "free" offers for GP don't work.
[*] Delay and uneven distribution in reporting of events (attacked by so and so, NPC alerts, etc). For example, GTC bids, hearing about a trap tripped on me 30 seconds after it actually happens, or getting a queen alert after it's already dead.
[*] All of the above aside, my NUMBER ONE complaint is: Where are all my natural Dysons??????

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Sun Mar 10, 2013 3:32 am
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PLURVIOUS wrote:
Also, add to the list of issues:

[*] Data race conditions. This is a serious FLAW. Data races are ALWAYS bad and it's just poor programming, plain and simple. What database are you using that wouldn't require you to go out of your way to even try to get a data race to happen? Dan, I'm serious about this one: FIRE whoever programmed that crap, and if its you - Give up and hire a real software/system engineer.
[*] Painfully slow lag.
[*] 2/3rds of the "free" offers for GP don't work.thats fb not dan
[*] Delay and uneven distribution in reporting of events (attacked by so and so, NPC alerts, etc). For example, GTC bids, hearing about a trap tripped on me 30 seconds after it actually happens, or getting a queen alert after it's already dead.This is dependant on your computer and internet connection, and if you are doing anything if you are just staring at gl and not clicking you probably wont get an alert till either your shield or energy regens one click.
[*] All of the above aside, my NUMBER ONE complaint is: Where are all my natural Dysons??????

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ICBLF wrote:
to be honest, I was rooting for you even while eating KVTs


Sun Mar 10, 2013 3:48 am
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Alerts coming late is not a player issue, my pc is top performance, and my ping with the server is 10ms, if the ping is higher it is because of Dans server, and i get alerts often far to late while being actively doing something.

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Sun Mar 10, 2013 12:04 pm
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failname wrote:
Alerts coming late is not a player issue, my pc is top performance, and my ping with the server is 10ms, if the ping is higher it is because of Dans server, and i get alerts often far to late while being actively doing something.

The alerts coming late is because the client part checks for alerts every 30 seconds or so. There's nothing you can do about this, except refresh your news tab every so often.

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Devastation - Rank 1209 - Proud Officer of Imperium of Namalak


Sun Mar 10, 2013 4:02 pm
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1) Right justify research so it is always on the newest.
2) PvP/NPC quick use bar.
3) Text search box for battle and legion market
4) Smarter selecting of items that go onto the npc/pvp 'use artifact' page (really, is anyone using a cache from that page or adding brackets?
5) Ability to use more than one of the same item at a time (use 10 brackets at once).
6) More research!
7) Consistent ordering of planets on planet page.
8) Auto-back to start when you install/uninstall modules.
9) Inability to extract many planetary items (and issue when extracting some upgraded ones).
10) Poor wording on artifacts leading to text search failing (ACF don't show up on keyword attack for example)
11) New ability page sort (at least keep all the mods together).
12) Current mission timer after you've completed the current mission.
13) More options, auto-stacking, auto-using (scientists, brackets, etc).
14) url in chat (to forums or wiki) clickable
15) Multiple clicks towards missions

I can keep going but it gets sad when you see all of the issues.


Sun Mar 10, 2013 4:40 pm
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ODragon wrote:
1) Right justify research so it is always on the newest.
2) PvP/NPC quick use bar.
3) Text search box for battle and legion market
4) Smarter selecting of items that go onto the npc/pvp 'use artifact' page (really, is anyone using a cache from that page or adding brackets?
5) Ability to use more than one of the same item at a time (use 10 brackets at once).
6) More research!
7) Consistent ordering of planets on planet page.
8) Auto-back to start when you install/uninstall modules.
9) Inability to extract many planetary items (and issue when extracting some upgraded ones).
10) Poor wording on artifacts leading to text search failing (ACF don't show up on keyword attack for example)
11) New ability page sort (at least keep all the mods together).
12) Current mission timer after you've completed the current mission.
13) More options, auto-stacking, auto-using (scientists, brackets, etc).
14) url in chat (to forums or wiki) clickable
15) Multiple clicks towards missions

I can keep going but it gets sad when you see all of the issues.

I'l agree with you on most of those, but some are players suggestions(more research) or by design(certain structures unextractable).

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Sun Mar 10, 2013 5:46 pm
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XxDarthDexterxX wrote:
I'l agree with you on most of those, but some are players suggestions(more research) or by design(certain structures unextractable).

An issue is an issue.

When you run out of research, it is an issue.

When you can't extract something, its an issue. That said, i understand some of the reason for the extraction but half of it is crap. If he doesn't want to lower levels to extract higher level contents, just add a mylarai extractor 2 that drops from higher level NPCs.

I know what you are saying, I respect that but just because its not something you care about doesn't make it less of an issue.


Sun Mar 10, 2013 6:40 pm
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Being able to target people who alerted NPCs, planets, or players if they leave the legion.

EDIT: Number 4s not an issue. It is an awesome game feature that must be implemented :D

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Sun Mar 10, 2013 9:11 pm
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varunjitsingh146 wrote:
Being able to target people who alerted NPCs, planets, or players if they leave the legion.

EDIT: Number 4s not an issue. It is an awesome game feature that must be implemented :D


It is. It also means any leader or officer can farm any player that asks to join there legion for ever. NO way for the other player to get out of it. 24/7 link to there ship.. I think. unless they expire but i dont think they do. So it should be fixed.

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Mon Mar 11, 2013 2:40 am
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another oldie. not extremely important, but still mildly annoying.

-- erased text repairs on ship comms.

chances are, I erased it cause it was flaming.
why do I want to see it again 2 days later?

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Mon Mar 11, 2013 2:48 am
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itsSoulPLayAgain wrote:
varunjitsingh146 wrote:
Being able to target people who alerted NPCs, planets, or players if they leave the legion.

EDIT: Number 4s not an issue. It is an awesome game feature that must be implemented :D


It is. It also means any leader or officer can farm any player that asks to join there legion for ever. NO way for the other player to get out of it. 24/7 link to there ship.. I think. unless they expire but i dont think they do. So it should be fixed.

soulplay i was saying the spinning rings thing is not a glitch and telling dexter to add the targeting thing to the list.
EDIT: Just to clarify further i color coded ;) :
Blue Text = Glitch
Red Text = Not a Glitch

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Mon Mar 11, 2013 3:12 am
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varunjitsingh146 wrote:
itsSoulPLayAgain wrote:
varunjitsingh146 wrote:
Being able to target people who alerted NPCs, planets, or players if they leave the legion.

EDIT: Number 4s not an issue. It is an awesome game feature that must be implemented :D


It is. It also means any leader or officer can farm any player that asks to join there legion for ever. NO way for the other player to get out of it. 24/7 link to there ship.. I think. unless they expire but i dont think they do. So it should be fixed.

soulplay i was saying the spinning rings thing is not a glitch and telling dexter to add the targeting thing to the list.
EDIT: Just to clarify further i color coded ;) :
Blue Text = Glitch
Red Text = Not a Glitch


:oops:

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Mon Mar 11, 2013 3:23 am
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