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Baseraid % chance is obviously broken. http://galaxylegion.com/forum/viewtopic.php?f=5&t=35010 |
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Author: | Animefan [ Tue Apr 23, 2013 2:34 pm ] |
Post subject: | Baseraid % chance is obviously broken. |
How else do you explain this? First I failed at 98%, then right after on another base with 96% chance. Today I managed to fail three times in a row, on a 88%, then 80% and a 78%. There is either something written in the code to make me inable to raid bases properly, or the percentage values is WAY OFF. |
Author: | Spaceman [ Tue Apr 23, 2013 2:35 pm ] |
Post subject: | Re: Baseraid % chance is obviously broken. |
Well you didn't have a 100% chance so you failing was just unlucky...You can fail at 99% and even succeed at 1% it random |
Author: | failname [ Tue Apr 23, 2013 2:35 pm ] |
Post subject: | Re: Baseraid % chance is obviously broken. |
It's bad luck + RNG injustice, it's a moral issue, but it's not going to change. Don't post about % in the issue section until you fail a 100%, and last time that happened (to me / i know of) was long, very long ago. |
Author: | Preliator Xzien [ Tue Apr 23, 2013 2:44 pm ] |
Post subject: | Re: Baseraid % chance is obviously broken. |
I love how people think 98% means 100%. ![]() |
Author: | swinephil [ Tue Apr 23, 2013 6:48 pm ] |
Post subject: | Re: Baseraid % chance is obviously broken. |
Preliator Xzien wrote: I love how people think 98% means 100%. ![]() What...... surely this is not true...... isn't close enough good enough |
Author: | Darth Flagitious [ Tue Apr 23, 2013 9:20 pm ] |
Post subject: | Re: Baseraid % chance is obviously broken. |
swinephil wrote: Preliator Xzien wrote: I love how people think 98% means 100%. ![]() What...... surely this is not true...... isn't close enough good enough Only in horseshoes, hand grenades and atomic bombs. |
Author: | thunderbolta [ Tue Apr 23, 2013 10:55 pm ] |
Post subject: | Re: Baseraid % chance is obviously broken. |
failname wrote: it's a moral issue, I have no words. http://lmgtfy.com/?q=Define%3A+Morals Quote: Noun A lesson, esp. one concerning what is right or prudent, that can be derived from a story, a piece of information, or an experience. A person's standards of behavior or beliefs concerning what is and is not acceptable for them to do. I guess one could consider it unacceptable for the random number generator to produce numbers at random* and not guarantee the lack of butthurt. *I know it's not random. |
Author: | failname [ Wed Apr 24, 2013 1:00 am ] |
Post subject: | Re: Baseraid % chance is obviously broken. |
thunderbolta wrote: So maybe start using that grey area of your brain? Dan's RNG is ffed up, everyone has a attitude towards it and feels that it has to be changed, so yeah MORAL ffs. |
Author: | Uy23e [ Wed Apr 24, 2013 1:14 am ] |
Post subject: | Re: Baseraid % chance is obviously broken. |
All I'm gonna say is law of large and small numbers.... Please do collect 500 CONSECUTIVE data entries before trying to talk about % chance. And I'll do some statistical analysis on that. |
Author: | Toastar [ Wed Apr 24, 2013 2:45 pm ] |
Post subject: | Re: Baseraid % chance is obviously broken. |
Failing those two chances had a .08% chance of happening. Very small. But with thousands of people fighting hundreds of bases, every day for two years? It was bound to happen to someone. |
Author: | thunderbolta [ Wed Apr 24, 2013 7:04 pm ] |
Post subject: | Re: Baseraid % chance is obviously broken. |
failname wrote: Dan's RNG is ffed up, everyone has a attitude towards it and feels that it has to be changed, so yeah MORAL ffs. If you knew anything about coding, you'd know how hard it is to have a broken RNG. Galaxy Legion is a PHP/Javascript game, PHP handling the server-side stuff - which this is. It's incredibly easy to create a fair RNG. From using time stamps, to built in functions that do it for you. Yeah. The RNG being used is most probably the same one that every other website using PHP uses. We have a serious problem if it's broken. |
Author: | Cyberpotato [ Mon Apr 29, 2013 11:53 pm ] |
Post subject: | Re: Baseraid % chance is obviously broken. |
thunderbolta wrote: failname wrote: Dan's RNG is ffed up, everyone has a attitude towards it and feels that it has to be changed, so yeah MORAL ffs. If you knew anything about coding, you'd know how hard it is to have a broken RNG. Galaxy Legion is a PHP/Javascript game, PHP handling the server-side stuff - which this is. It's incredibly easy to create a fair RNG. From using time stamps, to built in functions that do it for you. Yeah. The RNG being used is most probably the same one that every other website using PHP uses. We have a serious problem if it's broken. Although as from what i understand, an RNG created in java will produce each number eveanly, although i don't know how to add a percent. |
Author: | Uy23e [ Tue Apr 30, 2013 12:04 am ] |
Post subject: | Re: Baseraid % chance is obviously broken. |
Cyberpotato wrote: thunderbolta wrote: failname wrote: Dan's RNG is ffed up, everyone has a attitude towards it and feels that it has to be changed, so yeah MORAL ffs. If you knew anything about coding, you'd know how hard it is to have a broken RNG. Galaxy Legion is a PHP/Javascript game, PHP handling the server-side stuff - which this is. It's incredibly easy to create a fair RNG. From using time stamps, to built in functions that do it for you. Yeah. The RNG being used is most probably the same one that every other website using PHP uses. We have a serious problem if it's broken. Although as from what i understand, an RNG created in java will produce each number eveanly, although i don't know how to add a percent. Percent is just a matter of display. For 90%, for example, if it produce a random number between 1 and 100, it can compare it to 90 and smaller=success. If it produce a number between 0 and 1, it can compare it to 0.9. If it produce a number between -2^32 and 2^32, it can just compare it to (2^35)/5. What number is produced can be scaled with the number it compares to for the Boolean result, so it's irrelevant whether or not it's a % value. |
Author: | thunderbolta [ Tue Apr 30, 2013 3:50 pm ] |
Post subject: | Re: Baseraid % chance is obviously broken. |
Cyberpotato wrote: thunderbolta wrote: failname wrote: Dan's RNG is ffed up, everyone has a attitude towards it and feels that it has to be changed, so yeah MORAL ffs. If you knew anything about coding, you'd know how hard it is to have a broken RNG. Galaxy Legion is a PHP/Javascript game, PHP handling the server-side stuff - which this is. It's incredibly easy to create a fair RNG. From using time stamps, to built in functions that do it for you. Yeah. The RNG being used is most probably the same one that every other website using PHP uses. We have a serious problem if it's broken. Although as from what i understand, an RNG created in java will produce each number eveanly, although i don't know how to add a percent. Javascript=/=Java |
Author: | Darth Flagitious [ Wed May 01, 2013 10:24 am ] |
Post subject: | Re: Baseraid % chance is obviously broken. |
thunderbolta wrote: Cyberpotato wrote: thunderbolta wrote: If you knew anything about coding, you'd know how hard it is to have a broken RNG. Galaxy Legion is a PHP/Javascript game, PHP handling the server-side stuff - which this is. It's incredibly easy to create a fair RNG. From using time stamps, to built in functions that do it for you. Yeah. The RNG being used is most probably the same one that every other website using PHP uses. We have a serious problem if it's broken. Although as from what i understand, an RNG created in java will produce each number eveanly, although i don't know how to add a percent. Javascript=/=Java Ohtaydee! |
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