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was this a glitch on mod ablitys???
http://galaxylegion.com/forum/viewtopic.php?f=5&t=35391
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Author:  itsSoulPLayAgain [ Wed May 08, 2013 4:33 am ]
Post subject:  was this a glitch on mod ablitys???


So with the new Dark Void Engine you can get a 1 hour def boost per mod. limit 4 per ship. But it seems like with them and I think GP mods. they can be installed. then uninstalled instaling more . so if u have 10 Dark Void Engine u can cycle the mods getting 10 hours of buffing. was this intentional or a programming error ? I think this will also work with any GP mod aswell . theres a limit on how many u can instill but uninstalled mods dont count for it. it would come with more upkeep and a repire cost. Dan did u intend for this or was it a mistake and do you care of we do this??

Author:  Wolfy Minion [ Wed May 08, 2013 6:32 am ]
Post subject:  Re: was this a glitch on mod ablitys???

the ability is greyed out when uninstalled so it still takes up space which is annoying and imo not worth the time to uninstall the mods every hour. I have enough engines to have the ability running 24/7 but not worth the effort.

Author:  failname [ Wed May 08, 2013 9:45 am ]
Post subject:  Re: was this a glitch on mod ablitys???

Wolfy Minion wrote:
the ability is greyed out when uninstalled so it still takes up space which is annoying and imo not worth the time to uninstall the mods every hour. I have enough engines to have the ability running 24/7 but not worth the effort.

What he said.
And it's only useful if you could fight bases every hour..

Author:  Wolfy Minion [ Wed May 08, 2013 11:31 am ]
Post subject:  Re: was this a glitch on mod ablitys???

failname wrote:
Wolfy Minion wrote:
the ability is greyed out when uninstalled so it still takes up space which is annoying and imo not worth the time to uninstall the mods every hour. I have enough engines to have the ability running 24/7 but not worth the effort.

What he said.
And it's only useful if you could fight bases every hour..


you can, just fight harder bases that take 8 hrs to kill.

Author:  failname [ Wed May 08, 2013 11:51 am ]
Post subject:  Re: was this a glitch on mod ablitys???

Wolfy Minion wrote:
failname wrote:
Wolfy Minion wrote:
the ability is greyed out when uninstalled so it still takes up space which is annoying and imo not worth the time to uninstall the mods every hour. I have enough engines to have the ability running 24/7 but not worth the effort.

What he said.
And it's only useful if you could fight bases every hour..


you can, just fight harder bases that take 8 hrs to kill.

Or cycle through as many pacts as you have to actually fight multiple bases in a row..

Author:  Annabell [ Mon May 27, 2013 7:06 pm ]
Post subject:  Re: was this a glitch on mod ablitys???

Can a moderator please comment on this?

I've scrapped Dark Void Engines thinking this is clearly an exploit, but would appreciate confirmation one way or the other.

Author:  S.Hawking [ Mon May 27, 2013 7:18 pm ]
Post subject:  Re: was this a glitch on mod ablitys???

Personally, I don't see it as any different than multiple sets of Composite Rays or Sha'din Security Terminals. If you earned the excess modules... Whether Webguydan sees it this way, I can't say. Remember my domain of authority (and Custos's for that matter) is the Forums, not the game.

Author:  LukeD [ Mon May 27, 2013 7:29 pm ]
Post subject:  Re: was this a glitch on mod ablitys???

I think it could just be seen as a option for those who don't buy GP, so they have a way to essentially replenish charges on the modules but having to work for it

Author:  Annabell [ Mon May 27, 2013 10:12 pm ]
Post subject:  Re: was this a glitch on mod ablitys???

S.Hawking wrote:
Personally, I don't see it as any different than multiple sets of Composite Rays or Sha'din Security Terminals. If you earned the excess modules... Whether Webguydan sees it this way, I can't say. Remember my domain of authority (and Custos's for that matter) is the Forums, not the game.

Let me rephrase then, could webguydan please comment on whether or not the ability to install up to twenty Dark Void Engines was intentional. Thanks.

Author:  webguydan [ Mon May 27, 2013 10:29 pm ]
Post subject:  Re: was this a glitch on mod ablitys???

This is fine and intended. There can only be one effect active at a time anyway.

Author:  itsSoulPLayAgain [ Mon May 27, 2013 10:36 pm ]
Post subject:  Re: was this a glitch on mod ablitys???

Thank you Dan.

Author:  Annabell [ Mon May 27, 2013 10:42 pm ]
Post subject:  Re: was this a glitch on mod ablitys???

webguydan wrote:
This is fine and intended. There can only be one effect active at a time anyway.

Thank you for replying. I've sent an in game ticket to get my stuff back then.

Author:  Darth Flagitious [ Mon May 27, 2013 11:10 pm ]
Post subject:  Re: was this a glitch on mod ablitys???

Annabell wrote:
S.Hawking wrote:
Personally, I don't see it as any different than multiple sets of Composite Rays or Sha'din Security Terminals. If you earned the excess modules... Whether Webguydan sees it this way, I can't say. Remember my domain of authority (and Custos's for that matter) is the Forums, not the game.

Let me rephrase then, could webguydan please comment on whether or not the ability to install up to twenty Dark Void Engines was intentional. Thanks.


Lol... You of all people should understand the dangers of a misphrased phrase....


Good to hear Dan, now if you could bump up the spawn rate a little....

Author:  ODragon [ Mon May 27, 2013 11:53 pm ]
Post subject:  Re: was this a glitch on mod ablitys???

Annabell wrote:
Thank you for replying. I've sent an in game ticket to get my stuff back then.


Why? Just wait, you'll get more... heck, you'll get so many, you wish you didn't get them anymore..

Dark Void Engine (Uses Left: 18) + a full days worth on the ship. I cringe when I get them, especially I rarely even use them.

Author:  Ko-Chan [ Tue May 28, 2013 12:00 am ]
Post subject:  Re: was this a glitch on mod ablitys???

Annabell wrote:
Can a moderator please comment on this?

I've scrapped Dark Void Engines thinking this is clearly an exploit, but would appreciate confirmation one way or the other.

LOL really Anna...? :P

Author:  Annabell [ Tue May 28, 2013 12:27 am ]
Post subject:  Re: was this a glitch on mod ablitys???

Ko-Chan wrote:
Annabell wrote:
Can a moderator please comment on this?

I've scrapped Dark Void Engines thinking this is clearly an exploit, but would appreciate confirmation one way or the other.

LOL really Anna...? :P

Yes, really. Why bother to have a ship limit or cooldown if no one respects the former and y'all look for ways to circumvent the latter?

Author:  S.Hawking [ Tue May 28, 2013 4:05 am ]
Post subject:  Re: was this a glitch on mod ablitys???

Issue resolved. Thread closed.

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