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 Base battle 
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Joined: Mon May 21, 2012 10:43 pm
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I had 600 damage on a level 6 base, and I hit once at FFA. It said I did 600 damage, took my energy, and said base disabled on my hit. However, I only had 600 damage done on the base when I looked back on the list, and I failed the raid.

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Sat Oct 19, 2013 6:44 pm
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Killshots aren't counted on damage lists, whether it be Bases or NPCs.

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Sat Oct 19, 2013 7:59 pm
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Joined: Tue Jul 24, 2012 9:31 pm
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Devastation wrote:
Killshots aren't counted on damage lists, whether it be Bases or NPCs.

It's still an issue, kill shots should count on the damage list.


Mon Oct 21, 2013 7:52 pm
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Joined: Sun Feb 12, 2012 2:27 pm
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TheCapzi wrote:
Devastation wrote:
Killshots aren't counted on damage lists, whether it be Bases or NPCs.

It's still an issue, kill shots should count on the damage list.


you can argue for and against that....
as I see it, NO it shouldn't count so you can't use overkill from the last hit to bump someone by doing 600 dammage to a base or NPC that only have 5 hull left

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Tue Oct 22, 2013 2:20 pm
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Joined: Sun Aug 26, 2012 7:06 am
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DarkMar wrote:
TheCapzi wrote:
Devastation wrote:
Killshots aren't counted on damage lists, whether it be Bases or NPCs.

It's still an issue, kill shots should count on the damage list.


you can argue for and against that....
as I see it, NO it shouldn't count so you can't use overkill from the last hit to bump someone by doing 600 dammage to a base or NPC that only have 5 hull left

I reckon it should at least count for NPC's. A legionmate didn't get a reward because I didn't realise the kill shot didn't count and I left just enough hull for 1 hit.

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Tue Oct 22, 2013 8:00 pm
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swinephil wrote:
I reckon it should at least count for NPC's. A legionmate didn't get a reward because I didn't realise the kill shot didn't count and I left just enough hull for 1 hit.


as I sayed, you can argue for or against it

but theire are a way around not getting artis from killing elites in 1 shot
just hit it with an artifact or ability before you kill it, and you will be listed as having done 0 dammage = you get a reward

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Tue Oct 22, 2013 8:09 pm
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Joined: Tue Jul 24, 2012 9:31 pm
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DarkMar wrote:
TheCapzi wrote:
Devastation wrote:
Killshots aren't counted on damage lists, whether it be Bases or NPCs.

It's still an issue, kill shots should count on the damage list.


you can argue for and against that....
as I see it, NO it shouldn't count so you can't use overkill from the last hit to bump someone by doing 600 dammage to a base or NPC that only have 5 hull left
So if a few people do 600 damage, one person goes to kill off the base and spend 5 energy more (double all the rest of the people!) and it only has 599 hull left, they shouldn't gain any extra damage? Even if it was 5 damage, they would at least get the damage they did and move up with the energy they spent.

Then it doesn't need to count the overkill, count how much they actually damage the base or npc. They spent 5 energy to attack it, and kill it but don't get any reward for that hit. If it has 5 hull, let them at least get the 5 damage.

Iv seen times where people killing a queen 2 people have the same damage for spots 3/4 (3750) and the 4th person got the kill shot and not get the rewards, when they actually did one more shot than the person above them.

Your energy should be worth something.


Sat Oct 26, 2013 6:39 pm
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Joined: Sun Feb 12, 2012 2:27 pm
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I agrey, counting the precice dammage you did to reduce the base/NPC to 0 hull and adding that to your dammage total would be the bedst option.

but if you look at a base after it have been disabled, you will notice that the last hit that kills it, isnt even substrated from total hull
so all bases you disable end up with 5 - 599 hull left, depending on how mutch hull it have left before the kill shoot

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my bedst guess is Dan picked the easy solution, disabeling the base before putting dammage on hull and adding the dammage done to dammage scores, to prevent bases getting negativ hull and to prevent overkill - that could make it hard to change things

here is a good eksampel on what can happen when you end up with nagativ energy,
viewtopic.php?f=5&t=38503
negativ hull on a base could be just as bad....

also, as I sayed, if you know how the system works, it easy to work around

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Sat Oct 26, 2013 8:35 pm
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Discussing this is kinda pointless.

This problem has been around forever.
Has been reported many many times.
Dan is aware of it.
It's not being fixed anytime soon just because it's brought up again.

The system works fine now since it prevents multiple disables.
Make the best of the situation and learn how to cope.

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Sat Oct 26, 2013 8:56 pm
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