Incursion into Gartith Legion Mission
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maxer
Joined: Mon Oct 15, 2012 6:51 am Posts: 304
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I am curious to know why the task 1 in the new legion mission "Incursion into Gartith" has such a ridiculous constraints. If a star purger or flux is used, the mission will fail. And this, unlike other tasks with some sort of failure conditions, can happen even after the task is complete. I am hoping this is just an oversight because otherwise it is probably the worst design decision I have witnessed in the time I have been playing this game. Please reconsider how it works.
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Fri Feb 28, 2014 7:09 pm |
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Levrosh
Joined: Mon Jun 04, 2012 9:35 pm Posts: 1975
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maxer wrote: I am curious to know why the task 1 in the new legion mission "Incursion into Gartith" has such a ridiculous constraints. If a star purger or flux is used, the mission will fail. And this, unlike other tasks with some sort of failure conditions, can happen even after the task is complete. I am hoping this is just an oversight because otherwise it is probably the worst design decision I have witnessed in the time I have been playing this game. Please reconsider how it works. Umm, no... The failure constraints work after the task is complete for ALL legion missions...
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Fri Feb 28, 2014 7:54 pm |
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maxer
Joined: Mon Oct 15, 2012 6:51 am Posts: 304
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Levrosh wrote: maxer wrote: I am curious to know why the task 1 in the new legion mission "Incursion into Gartith" has such a ridiculous constraints. If a star purger or flux is used, the mission will fail. And this, unlike other tasks with some sort of failure conditions, can happen even after the task is complete. I am hoping this is just an oversight because otherwise it is probably the worst design decision I have witnessed in the time I have been playing this game. Please reconsider how it works. Umm, no... The failure constraints work after the task is complete for ALL legion missions... Nope
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Fri Feb 28, 2014 8:32 pm |
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kirkeastment
Joined: Sun Jun 19, 2011 6:24 pm Posts: 2810 Location: UK
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maxer wrote: Levrosh wrote: maxer wrote: I am curious to know why the task 1 in the new legion mission "Incursion into Gartith" has such a ridiculous constraints. If a star purger or flux is used, the mission will fail. And this, unlike other tasks with some sort of failure conditions, can happen even after the task is complete. I am hoping this is just an oversight because otherwise it is probably the worst design decision I have witnessed in the time I have been playing this game. Please reconsider how it works. Umm, no... The failure constraints work after the task is complete for ALL legion missions... Nope Ummm.. Yes. Not For all, but for at least one LM it does. Vorean Extinction Task 2 has a failure risk if you use an E-Virus on a planet... this will still cause failure even after completion of said task, because i had it happen to me a week ago. Also, its hardly the be all or end all of the world is it. If you're doing task 1, then no need to scan... so no need to actively purge during the 3 days the LM is up. You may say, well what if i need to flux a planet of mine during this 3 days. Complete the LM right away, that way, you'll get your reward from completing it, and all that will happen if you have to flux a planet after finishing your task, is you'll miss out on the relic badges should your legion succeed.
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Fri Feb 28, 2014 9:02 pm |
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maxer
Joined: Mon Oct 15, 2012 6:51 am Posts: 304
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kirkeastment wrote: Ummm.. Yes. Not For all, but for at least one LM it does.
Vorean Extinction Task 2 has a failure risk if you use an E-Virus on a planet... this will still cause failure even after completion of said task, because i had it happen to me a week ago.
Also, its hardly the be all or end all of the world is it.
If you're doing task 1, then no need to scan... so no need to actively purge during the 3 days the LM is up.
You may say, well what if i need to flux a planet of mine during this 3 days. Complete the LM right away, that way, you'll get your reward from completing it, and all that will happen if you have to flux a planet after finishing your task, is you'll miss out on the relic badges should your legion succeed.
And Galakis task 1 doesnt fail if you finished the task so there is that. Anyway, you think its a reasonable thing to force us to fail a task when the most precious resource in the game (planets) is in danger? Other failure constraints are fairly mild in comparison. In this case it is unreasonably prohibitive.
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Fri Feb 28, 2014 9:08 pm |
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kirkeastment
Joined: Sun Jun 19, 2011 6:24 pm Posts: 2810 Location: UK
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maxer wrote: kirkeastment wrote: Ummm.. Yes. Not For all, but for at least one LM it does.
Vorean Extinction Task 2 has a failure risk if you use an E-Virus on a planet... this will still cause failure even after completion of said task, because i had it happen to me a week ago.
Also, its hardly the be all or end all of the world is it.
If you're doing task 1, then no need to scan... so no need to actively purge during the 3 days the LM is up.
You may say, well what if i need to flux a planet of mine during this 3 days. Complete the LM right away, that way, you'll get your reward from completing it, and all that will happen if you have to flux a planet after finishing your task, is you'll miss out on the relic badges should your legion succeed.
And Galakis task 1 doesnt fail if you finished the task so there is that. Anyway, you think its a reasonable thing to force us to fail a task when the most precious resource in the game (planets) is in danger? Other failure constraints are fairly mild in comparison. In this case it is unreasonably prohibitive. Yes i do think it's fair. The pre-requisite for completing Task 1 of Gartith Legion Mission is to not purge nor hard flux any planets. This is the way the LM was designed, and it was made that way to create a certain risk factor within the task itself. The first LM to actually have a proper risk factor btw. As i stated, all you have to do is complete your legion mission right away & you will get your artifact reward for completing the task, all you will miss out on are the Relic Badges should you need to flux a planet.
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Fri Feb 28, 2014 9:12 pm |
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maxer
Joined: Mon Oct 15, 2012 6:51 am Posts: 304
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kirkeastment wrote: Yes i do think it's fair.
The pre-requisite for completing Task 1 of Gartith Legion Mission is to not purge nor hard flux any planets. This is the way the LM was designed, and it was made that way to create a certain risk factor within the task itself. The first LM to actually have a proper risk factor btw.
As i stated, all you have to do is complete your legion mission right away & you will get your artifact reward for completing the task, all you will miss out on are the Relic Badges should you need to flux a planet.
If this was a choice that we actually had to make, this would not be that unreasonable. However, between losing a planet and gaining relic badges, there is no choice. The planet is by far more valuable. Since there is nothing to choose, I really do not see how this is a well designed mission task.
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Fri Feb 28, 2014 9:16 pm |
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kirkeastment
Joined: Sun Jun 19, 2011 6:24 pm Posts: 2810 Location: UK
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maxer wrote: kirkeastment wrote: Yes i do think it's fair.
The pre-requisite for completing Task 1 of Gartith Legion Mission is to not purge nor hard flux any planets. This is the way the LM was designed, and it was made that way to create a certain risk factor within the task itself. The first LM to actually have a proper risk factor btw.
As i stated, all you have to do is complete your legion mission right away & you will get your artifact reward for completing the task, all you will miss out on are the Relic Badges should you need to flux a planet.
If this was a choice that we actually had to make, this would not be that unreasonable. However, between losing a planet and gaining relic badges, there is no choice. The planet is by far more valuable. Since there is nothing to choose, I really do not see how this is a well designed mission task. Sure there's a choice. Don't do task 1, if you're that bothered by it. The pre-requisites are clearly stated within the mission briefing itself. By signing up to task 1, knowing that(assuming you bothered to read the mission briefing), you know the price you will pay ahead of time, and the risks involved. Task 1 Briefing is: Quote: Enter the Ardyne Flux Stream, and search the Gartith system for Strazi activity. The mission briefing states: Quote: Sarinth: In addition, the stream is extremely sensitive. Ships that are traveling to Gartith cannot use any devices which may disturb its flux pattern. You: No Chart purging, no flux devices. Got it.
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Fri Feb 28, 2014 9:18 pm |
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ODragon
Joined: Fri Jun 25, 2010 1:16 am Posts: 3824
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kirkeastment wrote: As i stated, all you have to do is complete your legion mission right away & you will get your artifact reward for completing the task, all you will miss out on are the Relic Badges should you need to flux a planet. Alternatively, wait until the legion mission is just about to be over, then start and finish the mission. This will minimize the amount of time with the possibility that you need to flux a planet.
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Fri Feb 28, 2014 9:22 pm |
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maxer
Joined: Mon Oct 15, 2012 6:51 am Posts: 304
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kirkeastment wrote: Sure there's a choice. Don't do task 1, if you're that bothered by it. The pre-requisites are clearly stated within the mission briefing itself. By signing up to task 1, knowing that(assuming you bothered to read the mission briefing), you know the price you will pay ahead of time, and the risks involved. Task 1 Briefing is: Quote: Enter the Ardyne Flux Stream, and search the Gartith system for Strazi activity. The mission briefing states: Quote: Sarinth: In addition, the stream is extremely sensitive. Ships that are traveling to Gartith cannot use any devices which may disturb its flux pattern. You: No Chart purging, no flux devices. Got it. Yeah you do not need to repeat to me what the mission is. I am pretty sure I can just look at it myself. You seem to be missing the point. If the only solution to this task is "dont do it" its a pretty crappy design. What is the point of a mission task that is so constrained that people do not wish to do it? Why have such a thing in the game at all?
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Fri Feb 28, 2014 9:22 pm |
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ODragon
Joined: Fri Jun 25, 2010 1:16 am Posts: 3824
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maxer wrote: Yeah you do not need to repeat to me what the mission is. I am pretty sure I can just look at it myself. You seem to be missing the point. If the only solution to this task is "dont do it" its a pretty crappy design. What is the point of a mission task that is so constrained that people do not wish to do it? Why have such a thing in the game at all? I like the idea that people have to make choices that may effect them or their legion. That one failure could be the difference between passing and failing the mission. Too many choices in this game have no negative impact, nice to see one that does.
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Fri Feb 28, 2014 9:26 pm |
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maxer
Joined: Mon Oct 15, 2012 6:51 am Posts: 304
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ODragon wrote: maxer wrote: Yeah you do not need to repeat to me what the mission is. I am pretty sure I can just look at it myself. You seem to be missing the point. If the only solution to this task is "dont do it" its a pretty crappy design. What is the point of a mission task that is so constrained that people do not wish to do it? Why have such a thing in the game at all? I like the idea that people have to make choices that may effect them or their legion. That one failure could be the difference between passing and failing the mission. Too many choices in this game have no negative impact, nice to see one that does. My point is that there is no choice. If a planet needs to be fluxed, no one is going to take relic badges over the planet. There is no choice.
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Fri Feb 28, 2014 9:28 pm |
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kirkeastment
Joined: Sun Jun 19, 2011 6:24 pm Posts: 2810 Location: UK
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maxer wrote: ODragon wrote: maxer wrote: Yeah you do not need to repeat to me what the mission is. I am pretty sure I can just look at it myself. You seem to be missing the point. If the only solution to this task is "dont do it" its a pretty crappy design. What is the point of a mission task that is so constrained that people do not wish to do it? Why have such a thing in the game at all? I like the idea that people have to make choices that may effect them or their legion. That one failure could be the difference between passing and failing the mission. Too many choices in this game have no negative impact, nice to see one that does. My point is that there is no choice. If a planet needs to be fluxed, no one is going to take relic badges over the planet. There is no choice. And that is the bloody point. For once, we finally have a LM with a tangible risk element that "forces" you to make your choice. I for one am well pleased that for once, legion mission success chance can be negatively impacted through no real fault of the player, but instead through the "risk" that that player takes, by choosing to do task 1. 
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Fri Feb 28, 2014 9:36 pm |
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maxer
Joined: Mon Oct 15, 2012 6:51 am Posts: 304
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kirkeastment wrote: And that is the bloody point. For once, we finally have a LM with a tangible risk element that "forces" you to make your choice. I for one am well pleased that for once, legion mission success chance can be negatively impacted through no real fault of the player, but instead through the "risk" that that player takes, by choosing to do task 1.  And that risk will be mitigated by players not doing task 1. You think thats a good solution?
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Fri Feb 28, 2014 9:39 pm |
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senatorhung
Joined: Sat Oct 15, 2011 5:09 am Posts: 3473
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maxer wrote: kirkeastment wrote: And that is the bloody point. For once, we finally have a LM with a tangible risk element that "forces" you to make your choice. I for one am well pleased that for once, legion mission success chance can be negatively impacted through no real fault of the player, but instead through the "risk" that that player takes, by choosing to do task 1.  And that risk will be mitigated by players not doing task 1. You think thats a good solution? yes.
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Sat Mar 01, 2014 2:09 am |
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maxer
Joined: Mon Oct 15, 2012 6:51 am Posts: 304
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senatorhung wrote: maxer wrote: And that risk will be mitigated by players not doing task 1. You think thats a good solution?
yes. A game feature that players ignore, not due to difficulty but due to bad design, sure sounds useful.
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Sat Mar 01, 2014 2:42 am |
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Tree7304
Joined: Thu Jun 02, 2011 7:05 am Posts: 2794
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I like it.
A single task on 1 of many missions that some players will ignore. Not a big deal.
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Sat Mar 01, 2014 3:38 am |
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maxer
Joined: Mon Oct 15, 2012 6:51 am Posts: 304
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Tree7304 wrote: I like it.
A single task on 1 of many missions that some players will ignore. Not a big deal. Its not a big deal. Its just a pointless thing in place where something more attractive could have been.
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Sat Mar 01, 2014 4:49 am |
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asquall
Joined: Wed Dec 05, 2012 8:22 am Posts: 1121
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I just like it. It brings the strategic element to the game. You should choose between your LM and planet, and that's it. If you choose your planet (which most ppl will probably doing), then you lose your LM task (though already completed), or choose your LM task and sacrifice your planet. It is tough, but it can be easily done.
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Sat Mar 01, 2014 5:02 am |
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The Prisoner
Joined: Wed Jul 03, 2013 2:28 pm Posts: 468
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If you decide to flux your planet and fail the task, it affects the whole legion because they might fail the LM because of your actions
You have 2 choices: 1. Keep your planet and possibly make everyone fail 2. Lose the planet and make the legion gain 200+ relic badges (40+ members with completed tasks at 5 relics/members)
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Sat Mar 01, 2014 8:56 pm |
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