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Traps remaining time http://galaxylegion.com/forum/viewtopic.php?f=5&t=42787 |
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Author: | Jessica [ Tue Mar 03, 2015 2:00 am ] |
Post subject: | Traps remaining time |
I JUST set three traps, and the time remaining is wrong...says 6 days 22 hours left, instead of 6 days 23 hours left. Why is it one hour less than it should be? It's always been 6 days 23 hours left |
Author: | Deigobene [ Tue Mar 03, 2015 2:36 am ] |
Post subject: | Re: Traps remaining time |
Jessica wrote: I JUST set three traps, and the time remaining is wrong...says 6 days 22 hours left, instead of 6 days 23 hours left. Why is it one hour less than it should be? It's always been 6 days 23 hours left Daylight Saving? Witchcraft? |
Author: | juiceman [ Tue Mar 03, 2015 2:41 am ] |
Post subject: | Re: Traps remaining time |
Damn spies are everywhere reseting timers!!!! |
Author: | ActualFate [ Tue Mar 03, 2015 11:25 am ] |
Post subject: | Re: Traps remaining time |
I'm having the same issue: Code: Krionus Virus Trap : Inflicts Effect (6 days, 22 hours left) Just set it. |
Author: | Deigobene [ Tue Mar 03, 2015 12:16 pm ] |
Post subject: | Re: Traps remaining time |
ActualFate wrote: I'm having the same issue: Code: Krionus Virus Trap : Inflicts Effect (6 days, 22 hours left) Just set it. Daylight Savings in the US starts March 8. Wouldn't be surprised if this is simply reflecting the hour that will be lost. Or it's witchcraft, I still haven't ruled that one out ![]() |
Author: | Roddenberry1 [ Tue Mar 03, 2015 2:45 pm ] |
Post subject: | Re: Traps remaining time |
Nope,you're all wrong. It's obvious.... It's just a jump to the left...... And then a step to the right.... (All together now) LETS DO THE TIME WARP AGAIN LETS DO THE TIME WARP AGAIN Like I said, obvious :p |
Author: | Chloron [ Tue Mar 03, 2015 3:36 pm ] |
Post subject: | Re: Traps remaining time |
Unless you have some awesome ship your trap won't last 3 days let alone 6. And if you do have an awesome ship, then you usually don't bother with traps anyway. |
Author: | Roddenberry1 [ Tue Mar 03, 2015 4:10 pm ] |
Post subject: | Re: Traps remaining time |
My ship is awesomely trapped ![]() |
Author: | juiceman [ Tue Mar 03, 2015 7:34 pm ] |
Post subject: | Re: Traps remaining time |
I must say i disagree that awesome ships are not trapped. I've found a number of people even amped. There are always reasons. And if the item is meant to cover a timeframe it should. Personally i'm guessing something akin to what Diego said about time shift= maybe an early code insertion or some such. An hour in a week playout isn't much, but then again who knows if other timing factors could be impacted. No one wants 1 hr less on a solar radiance. |
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