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NPC rarity is wrong
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Author:  Dreadlost [ Sun Feb 28, 2016 3:38 pm ]
Post subject:  NPC rarity is wrong

So, I've been NPC'ing a lot recently. I mean a lot.

One thing that I've noticed is that a lot of uncommon ships seem to be FAR more rare than the "Extremely Rare" bosses and elites that pop up every 10 minutes. Leaving me to waste a lot of my energy to disable the boss/elite just to gain 1 NPC slot to use, which I find very frustrating.

One big part of me wishes I didn't do the Silthion chain as not to get swarmed with the Hive bosses that only I can see.

I know there is an artifact that clears the NPC tab, but that's besides the point. I found 2 Lazuli Harrowers listed as "Uncommon"...Yet I found over 30 "Extremely Rare", and 6 T.O Troop Carriers. Which is not a one off occurrence.

Everyone knows that a lot of the players now have all the modules that we want/need from these bosses/elites. Also that these bosses take hours to get the slots filled in an active NPCing legion.

It's safe to say that quite a few people think that the NPC rarity scale is off. Furthermore incredibly frustrating for those of us trying to NPC... :|

Author:  DarkMar [ Sun Feb 28, 2016 4:16 pm ]
Post subject:  Re: NPC rarity is wrong

sorry to say so, but you are looking at it the wrong way
you cant compair a single uncommon to how many ex-rare NPC you found

if you look at the bigger picture, my usealy NPC hunt looks like this bralkir hunt
(date is a bit old, but gives you an accurate kill count of every thing I found)

start Non-Player Kills 245.429
end Non-Player Kills 249.353
= 3924 kills to get the 30 Bralkir Warship (but did hit a dead spot, where I didnt find any for atleast 30 min)

1 special
1 Bralkir Vicar

21 ex rare ...... 21/3924 = 0.54 % of my kills
1 Grivv Prime (Special / Extremely Rare
1 Attiroth, Lazuli Carrier ( Elite / Extremely Rare
0 Pevreon, Dark Specialist (Elite / Extremely Rare
0 Kelethor, Crimson Hauler ( Elite / Extremely Rare
0 Silthion Hybrid Cluster (Boss / Extremely Rare
1 XRP Warp Station (Boss / Extremely Rare
4 Dark Command Nexus (Boss / Extremely Rare
1 Sha'din Hypergrid (Boss / Extremely Rare
1 Sha'din Hyperport ( Boss / Extremely Rare
4 Silthion Queen (Elite / Extremely Rare
3 Telarys Carrier ( Elite / Extremely Rare
4 Rethion, Lazuli Superhauler Elite / Extremely Rare
1 Rogue Experimenter (Extremely Rare

47 rare ...... 47/3924 = 1.2% of my kills
9 Lazuli Fabrication Plant
4 T.O. Troop Carrier
6 Sha'din Envoy
12 Dark Arms Carrier
9 Crimson Scythe
7 Rogue LabPod

443 uncommon ...... 443/3924 = 11.3% of my kills
30 Bralkir Warship
22 Blade Harvester
18 Mylarai Extractor
17 RSL Confinement
356 other (Lazuli Harrower, Dark Trafficker Sha'din Penetrator, Stryll Trapper , Dark Eluder, Sha'din Shockfighter, RSL Siege Cannon, Sabre Gunship

Toxic Purifier (Uses Left: 377) - Toxic Purifier (Uses Left: 399) = 22 kills
(Mylarai Build Extractor (Uses Left: 699) - Mylarai Build Extractor (Uses Left: 719) = 18 kills
Center Rescued Scientists (Uses Left: 14) + Rescued Specialists (Uses Left: 3)
= 17

3413 Common(=around 682 of each)..... 3413/3924 = 87% of my kills
Dark Runner,
Rogue Tech Collector
Crimson Flamehawk
Sha'din Charger
Stryll Assassin (Dark Badges: 737, and had less the 30 when I started, but you also get them from RSL Siege Cannon )

and every time I do a count like this, with 3000+ kills I usealy ends up with 0.5 - 0.6% ex-rare, 0.8 - 1.5% rare, 10-11% uncommon and the rest of them common NPC's

yes theire is a bug in the RNG, but it not in the spawnrates themself

it's rather if the RNG wants to spawn Silthion Hybrid Cluster, you might find 4+ of them within a single hour and no other ex-rare NPC's
and it's not limited to a single player, when the RNG gets stuck spawning Silthion Hybrid Cluster, it not uncommon that all members in the legion hunting for NPC at that time finds them

so if you hit a time where the RNG wants to spawn say Silthion Queens...
it not all that uncommon that you will find more queens then you do Bralkir Warship or what ever LM npc you are hunting for, but your total number of ex-rare NPC will still be close to 0.5% of your total kills


as for having already maxed the systems they drop - that isnt realy an isue
theise, Dark Phase Engine (Uses Left: 132) Sha'din Forcevoider (Uses Left: 155), Sha'din Hypergrid Core (Uses Left: 176), etc etc etc all = a lot of CTP when I scrap them during the next Chuhn season, and will keep saving up more
think I scraped NPC drops for 60K+ CTP's last season, and plane to do the same when the we get the next one.

Author:  Dreadlost [ Sun Feb 28, 2016 6:36 pm ]
Post subject:  Re: NPC rarity is wrong

What I'm trying to say is that the amount of bosses I am getting is making me unable to NPC...every single day for more than an hour...

It shouldn't be a punishment to get these bosses.

If you're a rank 600 like me, then all it takes is 6 bosses to stop your auto-ranking and NPC'ing for the day...I can disable a few Hives, but when I get it replaced with a Hypergrid (This has just happened...), then it begins to really wind me up to be perfectly honest. :?

Author:  kirkeastment [ Sun Feb 28, 2016 6:44 pm ]
Post subject:  Re: NPC rarity is wrong

Dreadlost wrote:
What I'm trying to say is that the amount of bosses I am getting is making me unable to NPC...every single day for more than an hour...

It shouldn't be a punishment to get these bosses.

If you're a rank 600 like me, then all it takes is 6 bosses to stop your auto-ranking and NPC'ing for the day...I can disable a few Hives, but when I get it replaced with a Hypergrid (This has just happened...), then it begins to really wind me up to be perfectly honest. :?


That unfortunately is an issue concerning activity on a game wide basis more than there being a real issue within any of the mechanics of the game.

2-3 years ago, you could visit any legion in the top ten and odds are if you alerted a Hypergrid, Hyperport, Silthion Hive or whatever, that sob would at least be 3/4 filled inside 15 mins and if you were lucky enough to be in a few of the overactive legions, they were dead inside 5 mins.

These days people just don't give a #&$# about most facets of the game, to the point that a fair amount of people don't even care about getting more CTP on some of the easiest elites.

Author:  GINK51 [ Sun Feb 28, 2016 7:03 pm ]
Post subject:  Re: NPC rarity is wrong

I've Npced since rank 70, npced a good amount then and after rank 300 i focused a lot on it. and i have always been elite blocked, every hour or 2. I do have Tac-remod and use it to get rid of 10+ slot elites or horrible low rank elites once they filled all 4 of my slots or all 6. so being elite blocked is common in low/mid ranked npcing.. and you should get used to it.

My advice would be to lower your scan, what are you looking for ? if you have 200 or 51 scan you'll be elite blocked less. Since you lower you npc pool and the elites that are cloaked won't come up.

And with 1.5k scan, and im almost the same rank as you. I maybe hit 2-4, 10 slot NPC+ every hour... not sure if thats a lot though. Add the lazuli refinery elites ,i can still see for 10 more ranks , after an hour or 30 mins I'm elite blocked and have to use my Tac-remod and get rid of them. Within an hour or less ill be elite blocked again.. Elite being disabled in decent legions can take 5 mins to a whole day, which slows npcing down. so i see what your saying but that just comes with npcing and i think you should get used to it, since it's not going to change. you can solo all the 2 slot elites you see and save Tac-remod for 10+, elites, if you plan to npc for 3 hours +. Use less scan to scan what you want, so you can npc for 3 hours plus. But the problem you've described can easily be fixed with less scan and doesnt affect me if im npcing for an hour or 2 at best.

On your main point that NPC rarity is wrong. I would have agreed, but i find the amount of uncommon, rare ect npc you get on a npc run/day vary a lot. one day youll find a ton of rare NPC's and elites and others you can npc for an hour with 1.5k scan and barely find 6. so yes some days the rarity is wrong, other days it doesnt work, and some days its just right.

Author:  DarkMar [ Mon Feb 29, 2016 12:04 am ]
Post subject:  Re: NPC rarity is wrong

GINK51 wrote:
On your main point that NPC rarity is wrong. I would have agreed, but i find the amount of uncommon, rare ect npc you get on a npc run/day vary a lot


unless you have some data to back that up, I dont belive it GINK51

main problem is when players say rare, they are only counting Lazuli Fabrication Plant and T.O. Troop Carrier..
but Sha'din Envoy, Dark Arms Carrier, Crimson Scythe, Rogue LabPod are also rare

and some days the only rare I get are Crimson Scythe / Rogue LabPod other day it more or less only Lazuli Fabrication Plant and T.O. Troop Carrier the RNG wants to spawn

but have done a count like the one I posted 10+ times, and if I'm looking at 3000+ kills the numvbers I end up with are always
0.5 - 0.6% ex-rare, 0.8 - 1.5% rare, 10-11% uncommon and the rest of them common NPC's no matter what NPC the RNG wants to spawn that day


the numbers might not be a constant, but could slowly change as you lose NPC as you rank
but the hunts I have done and counted have all been done betwen rank 900 and 2000 where the NPC pool is more or less unchanged

Dreadlost wrote:
What I'm trying to say is that the amount of bosses I am getting is making me unable to NPC...every single day for more than an hour...
It shouldn't be a punishment to get these bosses.


that is a difrent problem.... that basickly have nothing to do with the spawn rate, it a activity problem in your legion

in GP, a XRP Warp Station, Dark Command Nexus, Sha'din Hypergrid or Sha'din Hyperport rarely stays up for more then 1 hour
and most elites are dead a few sek after they get shared...

Attiroth, Lazuli Carrier and Silthion Hybrid Cluster takes a bit longer, but usealy go down in less then 2 hours, unless you find them at a bad time where very few members are online

we do have a problem with the Silthion Hive Colony, as only 6 members can still see those

my point is, if you want to kill NPC what you realy need is a legion where 80%+ of the players can actualy see the NPC you share, are active and wants to kill them

Author:  Super-Saiyan2015 [ Sun Mar 13, 2016 6:04 pm ]
Post subject:  Re: NPC rarity is wrong

I seem to have lots of trouble finding event NPC's especially during The Lepus Cluster (right now) and Q-Pedd events. During Q-Pedd, I did see many Escapee's (I counted about 80 of these) but found zero QPP1-L05, Q-Pedd Prototype's last time. I'm almost rank 1000 and I don't think I've ever found one on any other year.

I know there are days left in the Lepus event but based on my previous experiences, in some events I may end up not finding anything. And some people don't have all the time in the world to spend on a Facebook game, clicking for 6 hours on an npc hunt in 1 day. Occasionally I may find myself with that much time but that's an extreme occasion.

Author:  DarkMar [ Sun Mar 13, 2016 10:15 pm ]
Post subject:  Re: NPC rarity is wrong

I have heard players say that about LM npc as well, but when I checked how many kills they had done during those 3 days, the number was less then 100....
so no suprice they didnt find any of the NPC they was hunting for

it's all in your number of kills, and hitting a time where the RNG actualy wants top spawn them
they are not that hard to find if you just do a few 1000 kills

I have found 2 Bio-Con X32, Lepus Elite myself so far
and have seen atleast 9 Bio-Con X32, Lepus Elite + 19 Bio-Con Prime, Lepus Base shared in legion, and that is just the first week, spawn rate usealy go up a bit as we get closer to the end of the event

Author:  Super-Saiyan2015 [ Mon Mar 14, 2016 6:05 pm ]
Post subject:  Re: NPC rarity is wrong

DarkMar wrote:
I have heard players say that about LM npc as well, but when I checked how many kills they had done during those 3 days, the number was less then 100....
so no suprice they didnt find any of the NPC they was hunting for

it's all in your number of kills, and hitting a time where the RNG actualy wants top spawn them
they are not that hard to find if you just do a few 1000 kills

I have found 2 Bio-Con X32, Lepus Elite myself so far
and have seen atleast 9 Bio-Con X32, Lepus Elite + 19 Bio-Con Prime, Lepus Base shared in legion, and that is just the first week, spawn rate usealy go up a bit as we get closer to the end of the event


I actually have no issues completing Legion Mission tasks. Often it will take me an hour to complete them, maybe 2 on a single run.

I have killed thousands of NPC's during each event and I just get less event NPC's than other people. During the Q-Pedd event some people said they had an average of 1 prototype for every 2 or 3 Escapee's, but explain how I went through 80 and found zero prototypes this year?

Author:  Super-Saiyan2015 [ Thu Mar 31, 2016 11:26 pm ]
Post subject:  Re: NPC rarity is wrong

Just as expected. Even with 12,000+ npc kills I managed to find 1 Bio-Con Prime and 1 X32 Elite. Took me until 8000 kills to find my first one.

There can't be a fixed average on any npc, I see it as a totally random find. It could happen to someone killing as little as 10 or 50 npc's or it could happen to someone going through 20000+..

Author:  Super-Saiyan2015 [ Thu Jul 07, 2016 6:09 pm ]
Post subject:  Re: NPC rarity is wrong

I know it's an old topic. Just thought I'd update. Elios NPC's extremely difficult to come by as expected. 2000+ kills today alone, no Elios showed up on my battle tab. I have logged 5000+ kills since the event began on 07/05, only found 4 Elios NPC's (no Luminary's yet).

This is more npc hunting than I've done all at once probably since I started the game years ago. If this were any other event I would have seen more event npc's at this point.

Author:  senatorhung [ Thu Jul 07, 2016 7:11 pm ]
Post subject:  Re: NPC rarity is wrong

it's just bad luck.

i have done 2500 NPC kills since the event started .. 3 elios phoenix and 4 empyreans.

Author:  GINK51 [ Thu Jul 07, 2016 7:51 pm ]
Post subject:  Re: NPC rarity is wrong

1400 killed, 5 empyreans and 1 phoenix, not too bad. Also got 4 terraformers.

Author:  CapitainePaul [ Thu Jul 07, 2016 8:20 pm ]
Post subject:  Re: NPC rarity is wrong

I have found 5 phoenix and only 2 Empyreans...it makes no sense.

Author:  juiceman [ Fri Jul 08, 2016 12:21 am ]
Post subject:  Re: NPC rarity is wrong

5 and 5 here....but i hear ya man

Author:  swinephil [ Sat Jul 09, 2016 8:39 am ]
Post subject:  Re: NPC rarity is wrong

So today I been hunting Darmos Drones, so been pretty busy. Here are some stats from today only
NPC kills - 1750
Phoenix - 2
Empyreans - 9
TO Carriers - 3

Plus heaps of other stuff

Sorry Diego, I forgot the most important stat....
Dark Badges - 190

Author:  GINK51 [ Sun Jul 10, 2016 10:48 pm ]
Post subject:  Re: NPC rarity is wrong

3412 npc killed since event started, 5 Phoenix, 14 Empyreans , 6 TO Carriers. Plus some other crappy elites drops. No seasonal elite though, whats up with that ?, not that i need one, thought more vaults would be great, since i have an upgrade for one and nothing to use it on.
dark badges would be about 300ish, havent kept track.

Author:  juiceman [ Mon Jul 11, 2016 3:00 am ]
Post subject:  Re: NPC rarity is wrong

now up to 13 empyrian, 9 phoenix and 1 cosm.

Author:  Ghostclaw [ Tue Jul 12, 2016 9:49 pm ]
Post subject:  Re: NPC rarity is wrong

havent npced at all, found 2 Empyreans on bt refresh

Author:  GINK51 [ Mon Jul 25, 2016 12:12 am ]
Post subject:  Re: NPC rarity is wrong

10k npcs killed, 1 elios base . 33 of the attractor ones and 20 phoenix .. whos knows if thats worth the time and effort needed to kill 10k npcs

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