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rank 3500
http://galaxylegion.com/forum/viewtopic.php?f=5&t=44294
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Author:  pokerman123 [ Wed Feb 08, 2017 4:54 am ]
Post subject:  rank 3500

hello i would like to put a notice about this rank 3500 and up needs more elites either new 1's or rising the rank caps on grivv primes and stuff like that for the rank 3500 and up queens and fab plants are just not as interesting to keep npc hunting or waiting til seasonals come up to start npc hunting again please look into this issue as many of us as you can see are coming into the rank it would be nice to have something new or existing elites to continue hitting

Author:  ActualFate [ Wed Feb 08, 2017 7:48 am ]
Post subject:  Re: rank 3500

You don't love Genosynths? :?

Author:  pokerman123 [ Thu Feb 09, 2017 1:18 am ]
Post subject:  Re: rank 3500

that is only 1 i am more on stuff like the grivv prime and the dark ship to continue getting cache's at a 1 and every 100 hit lol.

Author:  desolira [ Mon Feb 20, 2017 8:23 am ]
Post subject:  Re: rank 3500

Though I agree that there should be more 3500-9999 NPC range, I also must state the the game, in general, would love a multitude of new NPC on every level range in general.

Seriously, it would not hurt to spice things up. Decks are already less and less relevant, perhaps it's time to update the NPC pool all the way up with brand new mods, or avenues to upgrade new mods, and just more fun things to hunt for.

A few common npc's with something interesting wouldn't hurt either: Why are there no npc that reward exotic matter, for example?

Why no bosses that drop dark badges? Let's make things interesting.

I heard a rumor years back, that there would be multilegion NPC to justify battle pacts as more than just legion bases and solidify diplomacy as more of a necessity.

I'm not sure if this ever happened, but it'd be the only realistic way to have rank 3500+ npc at this point....

Author:  senatorhung [ Mon Feb 20, 2017 9:15 am ]
Post subject:  Re: rank 3500

desolira wrote:
A few common npc's with something interesting wouldn't hurt either: Why are there no npc that reward exotic matter, for example?

because that would devalue mining planets. the whole point of Dan introducing so many EM requirements was to balance out the planet distribution away from the too.heavy concentration on arti planets.

desolira wrote:
Why no bosses that drop dark badges?
because stryll assassins are common.

there are plenty of avenues available for more NPCs. i would love to see 1 uncommon and 1 elite NPC that are only available for a particular race or profession, maybe rank restricted to over rank 2000 to disadvantage the ultra.slow rankers. the less popular the race / profession, the more valuable the drops. again, this would skew the distribution away from the heavy concentration of taltherian excavators.

Author:  desolira [ Mon Feb 20, 2017 9:34 am ]
Post subject:  Re: rank 3500

Just like how Rogue Data Collectors were a massive bolster to research, right?

I meant like 2-5.

Is it overpowered we have 1-2 ctp from a common npc....?

Well, actually...

Maybe.

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