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Null Fuse
http://galaxylegion.com/forum/viewtopic.php?f=5&t=4899
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Author:  SciFiNerd83 [ Mon Feb 28, 2011 4:56 am ]
Post subject:  Null Fuse

Not sure if this is really an issue, just wanted to get everyone's input on it.

Just pulled 2 of these from an AP run.

I ran through a guy and set off all his traps so I had a KVT, QFT, and a Halcyon. I used both fuses and nothing was removed.

I know it says it removes a harmful effect at random and I don't think that Halcyon qualifies as a harmful effect either, but that makes sense and I can live with it, but shouldn't the QFT and KVT have been taken off?

Author:  Razorback [ Mon Feb 28, 2011 6:35 am ]
Post subject:  Re: Null Fuse

Yeah, I think what it's doing is checking to see which effect it's going to clear before it checks to see what effects you actually have.

Author:  Matress_of_evil [ Mon Feb 28, 2011 9:14 am ]
Post subject:  Re: Null Fuse

I accidentally just used one when I didn't have any harmful effects in place (I was trying to use a Neural Interface and clicked the wrong button). It still got used up though. Shouldn't the game check for effects first, and if there are none, stop you from using it?

Author:  webguydan [ Mon Feb 28, 2011 9:24 am ]
Post subject:  Re: Null Fuse

Hi everyone,

Apologies - the issue with the Null Fuse should be resolved. There was a condition where it was not working for some players, especially if the ship had set off a lot of traps before.

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