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Null Fuse http://galaxylegion.com/forum/viewtopic.php?f=5&t=4899 |
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Author: | SciFiNerd83 [ Mon Feb 28, 2011 4:56 am ] |
Post subject: | Null Fuse |
Not sure if this is really an issue, just wanted to get everyone's input on it. Just pulled 2 of these from an AP run. I ran through a guy and set off all his traps so I had a KVT, QFT, and a Halcyon. I used both fuses and nothing was removed. I know it says it removes a harmful effect at random and I don't think that Halcyon qualifies as a harmful effect either, but that makes sense and I can live with it, but shouldn't the QFT and KVT have been taken off? |
Author: | Razorback [ Mon Feb 28, 2011 6:35 am ] |
Post subject: | Re: Null Fuse |
Yeah, I think what it's doing is checking to see which effect it's going to clear before it checks to see what effects you actually have. |
Author: | Matress_of_evil [ Mon Feb 28, 2011 9:14 am ] |
Post subject: | Re: Null Fuse |
I accidentally just used one when I didn't have any harmful effects in place (I was trying to use a Neural Interface and clicked the wrong button). It still got used up though. Shouldn't the game check for effects first, and if there are none, stop you from using it? |
Author: | webguydan [ Mon Feb 28, 2011 9:24 am ] |
Post subject: | Re: Null Fuse |
Hi everyone, Apologies - the issue with the Null Fuse should be resolved. There was a condition where it was not working for some players, especially if the ship had set off a lot of traps before. |
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