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 Bug - Shield Strength Test 
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Joined: Mon May 24, 2010 6:46 am
Posts: 30
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Ah eloz again,

Cant help it. In case u r wondering why i am always reporting on bug. Its because i am a alpha/beta gamer tester. Haha. Last active game was UFOAI or otherwise known as UFO: Alien Invasion, an opensource project in sourceforge.

Okie, sidetracked.
Bug: Display of "splash" damage inaccurate.
How to I recreate the bug? Simple. I have recreated this at least 5 times.... *yeah, i am tat unfortunate to get it > 5 times*

Attempt mission: Shield Strength Test. Does not matter how much energy u have, just make sure u have min 25.

However, bring your shield down to < 25 (i.e. 1 to even 24)
Ensure your hull is valid (i have < 24 shields always for this test at least 3 times, and hull at 80 which is full).

Attempt mission until u get critical failure.... (25 damage to shields). You will realised the script noticed your shields = less than 25, hence, will kill all your shield and move the remaining damage (looks like not 1 but slightly more) to the hull.

However, the splash will be 25 blue, then 25 red. My 3 experiments show:
21/79 shields + 80/80hull become -> 0/79 shields + 70/80 hull
24/79 shields + 80/80 hull become -> 0/79 shields + 76/80 hull
24/79 shields + 80/80 hull become -> 0/79 shields + 76/80 hull (confirmed test)

These 3 above are for CRITICAL FAIL.

I have also noticed the splash damage for this for norm is also incorrectly displayed as 4 blue splash + 4 red splash.

I.e. -> If i have say 2/79 shields + 80/80 hull, then do norm mission and no crit failure, i still get 4 splash (blue) followed by 4 splash (red), though my end result = 0/79 shield + 78/80 hull.

This further led me to think if critical failure's script for transferring remaining damage to hull after absorption by shields is erroneous?

:P
Curious,
1) Your name pls? (Creator)
2) The programming lang you have this game written in? Maybe we can consider porting it out! LOL. U tried Space Empire? Cool game. I tried modding SE 4 and i love my mod! :P


Tue May 25, 2010 5:35 pm
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Joined: Mon May 24, 2010 6:46 am
Posts: 30
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Oh, sorry if i sound very messy in previous post. Its 1.37am here in singapore (+8GMT) and i am really sleepy. LOL. Nite!


Tue May 25, 2010 5:36 pm
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Joined: Sat Jan 09, 2010 12:49 pm
Posts: 2085
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Thanks. This might be an issue from the "carry-over" damage. I don't notice any problems when it just hits your shields.


Tue May 25, 2010 6:08 pm
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Joined: Tue Apr 20, 2010 2:27 am
Posts: 672
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webguydan wrote:
Thanks. This might be an issue from the "carry-over" damage. I don't notice any problems when it just hits your shields.


i noticed this too. i had exactly 25 shields and took 25 damage. the bubble showed red -25 and i took 1-2 HP worth of hull damage. i just ignored it as "by design" shield failure.

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Tue May 25, 2010 6:24 pm
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Joined: Mon Apr 12, 2010 4:13 pm
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I think the 25 damage is actually 25+4 damage...

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Thu May 27, 2010 7:48 am
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Joined: Sat May 22, 2010 6:22 pm
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that would explain it, as the 4 damage is from the actual 'shield test' and the 25 is the critical failure, adding up to 29 damage. (as 4 + 25 not 25 + 4)

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Sat Jun 05, 2010 11:00 pm
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