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zackgiddings93
Joined: Wed Sep 26, 2012 8:50 pm Posts: 75
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At the end of Prejoran Motives and the end of that chain, The Prejoran you speak to says, “I hope we meet again under better circumstances. This is perfect for a new mission chain set.
Prejoran Chain II Requires: Location of the Prejoran Scout in your Battle Tab. (Would work like Caelon and the Silthion Hive Larva.)
Prejoran Scout: These are the first signs of Prejoran Offense. Their speed and agility gives them a significant advantage over larger ships. Requires: completion of Prejoran Chain I and minimum rank 500 Rank: 600 Shields: 50,000 Hull: 40,000 Ability: Recharge- refills shields upon attack Scan Disrupter- Knocks out your scanners preventing you from landing critical attacks Attack: 7,500 Def: 5,000 Cloak: 3,000 Rewards: Prejoran Orders (Unlocks Return of the Prejor) Expires: After 12 hours Experience Earned on Kill: 50
Mission 1: Expecting Someone? It seems the Prejor have returned and have no intentions of being peaceful. The orders we found in the scout’s ship preclude an attack to test new weapons and other technology on our ships and planets. We need to prepare for an imminent attack. Research a way to upgrade our old Prejoran defenses.
Becomes Available upon finding the Prejoran Scout. Per Round Requirement: Energy 100, Exotic Matter 250 Per Round Rewards: 125 XP Per Completion Rewards: Prejoran Power-Diffuser v.2 Per Round Risks: Experiment Failure, mission failed Mission Summary: 75 Rounds/Completion 4 Completions for next mission Additional Risks: While working on this mission, 30% chance a Prejoran Recon Drone will orbit a player occupied planet.
Prejoran Recon Drone: These drones scout out planets for Prejoran Cruisers to attack and take over. While not meant for battle, these little drones can take a beating. Stops 30% of planetary production from leaving a planet. Requires: Started mission “Expecting Someone?” Rank: 400 Shields: 30,000 Hull: 20,000 Ability: none Attack: 1,000 Def: 8,000 Cloak: 3,000 Rewards: Prejoran Tech Expires: when disabled Experience Earned on Kill: 25
Prejoran Power-Diffuser v.2 Upgrades existing diffusers by doubling defense without increasing size or upkeep. Module bonus: Is twice as effective against Prejoran ships.
Mission 2: Continued Preparations We want to prepare special defenses for planets in your system. Begin researching a prototype to aide against the impending attack by the Prejor. They will surely seek to retake planets once under their control.
Per Round Requirement: Energy 80, Exotic Matter 200 Per Round Rewards: 110 XP Per Completion Rewards: Exotic Supercannon Per Round Risks: Exotic Overload, deal 5,000 damage Mission Summary: 60 Rounds/Completion 10 Completions for next mission Additional Risks: While working on this mission, 30% chance per day a Prejoran Recon Drone will orbit a player occupied planet. Also, 20% chance per day a Prejoran Battle Cruiser will obit a player occupied planet.
Prejoran Battle Cruiser: These warships are strong and powerful. Armed with high powered weapons, these ships pose a major threat to your planets. 70% of your production never leaves the planet. Requires: Started mission “Continued Preparations” Rank: 800 Shields: 60,000 Hull: 40,000 Ability: Planetary Bombing- randomly destroys one research structure. Attack: 9,000 Def: 12,000 Cloak: 100 Rewards: Prejoran Tech Expires: when disabled Experience Earned on Kill: 40
Exotic Supercannon Planet Structure. Size: 1, Attack: 1,500, all resources +1. Limit one per planet.
Mission 3: We need more power! Now that our planets have better firepower, we need to further strength there defense shields. Continue your research with exotic matter and report you discoveries. We want to get the defense up as soon as possible.
Per Round Requirement: Energy 90, Exotic Matter 220 Per Round Rewards: 120 XP Per Completion Rewards: Exotic Megashield Per Round Risks: Exotic Overload, deal 5,000 damage Mission Summary: 50 Rounds/Completion 20 Completions for next mission Additional Risks: While working on this mission, 30% chance per day a Prejoran Recon Drone will orbit a player occupied planet. Also, 20% chance per day a Prejoran Battle Cruiser will obit a player occupied planet.
Exotic Megashield Planet Structure. Size: 1, Defense: 900, resource of choice +2. Limit one per planet. Special effect: prevents Prejoran ships from blockading the planet.
Mission 4: Developing the prototype Our scientist have been attempting to create an upgrade for the Exotic Pulsars from the last confrontation with the Prejor. Unfortunately, we have had little success. Hunt down Prejoran ships and bring us more advanced parts to work with.
Per Round Requirement: Energy 125, Exotic Part (From Prejoran Carriers and Prejoran Destroyers) Per Round Rewards: 140 XP Per Completion Rewards: Exotic Megapulser Per Round Risks: Exotic meltdown, deal 10,000 damage Mission Summary: 30 Rounds/Completion 3 Completions for next mission Additional Risks: While working on this mission, 30% chance per day a Prejoran Recon Drone will orbit a player occupied planet. Also, 20% chance per day a Prejoran Battle Cruiser will orbit a player occupied planet. Also, 10% chance per day a Prejoran Carrier will orbit a player occupied planet.
Prejoran Carrier: These super ships are designed for planetary take overs. When in orbit, all production halts. The powerful ships are sometimes escorted by Prejoran Battle Cruisers. Requires: Started mission “Developing the Prototype” Rank: 800 Shields: 90,000 Hull: 70,000 Ability: Planetary Bombardment- randomly destroys two research structures. (Like the Sabetour's ability) Exotic Pulsater- knocks out player’s shields Attack: 10,000 Def: 15,000 Cloak: 500 Rewards: Prejoran Tech, Exotic Part Expires: when disabled Experience Earned on Kill: 50
Prejoran Destroyer: Destroyers make up a majority of the Prejoran offense. Compared to their fleet counterparts, Destroyers have advanced cloak and superior weapon technology. (Battle Tab NPC) Requires: Started mission “Developing the Prototype” Rank: 800 Shields: 70,000 Hull: 60,000 Ability: Scan Disrupter- Knocks out your scanners preventing you from landing critical attacks Exotic Supercharge- deals triple damage to player Attack: 12,000 Def: 5,000 Cloak: 1,200 Rewards: Exotic Part Expires: 1 hour Experience Earned on Kill: 20
Exotic Megapulser A prototype of new exotic technology, the exotic Megapulsar is a more powerful version of the Exotic Pulsar. Size: 10, Attack: 60, Energy, -15, Upkeep 3k (Limit 3 pulsars per ship)
Mission 5: The Scientists’ Pact (your species)…our scientist have developed upgrades for your Megapulsar prototypes. We want something in return though. Prejoran Databanks are of value to us. Take them from the Interceptors that are hitting our lab ships.
Per Round Requirement: Energy 150, Prejoran Databanks Per Round Rewards: 250 XP Per Completion Rewards: Exotic MegaPulser Upgrade Part Per Round Risks: none Mission Summary: 20 Rounds/Completion 15 Completion to end chain
Prejoran Interceptor: Interceptors are used to limit shipping routes and cut off trading in some areas. They are known for having massive databanks containing all the information from the computers of their kills. They are equipped with some of the best equipment in the Prejoran Fleet. (Battle Tab NPC) Requires: Started mission “The Scientists’ Pact” Rank: 750 Shields: 70,000 Hull: 60,000 Ability: Exotic Supercharge- deals triple damage to player Attack: 15,000 Def: 8,000 Cloak: 1,000 Rewards: Prejoran Databank Expires: 1 hour Experience Earned on Kill: 25
Exotic MegaPulser Upgrade Part: upgrades an Exotic MegaPulser by 10% for a maximum of 50% (Triple of the original Exotic Pulser) Becomes the Exotic GigaPulser at 50% increase.
Mission 6: The Prejoran Surrender (your species)…your technology has proven superior to our own. We have lost too many lives and have no wish to continue this fight. Please accept our surrender. As an act of faith, we will let you join us and fight by our side.
Per Round Requirement: Energy 200 Per Round Rewards: 220 XP Per Completion Rewards: Prejoran Truce Pre Round Risks: none Mission Summary: 150 Rounds/Completion 1 Completion to end chain
Prejoran Truce: Unlocks Prejoran Race
The Prejor- Their invasion and war tactics give them a distinct advantage on planetary invasions. Either 10% bonus invasion or -50% invasion costs (New twist, you choose one of the two bonuses).
Available Professions: Miner, Governor, Fixer, Builder, and EM Specialist
EM Specialist: experts in Exotic Matter technology and manufacturing, the Prejor get a 30% boost on Exotic Matter production and a 10% deduction on Exotic Matter costs.
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Mon Jun 17, 2013 2:30 pm |
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FerrusManus
Joined: Tue Nov 02, 2010 12:32 am Posts: 4524
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Every time something big comes out, I mention bringing back the Prejor. I definitely hope that happens sometime, somehow.
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Mon Jun 17, 2013 2:49 pm |
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Crazor
Joined: Sun Mar 18, 2012 9:28 pm Posts: 264
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Extremely well though through and I would love to see it implemented!
I would suggest maybe lowering the 30% chance of the Prejoran Recon Drone appearing on a planet, with lots of round completions it seems that a lot of planet will end up with one!
Other than that a big +1
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Mon Jun 17, 2013 7:31 pm |
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varunjitsingh146
Joined: Tue Apr 17, 2012 12:11 am Posts: 5495 Location: Alpha Legion 100
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*logs onto forums*
*sees Prejor thread*
*reads wall o' text*
*+1s*
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Mon Jun 17, 2013 7:37 pm |
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Flux
Joined: Wed Dec 19, 2012 1:00 am Posts: 804
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I like the idea lot and would like to see this implemented with small changes in wording/mission names. Not sure, whether to let the chain end at rank 750+ as based on above written story for chain part II. as we just managed to defend ourself and did not make any major counterattack on their positions/outposts/planets.
Maybe rather Prejors would retreat to their original territory to further improve their technology and the player would gain coordinates of their supply planet they abandoned.
Planet would be similar as Exotica, but have multiplied EM production or EM as the only production on the planet (10xMR). Top legions would have what to fight for and to keep control and collect the EM production. I kind of like the fact, that EM is now seen again as valueable material.
Also I see a big potential in this race to introduce new mineral/special essence or similar (class of NPCs).
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Mon Jun 17, 2013 8:23 pm |
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zackgiddings93
Joined: Wed Sep 26, 2012 8:50 pm Posts: 75
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Thanks for the feedback so soon guys! This was the fourth draft or so and I used three legion buddies to help fine tune it.
@Flux I thought about that at first. It's possible to add some missions in before the Prejoran surrender.
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Mon Jun 17, 2013 8:42 pm |
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Flux
Joined: Wed Dec 19, 2012 1:00 am Posts: 804
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btw, Mission 1: Expecting Someone? Becomes Available upon finding the Prejoran Scout.
should be available also only after finishing mission Prejoran Motives?
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Mon Jun 17, 2013 9:20 pm |
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zackgiddings93
Joined: Wed Sep 26, 2012 8:50 pm Posts: 75
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Flux wrote: btw, Mission 1: Expecting Someone? Becomes Available upon finding the Prejoran Scout.
should be available also only after finishing mission Prejoran Motives? The Prejoran Scout only is available after completion of Prejoran Chain I and minimum rank 500. I'm pretty sure it was up at the top.
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Tue Jun 18, 2013 3:14 am |
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TaylorX
Joined: Thu Dec 15, 2011 5:38 am Posts: 183
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I like it, +1
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Tue Jun 18, 2013 3:57 am |
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Kunlan
Joined: Tue Sep 06, 2011 10:16 am Posts: 144
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+1 would like to see this chain
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Tue Jun 18, 2013 3:15 pm |
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Caladis
Joined: Sun Jan 15, 2012 2:24 pm Posts: 359 Location: Houston, TX
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We need more chains (or missions in general) that are post rank 400 and i always welcome a new race option.
You only have 5 professions listed and every race has 6 options. I would suggest Saboteur. We need a second race with that profession and it would be nice to have it on a race that has a 50% reduced invasion cost, although most people would argue that 10% invasion plus a Sab and a maxed out Bane would probably be OP.
+1
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Wed Jun 19, 2013 9:41 am |
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zackgiddings93
Joined: Wed Sep 26, 2012 8:50 pm Posts: 75
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Caladis wrote: We need more chains (or missions in general) that are post rank 400 and i always welcome a new race option.
You only have 5 professions listed and every race has 6 options. I would suggest Saboteur. We need a second race with that profession and it would be nice to have it on a race that has a 50% reduced invasion cost, although most people would argue that 10% invasion plus a Sab and a maxed out Bane would probably be OP.
+1 Whoops! technical error on my part...Sabetour makes sense though since one of the NPCs has an ability like that
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Thu Jun 20, 2013 3:52 am |
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detregets
Joined: Mon Apr 25, 2011 2:37 am Posts: 2637
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+1
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Tue Mar 04, 2014 6:34 pm |
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PLURVIOUS
Joined: Fri Jan 06, 2012 3:10 am Posts: 1653 Location: Shredding NPCs and fantasizing about natural Dysons in this beefy UFO that I built in my basement
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zackgiddings93 wrote: Prejoran Truce: Unlocks Prejoran Race
The Prejor- Their invasion and war tactics give them a distinct advantage on planetary invasions. Either 10% bonus invasion or -50% invasion costs (New twist, you choose one of the two bonuses).
Available Professions: Miner, Governor, Fixer, Builder, and EM Specialist
EM Specialist: experts in Exotic Matter technology and manufacturing, the Prejor get a 30% boost on Exotic Matter production and a 10% deduction on Exotic Matter costs. +1
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Tue Mar 04, 2014 6:44 pm |
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Arbiter
Joined: Fri Jan 24, 2014 3:31 am Posts: 277
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Yes, bring back the Prejor, please.
_________________ "I guess love's a funny thing--the way it fades away without a warning. It doesn't ask to be excused, and when it's gone--oh, it's gone--it ain't ever coming back"
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Tue Mar 04, 2014 6:45 pm |
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draxsiss
Joined: Wed Apr 24, 2013 3:10 pm Posts: 772
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I like the idea, I do NOT like the sab choice. Look the only reason ANYONE plays a zolizin is for that profession, the race itself kinda sucks. Now with a great race and that choice you will effectly make the zolizin an extinct race.....
I do like the EM specalist though, (I fear what it would do the value of EM on the open market and how VERY OP that is in reguards to base donations if that is viewed as a "cost" )
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Tue Mar 04, 2014 7:22 pm |
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Mwchism
Joined: Wed Feb 16, 2011 3:46 am Posts: 602 Location: Everett, WA
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HUGE +1, very well thought out.
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Tue Mar 04, 2014 8:19 pm |
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Levrosh
Joined: Mon Jun 04, 2012 9:35 pm Posts: 1975
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Very neat chain. +1
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Tue Mar 04, 2014 11:44 pm |
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Toruk_Makto
Joined: Tue Feb 04, 2014 3:00 pm Posts: 371
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draxsiss wrote: I like the idea, I do NOT like the sab choice. Look the only reason ANYONE plays a zolizin is for that profession, the race itself kinda sucks. Now with a great race and that choice you will effectly make the zolizin an extinct race.....
I do like the EM specalist though, (I fear what it would do the value of EM on the open market and how VERY OP that is in reguards to base donations if that is viewed as a "cost" ) I thought of saboteur since one of the NPCs i designed use a saboteur ability. Yes but now with legions missions sucking up EM, it's value rose dramatically. This helps to balance the scales. And while I'm thinking about it, this post was made on my old account. I'd lost the info since I went inactive on the forum.
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Wed Mar 05, 2014 2:04 am |
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Fralo
Joined: Mon Jul 19, 2010 12:42 am Posts: 584 Location: On my Starship
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+1, the Prejor chain was very intriguing, and I think they of all the races deserves some more screen time.
Besides, we still don't know much about them, learning more, and getting more tech would be cool.
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Wed Mar 05, 2014 2:22 am |
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