KJReed wrote:
Shadeslayer wrote:
I'm curious as to why you think there would be a loss of revenue due to less play time overall?
Do you spend money on games you really dont play?
It tends that most people do not.
The amount of money spent in free to play model games tends to positively correlate to the amount of time spent playing said games.
Less time playing clicking is less time invested into the game and less attachment to it due to time already spent.
This makes it easier to quit or even just not spend anything.
Sure, more time spent playing = more money spent, in general. But positive correlation doesn't mean that MOAR CLICKS = MOAR CASH all of the time. In fact, if you could find some way to enumerate the "fun" value accurately then I'd be willing to bet that this would have a far more profound effect upon money spent than time (though I still think time would be significant). Nobody who spends 10 minutes a day gathering resources and using androids, brackets, XCharge cells and rank points is going to spend more money than the guy who spends 10 minutes a day NPCing (I might NPC for very short periods of time like this if I'm waiting on something, such as sitting outside of a lecture).
Whilst the point that some others have made is true; you should be able to spend 5 minutes clicking on rank points and crap if you can spend 5 hours on NPCs, but clicking on one spot and watching numbers go down is boring (will get to the obvious rebuttal in a second) and also people are LAZY. Sure, for us guys who enjoy the game enough to attend the forums it probably will make almost zero impact upon the game but for the much more casual players who have no real investment in the game? Removing even this small level of tedium and allowing them to spend more time with the real meat of the game might be the difference between them staying or leaving.
So that obvious rebuttal, which probably goes something along the lines of "But bases are just clicking a button and watching numbers go down!" or "That's all NPCing really is anyway."
Well fair point, but there's the element of change involved in NPCing and even in bases. Change beyond 189... 188... 187... 186... 185... . We can watch as the enemy team buffs, compete against our friends for the top spots on the leaderboard and these's always that enjoyably tense moment as the hull approaches 50,000... 20,000... 10,000... and the enemy legion still has a full repair and all of their AP left over. That being said, long grueling base battles often become longer and even more grueling because people just... Can't be bothered sometimes. With NPCing, the dynamic element is there even more so. Every 20 seconds you're loading a new battle tab. Will there be a troop carrier on this one? A queen? "Crap, Tree just alerted a fab plant!!" and then we end up with 8 people all scrabbling for a lock at the same time. Y'know, fun stuff! Independent of the time taken because I know myself that I get BORED OUT OF MY SKULL spending even 30 rank points, despite the fact it takes me about 30 seconds.
And now for a little analogy...
"The more time you spend in school, the better your job will be. Don't bother improving lessons or making the timetable more efficient."