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 Conceptualizing Interlegion Missions 
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Joined: Fri Aug 19, 2016 2:24 pm
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There is no doubt that higher ranked players have less excitement as they progress through all the LMs and NPCs and mission chains. Was thinking of a new way to add yet another layer to the game.

Concept: Interlegion Missions
Similar to LMs, yet this would run simultaneous to them.
These would have longer timelines like 1 to 2 weeks and can have requirements that appeal to higher ranks such as for ranks 1000 and above.
To add another wrinkle to the concept can be limiting to only x number per legion increasing travel or division of higher ranks between additional legions.
Instead of Relics, a simple substitution is GP.

As these are missions designed for the more accomplished in GL they can also truly be built around the nuances of different gameplay like tasks subdivided by Ship build, i.e. Task 1 limited to ships with less than 2500 decks, Task 2 limited to ships with greater than 5000 decks and so on.

Again just small concept thought up. I personally feel more higher rank NPCs is still of a higher priority but anything that would keep increased interest up for those that have gotten to high rank and still have interest and want to keep it is a plus in my book.


Sun Oct 16, 2016 11:13 am
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Joined: Thu Jun 02, 2011 7:05 am
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I'd rather see the old idea of interlegion alertable NPCs via battle pacts.

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Mon Oct 17, 2016 10:27 am
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Tree7304 wrote:
I'd rather see the old idea of interlegion alertable NPCs via battle pacts.

Assuming of course some new mega boss type npcs that actually NEED more than one legion to take them down.

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Mon Oct 17, 2016 12:42 pm
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Joined: Mon Mar 19, 2012 6:56 pm
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Darth Flagitious wrote:
Tree7304 wrote:
I'd rather see the old idea of interlegion alertable NPCs via battle pacts.

Assuming of course some new mega boss type npcs that actually NEED more than one legion to take them down.


+1, would be nice.

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Mon Oct 17, 2016 1:07 pm
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Joined: Wed Oct 23, 2013 7:34 pm
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I don't know why you guys do this to yourselves. A pile of user-submitted game ideas on this forum....
and we get the Boo Hoo blocking feature and a new CT lab item that higher ranked players don't even need.

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Fri Oct 21, 2016 12:29 am
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Fri Oct 21, 2016 1:35 am
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