Author |
Message |
kirkeastment
Joined: Sun Jun 19, 2011 6:24 pm Posts: 2810 Location: UK
|

Input Is Appreciated. These are designed primarily as something new for those who have been playing for a while and who like to see new NPC's added, especially those with new rewards.
No names for the Base NPC's, but Race is provided.
The rank range of all these bosses would be 500 - 9999. 2 Day Timer. 3000 Cloak.
Sha'din Base NPC(12 Person Elite)
Hull: 350,000 Shields: 250,000 Atk: 12,000 Def: 14,000
Abilities:
Sha'din Overload - Decreases Enemy Attack 25% for 30 Minutes
Drops:
25% - Ruptured Spacial Field - Planet Artifact: Increases Passive cloak +200(Max of 3000) 30% - Exothermic Gravity Device - Planet Artifact: Increases Passive Defense +200(Max of 3000) 45% - Hired Temporal Researchers - Provides 5 hours Research
Dark Smugglers Guild Base NPC(10 Person Elite)
Hull: 450,000 Shields: 200,000 Atk: 13,500 Def: 10,000
Abilities:
Dark Nullify - Decreases Enemy Attack 25% for 15 Minutes
Drops:
10% - Dark Smugglers Cache - Provides 8 Hours Worth of Minerals/Artifacts/Research 45% - Dark Temporal Device - Planetary Building: Size 1: Def 800 Cloak 230(Max 1 Per Planet) - Scrap Rate - 29-58 CTP 45% - Dark Dimension Engine - Ship Module: Size 28: Def 250(Ship Limit - 4) - Scrap Rate - 29-58 CTP
Stryll Base NPC(15 Person Elite)
Hull: 600,000 Shields: 300,000 Atk: 12,000 Def: 18,000
Abilities:
Heavy Stryll Disruption - Decreases Enemy Defense 40% for 20 minutes
Drops:
45% - Rescued Stryll Prisoners - Provides 6 Rank Points 50% - Stryll Holding Cell - Planetary Building: Size 2: Atk:1500 +10% Attack(Max 2 Per Planet) - Scrap Rate - 29-58 CTP 5% - Stryll Weapons Crate - Artifact: Provides 1 Tac Officer for each Weapons Module Online
Crimson Blades Base NPC(8 Person Elite)
Hull: 400,000 Shields: 0 Atk: 18,000 Def: 9,000
Abilities:
Weapon Overload - Increases attack by 20% for 1 hour Suppression Fire - Decreases enemy attack 20% for 30 minutes
Drops:
15% - Crimson Photon Cannon - Ship Module - Size 18: Attack +150(Ship Limit - 4) - Scrap Rate - 29-58 CTP 40% - Crimson Deflector - +20% Hull(24 Hours - Immune to Containment Missile) 45% - Crimson Lab Chassis - Upgrades a Refining Lab Chassis, doubling all bonuses and providing +500 attack. - Scrap Rate - 29-58 CTP
|
Wed Mar 07, 2012 10:35 pm |
|
 |
Darth Flagitious
Joined: Thu Nov 25, 2010 6:49 pm Posts: 8964
|
I like it!
Couple minor things though... I think the % on Rescued Stryll Prisoners is a little bit high, maybe 30/65/5 split would be better. And the Dark Dimension Engine and Crimson Photon Cannon... Would these replace the Dark Phase Engine and Korteth Twin Blasters (respectively) or be in addition to those?
_________________Ranks 400+ Join us in exploring..  [20:40] Wredz: just hacked a massive extremely rich minting planet from someone.. thats the best planet i ever hacked [20:43] DarthFlagitious: is it spearmint or peppermint?
|
Wed Mar 07, 2012 11:01 pm |
|
 |
itsSoulPLayAgain
Joined: Thu Jun 23, 2011 4:30 am Posts: 4230
|
So many of the drops are over powered .
But its cool . maybe make the drops weaker .
_________________ RNG makes mistake one time, People blame it for life. Damn sucks to be it.
|
Wed Mar 07, 2012 11:02 pm |
|
 |
kirkeastment
Joined: Sun Jun 19, 2011 6:24 pm Posts: 2810 Location: UK
|
Darth Flagitious wrote: I like it!
Couple minor things though... I think the % on Rescued Stryll Prisoners is a little bit high, maybe 30/65/5 split would be better. And the Dark Dimension Engine and Crimson Photon Cannon... Would these replace the Dark Phase Engine and Korteth Twin Blasters (respectively) or be in addition to those? Yes they would be upgrades to those modules. Yeah i was thinking that the prisoner ratio might be a little high, but they're a great prize. itsSoulPLayAgain wrote: So many of the drops are over powered .
But its cool . maybe make the drops weaker . I know they kinda seem overpowered, and to some extent i guess they are, but i would say given the damage needed is 50k+ that they kinda need to be. Is there a specific drop which you feel is especially overpowered, like maybe the temporal researchers or stryll holding cells?
|
Wed Mar 07, 2012 11:11 pm |
|
 |
Darth Flagitious
Joined: Thu Nov 25, 2010 6:49 pm Posts: 8964
|
kirkeastment wrote: Darth Flagitious wrote: I like it!
Couple minor things though... I think the % on Rescued Stryll Prisoners is a little bit high, maybe 30/65/5 split would be better. And the Dark Dimension Engine and Crimson Photon Cannon... Would these replace the Dark Phase Engine and Korteth Twin Blasters (respectively) or be in addition to those? Yes they would be upgrades to those modules. Yeah i was thinking that the prisoner ratio might be a little high, but they're a great prize. I won't argue that... Make them too common and they lose their luster. I personally love seeing "Woot!" in the chat from the ones that get them. Just like MSPs... When you were only getting one every few days, you got excited. When you get 5-10 per day... They're Meh...
_________________Ranks 400+ Join us in exploring..  [20:40] Wredz: just hacked a massive extremely rich minting planet from someone.. thats the best planet i ever hacked [20:43] DarthFlagitious: is it spearmint or peppermint?
|
Wed Mar 07, 2012 11:16 pm |
|
 |
Sparky
Joined: Tue Mar 15, 2011 8:00 pm Posts: 2419
|
like the idea, how about making the timer for these really short e.g 1 hour before the npc expires therefore legions have to work quickly to defeat them
_________________ 
|
Wed Mar 07, 2012 11:19 pm |
|
 |
LIBING
Joined: Fri Apr 15, 2011 4:35 pm Posts: 558
|
+1 !
_________________
|
Wed Mar 07, 2012 11:19 pm |
|
 |
kirkeastment
Joined: Sun Jun 19, 2011 6:24 pm Posts: 2810 Location: UK
|
Sparky wrote: like the idea, how about making the timer for these really short e.g 1 hour before the npc expires therefore legions have to work quickly to defeat them lol, well we're not all Dyso's u know, not everyone can drop an xrp in 2 minutes flat 
|
Wed Mar 07, 2012 11:22 pm |
|
 |
Sparky
Joined: Tue Mar 15, 2011 8:00 pm Posts: 2419
|
kirkeastment wrote: Sparky wrote: like the idea, how about making the timer for these really short e.g 1 hour before the npc expires therefore legions have to work quickly to defeat them lol, well we're not all Dyso's u know, not everyone can drop an xrp in 2 minutes flat  thats why you would have a whole hour 
_________________ 
|
Wed Mar 07, 2012 11:23 pm |
|
 |
TheCombe
Joined: Fri Aug 05, 2011 5:26 am Posts: 222
|
+1 to the idea
BUT, some of the drops need refinement imo
_________________ Seeeds ~ Officer of Galaxy Desperados
|
Thu Mar 08, 2012 12:24 pm |
|
 |
The Exterminator
Joined: Wed Jan 25, 2012 6:17 pm Posts: 1232
|
These are actually great ideas! They are not too overpowered as the requirement to FIND AND to LOCK is high, So you get a reward for efforts... Maybe one for the Silthion too ? 
_________________Lumberjack, Konqul Excavator, Officer of Empire of the Sun Currently looking for a tree.
|
Thu Mar 08, 2012 12:51 pm |
|
 |
kirkeastment
Joined: Sun Jun 19, 2011 6:24 pm Posts: 2810 Location: UK
|

The Exterminator wrote: These are actually great ideas! They are not too overpowered as the requirement to FIND AND to LOCK is high, So you get a reward for efforts... Maybe one for the Silthion too ?  Silthion Hybrid Station(10 Person Drop)Shields: 0 Hull: 650,000 Atk: 12,000 Def: 10,000 Abilities:Hive Frenzy (50% boost to Attack for 30 minutes) Drops:15% - Silthion Energy Sac(3 Uses) - Grants 100 Energy. 50% - Silthion Bio-Hazard Gas - Base Artifact: Causes high death rates on board enemy bases. Increases raid chance 10%. 35% - Silthion Phasic-Plating - Ship Module: Size 13 Hull +200 - Scrap Rate - 29-58 CTP Terranian Transwarp Hub(5 Person Drop)Shields: 350,000 Hull: 150,000 Atk: 14,000 Def: 8,000 Abilities:Temporal Jump - Halves The Time Left To Disable This NPC(One Time Occurance) Drops:1% - Quasi Spacial Expander 10% - Terraforming Device 25% - Cascade Event - Provides a 10% Boost to a Planets Production for 48 hours.(Cannot Be Used On Invinicble Planets OR Planets Attacked In The Last Week) 64% - T.O. Ionic Barrier - Ship Module: Size 30 Shield 450 - Scrap Value 29-58 CTP
Last edited by kirkeastment on Thu Mar 08, 2012 9:04 pm, edited 1 time in total.
|
Thu Mar 08, 2012 5:55 pm |
|
 |
Darth Flagitious
Joined: Thu Nov 25, 2010 6:49 pm Posts: 8964
|
kirkeastment wrote: Terranian Transwarp Hub(5 Person Drop)
Shields: 350,000 Hull: 150,000 Atk: 14,000 Def: 8,000
Abilities:
Temporal Jump - Decreases Timer Left To Disable This NPC 24 Hours(One Time Occurance)
Drops:
1% - Quasi Spacial Expander 10% - Terraforming Device 25% - Cascade Event - Provides a 10% Boost to a Planets Production for 48 hours.(Cannot Be Used On Invinicble Planets OR Planets Attacked In The Last Week) 64% - T.O. Ionic Barrier - Ship Module: Size 30 Shield 450 - Scrap Value 29-58 CTP Cuts timer in half. I'd hate to see the #&$# storm of complaints if it jumped out right before the 5th person kills it just because it already had less than 24 hours remaining.
_________________Ranks 400+ Join us in exploring..  [20:40] Wredz: just hacked a massive extremely rich minting planet from someone.. thats the best planet i ever hacked [20:43] DarthFlagitious: is it spearmint or peppermint?
|
Thu Mar 08, 2012 8:19 pm |
|
 |
thunderbolta
Joined: Sat May 07, 2011 11:01 am Posts: 5825 Location: Zolar
|
Perhaps have it stop at 1 hour?
|
Thu Mar 08, 2012 8:31 pm |
|
 |
Bluecifer
Joined: Sat Dec 25, 2010 11:53 pm Posts: 3756 Location: Aboard my floating fortress of ineptitude
|
Change it so it halfs the timer
_________________ Inventor of Invisible SandTM
|
Thu Mar 08, 2012 8:39 pm |
|
 |
romanoid
Joined: Mon Aug 29, 2011 12:14 pm Posts: 516
|
i like those, well thought out details... drops are abit overdone, but again, it is wast amount of energy to push in there... in edition to that, maybe double amount of slots and make it possible to share over your Battle pact, which also would be cool 
_________________
|
Thu Mar 08, 2012 9:03 pm |
|
 |
kirkeastment
Joined: Sun Jun 19, 2011 6:24 pm Posts: 2810 Location: UK
|
Darth Flagitious wrote: kirkeastment wrote: Terranian Transwarp Hub(5 Person Drop)
Shields: 350,000 Hull: 150,000 Atk: 14,000 Def: 8,000
Abilities:
Temporal Jump - Decreases Timer Left To Disable This NPC 24 Hours(One Time Occurance)
Drops:
1% - Quasi Spacial Expander 10% - Terraforming Device 25% - Cascade Event - Provides a 10% Boost to a Planets Production for 48 hours.(Cannot Be Used On Invinicble Planets OR Planets Attacked In The Last Week) 64% - T.O. Ionic Barrier - Ship Module: Size 30 Shield 450 - Scrap Value 29-58 CTP Cuts timer in half. I'd hate to see the #&$# storm of complaints if it jumped out right before the 5th person kills it just because it already had less than 24 hours remaining. Yeah, don't know what i was thinking when i wrote 24 hours, thanks for getting me on that guys, lol.
|
Thu Mar 08, 2012 9:03 pm |
|
 |
romanoid
Joined: Mon Aug 29, 2011 12:14 pm Posts: 516
|
reason i am saying that it could be sharable via Battle pact, is that there is pretty a few legions where you have few guys above that range (500+ i mean) so all they can do with it, is purge or let go, which kinda sucks to be honest
_________________
|
Thu Mar 08, 2012 9:11 pm |
|
 |
kirkeastment
Joined: Sun Jun 19, 2011 6:24 pm Posts: 2810 Location: UK
|
romanoid wrote: reason i am saying that it could be sharable via Battle pact, is that there is pretty a few legions where you have few guys above that range (500+ i mean) so all they can do with it, is purge or let go, which kinda sucks to be honest I don't mind the idea of allowing Base NPC's to be shared via battle pact(separate share option on NPC tab), as it can be a pita if you find one of these huge NPC's and your maybe 1 of 3 or 4 or maybe the only guy who can even see the damned thing. The number of slots would need to stay as they are though.
|
Thu Mar 08, 2012 9:15 pm |
|
 |
The Exterminator
Joined: Wed Jan 25, 2012 6:17 pm Posts: 1232
|
Bump
_________________Lumberjack, Konqul Excavator, Officer of Empire of the Sun Currently looking for a tree.
|
Sun Mar 11, 2012 8:45 am |
|
 |
|