Author |
Message |
mojo311
Joined: Tue Jun 08, 2010 3:47 pm Posts: 2180
|

Ok here are my thoughts. I see several higher ranking NPC's that I will loss as soon as I pass that magic rank 2000 line. Sha'din Hypergrid 250 - 2000 Dark Command Nexus 260 - 2000 Rethion, Lazuli Superhauler 300 - 2000 Telarys Carrier 300 - 2000 XRP Warp Station 350 - 2000 Now out of all of those listed two have all ready been upgraded. And they have been upgraded pretty well. You got the Sha'din Hyperport 600 - 3500 which has a great drop rate and some great drops for everyone. Then you have the Kelethor, Crimson Hauler 750 - 3600 which is a great NPC with great drops but just a bit to rare for everyones liking. Now I think that if Dan wants to make people happy with this he should make it a little less rare or raise the top rank to around 4000 or 4200 something in there. Giving us all a good long time to find what we want from them. Now for the others that don't have updated NPC's yet. Here are my thoughts on them and what he should add For the Dark Command Nexus. I think that since this such a great NPC and that since both of the modules before it where just as great that it should be upgraded again and soon, since many players are nearing that 2000 rank line. I'm thinking making a new one with the stats and such below: Dark Space Port. pic should be of an asteroid with a port built in the side. The Dark Pace port is where many of the high ranking ships from the Dark Smugglers Guild unload their loads and/or reload. So since it is such a prime target it is very well guarded and cloaked. Ranks: 1000 - 5000 Enemy type: Boss 10 Rewards: up to 10 Ability's: Dark nullify (or something just like it) Attack: 25K Defense: 25K cloak: 4500 Hull: 800K Shield: 500K Total of 150K damage each. Drops: Dark smuggler Cache (of course  ) Upgraded version of both the Dark Phase Engine and Dark Anti-Beacon Next up is the Rethion, Lazuli Superhauler Also a great ship and still considered fairly new. But many of the high ranks are all ready getting to the point of losing it. So that like many needs up graded as well. My thoughts on this is the following: Zalthion, Lazuli mega hauler Pic should be like the Rethion but much bigger looking and reinforced making it looking stronger. The Zalthion was made because the Lazuli Syndicate noticed they where losing to many of their weaker Superhauler ships. The Syndicate is hoping that this upgraded ship will stop more attacks and allow their operations to go on smoothly. Ranks: 750 - 4000 Enemy type: Elite 4 Rewards: up to 4 Ability's: Lazuli rage (Name can be changed  ) The Lazuli in the ship make a special shoot at you doing 5K of damage direct to your hull. Attack: 15K Defense: 12.5K Cloak: 3K Hull: 600K Shield: none Total of 150K damage per person. Drops: Lazuli Microfuser Lazuli Micromine (2X the stats of the Lazuli Darkmines.) (The micromine is a small mine that contains a tiny black hole. Once this hits a ship attacking your planet it causes your weapon fire from the planet to fly at an even faster rate at the ship causing massive damage. And finally for the XRP Warp Station, I love this new NPC. The fuel it drops just made it for me. However here I am at rank 1700+ and am seeing that I only have 36 of them. Now if I only have that then I have to wonder what those that are past rank 2K have. 36 will not last long for me after I loss getting them again. So we need to up grade this as well to keep getting drops and to allow us to have something to do at higher ranks. XRP Warp Gatherer Pic should be something like this: http://2.bp.-.com/-cc71AB2Voq4/U ... e_ship.jpg but changed around to fit in the game. The tech and look of the ship should be made to look like it is able to gather info from unknowing planets with ease. The XRP Warp Gatherer was made to make stealing information from more undeveloped races easier and take less time. Now the Rogue Science League can simply warp into an orbit coming out all ready cloaked and just scan the planets tech then leave in a shorter time then ever. Ranks: 800 - 4200 Enemy type: Boss 10 Rewards: up to 10 Ability's: Inverse Warp Pulse (or something like it) Hacked ( This ship have a chance of hacking you as well. The chance that it hacks you should be based on the same things that is used when an enemy hacks you now. The chances of it having a chance to hack you should be low however) Attack: 20K Defense: 20K Cloak: 5000 Hull: 600K Shield: 700K 130K damage each person Drops: XRP Warp-Charge Pack upgraded XRP Warp Inhibitor upgraded XRP Warp Fuel (same) Well thats all I have this time for them I still think that my old idea for Silthion's should be added in as well here is the link for that: viewtopic.php?f=6&t=2724&p=20322&hilit=Silthion#p20322 note that it is an old post and things have changed since I made it.  But still think there should be a whole thing for the Slithion in the NPC world and think that would be a nice way to do it. Also think that while he's at it he should make a new thing for the hive (but have energy sacs as a drop this time.  ) Thanks for reading all and let me know what you think. Can use some help yes but its just something to give Dan some ideas or at least remind him what we are going to loss and that he should get on it.  lol
_________________ Please check out my path guide: http://galaxylegion.com/forum/viewtopic.php?f=3&t=30938Ship size: Colossal Galaxy Destroyer, Because just destroying your star wasn't enough.
|
Tue Oct 30, 2012 12:43 pm |
|
 |
xSheDevilx
Joined: Wed Jun 29, 2011 5:25 am Posts: 72
|
i like it.. thumbs up.. 
_________________ 
|
Tue Oct 30, 2012 12:56 pm |
|
 |
boomsly
Joined: Sat Oct 02, 2010 9:41 am Posts: 211
|
now players are getting on in rank things like this are common sense, i like the idea even though im miles away from it concerning me, dan needs to look at getting this in soon
_________________ Reached Star Destroyer at Rank 291
|
Tue Oct 30, 2012 12:58 pm |
|
 |
kirkeastment
Joined: Sun Jun 19, 2011 6:24 pm Posts: 2810 Location: UK
|
Its a daunting prospect that once you reach rank 2000, you lose every single 10 Person Elite bar the Sha'din Hyperport.
It would be great to see replacements for so many of the NPC's that disappear at that stage, as well as many others, and ideally they need to appear sooner rather than every 6 months.
Definitely giving this thread a +1, and can only hope that this thread gets noticed.
|
Tue Oct 30, 2012 2:19 pm |
|
 |
mojo311
Joined: Tue Jun 08, 2010 3:47 pm Posts: 2180
|
Thanks guys ya I've noticed that many of the low ranks can see more then a dozen or two alertable NPC's. But yet they are low ranking enough that they can't lock on all of them. So why not make that many for us too. There are many other NPC's that need upgrading as well. Such as the Prison ship, Hive, Drannik ships, and so on. I just posted the ones here that end at rank 2K. Please oh please make NPCing worth while once again for high ranking players.
_________________ Please check out my path guide: http://galaxylegion.com/forum/viewtopic.php?f=3&t=30938Ship size: Colossal Galaxy Destroyer, Because just destroying your star wasn't enough.
|
Tue Oct 30, 2012 2:23 pm |
|
 |
Wolfy Minion
Joined: Mon Sep 05, 2011 9:16 am Posts: 2737
|
I would love to see these. There have been a few suggestions similar to this, I always am a supporter, so +1.
_________________ 
|
Tue Oct 30, 2012 3:29 pm |
|
 |
MXer42
Joined: Wed Apr 04, 2012 3:06 am Posts: 82
|
this is coming for a low ranked ship but, yes, dan needs more high level npcs, low levels like me have enough to be satisfied quite a while yet...+1 from me
_________________ ____________
|
Tue Oct 30, 2012 4:15 pm |
|
 |
GallinPrime
Joined: Sun Apr 03, 2011 1:10 am Posts: 21
|
I was told I should log on and +1 this thread but I can't in good conscience do so. Is there a +1000 option available? I can't state strongly enough how desperately I feel the game needs an upgrade to high end npcs as suggested here. Please please please.
Gallin "aka one of the over 2000s massively affected by this change"
|
Tue Oct 30, 2012 10:22 pm |
|
 |
Tree7304
Joined: Thu Jun 02, 2011 7:05 am Posts: 2794
|
Id rather see a lazuli prison ship than a bigger rethion.
Other than that I want something that feels like I am hitting a base.
_________________  Treeeeeeeeeeeeeeeeeeeeeee That's meeeeeeeeeeeeeeeee
|
Tue Oct 30, 2012 10:23 pm |
|
 |
Uy23e
Joined: Fri Sep 16, 2011 12:04 am Posts: 1998
|
Personally I feel all those bosses should have a cap of 9999 until the "upgrade replacements" come out. At which point their cap can be lowered back down to 2000 or whatever and the new NPC will take over the "to 9999" job. This way, everyone would always have something to hit and would allow more time for new stuff to be developed. And the cycle can repeat, newer ones come out again and the once-new stuff get dropped to 3500 etc and so on.
_________________ 当所有传奇写下第一个篇章 原来所谓英雄也和我们一样 私は一発の銃弾、銃弾は人の心を持たない。故に、何も考えない。ただ、目的に向かって飛ぶだけ
|
Tue Oct 30, 2012 11:26 pm |
|
 |
mojo311
Joined: Tue Jun 08, 2010 3:47 pm Posts: 2180
|
Uy23e wrote: Personally I feel all those bosses should have a cap of 9999 until the "upgrade replacements" come out. At which point their cap can be lowered back down to 2000 or whatever and the new NPC will take over the "to 9999" job. This way, everyone would always have something to hit and would allow more time for new stuff to be developed. And the cycle can repeat, newer ones come out again and the once-new stuff get dropped to 3500 etc and so on. I love this idea!
_________________ Please check out my path guide: http://galaxylegion.com/forum/viewtopic.php?f=3&t=30938Ship size: Colossal Galaxy Destroyer, Because just destroying your star wasn't enough.
|
Wed Oct 31, 2012 12:21 am |
|
 |
Xx Blitz xX
Joined: Sat May 15, 2010 3:55 pm Posts: 629
|

This is a great idea and has been touched on here and there in other threads. Not everything listed in here like the new NPC ideas but the idea itself. We're all going to outrank all of these NPC's and for the life of me I'm trying to figure out why. Why don't the NPC's that we will never stop needing just grow with us instead of us growing away from them ? Every 500 ranks just add more hull, shields, defense and attack and the problem is fixed. Here's some that I've already lost : Stryll Seeker Temporarily Increases the scanning capability of your ship by 10% ( 28 ) When will we stop needing higher scan to scan planets ? I really miss the Prisons ..... I'd like to see a buffed up version with up to 4 drops. Actually I'd like to see up to 4 drops in all new npc's. Two good and two awesome. Something that we all can't wait to find. Right now the Command Nexus' are one of the favorites because of the Dark Smugglers Cache drop and it's a fairly old NPC. I think it's the single most sought after drop in the game. I'd like to see more drops like that ( not exact ) in new NPC's that also give good CTP from ship parts that we don't need. These high bases require an insane amount of everything to build. If we continue to outgrow these NPC's including the TO Troop Carriers there is no reason to keep playing. There will be a mass amount of players that will see no reason to move on further. Getting and finding drops is like finding treasure and when that's taken away there is no incentive to go on. The social aspect of the game might make a person last a little longer but that will even fade fast. The current NPC's we do have need to grow with us. And I do like the ideas above. Keep them coming guys 
Last edited by Xx Blitz xX on Fri Nov 02, 2012 2:06 pm, edited 1 time in total.
|
Wed Oct 31, 2012 8:35 pm |
|
 |
xSheDevilx
Joined: Wed Jun 29, 2011 5:25 am Posts: 72
|
well said XxBlitzxX couldnt have said it better myself..!! The amount of commitment, time and sometimes money we spend on the game requires a certain amount of excitment.. how can we be excited if we feel we are loosing the things in the game we all love so much.. Scan art for higher ranks is a must i think.. 
_________________ 
|
Wed Oct 31, 2012 8:59 pm |
|
 |
Bleepin
Joined: Thu Aug 11, 2011 4:09 pm Posts: 454
|
Mojo did some pretty creative thinking here! The creative part is done, now we just need It to be coded in!
Another thought, the excitement of the higher ranks, i believe has an impact upon the lower ranks. Yeah recent upgrades have focused alot on the upper levels some. But this is one easily implemented upgrade that will have impact across the board level wise, because of the new sunset for larger ships.
Thanks
_________________ Empire of the Sun
|
Wed Oct 31, 2012 9:04 pm |
|
 |
Toastar
Joined: Thu May 26, 2011 4:45 am Posts: 1338
|

I see two major problems for high levels at the moment:
1) After level 1,000 there is ZERO incentive to keep leveling. It's actually a detriment, as more levels just get you closer to losing more NPC's. Less to enjoy, less to do, fewer rewards. Less FUN! One of the things that makes the game enjoyable is jumping onto a Nexus and hoping you get a Cache. Losing the material reward is one thing, but losing those eager moments of the game where you're seeing if you got the big prize is almost more dangerous. As I've said before, this is a game built around chasing after carrots. No carrots, no game.
2) Many of these lost NPC's provide items that are irreplaceable. I see Lazuli Darkmines as essential to properly defending a good planet. With nowhere to get them except Rethions, hitting 2000 actually makes you *weaker*, since you now have to scavenge for these from planets you conquer. No more Dark Anti-Beacons or Pylons again makes planets harder to defend and cloak. Want to replace old stuff with new stuff (Hypergrid -> Hyperport)? Cool. But having items you're used to just be GONE sucks. There's no politer word. Though I personally think Darkmines are plenty powerful and don't need a boost, I also don't look forward to the prospect of losing my source of them FOREVER.
Combining both of these points is the fact that Troop Carriers will also drop off the radar, which is terrible for BOTH of the reasons I mentioned above. Finding Terraformers is one of THE big reasons to fight NPC's - they're the big prize. Finding them is fun, building project planets is fun (And personally, the main reason I play). Buying them is simply unaffordable for almost everyone. So no more Troop Carriers basically means Terraformers are lost forever. No more fun, no more carrots, no more game.
The current level limits were imposed back when it was crazy to think that someone would be level 2000, but this is no longer the case. Several people are there, and *many* more see it looming on the horizon, and not as a positive thing. Even if it means just keeping the same NPC's and jacking the level limit to 9999, please don't make playing the game an exercise in losing out on fun things. Games are supposed to be enjoyable, not depressing!
_________________
|
Wed Oct 31, 2012 9:08 pm |
|
 |
Fireblade
Joined: Wed Nov 16, 2011 1:42 am Posts: 1148
|

Toastar wrote: I see two major problems for high levels at the moment:
1) After level 1,000 there is ZERO incentive to keep leveling. It's actually a detriment, as more levels just get you closer to losing more NPC's. Less to enjoy, less to do, fewer rewards. Less FUN! One of the things that makes the game enjoyable is jumping onto a Nexus and hoping you get a Cache. Losing the material reward is one thing, but losing those eager moments of the game where you're seeing if you got the big prize is almost more dangerous. As I've said before, this is a game built around chasing after carrots. No carrots, no game.
2) Many of these lost NPC's provide items that are irreplaceable. I see Lazuli Darkmines as essential to properly defending a good planet. With nowhere to get them except Rethions, hitting 2000 actually makes you *weaker*, since you now have to scavenge for these from planets you conquer. No more Dark Anti-Beacons or Pylons again makes planets harder to defend and cloak. Want to replace old stuff with new stuff (Hypergrid -> Hyperport)? Cool. But having items you're used to just be GONE sucks. There's no politer word. Though I personally think Darkmines are plenty powerful and don't need a boost, I also don't look forward to the prospect of losing my source of them FOREVER.
Combining both of these points is the fact that Troop Carriers will also drop off the radar, which is terrible for BOTH of the reasons I mentioned above. Finding Terraformers is one of THE big reasons to fight NPC's - they're the big prize. Finding them is fun, building project planets is fun (And personally, the main reason I play). Buying them is simply unaffordable for almost everyone. So no more Troop Carriers basically means Terraformers are lost forever. No more fun, no more carrots, no more game.
The current level limits were imposed back when it was crazy to think that someone would be level 2000, but this is no longer the case. Several people are there, and *many* more see it looming on the horizon, and not as a positive thing. Even if it means just keeping the same NPC's and jacking the level limit to 9999, please don't make playing the game an exercise in losing out on fun things. Games are supposed to be enjoyable, not depressing! If troops really are gone at 2200 then there is zero reason to waste your E npcing but then you get the issue of what is there to actually spend your E on pvp you can cycle through the list in 20 mins, missions you've finished every single one and a new one every two weeks is hardly keeping you interested. The only thing left is basing and with no new rewards high ranks are simply getting bored.
_________________ 
|
Wed Oct 31, 2012 9:15 pm |
|
 |
Tree7304
Joined: Thu Jun 02, 2011 7:05 am Posts: 2794
|
I think I might actually cry if troop carriers are gone by 2200.
_________________  Treeeeeeeeeeeeeeeeeeeeeee That's meeeeeeeeeeeeeeeee
|
Thu Nov 01, 2012 9:12 am |
|
 |
Plagueis
Joined: Mon Apr 18, 2011 9:37 am Posts: 854
|

Nice ideas! A +1000 from me. I'm about 900 ranks from losing those npc's, but I have recently been gaining ranks quickly. Just a couple months ago I wasn't yet rank 900.
I agree that there doesn't need to be an upgraded version of darkmines. I'd say the new megahauler should have a chance to drop that same artifact, and an upgraded version of the microfuser. Speaking of microfusers, I say the drop rate for it should be increased. I used to be upset when I got one because I wanted darkmines. But now I have so many that I'd rather get a microfuser.
How about a new Terran Outsiders 10+ boss?
T.O. Super Dreadnaught. As galactic conflict continued to escalate, Telarys Carriers were routinely destroyed. It became apparent to the Terran Outsiders that new ships vastly superior to the Telarys needed to be manufactured and deployed. The Super Dreadnaught is so massive that it can blockade the largest of planets and defend itself against attacks from an armada of capital ships.
Ranks: 800 - 4200 Enemy type: Boss 10 Rewards: up to 10 Abilities: Chaostatic inhibition (disrupts shield harmonics of ships, making them unable to recharge for 30 minutes), and an ability that deals damage equal to 10% of a ship's combined hull/shield. Attack: 20K Defense: 22K Cloak: 3.5K Hull: 800K Shield: 600K Drops: T.O. Rift Barrier - Size: 60, Shield: 800, Limit 2 per ship. Replaces T.O. Phase Barrier T.O. Shield Amplifier - Increases shield capacity by 25% for 1 day. Immune to removal by other artifacts. Harmonic Capacitor - Increases shield recharge rate by 3 seconds for 12 hours. Immune to removal by other artifacts. Hypercharge cells - Permanently increases shield capacity by 40
|
Fri Nov 02, 2012 7:39 am |
|
 |
mojo311
Joined: Tue Jun 08, 2010 3:47 pm Posts: 2180
|

Plagueis wrote: Nice ideas! A +1000 from me. I'm about 900 ranks from losing those npc's, but I have recently been gaining ranks quickly. Just a couple months ago I wasn't yet rank 900.
I agree that there doesn't need to be an upgraded version of darkmines. I'd say the new megahauler should have a chance to drop that same artifact, and an upgraded version of the microfuser. Speaking of microfusers, I say the drop rate for it should be increased. I used to be upset when I got one because I wanted darkmines. But now I have so many that I'd rather get a microfuser.
How about a new Terran Outsiders 10+ boss?
T.O. Super Dreadnaught. As galactic conflict continued to escalate, Telarys Carriers were routinely destroyed. It became apparent to the Terran Outsiders that new ships vastly superior to the Telarys needed to be manufactured and deployed. The Super Dreadnaught is so massive that it can blockade the largest of planets and defend itself against attacks from an armada of capital ships.
Ranks: 800 - 4200 Enemy type: Boss 10 Rewards: up to 10 Abilities: Chaostatic inhibition (disrupts shield harmonics of ships, making them unable to recharge for 30 minutes), and an ability that deals damage equal to 10% of a ship's combined hull/shield. Attack: 20K Defense: 22K Cloak: 3.5K Hull: 800K Shield: 600K Drops: T.O. Rift Barrier - Size: 60, Shield: 800, Limit 2 per ship. Replaces T.O. Phase Barrier T.O. Shield Amplifier - Increases shield capacity by 25% for 1 day. Immune to removal by other artifacts. Harmonic Capacitor - Increases shield recharge rate by 3 seconds for 12 hours. Immune to removal by other artifacts. Hypercharge cells - Permanently increases shield capacity by 40 I like it but what ranks would it be for? Is this going to be for the really high ranks or another one that will end at 2K or something in the middle?
_________________ Please check out my path guide: http://galaxylegion.com/forum/viewtopic.php?f=3&t=30938Ship size: Colossal Galaxy Destroyer, Because just destroying your star wasn't enough.
|
Fri Nov 02, 2012 11:25 am |
|
 |
Wolfy Minion
Joined: Mon Sep 05, 2011 9:16 am Posts: 2737
|

mojo311 wrote: Plagueis wrote: Nice ideas! A +1000 from me. I'm about 900 ranks from losing those npc's, but I have recently been gaining ranks quickly. Just a couple months ago I wasn't yet rank 900.
I agree that there doesn't need to be an upgraded version of darkmines. I'd say the new megahauler should have a chance to drop that same artifact, and an upgraded version of the microfuser. Speaking of microfusers, I say the drop rate for it should be increased. I used to be upset when I got one because I wanted darkmines. But now I have so many that I'd rather get a microfuser.
How about a new Terran Outsiders 10+ boss?
T.O. Super Dreadnaught. As galactic conflict continued to escalate, Telarys Carriers were routinely destroyed. It became apparent to the Terran Outsiders that new ships vastly superior to the Telarys needed to be manufactured and deployed. The Super Dreadnaught is so massive that it can blockade the largest of planets and defend itself against attacks from an armada of capital ships.
Ranks: 800 - 4200 Enemy type: Boss 10 Rewards: up to 10 Abilities: Chaostatic inhibition (disrupts shield harmonics of ships, making them unable to recharge for 30 minutes), and an ability that deals damage equal to 10% of a ship's combined hull/shield. Attack: 20K Defense: 22K Cloak: 3.5K Hull: 800K Shield: 600K Drops: T.O. Rift Barrier - Size: 60, Shield: 800, Limit 2 per ship. Replaces T.O. Phase Barrier T.O. Shield Amplifier - Increases shield capacity by 25% for 1 day. Immune to removal by other artifacts. Harmonic Capacitor - Increases shield recharge rate by 3 seconds for 12 hours. Immune to removal by other artifacts. Hypercharge cells - Permanently increases shield capacity by 40 I like it but what ranks would it be for? Is this going to be for the really high ranks or another one that will end at 2K or something in the middle?
_________________ 
|
Fri Nov 02, 2012 11:37 am |
|
 |
|
Who is online |
Users browsing this forum: No registered users and 9 guests |
|
You cannot post new topics in this forum You cannot reply to topics in this forum You cannot edit your posts in this forum You cannot delete your posts in this forum
|
|