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zophah
Joined: Sat May 22, 2010 6:22 pm Posts: 1760 Location: On the bridge of the Vikiera
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Hay, the scrap planet is my idea!
_________________ I have suggested 7 Races, 5 Organizations, 3 locations, 3 materials, and 20 planets. View my profile interests for a full list.
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Sat Feb 05, 2011 4:31 pm |
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Davistron
Joined: Mon Jan 24, 2011 5:04 am Posts: 116 Location: Springfield, Oregon, United States
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Tommy15551 wrote: Yes, I would be pissed too (Mario). Here are two more suggestions: (This one took me some time) Chrome PlanetMythical This planet seems to change colors every now and then, like a rainbow. Mining: Rich-Ultra RichChrome minerals will change in color every now and then. When it gets processed, the color it was on determines the mineral type.Artifacts: Very Rich-Mega RichColor changing artifacts has the same property as the minerals.Research: Mega Rich-7x Mega RichHow does the plant change color every now and then? How was it created? What caused it to change colors?Passive Abilities:Reflection, Refraction, Diffraction > +200 CloakReflection bounces off scan waves, refraction lets the waves in but slower, diffraction lets the waves in but goes around the planet.------------ Endless PlanetRare No matter how far you go into the planet, there is no solid ground or the other side of the planet. It is a unique type of Gas Planet. Minerals: Extremely Sparse-Average You can extract some gases to make solid materials but it would be massive amounts in order to do so. Artifacts: Sparse-Very Abundant Same as the minerals but much more than massive amounts. Research: Very Rich-2x Mega Rich Endless planet?! We'll have to do a massive amount of research on this planet! Passive Abilities: Endless Gravity > +200 Defense Projectiles will be pulled in like a Black Hole, but when it reaches its end, it will damage the planet. Limit: Terraformers and Expanders are not able to increase the size or production of this planet, hence its name "Endless." Unique Ability: In order to make solid ground to construct buildings, you will need to use an artifact (Gas Solidifier) to do so. (You can have as many used on this planet but the artifact has to be found by disabling Uncommon-Rare NPCs or Missions) ------------ What do you think? These are the best ideas I've ever come up with!  I like the idea of chrome planet. That would be an awesome planet. 
_________________ Now known as SurgeonOfDeath.
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Sat Feb 05, 2011 5:56 pm |
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Tommy15551
Joined: Tue Jan 04, 2011 10:58 pm Posts: 204
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zophah wrote: Hay, the scrap planet is my idea! Oh, sorry. Didn't see your post.  Credit for the scrap planet goes to you. Davistron wrote: Tommy15551 wrote: Yes, I would be pissed too (Mario). Here are two more suggestions: (This one took me some time) Chrome PlanetMythical This planet seems to change colors every now and then, like a rainbow. Mining: Rich-Ultra RichChrome minerals will change in color every now and then. When it gets processed, the color it was on determines the mineral type.Artifacts: Very Rich-Mega RichColor changing artifacts has the same property as the minerals.Research: Mega Rich-7x Mega RichHow does the plant change color every now and then? How was it created? What caused it to change colors?Passive Abilities:Reflection, Refraction, Diffraction > +200 CloakReflection bounces off scan waves, refraction lets the waves in but slower, diffraction lets the waves in but goes around the planet.I like the idea of chrome planet. That would be an awesome planet.  Anybody else like the Chrome Planet idea? ---------- More suggestions!!! Sub-PlanetExtremely Rare A planet that seems to be in another planet! How could this be?! Size is Large to Very Massive. Planet inside the planet is Small to Average. Mining: Rich-Mega RichTwo planets to mine from. More for me! Artifacts: Extremely Abundant-Very RichTwo planets, twice the artifacts. Research: Very Rich-4x Mega RichWonder how one planet is inside another... Passive Abilities: Secondary sub-planet revealed > 1 week. Space will be added to the current planet depending on what size the sub planet. ---------- Military Planet (Credit goes to whoever suggested this before)Rare A planet that consists of a massive army of infantry, aircraft, tanks, ships, etc. Whoever commands these armies will be able to command and conquer! Mining/Artifact/Research: RichSeems that this planet was never attacked due to the massive armies. Everything on the planet is preserved. Passive Abilities: Nationalism + Patriotism > +300 attack + defense The armies that you command will protect you and this planet. --------- Holographic PlanetVery Rare This planet is created by one holographic machine on the planet. Mining/Artifact/Research: Very RichWonder what is going on that untouchable planet!!! Passive Abilities: Holographic Field > Need to attack this field in order to colonize or invade this planet. Goes down in 5-10 shots. ---------- Medical PlanetRare A planet that seems to heal itself faster than any other planet. Mining/Artifact/Research: RichMedic!!! Passive Abilities: Medic Rush > +50% faster population regeneration. ---------- Powder Planet (Based on Powder Game)Very Rare Seems to be made out of powder. The powder seems to be changing every now and then... Mining/Artifact/Research: Based on powderAbilities: Change powder properties. (Random) Powder:Mining: Average Artifact: Average Research: Average Stone:Mining: Abundant-Extremely Abundant Artifact: Sparse-Average Research: Very Sparse-Sparse Water/Oceanic:Mining: Extremely Sparse-Sparse Artifact: Extremely Abundant-Extremely Rich Research: Abundant-Very Rich Laser:Mining: Sparse-Abundant Artifact: Abundant Research: Abundant-Very Abundant Ice:Mining: Very Sparse-Average Artifact: Very Abundant-Very Rich Research: Average-Extremely Abundant More coming soon! ---------- Any comments?
_________________ IGN: AlphaAura Rank: 1500 ----- Status: Returning Player Current Goal: • Reach rank 1800 Current Milestones: • 10th Year Anniversary of playing GL (Started November 2010) • 5 Million+ Population on a planet (Biologist 30% included)
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Sat Feb 05, 2011 7:42 pm |
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gromlin
Joined: Wed Oct 20, 2010 5:55 am Posts: 4
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Phased World - Random stats, nothing special, but naturally cloaked as its matter is slightly out of phase with the rest of the universe. Bonus passive cloak.
Phantom World - Made with a mix of exotic matter - exotic matter requirement for structures is halved. Or, can be mined?
Cryo planetoid - small to tiny worlds with mineral wealth.
Sterile World - Extreme changes of hot and cold due to tight elliptical orbit of parent star, natural life of any known kind is impossible here without the aid of advanced technology. (Bonus defensive - such planets are overlooked as unlikely places to inhabit).
Heavy metal world - Abundance of natural heavy elements, more dense than metallic worlds, richer in mining resources, but minus population growth/limit.
Neutron world - Orbits a neutron star. Research abundance.
Dynamo World - Powerful natural magnetic fields whip and fluctuate resulting in abundant natural energy. Has high resource stats and bonus invasion defence. The field acts like a natural shield.
Molten world - virtually liquid rock and metal due to either radioactive decay or tidal friction forces. Highly unstable but rich in mineral wealth. Low population limit.
Ember World - The cooled core of a dead star, rich in metals, radioactive and thermally active.
Drifting/rogue world - Ejected from it's parent solar system/galaxy - received no light, ultra cold, artifact bonus. Potentially some passive cloak too?
Bio world - formed from vast clouds of naturally created organic matter. Population bonus, research and artifact bonuses.
Hollow planet - a once hot, swollen world, now cold, its core collapsed, the planet essentially is dead. Abundant artifact resources.
Just a few that crossed my mind.
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Sat Feb 05, 2011 11:16 pm |
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Krikit
Joined: Sat Nov 06, 2010 5:10 pm Posts: 107
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Tommy15551 wrote: zophah wrote: Hay, the scrap planet is my idea! Oh, sorry. Didn't see your post.  Credit for the scrap planet goes to you. Davistron wrote: Tommy15551 wrote: Yes, I would be pissed too (Mario). Here are two more suggestions: (This one took me some time) Chrome PlanetMythical This planet seems to change colors every now and then, like a rainbow. Mining: Rich-Ultra RichChrome minerals will change in color every now and then. When it gets processed, the color it was on determines the mineral type.Artifacts: Very Rich-Mega RichColor changing artifacts has the same property as the minerals.Research: Mega Rich-7x Mega RichHow does the plant change color every now and then? How was it created? What caused it to change colors?Passive Abilities:Reflection, Refraction, Diffraction > +200 CloakReflection bounces off scan waves, refraction lets the waves in but slower, diffraction lets the waves in but goes around the planet.I like the idea of chrome planet. That would be an awesome planet.  Anybody else like the Chrome Planet idea? ---------- More suggestions!!! Sub-PlanetExtremely Rare A planet that seems to be in another planet! How could this be?! Size is Large to Very Massive. Planet inside the planet is Small to Average. Mining: Rich-Mega RichTwo planets to mine from. More for me! Artifacts: Extremely Abundant-Very RichTwo planets, twice the artifacts. Research: Very Rich-4x Mega RichWonder how one planet is inside another... Passive Abilities: Secondary sub-planet revealed > 1 week. Space will be added to the current planet depending on what size the sub planet. ---------- Military Planet (Credit goes to whoever suggested this before)Rare A planet that consists of a massive army of infantry, aircraft, tanks, ships, etc. Whoever commands these armies will be able to command and conquer! Mining/Artifact/Research: RichSeems that this planet was never attacked due to the massive armies. Everything on the planet is preserved. Passive Abilities: Nationalism + Patriotism > +300 attack + defense The armies that you command will protect you and this planet. --------- Holographic PlanetVery Rare This planet is created by one holographic machine on the planet. Mining/Artifact/Research: Very RichWonder what is going on that untouchable planet!!! Passive Abilities: Holographic Field > Need to attack this field in order to colonize or invade this planet. Goes down in 5-10 shots. ---------- Medical PlanetRare A planet that seems to heal itself faster than any other planet. Mining/Artifact/Research: RichMedic!!! Passive Abilities: Medic Rush > +50% faster population regeneration. ---------- Powder Planet (Based on Powder Game)Very Rare Seems to be made out of powder. The powder seems to be changing every now and then... Mining/Artifact/Research: Based on powderAbilities: Change powder properties. (Random) Powder:Mining: Average Artifact: Average Research: Average Stone:Mining: Abundant-Extremely Abundant Artifact: Sparse-Average Research: Very Sparse-Sparse Water/Oceanic:Mining: Extremely Sparse-Sparse Artifact: Extremely Abundant-Extremely Rich Research: Abundant-Very Rich Laser:Mining: Sparse-Abundant Artifact: Abundant Research: Abundant-Very Abundant Ice:Mining: Very Sparse-Average Artifact: Very Abundant-Very Rich Research: Average-Extremely Abundant More coming soon! ---------- Any comments? Yeah, Chrome sounds kinky. I enjoy rainbows. And butterflies. And unicorns. And the floating crystall balls that are surrounding me! HELLO MR KITTY!
_________________ There are very few people I like and/or respect. You are not one of them.
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Mon Feb 07, 2011 3:54 am |
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aelfscine
Joined: Tue Jan 11, 2011 10:39 pm Posts: 54
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What about possible modifiers to planets, as opposed to new types entirely? These would just add passive effects to the existing types of planets. For example:
Mineral-Rich Moon: +2 base mineral production (NOT Availability bonus %, just production) Ancient Ruins: +2 base artifact production Research Outpost: +2 base research production
Hostile Fauna: Double costs to colonize or invade
Tidally Locked: -30% population, +50% mineral availability bonus Bright Sun: +25% to planetary cloak, -25% population
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Wed Feb 09, 2011 6:06 am |
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gromlin
Joined: Wed Oct 20, 2010 5:55 am Posts: 4
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Chrome planets? Laser planets?
Come on, serious suggestions, not flights of fancy.
How would new players respect a game that is absent of the laws of physics?!
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Mon Feb 14, 2011 5:25 pm |
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FerrusManus
Joined: Tue Nov 02, 2010 12:32 am Posts: 4524
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The modifiers to planets sounds cool, they'd just need to figure out how to make that work with the system already in place. Some people might not like having random modifiers added to planets they have, especially if those modifiers have downsides.
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Mon Feb 14, 2011 6:55 pm |
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Tommy15551
Joined: Tue Jan 04, 2011 10:58 pm Posts: 204
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Here are some serious suggestions: (Prepare for Mining Rush!)
White Dwarf Rare Size: Very Small - Small
About the size of Earth, but MUCH heavier, these stars are remains of a star that has just collapsed.
Mining: Very Rich-3x Mega Rich Very dense, lots and lots of mining to do!
Artifact/Research: None Nothing to find here.
Chances of Research to be Abundant.
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Brown Dwarf Uncommon Size: Small - Average
Too little mass to create nuclear fusion. Still dense but not as much as other dwarf stars.
Mining: Extremely Abundant - Very Rich Dense enough for minerals to be created.
Artifact: Very Sparse - Sparse There may have been artifacts after this "star" became a dwarf star...
Research: Average There may be some research outbreaks leading to the discovery of the "star" before this dwarf star.
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Neutron Star Very Rare Size: Very Tiny - Tiny
Very dense but smaller. One teaspoon of the surface could be millions of tons!
Mining: Extremely Rich - 7x Mega Rich More dense, more power, more minerals!
Artifact/Research: None Nothing to find on a dead star.
Chances of Research to be Sparse.
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Yellow Dwarf Common Size: Average - Very Large
Our sun is a yellow dwarf. Let's go colonize it when we have the technology to sustain life on a star!
Mining: Average - Very Abundant Our Sun, our minerals!
Artifact/Research: Sparse Nothing to find here but scraps and data.
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Red Dwarf Common Size: Small
Small compared to our Sun but very common along Galaxies.
Mining/Artifact/Research: Average ...
Chances for mining to be Very Abundant. Chances for artifact to be Abundant.
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Red Giant Rare Size: Very Large - Very Massive
Rare along galaxies, these stars are very huge compared to our sun, better yet, the Earth!
Mining: Rich - Ultra Rich
Artifact/Research: None
Chances of Research to be Sparse.
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Blue Giant Rare Size: Very Large - Very Massive
Sisters to the red giants, these have much more heat and energy, producing massive amounts of heat energy than the red giants.
Mining: Very Abundant - Extremely Rich
Artifact/Research: None
Chances of Research to be Average.
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Red SUPERGIANT Extremely Rare Size: Colossal - Mega Colossal
Massive compared to the giants, these are the largest type stars in the Universe.
Mining: Extremely Rich - 6x Mega Rich
Artifact/Research: None
Chances of Research to be Average.
Ability: Supernova > Black Hole OR White Dwarf
Black Hole:
No production on all three. 1 week > Singularity Explosion > 5 Planets added to database > Random from Uncommon - Very Rare
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Double Star Rare Size of Star: Average | Size of double: Small
Two stars, one larger than the other. These are not binaries!
Mining/Artifact/Research: Rich Two stars, more production.
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Binary Star Extremely Rare Size of both stars: Large
Two stars exactly in size, orbiting around each other...You might find Polaris!
Mining/Artifact/Research: Extremely Rich Two stars, exactly alike, what else is new?
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Eclipse Binary Mythical Size for both: Large
Two stars, orbiting around each other so fast, it looks like it is one bright star.
Mining/Artifact/Research: Mega Rich More rare, more of everything!
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Variable Stars Very Rare Size: Large
Stars that vary between Small and Massive.
Mining/Artifact/Research: Depends on the size of the star.
Star size will always change in size. Lasts 5 days before changing again.
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How are these ideas?
_________________ IGN: AlphaAura Rank: 1500 ----- Status: Returning Player Current Goal: • Reach rank 1800 Current Milestones: • 10th Year Anniversary of playing GL (Started November 2010) • 5 Million+ Population on a planet (Biologist 30% included)
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Mon Feb 14, 2011 11:50 pm |
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ExSeaD
Joined: Sat Oct 16, 2010 2:43 pm Posts: 494
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Stars have been stated before, by me. I don't like your current idea because it isn't to scale.
_________________ No surrender.
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Tue Feb 15, 2011 6:08 pm |
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arius_silverwind
Joined: Tue Jan 18, 2011 4:29 am Posts: 22
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how about a phasing planet of any type. would be rich or better in production, but randomly phases out, removing this production from players output. maybe would have higher chance to produce higher level artifacts?
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Wed Feb 16, 2011 1:33 am |
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