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maxer
Joined: Mon Oct 15, 2012 6:51 am Posts: 304
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To autorank from the purger mission in its current form and using a neuro and a RSL, a ship will require 48 energy per rank. No one is autoranking from it anytime soon. The discussion in this thread is not about autoranking from missions, its about autoranking by other means because autoranking from missions is either pointless or impossible at this point.
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Fri Mar 01, 2013 9:42 pm |
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JohnMcAuley
Joined: Tue Apr 24, 2012 10:36 am Posts: 600
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KJReed wrote: Everyone keeps saying how the purger change hurts low ranks, but I don't see it. When I was a low rank I hardly ever made purgers.
Only change for them I see is their planets getting stolen less. I was always looking for more AP planets to fill the slots, if the exp reward was in line with the Octafari and Zolazin chains I would definitely have made a lot more purgers. With the new ratio of 0.767 (without implants) I don't see any non-freeze ranking ship making them.
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Fri Mar 01, 2013 9:45 pm |
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JohnMcAuley
Joined: Tue Apr 24, 2012 10:36 am Posts: 600
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maxer wrote: To autorank from the purger mission in its current form and using a neuro and a RSL, a ship will require 48 energy per rank. No one is autoranking from it anytime soon. The discussion in this thread is not about autoranking from missions, its about autoranking by other means because autoranking from missions is either pointless or impossible at this point. The issue is that Dan does not like autoranking on the scale that he has seen, so he is trying to implement changes to slow it down drastically. The one suggested in this thread is completely redundant in its intention and would be damaging to the game. JohnMcAuley wrote: Deal with Stellar Cartography and you stop most of the large-scale autoranking that's been going on.
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Fri Mar 01, 2013 9:47 pm |
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Feldshan
Joined: Mon May 28, 2012 1:57 pm Posts: 172
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For those that say you can't auto rank from the purger mission, give someone time, they would be able to get even more purgers per level which means more planets per level if they could auto rank off of it.
You have a legion pull in as much EM as they can get their hands on and in turn you feed them a few planets and keep a ton for yourself to use for artifact planets to get more RP to help you auto rank even faster. Trust me someone will do this. If they freeze rank long enough anyone could do this. And let me remind you, that planet cloaking isn't exactly working well...
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Fri Mar 01, 2013 9:53 pm |
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DarthRavadge
Joined: Tue Feb 08, 2011 4:26 pm Posts: 1621 Location: Orbiting the ruins of your base
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JohnMcAuley wrote: DarthRavadge wrote: This has nothing to do with the purger mission. That change I completely agree with. This 'solution' wouldn't have been suggested if autoranking wasn't occurring as frequently as it was. Making purgers was one of the biggest driving forces behind autoranking. It most definitely is to do with the purger mission. Not really. It's mostly about play time. People want to be able to play for more than 30 minutes per day and still have energy.
_________________ "Honor is a fool's prize, glory is of no use to the dead"
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Fri Mar 01, 2013 10:02 pm |
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KJReed
Joined: Mon Nov 21, 2011 1:08 am Posts: 3142
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Feldshan wrote: For those that say you can't auto rank from the purger mission, give someone time, they would be able to get even more purgers per level which means more planets per level if they could auto rank off of it.
You have a legion pull in as much EM as they can get their hands on and in turn you feed them a few planets and keep a ton for yourself to use for artifact planets to get more RP to help you auto rank even faster. Trust me someone will do this. If they freeze rank long enough anyone could do this. And let me remind you, that planet cloaking isn't exactly working well... What rank are you? And as it is every rank you go up you get 31exp further from making it. Yes you could auto rank but its not sustainable or even close, and the amount of e required will mean having alit lower attack.
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Fri Mar 01, 2013 10:10 pm |
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JohnMcAuley
Joined: Tue Apr 24, 2012 10:36 am Posts: 600
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DarthRavadge wrote: JohnMcAuley wrote: DarthRavadge wrote: This has nothing to do with the purger mission. That change I completely agree with. This 'solution' wouldn't have been suggested if autoranking wasn't occurring as frequently as it was. Making purgers was one of the biggest driving forces behind autoranking. It most definitely is to do with the purger mission. Not really. It's mostly about play time. People want to be able to play for more than 30 minutes per day and still have energy. No, that's your complaint about Dan's suggestion, which is in response to the issue itself.
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Fri Mar 01, 2013 10:16 pm |
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DarthRavadge
Joined: Tue Feb 08, 2011 4:26 pm Posts: 1621 Location: Orbiting the ruins of your base
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JohnMcAuley wrote: DarthRavadge wrote: JohnMcAuley wrote: This 'solution' wouldn't have been suggested if autoranking wasn't occurring as frequently as it was. Making purgers was one of the biggest driving forces behind autoranking. It most definitely is to do with the purger mission. Not really. It's mostly about play time. People want to be able to play for more than 30 minutes per day and still have energy. No, that's your complaint about Dan's suggestion, which is in response to the issue itself. Dan didnt make a suggestion... only people here trying to making up BS solutions. Making purgers was but one tiny use for autoranking (which required a lot more energy beyond just being able to autorank). That has its own thread and doesn't apply to the conversation here.
_________________ "Honor is a fool's prize, glory is of no use to the dead"
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Fri Mar 01, 2013 10:26 pm |
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kevin.devine
Joined: Sat Aug 20, 2011 11:19 pm Posts: 27
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I wonder if some of this has to do with the "haves" and "have nots". Happiness is gained when you shrink the difference between the rich and the poor. Right now, with the autoranking off of purger and anomaly missions, the haves are getting 100k per hour minerals/artifacts and the like. Those of us who did not use these to get rich are sitting at 20k per hour at rank 900.
Is this our fault for "not playing right"? Should we be required to pump RP into engineers to get 20-30 Dysons to get our production levels up? You like to talk choice, but have created a way to be better than the rest of us. I didn't know to put RP into engineers until rank 500 or so and therefore ranked a lot slower and I still have many missions to complete.
Am I the more common player? I don't know... I've spent money on the game, more than any other game I've ever played (save perhaps MtG).
I don't want them to change the way energy works (as I previously stated), but the complaints are from the "have nots" looking up at the "haves" and believing they will never measure up...
P.S. Dan needs a bit more transparency on his changes. Why are TO Troop Carriers capped at rank 2200 if there is nothing to replace them?
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Fri Mar 01, 2013 10:32 pm |
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JohnMcAuley
Joined: Tue Apr 24, 2012 10:36 am Posts: 600
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DarthRavadge wrote: Dan didnt make a suggestion... only people here trying to making up BS solutions. Making purgers was but one tiny use for autoranking (which required a lot more energy beyond just being able to autorank). That has its own thread and doesn't apply to the conversation here. webguydan wrote: Ok. There's definitely more balance needed here. We never intended there to be a way to have near-infinite amounts of energy. The amount of free refill could scale down at certain ranks. Sounds like a suggestion to me. You frankly don't seem to have any understanding of mid/high level autoranking, which is what is causing the pressure towards new-tiered content. A majority of players have been able to NPC autorank from shortly after the game was created, if that was the issue it would have been addressed two/three years ago (cf. purger autoranking).
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Fri Mar 01, 2013 10:44 pm |
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Chloron
Joined: Fri Dec 09, 2011 5:47 pm Posts: 1513
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kevin.devine wrote: Right now, with the autoranking off of purger and anomaly missions, the haves are getting 100k per hour minerals/artifacts and the like.
Those of us who did not use these to get rich are sitting at 20k per hour at rank 900. Um, that would mean you're getting about 90 ap/hour, which means you are colonizing terrible planets. If you're getting semi-decent planets, by 900, you should have at least 35k (and that doesn't include mission planets or anything above 1x mega - which my lvl 900 you should have quite a few of). Don't exaggerate to try to prove a point. Clearly those who have done this got a good deal. I didn't (though I was in the process of getting myself there) and I have over 50k/hour at about 900.
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Fri Mar 01, 2013 10:47 pm |
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DarthRavadge
Joined: Tue Feb 08, 2011 4:26 pm Posts: 1621 Location: Orbiting the ruins of your base
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JohnMcAuley wrote: DarthRavadge wrote: Dan didnt make a suggestion... only people here trying to making up BS solutions. Making purgers was but one tiny use for autoranking (which required a lot more energy beyond just being able to autorank). That has its own thread and doesn't apply to the conversation here. webguydan wrote: Ok. There's definitely more balance needed here. We never intended there to be a way to have near-infinite amounts of energy. The amount of free refill could scale down at certain ranks. Sounds like a suggestion to me. You frankly don't seem to have any understanding of mid/high level autoranking, which is what is causing the pressure towards new-tiered content. A majority of players have been able to NPC autorank from shortly after the game was created, if that was the issue it would have been addressed two/three years ago (cf. purger autoranking). and yet I have been autoranking for a good long time...  I understand the issue perfectly.
_________________ "Honor is a fool's prize, glory is of no use to the dead"
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Fri Mar 01, 2013 10:54 pm |
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JohnMcAuley
Joined: Tue Apr 24, 2012 10:36 am Posts: 600
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DarthRavadge wrote: I understand the issue perfectly. Evidently.
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Fri Mar 01, 2013 10:55 pm |
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DarthRavadge
Joined: Tue Feb 08, 2011 4:26 pm Posts: 1621 Location: Orbiting the ruins of your base
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The fact remains that if any changes are made to the current energy system most of the long term players will abandon the game forever.
_________________ "Honor is a fool's prize, glory is of no use to the dead"
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Fri Mar 01, 2013 10:59 pm |
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Toastar
Joined: Thu May 26, 2011 4:45 am Posts: 1338
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KJReed wrote: Everyone keeps saying how the purger change hurts low ranks, but I don't see it. When I was a low rank I hardly ever made purgers.
Only change for them I see is their planets getting stolen less. Well there's your problem... Easier access to purgers means more planets, faster. From the Exotic Matter I produce in a day, I can do the purger mission about 10 times without dipping into my reserves or having to buy any. I often end up with more energy than xp needed, so the reduced xp reward doesn't hurt me much. I've actually been doing the mission *more* because I don't have to worry about it leveling me up. The people it *does* hurt are the low rankers - the raised costs mean fewer purgers, less frequent scans, fewer planets. The reason I mentioned the purger mission is that it's a nerf that causes the same problems as reducing the level-up energy refill would - it *reduces activity within the game.* Less energy means less happening. Fewer purgers means fewer planets being scanned and invaded, and less happening. My point is that to have a successful, enjoyable, and profitable game, Dan wants *more* happening, not *less.*` The less frequently people are able to do things, the less they'll play, and the less they'll pay. Obviously there's a point where people won't want to do more, but why would you want to actively *decrease* the amount of activity in your game/money engine?
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Sat Mar 02, 2013 12:48 am |
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DarthRavadge
Joined: Tue Feb 08, 2011 4:26 pm Posts: 1621 Location: Orbiting the ruins of your base
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Toastar wrote: KJReed wrote: Everyone keeps saying how the purger change hurts low ranks, but I don't see it. When I was a low rank I hardly ever made purgers.
Only change for them I see is their planets getting stolen less. Well there's your problem... Easier access to purgers means more planets, faster. From the Exotic Matter I produce in a day, I can do the purger mission about 10 times without dipping into my reserves or having to buy any. I often end up with more energy than xp needed, so the reduced xp reward doesn't hurt me much. I've actually been doing the mission *more* because I don't have to worry about it leveling me up. The people it *does* hurt are the low rankers - the raised costs mean fewer purgers, less frequent scans, fewer planets. The reason I mentioned the purger mission is that it's a nerf that causes the same problems as reducing the level-up energy refill would - it *reduces activity within the game.* Less energy means less happening. Fewer purgers means fewer planets being scanned and invaded, and less happening. My point is that to have a successful, enjoyable, and profitable game, Dan wants *more* happening, not *less.*` The less frequently people are able to do things, the less they'll play, and the less they'll pay. Obviously there's a point where people won't want to do more, but why would you want to actively *decrease* the amount of activity in your game/money engine? From Dan's point of view sure... from a players point of view the purger mission is either a way to unlimited scans or a complete waste of energy for low ranks. Dan has to balance the the game above all else and the purger mission is completely unbalanced. It should give 0xp.
_________________ "Honor is a fool's prize, glory is of no use to the dead"
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Sat Mar 02, 2013 12:56 am |
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KJReed
Joined: Mon Nov 21, 2011 1:08 am Posts: 3142
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Toastar wrote: KJReed wrote: Everyone keeps saying how the purger change hurts low ranks, but I don't see it. When I was a low rank I hardly ever made purgers.
Only change for them I see is their planets getting stolen less. Well there's your problem... Easier access to purgers means more planets, faster. From the Exotic Matter I produce in a day, I can do the purger mission about 10 times without dipping into my reserves or having to buy any. I often end up with more energy than xp needed, so the reduced xp reward doesn't hurt me much. I've actually been doing the mission *more* because I don't have to worry about it leveling me up. The people it *does* hurt are the low rankers - the raised costs mean fewer purgers, less frequent scans, fewer planets. The reason I mentioned the purger mission is that it's a nerf that causes the same problems as reducing the level-up energy refill would - it *reduces activity within the game.* Less energy means less happening. Fewer purgers means fewer planets being scanned and invaded, and less happening. My point is that to have a successful, enjoyable, and profitable game, Dan wants *more* happening, not *less.*` The less frequently people are able to do things, the less they'll play, and the less they'll pay. Obviously there's a point where people won't want to do more, but why would you want to actively *decrease* the amount of activity in your game/money engine? ive never had to make them. at least not many. and my ap is doing just fine. the number of purgers youd get per level at low rank doesnt seem worth it to me. especially when you compare it to the amount you get per day anyways, and the amount of tech you could make by npcing to buy as good of planets as you would scan.
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Sat Mar 02, 2013 1:21 am |
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Sharnhorst
Joined: Wed Jan 04, 2012 5:51 pm Posts: 331
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KJReed wrote: Everyone keeps saying how the purger change hurts low ranks, but I don't see it. When I was a low rank I hardly ever made purgers.
Only change for them I see is their planets getting stolen less. The change hurts low ranks because they will never be able to make the amount of purgers that were made pre-nerf. I made around 15k purgers in a relatively short period (started in xmas, but had a 3 weeks break in between) and I was just starting; if the mission hadn't been nerfed, I'd have another 5k purgers ready for next week. That's something that low rankers will never be able to do, and as such it will be much harder to catch up with the top players (e.g. those with more than 100k - 150k arti / hour). The gap will just increase faster now, as most purgers will come from arti pulls; so those with already high production will be able to scan more often. Also, I think making changes to game mechanics after 3 years would be a bad move, specially if something like what Dan suggested earlier on this topic ever goes live (e.g. not giving a full refill after a rank up - that would kill the game for me). Being able to autorank after careful planing and a lot of work is what made this game unique when compared with other FB games. Autoranking as is called takes around 1 - 2 hours without stellar cartography, so to do it that often you really need to spend a lot of time playing (I do agree that stellar cartography and the 5 minutes it took to autorank from it was too much - but it has been allowed for so long, that nerfing it now will add a huge disadvantage to those who were never able to do it. Maybe instead of changing the mission, a rank limit should have been added - say 1500 or so - to help mitigating the impact on lower ranked players?) Anyway, just some random toughts... I need some sleep ;P
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Sat Mar 02, 2013 2:23 am |
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Clangeddin
Joined: Thu May 31, 2012 12:46 pm Posts: 292
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Sharnhorst wrote: KJReed wrote: Everyone keeps saying how the purger change hurts low ranks, but I don't see it. When I was a low rank I hardly ever made purgers.
Only change for them I see is their planets getting stolen less. The change hurts low ranks because they will never be able to make the amount of purgers that were made pre-nerf. I made around 15k purgers in a relatively short period (started in xmas, but had a 3 weeks break in between) and I was just starting; if the mission hadn't been nerfed, I'd have another 5k purgers ready for next week. That's something that low rankers will never be able to do, and as such it will be much harder to catch up with the top players (e.g. those with more than 100k - 150k arti / hour). The gap will just increase faster now, as most purgers will come from arti pulls; so those with already high production will be able to scan more often. Also, I think making changes to game mechanics after 3 years would be a bad move, specially if something like what Dan suggested earlier on this topic ever goes live (e.g. not giving a full refill after a rank up - that would kill the game for me). Being able to autorank after careful planing and a lot of work is what made this game unique when compared with other FB games. Autoranking as is called takes around 1 - 2 hours without stellar cartography, so to do it that often you really need to spend a lot of time playing (I do agree that stellar cartography and the 5 minutes it took to autorank from it was too much - but it has been allowed for so long, that nerfing it now will add a huge disadvantage to those who were never able to do it. Maybe instead of changing the mission, a rank limit should have been added - say 1500 or so - to help mitigating the impact on lower ranked players?) Anyway, just some random toughts... I need some sleep ;P Meh you are probably one of the minority .. MOST "lower" level players are not dumping energy into purgers.. there is still too much to do too many worthwhile missions to worry about tons of purges... Reducing the purger availability just makes the rich get richer slower .. which IMO is OK.. I don't have a problem with the purger change in some cases I actually like it as I can npc more and not waste as much energy in missions... Autoranking on purgers did seem a bit broken.. However Nerfing someones energy on refills and level ups .. will break the game for ALOT of people .. Notice most people aren't giant fans of the nerf to purgers but aren't storming out of the game.. storming out of the game WILL occur when you take away the ability to play the game when and how you want to.
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Sat Mar 02, 2013 4:51 am |
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senatorhung
Joined: Sat Oct 15, 2011 5:09 am Posts: 3473
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all the high rank players positing that the purger nerf HURTS low rank players are barking up the wrong tree. i had given up on the purger mission because it gave me TOO MUCH xp for my liking. and why the heck would i burn all that energy to get a couple of purgers per rank when i can get 3-6 from my daily arti pulls already ? besides continuing to rank out of the range of desirable npc's ?
to my mind, if the purger mission only took 5 minutes for higher ranked players to rank off of, then Dan did a good thing. i say let this situation stand for a few months and see if autoranking is still a problem. if not, Dan should NOT make any further changes regarding energy levels.
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Sat Mar 02, 2013 5:10 am |
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