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 Change Base Research To Group Effort! 
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Joined: Fri May 06, 2011 3:18 am
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QCubed wrote:
FerrusManus wrote:
I think the main reason for having the research be on an individual basis in order to lessen how much a few really high levels can do for everybody else. They can already get the production and protection from people leveling up the Base, but this keeps them from gaining all the benefits of the Base without doing any of the work, to help balance it.


no, it keeps you from participating in the base and feeling like you're part of the legion needlessly.

If he did not want high players to help the lower players there would be no legions, and there would be no legion bases. Legions are built around co-operation and tend to have the higher players helping the lower. Even if the higher players do all the work to get all the research the legion bases are often done as a communist pay-out. You;ll note I addressed why it's still unfair whether this is communist or % contribution based payout above. The time and effort you spend on research should count for a % of the legion base bonus.

-Q



it might be unfair, but honestly, I don't care; I'm that high ranking player doing a lot of the work, it's convenient for me to do base research because a lot of the time my income can't keep up with my research and I almost bankrupt myself, and as for the lower levels feeling "unneeded" because they can't contribute; a bulk of them didn't contribute BEFORE bases, so the only thing that changed is that now they get a random bonus from base production

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Sat Jul 30, 2011 5:03 am
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It is unfair, the legion base should be a legion effort and a legion benefit, it doesn't make any sense in the metaphor to have the research be done individually.

I'm agreed with having better ways of managing who can use what features in general. Such as Granular control over who can use a repair bay etc.

But the base research (as well as energy, complex parts, and Exotic Matter,) should be a group effort!

-Q

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Tue Aug 02, 2011 4:56 pm
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if he makes the base research centralized for the legion........ i wouldn't be surprised if he bumps up the research cost by a factor of 20-40x the current amount

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Tue Aug 02, 2011 5:36 pm
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A very well thought out and constructed argument, QCubed. I concur wholeheartedly. I'm a mid-ranked player, and am still unable to contribute to my legion's base, despite being one of the older members in the legion. That base logistics research tree is just too costly. It's frustrating not being able to contribute.


Tue Aug 02, 2011 6:34 pm
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I personally don't care that it is just me and 4 others building the base. While you are right it SHOULD be a group effort and me and my other leaders would welcome others being able to contribute, it helps out the majority of my legion becuase not only do they get the extra 21k RP a day, but instead of using their energy on the base they use it on the themselves, helping them grow.

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Tue Aug 02, 2011 9:09 pm
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Valocis wrote:
I personally don't care that it is just me and 4 others building the base. While you are right it SHOULD be a group effort and me and my other leaders would welcome others being able to contribute, it helps out the majority of my legion because not only do they get the extra 21k RP a day, but instead of using their energy on the base they use it on the themselves, helping them grow.


If a member doesn't have the research they can't use the repair bay and other base add-ons. Yes they get the benefits of the production, but they should always be able to contribute. How often do you ave extra energy which would go to waste, so you just dump it int he base to level?

I remember meticulously managing my energy usage as a Lowbie, so that when I had excess energy I could use as much of it for as large a gain of XP as possible on leveling. Now that I'm mugh higher ranked I still do that but the Legion base makes that a lot easier, and I get to help to contribute to the base.

My Legion's members should be able to have that same benefit!

I know that if every member could contribute it would still be most of the top 7 guys in my legion doing the heavy lifting, I among them. But I have one member who has sacrificed upgrading his research for his ship to put 18 million points into the next level of Base research, and taken weeks to do it.

I know he's sacrificing because despite his rank being higher than my own, I am on the research leader-board, and he is NOT. So he could most definitely be using his Research points towards something useful to him, and at a high rank you should have a lot of the best tech un-locked.

I feel bad that he's sacrificing and sacrificing, if the RP was a group effort it would allow for him to get a larger percentage (we DO use percentage payout, and I get the largest chunk with 22% invested in our base energy, he gets 10% due to his investment) but I have only put 8 million Research points into the base.

I don't think it's fair that 1: I have Zero incentive to go past the first round of this technology so long as another player does. AND I get a free-ride on his research but he gets NO credit in terms of Base Percentage payout!

Meanwhile we have a lot of people who don't want us to flip over to base Level 6 because they won;t be able to contribute to the base in terms of Energy (we haven't a drive to get to L7 and so I expect some of these people will catch up). It's frustrating, but at the same time we are putting so much of or energy and research and tech parts and EM in that the top 8 players SHOULD reap more rewards at least for a while until others can catch up.

But, the others are all ham-stringed by the fact they cannot contribute until they get enough research, and they should be spending research on their ships.

As you can see I don;t want to protect a large stake I have in the base payout, this suggestion would immediately work counter to my own interests in getting a larger share as I know I have done LESS base research then other members of the legion, and because more members would be able to contribute all forms of needed resources, and thus my percentage would constantly be gnawed at by the others. But, that is the whole point of percentage based contributions/rewards; To keep people contributing to get a better payout!

I'm just frustrated, I moved the base over to research a couple months ago, and it was un-popular, now it's mixed some want AP some want RP, but when they aren't contributing it's more about how I want to get things done, and I'm racing to get to the highest level AP production for the base.

but when we flip back, how can I set it to be an equal distribution? it hardly seems fair to my officer who has sacrificed his own research to get the base up to this point, and whats more I'd prefer he gets the research bonus for a while longer just to recoup some of his research investment into the technology we need to make better AP.

If the percentage payout included research spent, and research for base Items was group-based then there would be no need to worry. He and I and everyone would get appropriate payout for all their efforts put forward. and no-one would need to duplicate the efforts of others.

-Q

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Wed Aug 03, 2011 4:31 pm
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Lone.Lycan wrote:
if he makes the base research centralized for the legion........ i wouldn't be surprised if he bumps up the research cost by a factor of 20-40x the current amount


Maybe he would but then a lot of people would have to re-do their bases, so I think he wouldn't if he does this. But then it's his game and he has all the cards. So it may just be 20 to 40 times, and then pretty much NO ONE will have a base past like L3, and no one will be able to contribute to the base until the base research reaches the right level.

I would guess that the appropriate multiplier would be between 7 and 15 originally, but the more I chat on this topic, the more I think it might really be between 5 and 10.

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Wed Aug 03, 2011 4:37 pm
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+1

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Wed Aug 03, 2011 5:50 pm
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Wow. A lot of read, and a lot of great ideas, although I feel some are rather overly complex. Can I add to the thread, summing up a bit, on how I see the whole thing could be improved?

I believe the Logistics Tech Branch should stay. Don't change it. Change what it affects however. Currently the branch allows you to install better modules and then use the CTL, etc. Keep that, but also include, that the better your research level in that branch, the better your returns from the base. Every other branch rewards you with being able to install better modules or planet structures. The gains are fixed. Do this for the base. The better your personal research, the better you get from the base. Either percentage wise, or fixed, whatever. This does away with the communist setting and the %setting.

No group research or pools or whatever. Simply make it that there are NO requirements to donate energy, EM and Tech parts. Although consider making MORE artifacts break down to CTP. Theres no reason why a rank 1 cant donate his energy. Although, he might not without first researching his own tech to get the benefit. Fine, be in it for yourself, or, be in it for the team. Now there's a choice.

The biggest issue of course is the higher rankers dumping all their CTP and EM the moment a base levels, and leaving just the energy. Then everyone's catching up with the tech, and then when they finally arrive, they can only part with their precious energy. Precious on a scale, its even more precious to a rank 80 than a 280... So intead, make CTP, EM, and ENERGY ALL CONTRIBUTE. Why can't they be donated all the time?

Make a base's rank, a completion bar. As a member donates energy, CTP, or EM, the bar goes up. Granted, I think EM should be worth less than CTP and CTP should be worth less than energy, but give EVERYONE the choice. AT ALL TIMES. Im going to reach being able to donate again, and this 200k of em is now going to be useless...

Everything else so far, I love the base. But we have stragglers, and we have leeches, and they both need to be shown incentive. But the % method doesn't work either because of the rank differences where the higher ups dropped all the CTP and EM.

I hope this fix, seems easier, and more straight to the point. Please, quote and argue, help develop and or improve on it. But let's try to make the fixes easy and to the point for Dan. Fix the problems, don't complicate them! Cheers everyone! I'm glad to see so many want to make bases awesome!!

Ejja

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Wed Aug 03, 2011 7:12 pm
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This is an awesome Idea and is how it should have been implemented from the begining. After all it is a group effort, hence why it is called a Legion.


Wed Aug 10, 2011 4:22 pm
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Sounds good to me, especially since I'm months away in research from being able to contribute to my legion's base.


Wed Aug 10, 2011 4:38 pm
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There is no reason to oppose this:

Wholehearted +1!!


Wed Aug 10, 2011 7:04 pm
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+1
at the very least loyal members of any lvl should be able to give energy, use repair bays and and shields
at the moment there are great modules largely unused, because the players that are allowed to use them, are the toughest and don't need to
the players that need them most, cannot. IMNSHO this is a fatal bug and needs to be addressed urgently
is Dan on holiday?
he definitely deserves one, but bases need fixing badly.

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Thu Aug 11, 2011 3:20 pm
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