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 Change back the credits reward 
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Joined: Sat Jun 11, 2011 9:28 pm
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I agree completely with the original suggestion...change the credit reward back, the mineral reward stinks! +1

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Wed Aug 10, 2011 1:28 am
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i also agree with this ...i could get a easy 3 billion from the daily reward but now ill end up getting around 500 million instead as a daily reward. +1 on frail's idea


Wed Aug 10, 2011 3:34 am
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My brother started playing this game last week. He hasnt found a mining planet yet that isnt already occupied by someone way too high for him to invade. He got his daily reward today. A whopping 40 minerals. Turned them in for just over 1400 credits. I fell down laughing at him. Good thing he is on my friends list so I can help him out. This change really kills it for anyone new trying to get in.

It also widens the divide between the lucky and not so lucky. I know there are players who find some killer planets on their first attempt and then there are the others that it takes a hundred scans before they find a half way descent one. Well, the lucky ones just keep capitalizing on it and getting better and better when the rest of the group gets kinda held back by this new system. At least in the old way everyone new was still on the same playing field for rewards.

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Wed Aug 10, 2011 11:39 am
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Willeitner, are you sure the distribution of minerals isn't a bell curve based on rank???

Frail, I AM 'long'sighted, and understand your plight. It seems that the change bettered the lowers, but worsened the highers. Can you propose a compromise or a fix that betters it for all? I am interested in the suggestion that yet another mineral for high end ranks be incorporated into the game. Ejjakarium sounds 'Phenomenal.'

I'm having a growing issue where the upkeep of our base is quickly outgrowing the legion's ability to pay for it... Talks of taxation abound... Yet another dynamic of this games ever-evolving economy. Perhaps even, legion controlled tax. Talk about your modules shutting down!!!

Ejja

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Wed Aug 10, 2011 2:02 pm
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actually it helped the mids.... i think anyone below lvl 80 is getting screwed as well because of the mineral distribution available to them (the +40 doesn't really help when all you're getting are the cheapest 3 minerals from a pull)

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Wed Aug 10, 2011 3:44 pm
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At rank 285 I am about 3 times better off, on average than before.

The compromise I would suggest is the same as the scout damage cap. Minerals or credits depending on which is higher. Im sure that it would be difficult to program that in as the code is already about 90% there.

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Wed Aug 10, 2011 4:03 pm
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How about keep it at 4x for the base line and every 150 levels, increase it by 1x.

0-149: 4x
150-299: 5x
300-449: 6x
and so on.


Wed Aug 10, 2011 4:39 pm
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The problem I think is anyone that's hyper-rank has out-levelled the game that Dan designed. Planet invasion and colonizations costs I don't think were ever calibrated with extremely large planet lists in mind. There's a few ways to go about this.

Remove the mineral scaling cap.

Add a new mineral with a higher value than Aidonium that unlocks at high rank.

Recompute the cost for planet invasions and colonizations, or place a hard-cap at, say, 250 worlds. You can still colonize more than 250, but the cost remains the same.

Speaking from the mid-rank point of view, the change to mineral draws was a good thing. I can see though how a low rank pilot or a high rank one loses the benefit of it. At the same time, if you're having to count on bonus bucks as part of your regular income, there's something flawed with either your economy or the game's. After reading Frail's post, I'm leaning more toward the game needing to be tweaked.

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Wed Aug 10, 2011 11:30 pm
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So my question is why was it changed in the first place? It was not broken to begin with. Yes people complained they got credits instead of other things but that was just the spoiled crew expecting to get whatever they want for nothing.

Seriously, if it was for the mid range players that is just ridiculous. Everyone else went through the same trials and tribulations at that level as you were going through and they got by just fine. I just dont get why people think they are entitled to get more for doing less.

I see the retarted robot figure told Frail he should have better planned his planet development to reflect this design. First off, I have no idea where it was posted that this change was for sure coming out. Second, how about all those other players properly develop their planets so they dont need to have a change in rewards to support themselves.

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Thu Aug 11, 2011 3:28 am
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Razorback wrote:
The problem I think is anyone that's hyper-rank has out-levelled the game that Dan designed. Planet invasion and colonizations costs I don't think were ever calibrated with extremely large planet lists in mind. There's a few ways to go about this.

Remove the mineral scaling cap.

Add a new mineral with a higher value than Aidonium that unlocks at high rank.

Recompute the cost for planet invasions and colonizations, or place a hard-cap at, say, 250 worlds. You can still colonize more than 250, but the cost remains the same.

Speaking from the mid-rank point of view, the change to mineral draws was a good thing. I can see though how a low rank pilot or a high rank one loses the benefit of it. At the same time, if you're having to count on bonus bucks as part of your regular income, there's something flawed with either your economy or the game's. After reading Frail's post, I'm leaning more toward the game needing to be tweaked.

+1

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Thu Aug 11, 2011 8:32 am
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My daily cred reward was less than half what I'm getting with the mineral reward...

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Thu Aug 11, 2011 9:55 am
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mines up about 30%

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Thu Aug 11, 2011 10:01 am
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It seems to me there are a few people who make it there mission to rush to get to the end of the game. then when they get there complain that there is nothing to do.

Its like spending everything you have to get to the end of the earth then complaining about falling off the edge.

You will never be satisfied.

Dan could spend his whole life adding content for you, it will always take you a fraction of the time to complete what it takes Dan along time to create.

There will never be enough cash/minerals/whatever to cure you of your lust. Ever.

Your problems are of your own creation, you made yourself a God and now your lonely and bored, tough dodo buddy.

And now your the whiner, pathetic.

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Thu Aug 11, 2011 11:16 am
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Some of your suggestions are so bad, and would eventually lead to a galaxy where only 50 players owned 90% of the galaxy.

The scaling costs are meant to stop you expanding exponentially.

Think about the Galaxy's health as a whole instead of just making your chunk of it bigger.

Your points of view are actually psychopathic and lack rational thought about the system as a whole.

You are essentially the mega rich obese kid, "I have everything I could ever want but im upset cause im fat and ugly, also im hungry, feed me now!"

Stop your whining, go on a diet. STOP ASKING GOD (dan) FOR MORE.

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Thu Aug 11, 2011 11:26 am
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Remember it is also 4 hours of your mineral income. It is a bonus based off you, just like the new research daily reward.

I am lvl 298 and the credit reward was way not enough to even sneeze at. Now given that I am pushing my mining up it will keep getting better.


Things are different, thank all the people that said there needed to be a change, so dan came up with something and a little farther. Adjust things will come your way.


Thu Aug 11, 2011 1:53 pm
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The thing about the credit reward is that it wasn't broken. Yes, people complained. But, eventually they would start getting a lot more from it than this new system.(as I said most people are short sighted)

After receiving my first mineral reward, daily reward is another thing that has lost it's fun. And it was the last item I use to go "cool, I got it". The way I use to from other items, but now there is no other items left that's fun to get.

The game needs the high ranked players to test out the game mechanics at the higer ranks if the game has any plans for longevity. I would think most people would want a game that is fun and challenging for several years.


Thu Aug 11, 2011 4:10 pm
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smallestLIGHT wrote:
Some of your suggestions are so bad, and would eventually lead to a galaxy where only 50 players owned 90% of the galaxy.

The scaling costs are meant to stop you expanding exponentially.

Think about the Galaxy's health as a whole instead of just making your chunk of it bigger.

Your points of view are actually psychopathic and lack rational thought about the system as a whole.

You are essentially the mega rich obese kid, "I have everything I could ever want but im upset cause im fat and ugly, also im hungry, feed me now!"

Stop your whining, go on a diet. STOP ASKING GOD (dan) FOR MORE.


Geez another person who doesn't understand the game making broad, general, exaggerated statements, just to flame.(4 posts and the 2 I see are flames that doesn't add anything to the topic. Smells like a second forum account just so they can troll)

Your statements (the couple that actually have anything to do with the game) show you have very little understanding of it.

"The scaling costs are meant to stop you expanding exponentially" - The planets costs are growing exponentialy while income growth is tapering down as it stands now. EVentually, it will get to the point where overall resource production will start decreasing. The more planets you have, the more planets you are likely to lose.

"a galaxy where only 50 players owned 90% of the galaxy." - Must be talking about a different game, or you're just a complete moron. Since obviously your not good at math. There are 1.4 million planets out there. 50 people controlling 90% of that. Get a clue.

You need to stop your whining and trolling of other people and start writing something with actual content. It's sad that your a type of person who get's enjoyment from trolling the forum. Your life must be pathetic.


Thu Aug 11, 2011 5:04 pm
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I'm with Frail i would pull between 10 and 20 billion and now i don't even get half. I don't think it was broken before the only thing that needed an adjustment was the research reward and that was fixed. You low rank players don't get it you have no idea i also have a vast amount of mining but with 20 billion invasion cost and 10 billion colonization the reward would help offset that i have 15 open slots and have no desire to fill it cause of the cost. By making this change while it help's you lower ranked players it hurts the higher ranked ones and that in of itself is not productive for the game.

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Thu Aug 11, 2011 5:06 pm
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There is enough room in the galaxy for

Both the mineral rewards
AND
the credit reward as chance draws.

It needn't be a 'one or the other' affair


Thu Aug 11, 2011 8:09 pm
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I am not trolling, that is never my intention. im merely pointing out that what you want, helps you and perhaps a few others but hinders the whole.

I didn't quote you because i didnt want to single you out, much of what you post is like gold dust to me. very useful, but when it comes to your own greed.

You Are Very Short Sighted.

My words were offered as an analogy, to help you understand the mechanism. I was not calling you names, I was very careful about that. As I did not wish to offend.

I still do not.

You are only so offended and incensed because I shone a light to your blind greed.

Case and point, which civilisation ever survived its own greed and desire for expansion. none, they all die, they all die wishing for more. All thinking that the gods should favour them because they are so big and powerful.

Sorry dude, just because you are the biggest and most powerful does not make you right all the time, it just proves that you dont know when to stop. It means you cant predict the road ahead but yet you still drive on faster and faster.

Your game stategy has left you with no road, this is not the systems fault it is yours. except it. That sting you feel, thats just pride, it is not me you are angry with it is yourself.


Thu Aug 11, 2011 11:03 pm
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