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 Anti-PvP Artifact (not sure how else to describe) 

Should Calming Amps effectively remove a player's ship from PvP/Artifacts 100% ?
Yes 45%  45%  [ 13 ]
No 48%  48%  [ 14 ]
Maybe, I think there might be other options that I will post below 7%  7%  [ 2 ]
Total votes : 29

 Anti-PvP Artifact (not sure how else to describe) 
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Joined: Fri Jun 04, 2010 1:30 am
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There's an even simpler solution.

Make Calming Amp's non-removable by Containment Missiles (some buffs are immune to CM's anyway) Then that artifact will actually do what it's supposed to do.

End of story.


Sun Sep 18, 2011 5:55 pm
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Xx Blitz xX wrote:
bobdebouwer wrote:
Why not make it a setting in the new settings section?

Change setting to pussy/farmville mode? Yes/No

Locks you out of everything except missions and npcing and takes 48hrs to take effect. I say 48hrs so that you have to fall off the tab of everyone you have made an offensive action against. If you perform an offensive action against someone within that 48hrs, then the setting change is cancelled.


Sounds like a true idiot comment. You know the meaning of this thread but you're obviously a hater like half the people out there but this is an idea that can help everyone in the game.
If you think any of us are pussy's attack us. I know you won't because you don't have the balls.

Take your hate somewhere else where it belongs.

Lmao, I have attacked you guys before, I have disabled lots of you and been alerted more than once. Think Im a pussy ask Nocifer Deathblade and Krauzen, I have killed both of them.

I dont hate the Dysonians, I just dont care either way for most of you.

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Sun Sep 18, 2011 5:57 pm
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Remric wrote:
naphtali wrote:
Blitz, being able to take calming amp off would make it even more annoying. Someone could attack you, then put calming amp on and take it off as soon as they think you're not paying attention and do it again to someone else. IMO make it 24 hours non-removeable and immune to all artifacts. If someone wants to just pve then let them and if someone wants to use it as a defensive measure after attacking someone well it'll lock them out of pvp for a full day.



a way to circumvent what you are trying to imply is to check if the counters are correct.

eg. a player with 50 actions cant use the "new" calming amp

only a player with less than Disables: 3, Raids: 5, Hacks: 5 actions can use the amp.

this way people who have been idle with PVP can still use the amp without restriction. People who forget to use the amp would still be targets. once the buff is gone they are back in the battle tab.

this prevents people to use the Hit and Fade tactic.



That too would be a great suggestion! That way a person could never zero, amp, zero, amp under any circumstances because their actions would be high.

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Sun Sep 18, 2011 5:58 pm
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Veristek wrote:
There's an even simpler solution.

Make Calming Amp's non-removable by Containment Missiles (some buffs are immune to CM's anyway) Then that artifact will actually do what it's supposed to do.

End of story.



Absolutely

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Sun Sep 18, 2011 5:58 pm
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Terrorize ,

You would say that because you're not getting hit with artifacts from some idiot with OCD every 1 - 10 min like I am.
I won't stop attacking the guy because he won't stop attacking a member 24/7 and harassing him with artifacts either on the top ten kill list on the leader board so falling of the alert after 2 days isn't an option in my case. Randy can't simply fall off an alert after 2 days either because of the kill list rules.
This guy picked me for some reason from the rest and and obviously Randy on the leader for another. He's admitted that he is trying to make us both quit the game and is doing everything in his power to do so. In my opinion this should be put in the TOS as a rule. Players should't want to " make " others quit the game and definitely not have the power to do it.
Either way it's a problem and needs to be fixed.

I fight pvp and pve everyday when able but it's not as effective when you're " forced " to have a disarming bomb on you all day because some idiot decides that you should.
To get away from a crazy deranged obsessed idiot is to make some kind of escape artifact for those that are being harassed so we can fight NPC's ..
That's what this is all about .. it's not about anything else .

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Last edited by Xx Blitz xX on Sun Sep 18, 2011 6:11 pm, edited 1 time in total.



Sun Sep 18, 2011 6:00 pm
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with the raid and disable cap..... once that cap is reached and you have been zeroed.... you can not be attacked again until you do a dirty deed upon another.... quite frankly its a bit of a pain.... if its a case of someone many hundreds of levels higher hitting a smaller level..... that is a simple fix by Dan tightening of the pvp lvl code.... to keep pvp on a more equal lvl.... as far as the calming amp.... its a joke if someone really wants to attack you

my .02

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Sun Sep 18, 2011 6:06 pm
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KIMBAwannadie2 wrote:
with the raid and disable cap..... once that cap is reached and you have been zeroed.... you can not be attacked again until you do a dirty deed upon another.... quite frankly its a bit of a pain.... if its a case of someone many hundreds of levels higher hitting a smaller level..... that is a simple fix by Dan tightening of the pvp lvl code.... to keep pvp on a more equal lvl.... as far as the calming amp.... its a joke if someone really wants to attack you

my .02



The offensive actions can be zero'ed, but you can still be hit with artifacts (I believe, I've never been completely zero'ed). But absolutely for the calming amp. As it is, it's simply a joke, it doesn't prevent anything except you from attacking, but does nothing to protect you as it is.

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Sun Sep 18, 2011 6:09 pm
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naphtali wrote:
Blitz, being able to take calming amp off would make it even more annoying. Someone could attack you, then put calming amp on and take it off as soon as they think you're not paying attention and do it again to someone else. IMO make it 24 hours non-removeable and immune to all artifacts. If someone wants to just pve then let them and if someone wants to use it as a defensive measure after attacking someone well it'll lock them out of pvp for a full day.



Sounds good, but I think 8 or 12 hours is plenty, 24 is a bit extreme.


Sun Sep 18, 2011 6:14 pm
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Wow you guys want to ruin a perfectly good game by removing PvP from it entirely? Well I guess not entirely when you're farming players - but every time you're not PvPing you want to hide under the cover of this?

So you hit someone - then activate this artifact and you're not able to be hit by anything?

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Sun Sep 18, 2011 6:22 pm
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DeathMuffin wrote:
Wow you guys want to ruin a perfectly good game by removing PvP from it entirely? Well I guess not entirely when you're farming players - but every time you're not PvPing you want to hide under the cover of this?

So you hit someone - then activate this artifact and you're not able to be hit by anything?



You didn't read my first post, only a few in between?

No, I don't want to remove PvP from the game entirely. I just think the Calming Amplifier should do what it says it does, prevent attacks and attacking. Does that remove PvP -for that player- ? Yea, it can, if they really don't want to PvP.

Making the Calming Amps work like this does not ruin the game. Please don't take it to an extreme, if you have no ideas or suggestions to offer you can go to the pub and chat there.


Also note, I had a part of the poll that said for other suggestions. I am sure there are a lot of ideas, but with the way Calming Amps work right now, there is NO peace or solace at any point in time anywhere for any reason.

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Sun Sep 18, 2011 6:27 pm
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Vette wrote:
DeathMuffin wrote:
Wow you guys want to ruin a perfectly good game by removing PvP from it entirely? Well I guess not entirely when you're farming players - but every time you're not PvPing you want to hide under the cover of this?

So you hit someone - then activate this artifact and you're not able to be hit by anything?



You didn't read my first post, only a few in between?

No, I don't want to remove PvP from the game entirely. I just think the Calming Amplifier should do what it says it does, prevent attacks and attacking. Does that remove PvP -for that player- ? Yea, it can, if they really don't want to PvP.

Making the Calming Amps work like this does not ruin the game. Please don't take it to an extreme, if you have no ideas or suggestions to offer you can go to the pub and chat there.

Also note, I had a part of the poll that said for other suggestions. I am sure there are a lot of ideas, but with the way Calming Amps work right now, there is NO peace or solace at any point in time anywhere for any reason.


That guy is a hater .. disregard anything he says. No matter what you say , he will go against it to the end whether it's a great idea or not.
Half of the NO's up there are from haters .. they don't care if it would enhance the game or not .. seriously.
This guy came in with a mob and downed me and the idea I had similar to this one because they backed the guy spamming me with artifacts and they are 2 legions that are allied with each other.

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Last edited by Xx Blitz xX on Sun Sep 18, 2011 6:39 pm, edited 2 times in total.



Sun Sep 18, 2011 6:30 pm
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As far as being spammed with artifacts is concerned, I think that you should have an action counter. Just my thoughts.

Or perhaps, we should have a ship version of the vortex deflector, making us immune from artifacts for 2 hours.

Also, the checking of action counters for amp, and then CM immune works.

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Sun Sep 18, 2011 6:33 pm
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thunderbolta wrote:
As far as being spammed with artifacts is concerned, I think that you should have an action counter. Just my thoughts.

Or perhaps, we should have a ship version of the vortex deflector, making us immune from artifacts for 2 hours.

Also, the checking of action counters for amp, and then CM immune works.



I didn't understand that last few words, but I agree and this is sort of what I was trying to get at. The calming amp should work like the planet vortex, make the player immune from attacks and artifacts and that includes c.missles, so it cannot be removed.

I sort of like the idea of it only being allowed to be used if the persons offensive actions are below X number (so a person couldn't obliterate a group of people and calm amp until the actions go down to nothing). This would help the people that are simply trying to avoid harassment or the people that are more into NPCs and missions!

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Sun Sep 18, 2011 6:37 pm
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Xx Blitz xX wrote:
That guy is a hater .. disregard anything he says. No matter what you say , he will go against it to the end whether it's a great idea or not.



Do you read your own comments?

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Sun Sep 18, 2011 6:41 pm
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Vette wrote:
thunderbolta wrote:
As far as being spammed with artifacts is concerned, I think that you should have an action counter. Just my thoughts.

Or perhaps, we should have a ship version of the vortex deflector, making us immune from artifacts for 2 hours.

Also, the checking of action counters for amp, and then CM immune works.



I didn't understand that last few words, but I agree and this is sort of what I was trying to get at. The calming amp should work like the planet vortex, make the player immune from attacks and artifacts and that includes c.missles, so it cannot be removed.

I sort of like the idea of it only being allowed to be used if the persons offensive actions are below X number (so a person couldn't obliterate a group of people and calm amp until the actions go down to nothing). This would help the people that are simply trying to avoid harassment or the people that are more into NPCs and missions!


+1

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Sun Sep 18, 2011 6:42 pm
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What would prevent a player from attacking another player and then using this artifact as a shield?

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Sun Sep 18, 2011 6:43 pm
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DeathMuffin wrote:
Xx Blitz xX wrote:
That guy is a hater .. disregard anything he says. No matter what you say , he will go against it to the end whether it's a great idea or not.



Do you read your own comments?


I back any idea that is a good one and will benefit players and the game. I don't care who's idea it is.
That's the difference between people like you and me ..

For now on I won't respond to anymore of your comments. You'll be talking to yourself.
Do us all a favor and focus on the topic at hand.

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Sun Sep 18, 2011 6:45 pm
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DeathMuffin wrote:
What would prevent a player from attacking another player and then using this artifact as a shield?


Nothing.

HOWEVER, the person could not zero out (or even come close to it) another player because then their offensive actions would be too high, so they can't use this artifact.

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Sun Sep 18, 2011 6:46 pm
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Still don't completely understand this artifact. You remove players from being disabled and from getting artifacts shot at them - but also remove PvE and Base combat? So basically players can just do Missions in peace?

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Sun Sep 18, 2011 6:54 pm
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What hes wanting is for the CA to be immune to CM and to also be able to stop any artifacts from hitting you. Kinda like combing a CA with a Vortex Deflector.

I understand this but I dont understand how its not gonna be abused. I prefer my settings idea :)

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Sun Sep 18, 2011 6:59 pm
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