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This would be cool. No stat change, no energy used, no reward, just a way to test your ship against a legion mate for fun.[/quote]

perhaps a 25 energy cost to run the simulator so people dont gain a billion badges in one day?[/quote]

No i think there should be a reward,a new badge as discussed called training badge,and Vekno 25 energy cost for the simulator would be great. I have thought of more ideas to it,there is a lvl limit in which u can pvp against,and it would be 5-10 lvls below u and 15-20 maybe even 25 lvls higher,so that a rank say 500 can't pick on a rank 50 for example to keep gaining,although i mentioned there being a cap for how many badges u could get a day.And secondly is about inviting,u invite someone in the lvl range and the winner stays on till he/she gets the max badges u can daily which i will now for sure say is 5 max. And if no-one wants to battle u and u don't have all 5 badges then the simulator will stop with an option button to stop,also once your in u can't forfit, i mean if u lose don't matter coz u don't lose energy,hull,shield nothing so u don't lose a thing apart from the entry cost of 25 energy,coz its your decision to enter no-one else can make u.Now keep posting ideas,and im gonna make another post to summarise everything so far so people don't get confused and have to read every comment.

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Wed Nov 02, 2011 7:34 am
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i think instead of a hard level limit you really need to stick to the 40% rule. some of the players in the legion i'm in are over 1000. because of that, they have zero people within 25 levels of them. however, there are people within the 40% range, which is the same range the battle tab uses. and 5 energy per badge is a bit cheap... i was thinking 25 energy per battle, which if the max is 5 badges a day, then you spend 125 energy, which isnt even 5% of my energy for me. i understand its a bit steep for lower levels, BUT my friend is rank 120, and she spends about 20-30 energy per kill, so its about the same as battling someone on the battle tab- at least for a level 120. the cost goes up quite a bit as you level up. :P anyway, i like your idea for a cap on daily badges. 5 sounds excellent. also, i do not think there should be a limit on the training simulator's use. as in, once you get your 5 badges, you can still participate in battles, but will not recieve a reward. this way if theres only so many people in a legion within a specific level range, they can still get badges, and not just some people.

also, i realize this will be easy to boost, but so is planet tossing for greens. also, i think that battle should work similar to normal fights... as in, the player cant throw the match to let his teammate get badges. they will have to work to boost. you will take damage the same as you would in a battle tab fight.

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Wed Nov 02, 2011 7:49 am
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summary is now at FRONT page............

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Last edited by Zargor on Thu Nov 03, 2011 10:27 pm, edited 5 times in total.



Wed Nov 02, 2011 8:00 am
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Vekno wrote:
i think instead of a hard level limit you really need to stick to the 40% rule. some of the players in the legion i'm in are over 1000. because of that, they have zero people within 25 levels of them. however, there are people within the 40% range, which is the same range the battle tab uses. and 5 energy per badge is a bit cheap... i was thinking 25 energy per battle, which if the max is 5 badges a day, then you spend 125 energy, which isnt even 5% of my energy for me. i understand its a bit steep for lower levels, BUT my friend is rank 120, and she spends about 20-30 energy per kill, so its about the same as battling someone on the battle tab- at least for a level 120. the cost goes up quite a bit as you level up. :P anyway, i like your idea for a cap on daily badges. 5 sounds excellent. also, i do not think there should be a limit on the training simulator's use. as in, once you get your 5 badges, you can still participate in battles, but will not recieve a reward. this way if theres only so many people in a legion within a specific level range, they can still get badges, and not just some people.

also, i realize this will be easy to boost, but so is planet tossing for greens. also, i think that battle should work similar to normal fights... as in, the player cant throw the match to let his teammate get badges. they will have to work to boost. you will take damage the same as you would in a battle tab fight.


Well the lvl limit i have displayed is what i see in my battle tab it is within the 40% limit. and it would vary depending on who's in i mean say for example a lvl 1000 is in(now im not on that rank or anywhere near,so i don't know but) and in the normal pvp battle tab he finds people 200 lvls below him and 300 higher well in the simulator thats who he/she can fight. im lvl 68 so what i displayed is what im finding in my battle tab. But as you said the higher your rank the more energy u pay,so for exapmle if your below rank 100 u pay 25 energy,100+ 50 energy so forth... I also like the idea that u can use the simulator even if u have 5 badges and that u can't earn anymore but can still fight but IF someone that doesn't have any badges want to use it and u have the 5 u would negotiate with them(preferrably let them use it).And i had put in the summary that u can't throw the match for that reason.

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Wed Nov 02, 2011 8:13 am
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Nice........I think it will also help get those that don't pvp at all or as much to start getting into it.

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Wed Nov 02, 2011 8:47 am
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Juan Benavides wrote:
Nice........I think it will also help get those that don't pvp at all or as much to start getting into it.


That is true ArchJuan,and it adds more fun to the game as well.

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Wed Nov 02, 2011 8:53 am
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The people i see using this most are entry level players levels 1-75. when you first start out, because of the damage cap pvp can be rather challenging (levels 1-10), and after that, you have slow rank ssb which are rather difficult to take down. even with the new change to how the damage cap works, its still pretty hard to take down someone at level 20 with an ssb full of tac officers. if you had tried pvp during those ranks (which i assume most players do at first just to see what it is) you have that image stuck in your head about super tough ships that require a ton of energy to take down, which is scarce under rank 100. This will help players 'practice' pvp without using obscene amounts of energy for their level. even a rank 10 can use their 100 energy to run the sim 4 times. In addition, if they start killing their teammates really easily, it can mean one of two things. either your teammate has an awful build, in which case they will find out early on and be able to change it, and more players will avoid the dreaded laughable rep. or it means the attacker's ship is really strong, in which case they are ready for interlegion pvp on the battle tab. I was talking with my friend, asking them to pvp as much as they could between levels 100-150, and they were worried their ship wasnt good enough, despite advanced tech for their level. They only wanted to target people at the very bottom of their 40%, and that was a rare thing to find. If there was a combat sim like this, players would be able to 'test the waters' and see how their ship would fare against players of similar rank in their own legion, without a penalty.

what i'm saying is, this will help lower levels more than higher levels, which would be good, as this game is oriented for people under rank 300. there IS content for players above that rank, but its just bases. and, although bases are cool, and base combat gives some nice rewards, it simply requires too much energy for higher rank bases, and without any possible base debuffs, its not worth it in the long run. This would be fun for low levels and high levels, even though it would serve two different purposes for the different sides of the spectrum.

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Wed Nov 02, 2011 8:34 pm
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both players would have to be online at the same time

while dueling, players would be exempt from pvp and planet attacks


dueling should be a legion-wide tournament, and the winner gets a bonus to their base shipments, maybe +10%

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Wed Nov 02, 2011 8:42 pm
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OR what could happen is the player can target the legionmate's ship, and an NPC version of that will come into battle. this way the player dosnt necessarily need to be on at the same time.

the NPC player ship can randomly throw debuffs at you, or buff themselves with each attack performed on them. This can of course be removed with a containment missile or cage, but if you use either artifact, they get an extra hit in, as well as another chance to buff/debuff your ship. so it forces you to work with what the NPC player ship has on it. You can buff your ship or debuff their ship, but for each artifact used they get a free hit on you, as well as the chance to missile or cage the artifacts performed on them.

Artifacts available will reflect what you have in your cargo, but any artifacts used will not be removed at the end of the simulation. so if you have 1 emp, and you use it in the training sim, you will have zero emps available during the battle, but after you exit the sim, you will still have 1 emp.

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Wed Nov 02, 2011 9:10 pm
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The low energy cost worries me. It'd be better if it was a nerfed cost per shot, maybe 2 instead of 5.

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Wed Nov 02, 2011 9:12 pm
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still, 100 shots is still 200 energy. and thats a distinct possibility depending on the legionmate's artifact production. it would be better if it was just simply 25 energy to initiate, and then free shots for the battle. that way, you dont have to worry about running out of energy during the battle.

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Wed Nov 02, 2011 9:14 pm
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Vekno wrote:
OR what could happen is the player can target the legionmate's ship, and an NPC version of that will come into battle.



hmmmm .....makes me think up a new trap : clone trap, spawns a clone of your ship that is 50% strength of your ship, must disable clone before attacking player

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Wed Nov 02, 2011 9:17 pm
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lol, reminds me of the hologram in total recall. :P

still, that would be interesting. lol, good idea detregets

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Wed Nov 02, 2011 9:27 pm
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Vekno wrote:
lol, reminds me of the hologram in total recall. :P

still, that would be interesting. lol, good idea detregets



TWO WEEKS !!!!!!!!!!!!


QUAID , OPEN YOUR MIND !!!



LOL
i love that movie

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Wed Nov 02, 2011 9:28 pm
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spyder wrote:
The low energy cost worries me. It'd be better if it was a nerfed cost per shot, maybe 2 instead of 5.


detregets wrote:
Vekno wrote:
OR what could happen is the player can target the legionmate's ship, and an NPC version of that will come into battle.



hmmmm .....makes me think up a new trap : clone trap, spawns a clone of your ship that is 50% strength of your ship, must disable clone before attacking player


detregets wrote:
both players would have to be online at the same time

while dueling, players would be exempt from pvp and planet attacks


dueling should be a legion-wide tournament, and the winner gets a bonus to their base shipments, maybe +10%



Spyders-As i said about the energy 25 for lvls 99 and below,50 for lvls 100-299 ect...,but thinking about it now it could be changed,like say 50 for lvls 99 and below,100 energy for lvls 100-300. See the entry cost is the only thing u lose once your out of the SIM,but the reason i haven't put it too high is u don't wanna spend all your energy on the entry,if this idea was put into the game,Dan could think upon the energy cost if im off a bit, he will have a better idea of what approximate amount of energy group has(99-,100-300 ect...).

Detregets- thats not a bad idea,about the clone trap i like it.And about both players being on at the same time well,see the thing is some legions are active some aren't if your legion isn't active well you should start to be(not aiming it at you just speaking in general),see this works alot better for active legions, and most of the time i'll be able to fight people within the 40% range,coz another thing is you gotta work out roughly when legionmates log on,some are on and during the day,but i roughly know when most my legionmates come on.And don't forget both players need to agree,so if the person u want to fight isn't on well just wait,and battle someone else,if they want to,otherwise just do missions or somthing.And remember this simulator is not somthing u have to do all day so you can just wait if no-one is on at the time u can battle.But like the clone trap idea.

And Vekno your right in saying the sim would suit lower ranks better,but it is for all ranks because it is pvp against legionmates within the 40% range and the rewards would fit any lvl,just like the ones we have now they would be somthing like that.Keep posting people some good ideas are coming together,and remeber energy is not a problem as it can be adjusted that is just an example.

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Wed Nov 02, 2011 10:33 pm
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What rewards could there be? Light badges?

Rewards could include things like:
VR Console, XP +5%
Training dome, +5% attack from crew
Hologram Emitter, disguises your ship for 1 week

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Wed Nov 02, 2011 10:47 pm
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thunderbolta wrote:
What rewards could there be? Light badges?

Rewards could include things like:
VR Console, XP +5%
Training dome, +5% attack from crew
Hologram Emitter, disguises your ship for 1 week

no thunder, just no. to OP


Wed Nov 02, 2011 10:55 pm
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nice :) its one thing to look at the mods of ur legion mate n go yeah i would win, but to be able to do it ;) lol

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Wed Nov 02, 2011 11:00 pm
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@ Howesy
If there is a cost there should be a reward.

And "no, just no" isn't the most constructive comment. If you don't like it say why.

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Wed Nov 02, 2011 11:01 pm
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thunderbolta wrote:
@ Howesy
If there is a cost there should be a reward.

And "no, just no" isn't the most constructive comment. If you don't like it say why.

sorry bro D: . i dont like it cause its to over powered. 5%xp? thats half the humans ability...so no one would be human race anymore.


Wed Nov 02, 2011 11:09 pm
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