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 Extra column on base damage 
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Joined: Sat Jul 02, 2011 3:43 am
Posts: 460
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Ixianna wrote:
I jus don't get you guys. What does it matter what kinda energy was sank inte the base? From what I see, it's usually 3-5 guys who do 90% of the damage, and dump 90% of the energy into a base. The ability to fight a base is already measured by the amount of damage you can deal, an ye arr rewarded with silver badges and, for level 4 and up bases, with crates. If ye arr dissatisfied with what ye arr gettin, jus go ahead an say so! Stop tryin to make rewards for thing that most times just stack on the same people.

Here's an example. I have a 7.5k energy bar. Last major base fight I tore it apart wit 2 energy fills, an did far an away the most damage. In the legion I was in fer that one, I lasted the longest (toughest ship), did the most damage because I lasted the longest (also because I had the biggest guns), and if ye arr gonna reward me three times instead o twice what's the point? I already get the 100% raid chance an the silvers, so jus make THOSE better, rather than tryin te invent some other way te make this stuff complicated an backwards.


See below.
Veristek wrote:
Paulfrick's comments are null and void.

Moving on...

+1 to energy display. Not everyone has uber 20k attack to bust through base defense. Also we need more incentive for weaker ships to participate in base combat. Weak ships help with energy and damage. Every bit does help, especially with L5+ bases.

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Fri Nov 18, 2011 7:57 pm
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Joined: Fri Jun 04, 2010 1:30 am
Posts: 1553
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Lone.Lycan wrote:
compromise... give them a list of damage... but no specific single person to hate on...


People still hate on people. BT farming, planet steals, bullying low levels, forum guys talking smack (JoshKava comes to mind), etc. So what the difference hiding who's attacking the base? By that logic, you might as well hide whoever BT hits you, hide whoever attacks you off alerts, and hide whoever steals your planet.

Plus logically, you should be able to see who's attacking you, especially if they're doing multiple hits. Not exactly a hit-once-and-run-away.


Sat Nov 19, 2011 1:21 am
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