Need LOTS of 1k+ rank Contents SOON!
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LagrangeCalvert
Joined: Fri Mar 25, 2011 5:53 am Posts: 16
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We just need the Borg to invade.  Then every legion is gonna have to band together and take down those cubes!
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Tue Mar 13, 2012 11:28 pm |
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Nocifer Deathblade
Joined: Mon May 03, 2010 5:48 am Posts: 1945
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KxG Ryoko wrote: the trade center will be useful to everyone, the 1K+ content, not so much use to anyone below that rank really.
There is plenty of content below rank 1k.. 1k+ content is where GL needs the most to retain veteran players.
_________________Nocifer Deathblade, Founder and Leader of the Dysonians
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Wed Mar 14, 2012 2:37 am |
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Zargor
Joined: Sat Oct 29, 2011 12:39 pm Posts: 1430
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Nocifer Deathblade wrote: Hey Dan,
I already get some feedback from high rank players that they felt little bored with GL not doing much other than repeated base and NPC farming and same 2 weeks missions, etc. They needed something more to have fun. There are many missions, etc for young players to enjoy but high rank players don't have much things to do..
If you really want to retain those long-term, veteran, high rank players in GL for long time, you really need to release high rank contents FASTER and OFTEN..
We all are starving for new stuff (not tiny contents at a time)..
It would be so cool to introduce entirely new BIG stuff that opens up after 1k rank that would motivate lot of low rank players to aim for so they can have great time post 1k rank..
Many MMOs kept releasing high content expansions to retain veteran players for long time. Why not here?
Thanks.. Well i'm far off of rank 1k+ but Dan would need to introduce mission's that take ages to complete, npc's that are extremely tough and cannot be shared to make it tougher ect.. because u guys go through many things in a snap of a finger, which is why Dan hasn't done much for the players 1k+. That's IMO tho, it doesn't mean that's the reason, but it does come to mind. So whatever Dan brings out u are gonna have to expect it would be hard, considering your rank.
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Wed Mar 14, 2012 4:26 am |
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Darth Flagitious
Joined: Thu Nov 25, 2010 6:49 pm Posts: 8964
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Zargor wrote: Nocifer Deathblade wrote: Hey Dan,
I already get some feedback from high rank players that they felt little bored with GL not doing much other than repeated base and NPC farming and same 2 weeks missions, etc. They needed something more to have fun. There are many missions, etc for young players to enjoy but high rank players don't have much things to do..
If you really want to retain those long-term, veteran, high rank players in GL for long time, you really need to release high rank contents FASTER and OFTEN..
We all are starving for new stuff (not tiny contents at a time)..
It would be so cool to introduce entirely new BIG stuff that opens up after 1k rank that would motivate lot of low rank players to aim for so they can have great time post 1k rank..
Many MMOs kept releasing high content expansions to retain veteran players for long time. Why not here?
Thanks.. Well i'm far off of rank 1k+ but Dan would need to introduce mission's that take ages to complete, npc's that are extremely tough and cannot be shared to make it tougher ect.. because u guys go through many things in a snap of a finger, which is why Dan hasn't done much for the players 1k+. That's IMO tho, it doesn't mean that's the reason, but it does come to mind. So whatever Dan brings out u are gonna have to expect it would be hard, considering your rank. Again, a handful of missions and NPCs is nothing but a bandage. The content has to be something completely NEW like the bases were a year ago.
_________________Ranks 400+ Join us in exploring..  [20:40] Wredz: just hacked a massive extremely rich minting planet from someone.. thats the best planet i ever hacked [20:43] DarthFlagitious: is it spearmint or peppermint?
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Wed Mar 14, 2012 4:39 am |
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KxG Ryoko
Joined: Tue Nov 01, 2011 7:31 am Posts: 945 Location: Midchilda Section Six
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Nocifer Deathblade wrote: KxG Ryoko wrote: the trade center will be useful to everyone, the 1K+ content, not so much use to anyone below that rank really.
There is plenty of content below rank 1k.. 1k+ content is where GL needs the most to retain veteran players. When any developer decides to make new content for his/her players, he/she has to weigh the options, including "How many people will benefit from this content" in the case of rank 1k content vs trade center, more people will benefit from the center than the 1k content. I know games can get boring after finishing most of the content and waiting for more, but take this example. You get the new content as you've wanted, you concentrate on that content and finish it all again relatively quickly, then you ask for more, which in turn stalls content for everyone else. The trade center will be useful for all players(or should be) where as the rank 1k content will be useful to the rank 1k+ players for a little while, and then they'll be bored again.
_________________ Offical Stuff-Knower of Mist Nebula Corps
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Wed Mar 14, 2012 8:40 am |
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Darth Flagitious
Joined: Thu Nov 25, 2010 6:49 pm Posts: 8964
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KxG Ryoko wrote: Nocifer Deathblade wrote: KxG Ryoko wrote: the trade center will be useful to everyone, the 1K+ content, not so much use to anyone below that rank really.
There is plenty of content below rank 1k.. 1k+ content is where GL needs the most to retain veteran players. When any developer decides to make new content for his/her players, he/she has to weigh the options, including "How many people will benefit from this content" in the case of rank 1k content vs trade center, more people will benefit from the center than the 1k content. I know games can get boring after finishing most of the content and waiting for more, but take this example. You get the new content as you've wanted, you concentrate on that content and finish it all again relatively quickly, then you ask for more, which in turn stalls content for everyone else. The trade center will be useful for all players(or should be) where as the rank 1k content will be useful to the rank 1k+ players for a little while, and then they'll be bored again. I like the idea of a trading center and it will be useful for a lot of players, BUT.... Will a lack of a trading center cause people to leave the game? No. Will lack of something new for the high rank players cause people to leave the game? Yes. THAT is what Dan really needs to look at as a game developer. Make a shiny for everyone and lose a lot of people at the high end of the game due to boredom or make a major addition to suit a minority which grows bigger everyday in an effort to keep them playing his game (and paying for it, I might add). I'm usually the first one to say that content should suit the greatest number of people possible, but in this case I do strongly feel that the 1k's really need something big. It doesn't necessarily need to be 1k exclusive either. There's no good reason why it can't be something that everyone can enjoy. This trade center (that Dan specifically said he's not rushing) isn't really that big of an addition from the player standpoint. Its just going to internalize all of the trading that goes on via FB friend lists and possibly a few other little bells and whistles. As a rank one oh something, I don't expect you to have been around prior to the bases being created. THAT was a major addition that gave people something to DO. With base combat it became even better. Combat was something that everyone could participate in and get enjoyment from, but in the end, it was really geared toward the high rank, super powerful players who had very little else to do with their energy (and attention). As I said before, I'm not there yet. Won't be for a few more months. But I can still see that there is a problem. No, I don't have any ideas on what to create to keep the 1k attention. But I am pretty good at dissecting an idea because I'm open minded enough to see the pros and cons from different perspectives rather than just the viewpoint of the one making the suggestion. I'm in for helping keep these guys active players and active contributors to the game. But they need to come up with ideas for what will keep their interest. Lowbies and Mids just don't have the perspective necessary to know what the 1k's want to do.
_________________Ranks 400+ Join us in exploring..  [20:40] Wredz: just hacked a massive extremely rich minting planet from someone.. thats the best planet i ever hacked [20:43] DarthFlagitious: is it spearmint or peppermint?
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Wed Mar 14, 2012 11:30 am |
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Hansolocal
Joined: Wed Jan 05, 2011 2:52 am Posts: 704
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Whilst I agree that more upper level content is needed, might I interject to point out something?
How many people are on Dan's development team? We can assume that it is a small team that runs this game basically on beta. This is also a relatively new game. Sure, it is a simple game in terms of software and coding (compared to, for example, Skyrim) but even still, if your team of developers is small, it still takes time to develop codes and content for individual missions, arcs and features. Development will occur, but like all things, it takes time.
What I would like to point out, however, is this. You complain that there is no high level content, might I ask, whose fault is it that you're at the level you are? Whose decision was it to auto-rank? Whose decision was it to pour money into energy? Who forgot to take into account that this is a comparitively new game with only a few designers on the team?
Allow me an example: BinaryMan, in a few short months, reached rank 1600. He knew that there is no new levelled content at that rank, but he did it anyway. Will I care if he complains about a lack of upper level content? I will rub my forefinger and thumb together to play the world's smallest violin, because he knew what the upper levels were like, and he did it anyway.
By that same token, many of you insist that Dan introduce more content, but by that same stretch, I will point out that rushing content forsakes quality for quantity. This game is great because it is quality. And yet, you pushed harder and harder for more and more. Dan had to introduce things quickly to keep up pace. Because you all entered a massive d***-swinging contest (which is all fast ranking really is). He had to forsake a part of its quality, and then have to go back to fix it, all because you wanted it yesterday.
But hey, play your own style. But, just remember that a game grows both with its community AND the developer's ability to keep pace.
_________________ Lords of Infinity Recruiting Minions of level 700+ Owner of Zee Infinite Mug Zee Captein
And since that fateful day, I have been at war with all traffic lights.
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Wed Mar 14, 2012 1:29 pm |
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Callandros
Joined: Wed May 25, 2011 5:54 pm Posts: 30
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it is inevitable that some high level players will quit. Just as it is inevitable that low level players who dont particularly enjoy the game will quit.
The developper's main concern, imho, is simply to give the most meaningful positive impact for the least ressources. Our job is to nourish him with ideas for his consideration.
As far as I'm concerned, more missions, artis, modules, etc etc are, I think, easy to implement, and can provide a bit of a stopgap measure. But not for long. Because they are easy to implement, they still become necessary.
But the more meaningful positive impacts should come from something new. The challenge is to find that something new that is doable for a manageable amount of ressources and within a short time frame.
Callandros
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Wed Mar 14, 2012 4:01 pm |
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Darth Flagitious
Joined: Thu Nov 25, 2010 6:49 pm Posts: 8964
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Hansolocal wrote: Whilst I agree that more upper level content is needed, might I interject to point out something?
How many people are on Dan's development team? We can assume that it is a small team that runs this game basically on beta. This is also a relatively new game. Sure, it is a simple game in terms of software and coding (compared to, for example, Skyrim) but even still, if your team of developers is small, it still takes time to develop codes and content for individual missions, arcs and features. Development will occur, but like all things, it takes time.
What I would like to point out, however, is this. You complain that there is no high level content, might I ask, whose fault is it that you're at the level you are? Whose decision was it to auto-rank? Whose decision was it to pour money into energy? Who forgot to take into account that this is a comparitively new game with only a few designers on the team?
Allow me an example: BinaryMan, in a few short months, reached rank 1600. He knew that there is no new levelled content at that rank, but he did it anyway. Will I care if he complains about a lack of upper level content? I will rub my forefinger and thumb together to play the world's smallest violin, because he knew what the upper levels were like, and he did it anyway.
By that same token, many of you insist that Dan introduce more content, but by that same stretch, I will point out that rushing content forsakes quality for quantity. This game is great because it is quality. And yet, you pushed harder and harder for more and more. Dan had to introduce things quickly to keep up pace. Because you all entered a massive d***-swinging contest (which is all fast ranking really is). He had to forsake a part of its quality, and then have to go back to fix it, all because you wanted it yesterday.
But hey, play your own style. But, just remember that a game grows both with its community AND the developer's ability to keep pace. It's rather presumptuous to say that all the 1k's are just auto-ranking d*** swingers. I'm only in the 700 ballpark and am very close to auto-ranking mainly because there isn't really all that much to do. After a certain point, auto-ranking essentially becomes automatic due to a lack of energy sucking content. This isn't a new problem that just popped up over the weekend. It's been nearly a year since FRAIL and PSICore hit 1k. Now there are a minimum of 50 at that level and that's not counting the ones that have been banned that either were already there or would have been by now. Within a week, you'll probably have another 5-10 rank 1k's. It's a growing problem that has been talked about before. Sure, new high energy missions and really hard NPCs are just a bandage, but they can at least appease the high ranks while Dan works on the "next big thing." That's why I personally called out the 1k's to come up with some ideas to keep their interest. Dan can't read minds and do it on his own. Taking a negative position on this subject is very short-sighted because eventually you're going to be there too.
_________________Ranks 400+ Join us in exploring..  [20:40] Wredz: just hacked a massive extremely rich minting planet from someone.. thats the best planet i ever hacked [20:43] DarthFlagitious: is it spearmint or peppermint?
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Wed Mar 14, 2012 4:03 pm |
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Bluecifer
Joined: Sat Dec 25, 2010 11:53 pm Posts: 3756 Location: Aboard my floating fortress of ineptitude
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While I agree with what is being said here, I've noticed no-one has mentioned any major content to be added. It seems to me like this: I want a better job, but how? Do I want to get paid more, do I want better hours, or do I want a more laid-back environment?
I think new, epicly long mission changes (hundreds of thousands, if not Millions of energy to finish) with great bonuses, not just as an energy sink: more settings like bonus attack, hull or scan. As a lowly rank 250+, it will take me roughly a year to start running out of content, but I fear that eventually, even I'll get bored.
_________________ Inventor of Invisible SandTM
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Wed Mar 14, 2012 4:21 pm |
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Chakotay
Joined: Fri May 14, 2010 7:30 pm Posts: 1529
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I have plenty of mission to keep me busy for the next 400+ levels...
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Wed Mar 14, 2012 6:21 pm |
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kellmaster
Joined: Sun Feb 19, 2012 4:36 am Posts: 319
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I am only rank 335, and the mission chains alone will probably end up taking me over 700, that leaves a lot of NPC hunting to get me above 1K, so by that point i expect i would be pretty bored of it. That said though, the number of players above 1K are the minority. Perhaps if there was just one or 2 new mission chains that start at level 1000 that take like, 100 missions per completion, 30 completions, 1K energy per mission... Would you be satisfied? perhaps for a while, but then you would want something new again, and again and again. If dan was to simply try and cater to the higher ranks, other aspects would stagnate. Some of the ideas, like scaling bosses, I approve of, but pushing for too many updates faster, or directed at higher people only, will not help the game overall.
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Wed Mar 14, 2012 9:54 pm |
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Hansolocal
Joined: Wed Jan 05, 2011 2:52 am Posts: 704
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Darth Flagitious wrote: It's rather presumptuous to say that all the 1k's are just auto-ranking d*** swingers. I'm only in the 700 ballpark and am very close to auto-ranking mainly because there isn't really all that much to do. After a certain point, auto-ranking essentially becomes automatic due to a lack of energy sucking content. I'm saying that they entered a d***-swinging contest, because that is essentially why people started trying to get the one up on each other in terms of level. It's a carry-over from other RPGs where higher levels mean better items. Same as what I do is a carry-over from older RPGs, which is why I infinitely prolong the game until I can break it. Darth Flagitious wrote: This isn't a new problem that just popped up over the weekend. It's been nearly a year since FRAIL and PSICore hit 1k. Now there are a minimum of 50 at that level and that's not counting the ones that have been banned that either were already there or would have been by now. Within a week, you'll probably have another 5-10 rank 1k's. It's a growing problem that has been talked about before. Sure, new high energy missions and really hard NPCs are just a bandage, but they can at least appease the high ranks while Dan works on the "next big thing." That's why I personally called out the 1k's to come up with some ideas to keep their interest. Dan can't read minds and do it on his own. Taking a negative position on this subject is very short-sighted because eventually you're going to be there too. And don't get me wrong, I know that this is not a new problem, but people are asking for content for the rank 1000s+. I would have said that we need more content starting for the rank 600s+ area first, as that is the area with the greatest swelling but also where the content starts to dive. Instead though, when people saw that there was nothing past the tunnel, it appears that they kept going for going's sake, that they ranked for the sake of ranking. We had a problem when FRAIL and PSICore hit rank 1000 and, in order to aid that problem what did players do? Drop a tonne of energy and try to catch up. Then they turned around and said that there was not enough content. NSS dude, that's why they say it's lonely at the top. I love this game because Dan and co do take into consideration the wants of the players, but the development team is small and they are trying their best. But, short of getting more onto the team, in what ways do you expect them to keep up with players who are racing to the finish when there is no end in sight? I'm not taking a negative position against more content, I'm taking a negative position against the players who knew that there was nothing past the point and continued on anyway. And you're right, I will eventually get there, but I will do my level best to make sure that there is more content before I do, not after.
_________________ Lords of Infinity Recruiting Minions of level 700+ Owner of Zee Infinite Mug Zee Captein
And since that fateful day, I have been at war with all traffic lights.
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Wed Mar 14, 2012 10:50 pm |
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Boligon
Joined: Mon May 03, 2010 6:47 pm Posts: 240
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Being in the suggestions forum, I would be interested to see a suggestion of content for these high rank players. Also, please consider:
Not breaking the games combat/invasions: Just because someone has a massive ship doesn't make them unstoppable. A well defended planet is always going to be hard to take.
The content has to take more energy than it's worth: High rank players (typically) have massive amounts of energy. The new daily missions seem to be fitting this template, as 4,000 energy (The Klorvis Aftermath) offers a randomized drop of what people seem to be calling not worth it (If I were exceedingly high rank I'd love this mission). If the mission offers too good of rewards with a small fraction of players accessing it (Rank 1K+) it would be unbalancing, think like if Base benefits were exclusive to high rank players, it gets just silly amounts of production.
The content has to offer long-term and large dedication. The "problem" with the weekly missions is high rank players can shoot through them the day (Or first minutes) after released.
Just curious what you are expecting to get.
_________________
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Thu Mar 15, 2012 2:27 am |
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Nocifer Deathblade
Joined: Mon May 03, 2010 5:48 am Posts: 1945
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One thing that really sucks is that when anything new are being added, it kept have much higher energy requirement that really divert our energy from base construction. Base construction for level 9 is outrageous expensive!! It would easily take over 1 year to complete it but might be longer if Dan kept adding high-energy requirement for more contents.  Base construction requirement for level 9 needs to tone down big time. The requirement for energy and CTP jumped way too much from level 8 to 9.. OR make base energy contribution experience to go higher per energy to be more attractive for players to invest in rather than relying on repeated missions to level up.
_________________Nocifer Deathblade, Founder and Leader of the Dysonians
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Thu Mar 15, 2012 1:15 pm |
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The Exterminator
Joined: Wed Jan 25, 2012 6:17 pm Posts: 1232
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What happened to Governments?
_________________Lumberjack, Konqul Excavator, Officer of Empire of the Sun Currently looking for a tree.
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Thu Mar 15, 2012 1:18 pm |
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Nocifer Deathblade
Joined: Mon May 03, 2010 5:48 am Posts: 1945
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The Exterminator wrote: What happened to Governments? No idea.. Yeah, lot of ideas were suggested and too few are being incorporated. This game is going slow that is not good in very high competitive environment of fast growing games all around us right now.. Anyway, since I already noticed stagnant growth in this GL and big drop in morale overall in other high rank legions so I decided to do a little recruitment call and already got 2 high rank players to join us who are already ready to contribute to base and can fight bases well. I had to do it to grab the opportunity of overall low morale of the game to consolidate powers from other legions into our legion to make us stronger out of this to keep high rank players interested thanks to our legion's culture rather than having them to stop playing GL altogether..
_________________Nocifer Deathblade, Founder and Leader of the Dysonians
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Thu Mar 15, 2012 1:32 pm |
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Outcast
Joined: Mon Dec 06, 2010 5:14 am Posts: 313
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+1 to this. While NPC hunting and base hunting do hold some appeal, it starts to get boring after a while. Unless something of consequence is added soon, I've probably got a couple months left in me before I start giving away my planets and finding something else to waste my free time with.
_________________  "From this day forth, all the toilets at Chesterton Royal Asylum shall be known as... Johns!" "You might have an army, but we have a Zakwas!"
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Fri Mar 23, 2012 4:01 am |
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itsSoulPLayAgain
Joined: Thu Jun 23, 2011 4:30 am Posts: 4230
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I agree we need more some thing ..High NRG readable missions are fun , and mega god power hour npc are grate, We have a lab bases .. umm going for we have a lot of NRG soaking things. But I want some thing fun exiting , some thing thats would keep interests and is not millions of clicking to hunt a few npc for a mission and that is not do this mission 10 times and fight its npc to get a +3 rp-mp mod for your planet yaaaaa. NEW fun stuff. a larg amount of the same old stuff could work if you unleash it all i na single shot.. But one at a time boring snooz fest happens to much.
_________________ RNG makes mistake one time, People blame it for life. Damn sucks to be it.
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Fri Mar 23, 2012 4:49 am |
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Vekno
Joined: Mon Nov 29, 2010 9:48 am Posts: 3900
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dont forget adding new research but what happened to galactic march madness? dan said he hired a new artist and was gonna come out with a ton of stuff. if 2 things is a ton of stuff... well... our ideas of a ton is very different. there were a bunch of ideas suggested earlier in my time here that would have made great additions. but... none were accepted. Personally, i would like to see the customizable ship avatars. put that new artist to work dan!  and make us earn all the pieces by either completing achievements or by killing npcs and having a chance to loot pieces from them. and if we already have it, the pieces would automatically be scrapped for ctp. As for completely new additions to the game, what happened to the module forge? or the planet forge? or the 'enchantment' thing i suggested way back before bases? being able to construct our own modules, or our own planets for TONS of resources would really be a nice addition to the game. and being able to upgrade existing modules in some way would also be nice. so... dan has the ideas in the forum. now its up to him to look through it and actually do something about it. Also, simply making things cost high energy requirements ISNT GOING TO WORK. because you can purchase energy refills, its not going to last as long as intended. What it needs to be is like caelon or the silth larva. find them. and then find npcs to do the missions. because as long as it requires a tradeable artifact or simply high levels of energy, its going to get done. very quickly. as for the npcs, dan tried to make a 'mythical' npc for blockades but at the rate blockades come up, i call that a fail. its what, about a .1%-.01% chance to find the rift blockade npc boss? per day? dont make new npcs too rare. otherwise it wont be fun. i would say make more npcs, and have them be like a new wave of all the content that has gone missing. as in, relatively easy npcs, with decent to 'just ok' rewards, and a nice xp drop ratio. i've been sitting at below 600 for a couple months now simply because i dont want to level. after 600, i lose about half the game content for npcs, and i've already got all the mission rewards (again, dan, you need to put more out. zophah put out hundreds of these things for ideas, so its not like its too hard to come up with). Also, i stand by my idea that we need biweekly missions for different rank stages. 25 energy per round for the biweekly? ill have it done in an hour to a day if its something i want. if its a joke or some horrible reward that serves no purpose in this game, then it may take me a week. we need the 25 energy per round missions for the lowbies to be entertained, and then a 250 energy per round mission for higher ups to try to complete. as i posted when i first suggested this, these could be alternate missions related to the story, or they could be an independent event that would lead to an alternate story.
_________________ 
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Sat Mar 24, 2012 3:42 pm |
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