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 Pirates and bountys 
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Joined: Sun Nov 06, 2011 9:13 am
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failname wrote:
Darth Flagitious wrote:
Hawkeblade wrote:
-1 Why should I be penalized for pvping in a pvp game because some one isnt pvping and doing other enjoyable things? Also this isnt IMobsters if someone wants to place a bounty they go through the right Game channels to do so. I can see this be abused alot regardless of limit. Plus there are already plenty of pirates in the game havnt you even been to the Cove?

+1 I think calling it abusable is an understatement. There's already enough complaining about getting farmed. This would just make it even worse, in my view. I don't know about anyone else, but if I happen to hit someone enough to get "bountied" I know who WILL get farmed in the future. Not just the person that is so offended to put out a bounty, but also anyone that can't find their own PvP targets.

Ok darth, so being zerod over night while you were 50 on all, and you did not hit anyone multiple times or used artis or offended anyone , would that be fair?


Yes.[/quote]
so you say farming for no reason is more then fair? , even if its you who get farmed and spammed for no reason?

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Sun Jul 01, 2012 3:50 am
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Yup... That's why we have action counts.

If you run up your counts hitting 25 people, what difference does it make if one person takes those actions or if all 25 hit you back once?

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[20:40] Wredz: just hacked a massive extremely rich minting planet from someone.. thats the best planet i ever hacked
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Sun Jul 01, 2012 3:57 am
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Darth Flagitious wrote:
Yup... That's why we have action counts.

If you run up your counts hitting 25 people, what difference does it make if one person takes those actions or if all 25 hit you back once?

what about arti spamms while your doing stuff?

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Sun Jul 01, 2012 4:00 am
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failname wrote:
Darth Flagitious wrote:
Yup... That's why we have action counts.

If you run up your counts hitting 25 people, what difference does it make if one person takes those actions or if all 25 hit you back once?

what about arti spamms while your doing stuff?


What about it?

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[20:40] Wredz: just hacked a massive extremely rich minting planet from someone.. thats the best planet i ever hacked
[20:43] DarthFlagitious: is it spearmint or peppermint?


Sun Jul 01, 2012 4:02 am
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Darth Flagitious wrote:
failname wrote:
Darth Flagitious wrote:
Yup... That's why we have action counts.

If you run up your counts hitting 25 people, what difference does it make if one person takes those actions or if all 25 hit you back once?

what about arti spamms while your doing stuff?


What about it?

i asked first :) , but a bounty board would be good as long as it wont have a huge list from people just pvping , people that do "farm" , no reason and not getting even 1 badge from it should be able to be placed on a bounty list

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Sun Jul 01, 2012 4:38 am
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failname wrote:
Darth Flagitious wrote:
failname wrote:
what about arti spamms while your doing stuff?


What about it?

i asked first :) , but a bounty board would be good as long as it wont have a huge list from people just pvping , people that do "farm" , no reason and not getting even 1 badge from it should be able to be placed on a bounty list


Badges =/= PvP

People are too concerned about everyone needing to have a reason to disable them or zero them or whatever. Badges have dumbed down PvP. Back in the day you could zero someone for absolutely no reason whatsoever, spam them with as many artifacts as you felt like and nobody got offended.

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[20:40] Wredz: just hacked a massive extremely rich minting planet from someone.. thats the best planet i ever hacked
[20:43] DarthFlagitious: is it spearmint or peppermint?


Sun Jul 01, 2012 4:55 am
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failname wrote:
Darth Flagitious wrote:
failname wrote:
what about arti spamms while your doing stuff?


What about it?

i asked first :) , but a bounty board would be good as long as it wont have a huge list from people just pvping , people that do "farm" , no reason and not getting even 1 badge from it should be able to be placed on a bounty list


Badges =/= PvP

People are too concerned about everyone needing to have a reason to disable them or zero them or whatever. Badges have dumbed down PvP. Back in the day you could zero someone for absolutely no reason whatsoever, spam them with as many artifacts as you felt like and nobody got offended.[/quote]
thats the problem , now it becomes a war if someone hits you multiple times , and that is very annoying alot of times in a legions you get an alert "boohoo multi hack or raid or w/e )
sometimes even "clanwars" its not dam runescape go lock a base and get over it...

thats kind of the point of a bounty board , so people will finally shut up about being multi raided/hacked , or zerod

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Sun Jul 01, 2012 5:01 am
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That's exactly the point I was trying to make earlier... Someone that puts out a bounty on someone is just going to end up getting "farmed" MORE.

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[20:40] Wredz: just hacked a massive extremely rich minting planet from someone.. thats the best planet i ever hacked
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Sun Jul 01, 2012 5:05 am
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I figured this would be a boon to legions like talon company they wouldn't have to leave legion to get payment. Also there would be limits to who you could put a bounty on.

Also the players who would be flagged as pirates would get both perks and downsides to it. #1 raids would be far far more productive at the cost of raids agesnt you also being more damaging. AS you say darth if someone hits you hit them back. Could change the repair rule around instead of it costing more it costs less but you have a longer cool down between repairs.

The only flaw i can see with this is how the players react aka the #$&*$# bags who spaz over a fly farting on there ships so they shoot it with a plasma cannon.

And darth you cant farm someone worse when you already totally zero someone, that's like telling a corpse your going to kill it.....

And as you said if you racked up 50 action counts and you got hit for it its fair game, this would be a more advanced form of a legion aleart system not all legions are full of people that are geared for 24/7 pvp.

Also you farm them again they put another bounty on you, its just something they will have to take into account for that granted you would have to hunt them down again.

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Sun Jul 01, 2012 5:17 am
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neogoterra wrote:
I figured this would be a boon to legions like talon company they wouldn't have to leave legion to get payment. Also there would be limits to who you could put a bounty on.

Also the players who would be flagged as pirates would get both perks and downsides to it. #1 raids would be far far more productive at the cost of raids agesnt you also being more damaging. AS you say darth if someone hits you hit them back. Could change the repair rule around instead of it costing more it costs less but you have a longer cool down between repairs.

The only flaw i can see with this is how the players react aka the #$&*$# bags who spaz over a fly farting on there ships so they shoot it with a plasma cannon.

And darth you cant farm someone worse when you already totally zero someone, that's like telling a corpse your going to kill it.....

And as you said if you racked up 50 action counts and you got hit for it its fair game, this would be a more advanced form of a legion aleart system not all legions are full of people that are geared for 24/7 pvp.

but those farting flys are annoying! they have to be shot with lasers! , or at least flamethrowers :(

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Sun Jul 01, 2012 5:21 am
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i can see where you saw that too but you ever thought that maybe we pvp alot too, it would most likely be ALOT of talons on that pirate list, and we get plenty of business without this bounty thing. when someone cries over me randomly zero them i tell them the truth, i roll a dice so see who gets zeroed on my tab. and then other times i just pick someone if i cant find my dice. if they cry i say Alert me or Shut up, block them from my comm and then over the next few days a lvl 100 or two with fail at hacking me.

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Sun Jul 01, 2012 5:24 am
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failname wrote:
but those farting flys are annoying! they have to be shot with lasers! , or at least flamethrowers :(


Rofl :lol: true but then its a example of behavior it would give a new option and method for pvp someone that has high credit income could hire merc's to fight for him in a manner, and yes i know there are already merc's in game and you can hire them but there is always the things of getting payment as well as making sure the merc's did what they was hired for.

This would streamline it and also add more depth to a rather shallow pvp system. As well as fix a problem i hear people like darth always whining about "not enough targets" , The pvp players would be marked as pirates so they could fight among each other as much as they want, without repercussions as well as fight the players who are out to collect bounty's.

While the passive players have next to no reason to whine at all seeing as they have a option to get back at that "player 400 ranks over you". Why would anyone not want more options and ways to pvp, or to avoid it? Both sides get what they want. If you say it is to easy to abuse then just dont say that offer advice about how it could be fixed so it couldn't be abused.
[edit] And hawk with this you would more then likely have more pirates to hunt then you ever could handle.

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Sun Jul 01, 2012 5:31 am
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All your idea are to harmful.

I give this:

-1,000,000,000

Why should player lose 50% of the mining and artifacts just for doing 3 actions to some one.
You make it sound like your a vitim. If you can defend yourself. toughen up your ship. Dont cry about it.

The one good thing i can see here but it need ALOT of work.

The bounty idea is a good one. but if you put it as 10 actions of the following:

- Emps
- Disarming Bombs
- Flares
- Clouders
- Hacks
- Raids
- Disables
Or Some one trys to invade your planet but fails OR success.

Can be placed on a bounty list.
This bounty list is open at rank 100 (Any on below can't be alerted or share).

The player sets a centain $$$ reward. In Credits maybe other materials if theres a demand for it.
And sets how much damages need to be done (Upto 3 actions. Disable Raid and hack).

The first person to do them actions gets the reward.

But you current version is CRAP. 3 actions is nothing. specailly in a war.
Re-build your idea please or i might as well go post mine.

~JF~

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Sun Jul 01, 2012 10:07 am
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John just doing three actions wont trigger the status you have to repeatedly hit the same target in a short span of time.
And as I said using artifacts doesnt count you can spam them till the cows come home and nothing would happen at all.

More or less if you hit them a second time when you cant possibly get another badge from it thats when the piracy status would happen. Because you just disabled, raided, and hacked someone a little bit ago. Im trying to discourage those hated BT zeros that players do just to pad out there stats.

Least to stop them doing it to the passive players. They can do it as much as they want to the fellow pirates and they get ups as well as downs for being flaged as a pirate to. Just like the ones who post the bountys get pros and cons.

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Sun Jul 01, 2012 7:13 pm
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The piracy part of your idea is designed only to kill PvP and the DeBuffs aren't a little excessive...they're outrageous.
The bounty part has some merit but your system would need serious overhauling to have any kind of balance within the game.


Sun Jul 01, 2012 7:58 pm
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Well the raiding effect would really be a double edge sword your raids would give you alot more points but then you lose more when you are raided.

The repair one the reason why i thought of that was because well like i mentioned i dont see a government that has the shipyards large enough to repair some of the massive ships we have would want a wanted criminal even in there system. That would force the pirate to go to smaller and less well equiped ship yards.
I thought it made sense. ^^;

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Sun Jul 01, 2012 8:44 pm
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I wouldn't mind seeing a bounty system, even if it were just on the forum with an anonymous account maintaining it, targets are sent to the anon via PM, posted, kill confirmation is posted, and reward is sent, too lazy to read whatever you're all arguing about at the time so no comment on whatever your different opinions are.

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Sun Jul 01, 2012 10:29 pm
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I like this a lot. :D

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Mon Jul 02, 2012 7:55 am
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I like the bounty idea - although it probably needs some thinking through. I think it would be great to be able to place bounties on players who cause problems.

The farming issue is one that would be nice to somehow fix becuase of overly agressive players.

However the pirate idea is faulty. What if players or legions are at war? In those cases they are going to be hitting someone over and over, and going to be labeled a pirate as a result! If a particular player has caused a legion problems and the legion alerts them and players in that legion multiple hit that person as an act of saying - don't mess with other members of my legion' then they will get labeled a pirate.

So no, I don't like the pirate idea. It stops legionsbeing able to stand by their own legion mates who have been bullied by other players, as they would risk getting the pirate label for doing so. Some players totally deserve to be hit over and over and over by a legion becuase of what they have done.

Farming from BT is not good but multiple hitting players who have acted in an unreasonable way and are being punished by a legion for doing so is sometimes necessary

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Mon Jul 02, 2012 9:57 am
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In the case of a legion war if you zero someone right off the bat you would be classed as a pirate but if you both are trading blows it wouldn't cause the piracy status.

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Mon Jul 02, 2012 6:49 pm
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