Dan PLz chanfe the TM restriction
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itsSoulPLayAgain
Joined: Thu Jun 23, 2011 4:30 am Posts: 4230
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_________________ RNG makes mistake one time, People blame it for life. Damn sucks to be it.
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Mon Aug 06, 2012 11:52 pm |
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ICBLF
Joined: Sat Jul 02, 2011 6:52 pm Posts: 1663 Location: where the dead ships dwell
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I find the combination of some of the medals and the TM limit a little... incongruous. 
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Tue Aug 07, 2012 4:08 am |
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stuffybeary
Joined: Fri Jul 22, 2011 4:59 am Posts: 748 Location: space
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+1 how many do we have so far? if we get a few thoussand of the players to give it a +1 he may consider it
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Tue Aug 07, 2012 5:27 am |
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daniel_bishop81
Joined: Mon Nov 22, 2010 4:48 pm Posts: 127 Location: milton keynes, england
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itsSoulPLayAgain wrote: the action's count on enemy ship should be the only restriction . +99999999999999999
_________________ CO LEADER OF STORMKYN ALLIANCE
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Tue Aug 07, 2012 7:11 am |
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Phire Ant
Joined: Sun Jul 03, 2011 7:26 pm Posts: 307
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Darth Flagitious wrote: senatorhung wrote: how about a CT-lab recipe for an artifact that would let you reset your action limit to ZERO - usable only once per 24 hours ? How about you get a completely full ctlab before you toss around ideas for moronic ctlab recipes? Years best Burn:  congrats Darth!
_________________   “I send you a kaffis of mustard seed, that you may taste and acknowledge the bitterness of my victory.” Alexander The Great
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Tue Aug 07, 2012 7:32 am |
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senatorhung
Joined: Sat Oct 15, 2011 5:09 am Posts: 3473
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Darth Flagitious wrote: senatorhung wrote: how about a CT-lab recipe for an artifact that would let you reset your action limit to ZERO - usable only once per 24 hours ? How about you get a completely full ctlab before you toss around ideas for moronic ctlab recipes? pff, most of the current ct-lab items are not of any interest to me anyway. i would burn RP in our legion's brand-new ct-lab if an artifact like i described existed. and -1 for limiting only to enemy action counts. i have no issue with the current action limit ... only the fact that the current action value is not displayed.
_________________Rank 3950 Litheor Governor 100% DCR r385-r2200 GL Marauder #26 _____________ PvP leaderboards: 70212 raids: #1; 40852 kills: #1; 96377 hacks: #3;
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Tue Aug 07, 2012 7:46 am |
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TimeManipulator
Joined: Mon Apr 09, 2012 5:13 pm Posts: 2711 Location: Somewhere trying to find a way to increase the use of Time Manipulators.
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senatorhung wrote: Darth Flagitious wrote: senatorhung wrote: how about a CT-lab recipe for an artifact that would let you reset your action limit to ZERO - usable only once per 24 hours ? How about you get a completely full ctlab before you toss around ideas for moronic ctlab recipes? pff, most of the current ct-lab items are not of any interest to me anyway. i would burn RP in our legion's brand-new ct-lab if an artifact like i described existed. and -1 for limiting only to enemy action counts. i have no issue with the current action limit ... only the fact that the current action value is not displayed. Play on a normal pace where you disable raid, disable raid and see if you like the limit. Your style of play is camp, raid, camp, raid. You're a low slow/freeze ranking stat padder, the higher the rank you are in PvP the more you will need TMs.
_________________ Why the $%&% are you looking at my signature for...?
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Tue Aug 07, 2012 1:39 pm |
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Nova149
Joined: Sun Jan 23, 2011 8:38 am Posts: 297
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senatorhung wrote: how about a CT-lab recipe for an artifact that would let you reset your action limit to ZERO - usable only once per 24 hours ? This artifact can be very heavily abused... the counters is the max quantity of in-game punishment you can take, the only way to reduce this counter should Only be via being raided/hacked/disabled... No BS artifact, players can invade a Dyson, disable 100 players, zero other players then turn this on and they'd be invincible... This artifact would also clog the battle-tab, they cannot be bumped..
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Tue Aug 07, 2012 2:10 pm |
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Darth Flagitious
Joined: Thu Nov 25, 2010 6:49 pm Posts: 8964
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Nova149 wrote: senatorhung wrote: how about a CT-lab recipe for an artifact that would let you reset your action limit to ZERO - usable only once per 24 hours ? This artifact can be very heavily abused... the counters is the max quantity of in-game punishment you can take, the only way to reduce this counter should Only be via being raided/hacked/disabled... No BS artifact, players can invade a Dyson, disable 100 players, zero other players then turn this on and they'd be invincible... This artifact would also clog the battle-tab, they cannot be bumped.. He's not talking about the disable/raid/hack counts. He's talking about the offensive actions count that goes against your TM eligibility.
_________________Ranks 400+ Join us in exploring..  [20:40] Wredz: just hacked a massive extremely rich minting planet from someone.. thats the best planet i ever hacked [20:43] DarthFlagitious: is it spearmint or peppermint?
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Tue Aug 07, 2012 2:18 pm |
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JoshFFuller
Joined: Mon Sep 20, 2010 2:22 am Posts: 910 Location: USA
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itsSoulPLayAgain wrote: the action's count on enemy ship should be the only restriction . this please, keeps spammers off, and prevents more abuse then the system now
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Wed Aug 08, 2012 3:43 am |
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itsSoulPLayAgain
Joined: Thu Jun 23, 2011 4:30 am Posts: 4230
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senatorhung wrote: Darth Flagitious wrote: senatorhung wrote: how about a CT-lab recipe for an artifact that would let you reset your action limit to ZERO - usable only once per 24 hours ? How about you get a completely full ctlab before you toss around ideas for moronic ctlab recipes? pff, most of the current ct-lab items are not of any interest to me anyway. i would burn RP in our legion's brand-new ct-lab if an artifact like i described existed. and -1 for limiting only to enemy action counts. i have no issue with the current action limit ... only the fact that the current action value is not displayed. I'm Sorry but I just can't at all take your opinion on this , You picked up the Game last month . Where you even around for the old way? NO! Sorry, Going for the House A$$ award again this year. I think I'm in the lead by fair but can never be to careful.
_________________ RNG makes mistake one time, People blame it for life. Damn sucks to be it.
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Wed Aug 08, 2012 5:55 am |
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sith squirrel
Joined: Tue Jul 05, 2011 10:36 pm Posts: 729
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itsSoulPLayAgain wrote:
Sorry, Going for the House A$$ award again this year. I think I'm in the lead by fair but can never be to careful.
you wish you were winning
_________________LV7+ Twinkly fairy
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Wed Aug 08, 2012 6:03 am |
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stuffybeary
Joined: Fri Jul 22, 2011 4:59 am Posts: 748 Location: space
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sith squirrel wrote: itsSoulPLayAgain wrote:
Sorry, Going for the House A$$ award again this year. I think I'm in the lead by fair but can never be to careful.
you wish you were winning I will try to get it next year 
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Wed Aug 08, 2012 6:11 am |
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Atlas
Joined: Wed Jan 18, 2012 3:00 am Posts: 1154
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Like many said Time Manipulator limit should be removed. +1
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Wed Aug 08, 2012 2:05 pm |
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senatorhung
Joined: Sat Oct 15, 2011 5:09 am Posts: 3473
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SirKillsALot wrote: senatorhung wrote: pff, most of the current ct-lab items are not of any interest to me anyway. i would burn RP in our legion's brand-new ct-lab if an artifact like i described existed.
and -1 for limiting only to enemy action counts. i have no issue with the current action limit ... only the fact that the current action value is not displayed. Play on a normal pace where you disable raid, disable raid and see if you like the limit. Your style of play is camp, raid, camp, raid. You're a low slow/freeze ranking stat padder, the higher the rank you are in PvP the more you will need TMs. itsSoulPLayAgain wrote: I'm Sorry but I just can't at all take your opinion on this , You picked up the Game last month . Where you even around for the old way? NO!
Sorry, Going for the House A$$ award again this year. I think I'm in the lead by fair but can never be to careful. @SirKills ... i was happy to sell TMs for months until i started actively trying to get onto the raids leaderboard maybe 8 weeks ago. i've burned up nearly 1000 TMs since then, and have only hit the action limit 3x. it does not bother me, but i can see where it might bother others, hence my suggestion. those who want to breach the action limit can have a way to do it without it opening up yet another can of worms. those who don't, won't care. as for playstyle, well, when i finally get in range of 'nice' NPCs, i won't have any pvp distractions to slow me down ... i will already have all the badges / modules that i want from the pvp side of the battle market. @SoulPlay ... bzz. wrong. you are correct that i was not around for the 'old' way, but i'm weeks shy of my 1-year medal. and i really don't care that you don't care about my opinion. Dan doesn't seem to want to remove or adjust the current limit (i'm sure he has his reasons ... maybe the crying complaints from non-pvp'ers outnumbers the outrage of pvp'ers on the forum ?). at least DF targets the content when he posts ... i can respect his posts even when i disagree. so, a ct-lab recipe may not be the best approach for this, but maybe a mission artifact would be ... either way, the idea of a limited-use arti to surpass the existing TM limits has less potential for abuse than some of the other suggestions that have been made.
_________________Rank 3950 Litheor Governor 100% DCR r385-r2200 GL Marauder #26 _____________ PvP leaderboards: 70212 raids: #1; 40852 kills: #1; 96377 hacks: #3;
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Wed Aug 08, 2012 4:16 pm |
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itsSoulPLayAgain
Joined: Thu Jun 23, 2011 4:30 am Posts: 4230
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senatorhung wrote: SirKillsALot wrote: senatorhung wrote: pff, most of the current ct-lab items are not of any interest to me anyway. i would burn RP in our legion's brand-new ct-lab if an artifact like i described existed.
and -1 for limiting only to enemy action counts. i have no issue with the current action limit ... only the fact that the current action value is not displayed. Play on a normal pace where you disable raid, disable raid and see if you like the limit. Your style of play is camp, raid, camp, raid. You're a low slow/freeze ranking stat padder, the higher the rank you are in PvP the more you will need TMs. itsSoulPLayAgain wrote: I'm Sorry but I just can't at all take your opinion on this , You picked up the Game last month . Where you even around for the old way? NO!
Sorry, Going for the House A$$ award again this year. I think I'm in the lead by fair but can never be to careful. @SirKills ... i was happy to sell TMs for months until i started actively trying to get onto the raids leaderboard maybe 8 weeks ago. i've burned up nearly 1000 TMs since then, and have only hit the action limit 3x. it does not bother me, but i can see where it might bother others, hence my suggestion. those who want to breach the action limit can have a way to do it without it opening up yet another can of worms. those who don't, won't care. as for playstyle, well, when i finally get in range of 'nice' NPCs, i won't have any pvp distractions to slow me down ... i will already have all the badges / modules that i want from the pvp side of the battle market. @SoulPlay ... bzz. wrong. you are correct that i was not around for the 'old' way, but i'm weeks shy of my 1-year medal. and i really don't care that you don't care about my opinion. Dan doesn't seem to want to remove or adjust the current limit (i'm sure he has his reasons ... maybe the crying complaints from non-pvp'ers outnumbers the outrage of pvp'ers on the forum ?). at least DF targets the content when he posts ... i can respect his posts even when i disagree. so, a ct-lab recipe may not be the best approach for this, but maybe a mission artifact would be ... either way, the idea of a limited-use arti to surpass the existing TM limits has less potential for abuse than some of the other suggestions that have been made. If your not PVP'ing or stealing planets your ruining a hacl. So this change will not relay affect them. Also non pvp's cry over every thng at this point who care what they cry about. They could have been shot or have there poor little shoe untied. 
_________________ RNG makes mistake one time, People blame it for life. Damn sucks to be it.
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Wed Aug 08, 2012 4:26 pm |
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Darth Flagitious
Joined: Thu Nov 25, 2010 6:49 pm Posts: 8964
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Seriously Dan... C'mon... The limit has to go. At least raise it or take off offensive artifacts, something. I find myself currently locked out. Why? Because I got alerted for double hacking someone that warped me off a planet and he failed in 2 separate kill attempts. It's damned frustrating zeroing someone, letting them get some new actions, then have to stare at your screen for 15 minutes after you kill them again.
Also, keep in mind that at the higher ranks, one hack (even when just badging) more often than not counts as 2 actions because you have to flare pretty much everyone just to have a chance to hack.
Please... PvP has been nerfed too much. With Halcyons, Calming Amps, Geminis, and Trinity Cores, there's hardly anything left especially at the high rank end. When we do find someone that's willing to dance, the music sucks after the first round because of the TM restrictions.
If nothing else, could you at least comment on this subject? If you have a valid reason to ignore the pleas of your player base, explain it and we'll let you alone.
_________________Ranks 400+ Join us in exploring..  [20:40] Wredz: just hacked a massive extremely rich minting planet from someone.. thats the best planet i ever hacked [20:43] DarthFlagitious: is it spearmint or peppermint?
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Sat Aug 11, 2012 11:35 pm |
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Nova149
Joined: Sun Jan 23, 2011 8:38 am Posts: 297
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Sat Aug 11, 2012 11:38 pm |
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itsSoulPLayAgain
Joined: Thu Jun 23, 2011 4:30 am Posts: 4230
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Ya Dan stop being a party fuddy duddy!
Raise the limit like a , well i dont think i should finish that thought not exactly PG.
_________________ RNG makes mistake one time, People blame it for life. Damn sucks to be it.
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Sun Aug 12, 2012 1:34 am |
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itsSoulPLayAgain
Joined: Thu Jun 23, 2011 4:30 am Posts: 4230
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restriction is not need this is yet another thread on it, Im not going to try to make a good argument we have made so many and dan had ignored them all .
Dan you want them to stop then tell us why !
_________________ RNG makes mistake one time, People blame it for life. Damn sucks to be it.
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Tue Aug 14, 2012 2:06 am |
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