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Dan, Relook at Planetary defenses
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stuffybeary
Joined: Fri Jul 22, 2011 4:59 am Posts: 748 Location: space
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Golgotha wrote: Increasing the static amount of defence a planet structure will give will work great!
For about another year, then they will be too weak to do anything again.
Need a rework of how planet defences work in general i think, not just to make the numbers bigger.
I would suggest something like each defence structure also lowers the maximum possible success sligtly.
THat means that normally 90% is the best you can get. Well, lets say that if you have 5 obviation barriers, the best possible success chance you can get is 75% (even if your attack is more than 3x the total defence) With 10 obviation barriers, the maximum chance of success is 60%.
Obviously the percent numbers i chose there were completly random, and would have to be playtested/experimented with - that example is each obviation barrier lowered maximum success by 3%.
I also think that anything that raises invasion % chance should help counter this, but opinions vary, im sure.
I should probably point out that this hurts more more than it helps me - i can take a planet with 10 obviation barriers without blinking. +1 it gives people more protection on their planets instead of people invading them fully buffed and having 90% on a planet with 30k defense/attack. I know that they've worked hard to get there but it allows people a bit more freedom with planets rather than bricking them or max cloaking them(it takes some time for that)
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Sun Oct 07, 2012 4:22 am |
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Matress_of_evil
Joined: Thu Jun 17, 2010 11:45 am Posts: 778
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Hallucinations wrote: varunjitsingh146 wrote: Common wrote: How about extend the shield tech tree? personally i think all the tech trees should be extended. +1, however not defense mods due to the fact people have used their limited artifacts on the trans entropy already. I haven't. I specifically didn't use mine for this exact reason. So I hope Dan adds more tech, especially defence tech.  I always thought the shield techs ended too early though. Shields are by far the shortest of the trees. I never understood why.
_________________"Anyone without a sense of humour is truly at the mercy of the rest of us." My folding@home stats  
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Sun Oct 07, 2012 6:15 pm |
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MXer42
Joined: Wed Apr 04, 2012 3:06 am Posts: 82
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how about extend the shields tree and make the new planet defense structure 1500 and have integrity to it, so instead of one sab to one said structure, it would take 2 to take out said structure?
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Tue Oct 30, 2012 2:42 am |
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KJReed
Joined: Mon Nov 21, 2011 1:08 am Posts: 3142
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MXer42 wrote: how about extend the shields tree and make the new planet defense structure 1500 and have integrity to it, so instead of one sab to one said structure, it would take 2 to take out said structure? sabs really arent a huuge deal, and that would make them near useless. also 1500 isnt near enough of an increase
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Tue Oct 30, 2012 2:49 am |
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MXer42
Joined: Wed Apr 04, 2012 3:06 am Posts: 82
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KJReed wrote: MXer42 wrote: how about extend the shields tree and make the new planet defense structure 1500 and have integrity to it, so instead of one sab to one said structure, it would take 2 to take out said structure? sabs really arent a huuge deal, and that would make them near useless. also 1500 isnt near enough of an increase it was meant to be a rough estimate but yes you would be correct
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Tue Oct 30, 2012 2:50 am |
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