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 Display Enemy Names On Base Attacks 
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Joined: Mon May 28, 2012 1:57 pm
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You want to know top damagers... use the trap that boosts atk by 10% of who ever triggers it. If you are loosing 100s of points in hull or shield per check then you use the trap and see who triggers it. If you get 2400 extra atk for your base you know who triggered it had 24k atk and you also get told who triggered it. As the others said who cares who is damaging your base. Its not like you can do something about it. If you disable them on the BT they will just repair and keep coming on the base and when they are done they will start coming after you for disabling them.


Wed Oct 17, 2012 6:03 pm
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Joined: Mon Aug 09, 2010 2:43 pm
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Darth Flagitious wrote:
I have to say, this kind of list would be pretty pointless for the defending legion. More often than not, there's not much you could do with the info anyway, and even when you can, it would be chugging through the randomness of the BT. Not even at the very highest levels does that really accomplish anything substantive. Waste of coding and time IMHO.


Then what's the point of showing your legion the damage dealt to an enemy base?
You can already see the shields & hull correct?
So exactly what does showing you who dealt what do for the legion attacking?

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Wed Oct 17, 2012 6:08 pm
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Joined: Thu Oct 13, 2011 8:37 pm
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Feldshan wrote:
You want to know top damagers... use the trap that boosts atk by 10% of who ever triggers it. If you are loosing 100s of points in hull or shield per check then you use the trap and see who triggers it. If you get 2400 extra atk for your base you know who triggered it had 24k atk and you also get told who triggered it. As the others said who cares who is damaging your base. Its not like you can do something about it. If you disable them on the BT they will just repair and keep coming on the base and when they are done they will start coming after you for disabling them.

Yeah and waste much needed ability points for the emergency repair? I don't think so.


Wed Oct 17, 2012 8:43 pm
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DariousTheDark wrote:
Darth Flagitious wrote:
I have to say, this kind of list would be pretty pointless for the defending legion. More often than not, there's not much you could do with the info anyway, and even when you can, it would be chugging through the randomness of the BT. Not even at the very highest levels does that really accomplish anything substantive. Waste of coding and time IMHO.


Then what's the point of showing your legion the damage dealt to an enemy base?
You can already see the shields & hull correct?
So exactly what does showing you who dealt what do for the legion attacking?



This is important to the attacking legion, so you can see where you end up on the final list, especially for the # of silver medals you get. Also, your raid% (for level 4+ bases) is dependent on the amount of damage done.

But for the defending legion, how can this help them? If anything, it would waste valuable server resources, which is already laggy as is it.

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Wed Oct 17, 2012 8:57 pm
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Yes the server lag is already bad enough, no need for this to be implemented and slow the server even more as it is basically useless anyway.

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Thu Oct 18, 2012 12:00 am
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Joined: Wed Jun 16, 2010 6:11 pm
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Feldshan wrote:
You want to know top damagers... use the trap that boosts atk by 10% of who ever triggers it. If you are loosing 100s of points in hull or shield per check then you use the trap and see who triggers it. If you get 2400 extra atk for your base you know who triggered it had 24k atk and you also get told who triggered it. As the others said who cares who is damaging your base. Its not like you can do something about it. If you disable them on the BT they will just repair and keep coming on the base and when they are done they will start coming after you for disabling them.



Exactly. A list is pointless, as are the traps.

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Thu Oct 18, 2012 12:11 am
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DariousTheDark wrote:
Darth Flagitious wrote:
I have to say, this kind of list would be pretty pointless for the defending legion. More often than not, there's not much you could do with the info anyway, and even when you can, it would be chugging through the randomness of the BT. Not even at the very highest levels does that really accomplish anything substantive. Waste of coding and time IMHO.


Then what's the point of showing your legion the damage dealt to an enemy base?
You can already see the shields & hull correct?
So exactly what does showing you who dealt what do for the legion attacking?



Shows where you are in the rankings.. which determines your badges. Also lets you know exactly who is not pulling their weight.

Showing it for the defending legion? To what purpose, and as stated you have traps for this if you feel it that important to know.

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Thu Oct 18, 2012 12:13 am
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It will show you who's doing how much damage.
This way you can determine if it's worth repairing while it's being attacked,
or waiting for it to get disabled and not wasting the Cr.

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Sat Oct 20, 2012 2:21 pm
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DariousTheDark wrote:
It will show you who's doing how much damage.
This way you can determine if it's worth repairing while it's being attacked,
or waiting for it to get disabled and not wasting the Cr.

It's always worth repairing.

Make the enemy legion work for it.

EVERY SINGLE TIME.

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Sun Oct 21, 2012 1:19 am
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Ok so apparently server lag would make it hard to incorporate this into the system. So how about after your base has been disabled you get a damage table? At the very least it helps you gauge exactly how much effort it took to take you down, and work on your base accordingly.


Sun Oct 21, 2012 4:40 pm
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Easy enough to know... you look at the legion with a lock on you. If they are high level and take you down in 30 mins then most likely there was no effort. If they spent hours taking you down you know they had to work at it and if they spent a full 8 hours trying to take you down while you sat there watching you know it took a ton of effort. If they are a small legion with low levels and manage to take your base down you know you are not doing something right...

If you can't tell how much effort it took to take your base down you either have not been playing long enough, done enough base battles yourself, or else just don't want to take the time to keep track of your base to see how it holds up.

And seeing the amount of damage they did and who did it really don't tell you how much effort it took. A big player could hit you 100 times to get his high damage and a medium player could hit you thousands of times to get his less high damage. In the end it would still look like the bigger player put in more effort unless you spent the time to look at everyone's level and search though the legions to find all the players from the Battle Pacts. It also don't tell the amount of attack a person has so you could still have a medium player looking like they put in a ton of effort when they put in none and got a ton of damage and a larger player with low attack put in no effort but really put in a ton.

Really how would you use the data from how much damage was done to your base? I look at it like this: If it was a large legion and had high levels in it and my base survived then either they are lazy or my base is good. If it gets disabled and they are large and high leveled then I look at the time and what was on it to gauge the base difficultly compared to them. If it was a medium legion and players then if it gets disabled my base really sucks...


Sun Oct 21, 2012 5:09 pm
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Alright how about this, I think it would be a really cool feature. Happy?


Sun Oct 21, 2012 5:25 pm
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