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Plamok
Joined: Wed Jul 28, 2010 11:16 pm Posts: 824
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There is a valid argument for diplomacy.
A very high level ship is practically a star base, those guarding the same planet benefit from the same effects as if there was a base.
I have used this concept during summer. Ultra-cloaked planet as safe haven for climbing players. It did work for weeks, players guarding such a planet were cloaked and none was attacked.
Bases can be emulated in game. What we lack are fleet wide billboards no one can miss or ignore.
Regards, Plamok
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Wed Dec 08, 2010 8:54 am |
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bobsmith
Joined: Mon Jun 21, 2010 4:17 am Posts: 521
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For the full idea of the bases to be implemented, the diplomacy features also have to go in. No one wants a ghetto base thats actually just a planet lol. these ideas go hand in hand, theres no reason to argue one over the other the point was if you could choose which one was implemented first, which would it be.
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Wed Dec 08, 2010 9:04 am |
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Darth Flagitious
Joined: Thu Nov 25, 2010 6:49 pm Posts: 8964
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bobsmith wrote: For the full idea of the bases to be implemented, the diplomacy features also have to go in. No one wants a ghetto base thats actually just a planet lol. these ideas go hand in hand, theres no reason to argue one over the other the point was if you could choose which one was implemented first, which would it be. Maybe not hand in hand, because I can see the diplomacy option working without the legion base idea. But I don't think it would do much the other way around. That being said, I agree that BOTH ideas should be included together. I really hope the devs are watching this and the related threads. There seems to be a lot of interest in these 2 ideas.
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Wed Dec 08, 2010 2:15 pm |
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Marineboy1969
Joined: Thu May 06, 2010 2:28 pm Posts: 99
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webguydan wrote: Great suggestions. I know this idea has been evolving over time, and we like the direction it is going.
Some other food for thought:
* How will a legion's base be found by enemies (or should it)? Should there be a similar rank restriction and action limits if this is the case? = How about for each legion member disabled/hacked in battle you get a 1% chance to steal the cordinates to there base?
* Assuming a legion base is upgraded over time, what will happen to it if the legion disbands? The legion members should first be allowed the option to appoint new leadership, if not the base could be scrapped for a substantial amount of minerals payed out to each member.Personally this is one of the options I'm looking forward to more than anything, this idea has so much potential!
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Wed Dec 08, 2010 4:53 pm |
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JKGreene76
Joined: Tue Oct 12, 2010 4:02 am Posts: 1376 Location: Centralia, Wa.
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maybe the legion base could be demilitarized so no attacking , then members of a legion your fighting with could peacefully dock to the base station and enter a live chat area where the members could discuss the fight or what have you or for chat with legions you are in alliance with???? this would be much better than bouncing between legion member and enemy comm's to see who is saying what
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Wed Dec 08, 2010 6:54 pm |
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bobsmith
Joined: Mon Jun 21, 2010 4:17 am Posts: 521
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Darth Flagitious wrote: bobsmith wrote: For the full idea of the bases to be implemented, the diplomacy features also have to go in. No one wants a ghetto base thats actually just a planet lol. these ideas go hand in hand, theres no reason to argue one over the other the point was if you could choose which one was implemented first, which would it be. Maybe not hand in hand, because I can see the diplomacy option working without the legion base idea. But I don't think it would do much the other way around. That being said, I agree that BOTH ideas should be included together. I really hope the devs are watching this and the related threads. There seems to be a lot of interest in these 2 ideas. Diplomacy can go in and it will solve some problems, but if you declare war, there really is no point. With the bases you have a setting for war and this complements the diplomacy end very well. Also with other people being able to visit your base this again gives more of a point to NAPS and allies/friends. If you have just the bases it will implement some exciting new features to the game, but then you still need the interaction with other legions to gain the full benefits. These are both good ideas that can stand alone on their own, but when both are implemented they become great ideas.
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Wed Dec 08, 2010 7:00 pm |
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Joppsta
Joined: Mon Jun 21, 2010 1:52 am Posts: 313
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If i am quite honest i think the whole starbases idea is pretty dumb unless Dan can sugarcoat it up to the max i see it as just one huge gimmick. I would go as far as saying that it's retarded 
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Wed Dec 08, 2010 8:29 pm |
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Vekno
Joined: Mon Nov 29, 2010 9:48 am Posts: 3900
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Joppsta wrote: If i am quite honest i think the whole starbases idea is pretty dumb unless Dan can sugarcoat it up to the max i see it as just one huge gimmick. I would go as far as saying that it's retarded  how is having a new way for legions to interact and help eachother 'retarded'?? the diplomacy option is ok... but i personally wouldnt use it. its ok but would really be for the higher ranked players. it the diplomacy system was incorporated to go hand in hand with the legion bases, then it would make sense because then everyone would use it. besides, what good is a legion of ships without a place to dock and get some RnR for the crew?
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Wed Dec 08, 2010 8:32 pm |
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bobsmith
Joined: Mon Jun 21, 2010 4:17 am Posts: 521
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it's a total expansion of the game, it's seems if you feel that way i don't understand what it is that you enjoy in the game in the first place. It's an evolved level of everything we are doing right now. It completely has valid and relevant uses, it is nowhere near the definition of a "gimmick"
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Wed Dec 08, 2010 8:34 pm |
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SpoonyJank
Joined: Fri May 14, 2010 7:20 pm Posts: 1178
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Well we already have legion comms. It would makes the existing personal comms pointless. If there is no possibility of losing the benefits, any function a base can have could be put on the legion tab and it would be the exact same thing. We could just rename the legion tab "legion base". It is just a huge package of bells and whistles unless as much time went into it as 5 better upgrades would take.
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Wed Dec 08, 2010 8:39 pm |
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bobsmith
Joined: Mon Jun 21, 2010 4:17 am Posts: 521
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I don't think you read much of the proposed idea, so I'm not going to even bother responding to this.
If two people in the whole galaxy don't get it that's fine.
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Wed Dec 08, 2010 8:57 pm |
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SpoonyJank
Joined: Fri May 14, 2010 7:20 pm Posts: 1178
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There isn't "one" idea to shoot down. It is a whole category of ideas of things that should be put into the legion tab, especially if there is no possibility of losing any of the benefits a base might provide. Naming it a "base" basically is a lumping together of any idea anyone can have that fits into what the legion tab could do. Basically it is a wide open door for flights of fancy that everyone has their own vague, ideal vision of. If that is the next major update, nobody will like it for the fact that Dan can't implement 10 ideas at the same time or that it wasn't their specific idea. If the ideas were kept seperate I think the poll would be a better reflection of people's eventual reaction to an update.
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Wed Dec 08, 2010 9:15 pm |
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Krikit
Joined: Sat Nov 06, 2010 5:10 pm Posts: 107
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I think that a war/alliance and legion base system should go in. Like, 2 legions could declare war on each other. The victor is the first legion to disable the others base, which is found by hacking/raiding members of the other legion. i like whatshisfaces idea of a warehouse. the victor could raid it when they win the war, not taking everything, just a certain amount. like, 20% or something.
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Wed Dec 08, 2010 10:38 pm |
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Milbrandt
Joined: Tue Aug 10, 2010 6:26 pm Posts: 146
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i think massive upgrades to the base could use Complex Tech Parts and/or parts that could be implemented upon PVP kills, thus creating more unity in creating and upgrading the base itself.
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Wed Dec 08, 2010 10:43 pm |
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Milbrandt
Joined: Tue Aug 10, 2010 6:26 pm Posts: 146
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Also, this base is where officers can approve alliances, NAP, and declare war. Thus expanding both diplomatic options as well as open warfare.
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Wed Dec 08, 2010 10:46 pm |
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SpoonyJank
Joined: Fri May 14, 2010 7:20 pm Posts: 1178
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I think it should be a place where we can... play GL 
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Wed Dec 08, 2010 10:52 pm |
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bobsmith
Joined: Mon Jun 21, 2010 4:17 am Posts: 521
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Spoony you know like 99.9% of people don't care what you have to say, everything you say is negative, you don't see the point of anything, your a spiteful little curmudgeon. I have no idea why you play this game when all you do is complain about everything.
We get it, your limited imagination doesn't see the point of anything, once again, save yourself some trouble and just copy and paste your posts.
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Wed Dec 08, 2010 10:55 pm |
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SpoonyJank
Joined: Fri May 14, 2010 7:20 pm Posts: 1178
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All I'm saying is that if there is no potential in losing benefits from a base then anything attributed to a "base" is just a general game feature. We should really just rename the legion tab to "legion base" and throw some fancy graphics on there if there is no risk of loss. I don't go around shooting down people's ideas very often, and I'd have to shoot down like 10 different ones and argue to 10 different people why their particular idea sucks, which is never going to happen. These are all general ideas and not very many of them are actually that bad. The only thing stupid is that all of them have to be associated with a base. Anyone with an inkling of an idea of their own is baited into voting for bases because it is potentially inclusive of nearly any game feature and it seems rather nifty.
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Wed Dec 08, 2010 11:17 pm |
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bobsmith
Joined: Mon Jun 21, 2010 4:17 am Posts: 521
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Well as you said yourself, every feature most likely won't be implemented for the bases right away. The bases will need time to evolve, need to be tested to see what works and what doesn't. If you want to think of it as a graphical extension of the legion tab, then yea sure, whatever, it's exactly the same for everything else in the game. But rewards and consequences have been discussed at some length for the bases. You can't just say they are meaningless when several ideas have been proposed that gives them value.
If nothing else it is a starting point that has great potential. The bases would have to be worked on by the players in that legion in order to get the bonuses that were discussed, and their is risk in losing those bonuses and legion supplies if the base is attacked. The idea of the base is the same as your ship, and your ship is just some gizmos with fancy graphics. The whole game is gizmos with fancy graphics. That argument makes no sense...
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Wed Dec 08, 2010 11:26 pm |
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Robert
Joined: Fri May 07, 2010 12:43 am Posts: 1122
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Keep in mind how old the topic was before criticizing it. The topic was made in early september, about 2 months before the new legion comm, and only about 1 month after legions first came out.
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viewtopic.php?f=7&t=9503 The 1.8 Adventure Update thread
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Wed Dec 08, 2010 11:37 pm |
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