~*Final PvP Tiers & New Battle Market Items*~
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TimeManipulator
Joined: Mon Apr 09, 2012 5:13 pm Posts: 2711 Location: Somewhere trying to find a way to increase the use of Time Manipulators.
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Yeah was meant to be Successfully reach the Top 10 Damage List after the base is disabled. Was thinking that but forgot to put that part in. As for the upkeep, it's lowered.
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Last edited by TimeManipulator on Thu Apr 11, 2013 5:14 am, edited 1 time in total.
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Thu Apr 11, 2013 12:08 am |
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KJReed
Joined: Mon Nov 21, 2011 1:08 am Posts: 3142
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As is it would be almost 3b fully upgraded.
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Thu Apr 11, 2013 12:10 am |
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TimeManipulator
Joined: Mon Apr 09, 2012 5:13 pm Posts: 2711 Location: Somewhere trying to find a way to increase the use of Time Manipulators.
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Just putting the OP on the second page to save time. ARustyTinCan wrote: Final PvP Tiers
PvP Kills: Tier 4 Where legends are made Disable 5000 enemy players Reward: 40 Medal Points Title Unlocked: the Legendary
Tier 5 The Unholy Godlike Disable 10000 enemy players Reward: 50 Medal Points Title Unlocked: the Godlike Battle Market artifact unlocked
PvP Raids: Tier 5 The unstoppable crew Successfully perform 12000 raids against other ships. Reward: 50 Medal Points Title Unlocked: the Merciless Raider Battle Market artifact unlocked
PvP Hacks: Tier 5 The anonymous hacker Successfully perform 15000 hacks against other ships. Reward: 50 Medal Points Title Unlocked: the Anonymous Hacker Battle Market artifact unlocked ARustyTinCan wrote: Battle Market Ship Modules
The Unholy Cache Upgrade Permanently updates a Dominion weapon module on your ship at random, increasing its attack bonus by 40% up to a maximum bonus of 200% per module Cost in Upkeep per day: 100% increase Requires: The Unholy Godlike Medal Earned Cost: 150 Red Badges
The lock down vault Upgrades an existing Protean Armory on your ship to a Protean Armory Vault, increasing its hull by 300 and its Raiding Bonus by 3%. Also increases the upkeep to 100M / day. Requires: The Unstoppable Crew Medal Earned Cost: 900 Yellow Badges
Cipher Sentry Bot Upgrades an existing CipherBot on your ship to a Cipher Sentry Bot, increasing its cloak bonuses by 155 and increasing it's Hack Bonus by 3%. The new module will also provide add 50 attack, 50 defense bonus and increases its upkeep to 250M / day. Requires: The Anonymous Hacker Cost: 1000 Blue Badges ARustyTinCan wrote: Battle Market Planet Artifacts
Dominion Sentry Turret [ Planet Structure - Size:1, Research:1, Artifact:1, Mining:1, Attack:+10% ] When this is first built, all bonuses are doubled if the planet has been calm for 12 months since it was last attacked. Tripled if the planet has been calm for 24 months since it was last attacked. (limit 1 per planet) Requires: The Unholy Godlike Medal Earned Cost: 150 Red Badges
Heist Dispatch Command Post Upgrade Upgrades an existing Heist Dispatch Station on your planet to a Heist Dispatch Command Post, doubling all of its bonuses. Requires: The Unstoppable Crew Medal Earned Cost: 250 Yellow Badges
Counter-Intelligence Barrier Upgrade Upgrades an existing Counter-Intelligence Nexus on your planet to a Counter-Intelligence Barrier, doubling all of its bonuses. The new structure will also provide a 20% cloak bonus. Requires: The Anonymous Hacker Cost: 250 Blue Badges
Nexus Base Upgrades an existing Barrier Nexus on your planet to a Nexus Base, doubling its production bonus. The new structure will also increase its defense bonus by +10%. Requires: 700 Medal Points Earned Cost: 10 Silver Badges
Hypercharged Accelerator Blueprints Permanently upgrades an 'Quantum Accelerator' on your planet, and increases its bonuses by 50%, up to a maximum of a 100% upgrade. When upgraded to 100%, the structure gains 10% Cloak Bonus. Requires: 800 Medal Points Earned Cost: 500 Dark Badges ARustyTinCan wrote: Battle Market Allies
Allystar, The Secret Weapon [ Ship Ally - Type: Tactical] Initial Stats: Attack: 100, Shield:150, Hull: 250 (An upgrade cache will automatically drop once you've successfully reach the Top 10 Damage list once the base is 'Disabled'. Can also be bought from the Battle Market for 8 Silver Badges). Requires Rank 750+. Limit 1 per ship. Requires: 1000 Medal Points Earned Cost: 200 Silver Badges
(Does not occupy space on your ship) Upkeep: 150M / day (Increases 2% per ally rank)
Rank Bonuses: 2% increases in Allystar, The Secret Weapon's stats per additional rank (Bonus Gained 0%)
Unlockable Stats: Rank 30: Defense +90 (before bonuses) Rank 60: 7% Defense when battling Bases (Fixed, no rank bonus) Rank 100: 10% Attack when battling Players (Fixed, no rank bonus)
Next Rank Requirements: Successfully reach the Top 10 Damage list once the base is 'Disabled' or buy the artifact upgrade on the Battle Market for 8 Silver Badges
Greaves, The Onyx Guard [ Ship Ally - Type: Defensive] Initial Stats: Defense: 150, Shield:90, Hull: 210 (Upgrades every 2500th NPC kill or an upgrade cache used that can be bought on the Battle Market for Dark Badges). Requires Rank 800+. Limit 1 per ship. Requires: 1000 Medal Points Earned and 85000 Non-player Kills Cost: 10000 Dark Badges
(Does not occupy space on your ship) Upkeep: 150M / day (Increases 2% per ally rank)
Rank Bonuses: 2% increases in Greaves, The Onyx Guard's stats per additional rank (Bonus Gained 0%)
Unlockable Stats: Rank 30: Energy +60 (before bonuses) Rank 60: +7% Defense when ship is under-attack (Fixed, no rank bonus) Rank 100: +10% Attack when battling NPC (Fixed, no rank bonus)
Next Rank Requirements: Ally ranks every 2500th NPC kill or ranked by an upgrade cache which can be bought for 150 Dark Badges.
Razxor, The Time Shifter [ Ship Ally - Type: Time Manipulator] Initial Stats: Invasion Attack: 150, Attack:80, Shield: 210 (Use 50 Time Manipulator, 2 ranks limit per day). Requires Rank 750+. Limit 1 per ship. Requires: 800 Medal Points Earned and 200 Planets Captured Cost: 100 Green Badges
(Does not occupy space on your ship) Upkeep: 150M / day (Increases 3% per ally rank)
Rank Bonuses: 2% increases in Razxor, The Time Shifter's stats per additional rank (Bonus Gained 0%)
Unlockable Stats: Rank 30: Cloak +95 (before bonuses) Rank 60: +6% Invasion Attack (Fixed, no rank bonus) Rank 100: Ability: Time Shifter (Ability to cut down the invasion timer by half, Cooldown: 40 hours).
Next Rank Requirements: Use 25 Time Manipulator, 5 ranks limit per day
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Last edited by TimeManipulator on Fri May 17, 2013 6:51 pm, edited 5 times in total.
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Thu Apr 11, 2013 5:12 am |
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Nuron
Joined: Sun Oct 09, 2011 2:56 pm Posts: 955 Location: Not Present
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KJReed wrote: Dreadlost wrote: wooh. this is epic. these titles are REALLY good. it would bring back the spark in PVP....as it is now there is little point in PVPing.
+NEIN NEIN NEIN NEIN NEIN NEIN NEIN NEIN NEIN NEIN NEIN NEIN NEIN NEIN NEIN NEIN NEIN NEIN NEIN THOUSSSSAND! nine= 9 nien=  Watch This: http://www.youtube.com/watch?v=LjJESro1HiY You'll get the reference....
_________________TURQUOISE IS MY COLOUR!So don't $%&% use it... 
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Fri Apr 12, 2013 6:09 am |
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HeavenGate
Joined: Thu Dec 15, 2011 7:01 am Posts: 77
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very interesting, a lot of insight, things for everybody to work for and bring the universe in fire.....
+1
just an idea, maybe you could had some option to reduce cost of invasion or colonize ?
_________________ HeavenGate Rank 16xx Dreadnoks Rising
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Fri Apr 12, 2013 11:24 pm |
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Peticks
Joined: Wed Sep 19, 2012 9:44 pm Posts: 1997 Location: Causing chaos somewhere
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I love it although Im not sure about the rank 5 raiding title. Imo going with the pirate themed titles The Pirate lord would be a more dramatic title (and i like pirate themed titles  )
_________________ Meow chika meow meow!!Stark Tech Inside
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Sat Apr 13, 2013 2:55 pm |
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Dreadlost
Joined: Wed Aug 03, 2011 3:12 pm Posts: 725 Location: England
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it would be nice to finally have some ship designs for PvPers, that would really be an objective to work for!!
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Sun Apr 14, 2013 12:25 pm |
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TimeManipulator
Joined: Mon Apr 09, 2012 5:13 pm Posts: 2711 Location: Somewhere trying to find a way to increase the use of Time Manipulators.
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Bump for other players to see 
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Fri May 17, 2013 8:07 pm |
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itsSoulPLayAgain
Joined: Thu Jun 23, 2011 4:30 am Posts: 4230
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I would like to see a medal and a very cool rewared for any one who disables , raids and hacks 10,000 times each. inadtion to this idea. ir at what ever the last curant medals are. 12k or 14k. Some thing for some one who dose it all.
_________________ RNG makes mistake one time, People blame it for life. Damn sucks to be it.
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Fri May 17, 2013 8:11 pm |
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Wolfy Minion
Joined: Mon Sep 05, 2011 9:16 am Posts: 2737
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itsSoulPLayAgain wrote: I would like to see a medal and a very cool rewared for any one who disables , raids and hacks 10,000 times each. inadtion to this idea. ir at what ever the last curant medals are. 12k or 14k. Some thing for some one who dose it all. I have been waiting for an idea to slap this title to I think this is worthy. The Perfectionist. Also I think i am closest, I have 6k all round (well 17 disables short) next being unrepen.
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Fri May 17, 2013 8:55 pm |
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Predatordronex9
Joined: Fri Apr 06, 2012 12:48 pm Posts: 300 Location: U.S.
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i want a menace to the galaxy title for pvp
_________________ so i am retiring from the forum i was board anyway and there is nothing useful here
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Fri May 17, 2013 9:00 pm |
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webguydan
Joined: Sat Jan 09, 2010 12:49 pm Posts: 2085
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TimeManipulator wrote: Been thinking that we should have more of these PvP Tiers to motivate players. Here are some of the ideas I've listed from previous (already made) medals to my new medal ideas. Feel free to suggest titles and such, I have a feeling most of you guys wouldn't like the titles so feel free to throw some names for the titles. ARustyTinCan wrote: Final PvP Tiers
PvP Kills: Tier 4 Where legends are made Disable 5000 enemy players Reward: 40 Medal Points Title Unlocked: the Legendary
Tier 5 The Unholy Godlike Disable 10000 enemy players Reward: 50 Medal Points Title Unlocked: the Godlike Battle Market artifact unlocked
PvP Raids: Tier 5 The unstoppable crew Successfully perform 12000 raids against other ships. Reward: 50 Medal Points Title Unlocked: the Merciless Raider Battle Market artifact unlocked
PvP Hacks: Tier 5 The anonymous hacker Successfully perform 15000 hacks against other ships. Reward: 50 Medal Points Title Unlocked: the Anonymous Hacker Battle Market artifact unlocked ARustyTinCan wrote: Battle Market Ship Modules
The Unholy Cache Upgrade Permanently updates a Dominion weapon module on your ship at random, increasing its attack bonus by 40% up to a maximum bonus of 200% per module Cost in Upkeep per day: 100% increase Requires: The Unholy Godlike Medal Earned Cost: 150 Red Badges
The lock down vault Upgrades an existing Protean Armory on your ship to a Protean Armory Vault, increasing its hull by 300 and its Raiding Bonus by 3%. Also increases the upkeep to 100M / day. Requires: The Unstoppable Crew Medal Earned Cost: 900 Yellow Badges
Cipher Sentry Bot Upgrades an existing CipherBot on your ship to a Cipher Sentry Bot, increasing its cloak bonuses by 155 and increasing it's Hack Bonus by 3%. The new module will also provide add 50 attack, 50 defense bonus and increases its upkeep to 250M / day. Requires: The Anonymous Hacker Cost: 1000 Blue Badges ARustyTinCan wrote: Battle Market Planet Artifacts
Dominion Sentry Turret [ Planet Structure - Size:1, Research:1, Artifact:1, Mining:1, Attack:+10% ] When this is first built, all bonuses are doubled if the planet has been calm for 12 months since it was last attacked. Tripled if the planet has been calm for 24 months since it was last attacked. (limit 1 per planet) Requires: The Unholy Godlike Medal Earned Cost: 150 Red Badges
Heist Dispatch Command Post Upgrade Upgrades an existing Heist Dispatch Station on your planet to a Heist Dispatch Command Post, doubling all of its bonuses. Requires: The Unstoppable Crew Medal Earned Cost: 250 Yellow Badges
Counter-Intelligence Barrier Upgrade Upgrades an existing Counter-Intelligence Nexus on your planet to a Counter-Intelligence Barrier, doubling all of its bonuses. The new structure will also provide a 20% cloak bonus. Requires: The Anonymous Hacker Cost: 250 Blue Badges
Nexus Base Upgrades an existing Barrier Nexus on your planet to a Nexus Base, doubling its production bonus. The new structure will also increase its defense bonus by +10%. Requires: 700 Medal Points Earned Cost: 10 Silver Badges
Hypercharged Accelerator Blueprints Permanently upgrades an 'Quantum Accelerator' on your planet, and increases its bonuses by 50%, up to a maximum of a 100% upgrade. When upgraded to 100%, the structure gains 10% Cloak Bonus. Requires: 800 Medal Points Earned Cost: 500 Dark Badges ARustyTinCan wrote: Battle Market Allies
Allystar, The Secret Weapon [ Ship Ally - Type: Tactical] Initial Stats: Attack: 100, Shield:150, Hull: 250 (An upgrade cache will automatically drop once you've successfully reach the Top 10 Damage list once the base is 'Disabled'. Can also be bought from the Battle Market for 8 Silver Badges). Requires Rank 750+. Limit 1 per ship. Requires: 1000 Medal Points Earned Cost: 200 Silver Badges
(Does not occupy space on your ship) Upkeep: 150M / day (Increases 2% per ally rank)
Rank Bonuses: 2% increases in Allystar, The Secret Weapon's stats per additional rank (Bonus Gained 0%)
Unlockable Stats: Rank 30: Defense +90 (before bonuses) Rank 60: 7% Defense when battling Bases (Fixed, no rank bonus) Rank 100: 10% Attack when battling Players (Fixed, no rank bonus)
Next Rank Requirements: Successfully reach the Top 10 Damage list once the base is 'Disabled' or buy the artifact upgrade on the Battle Market for 8 Silver Badges
Greaves, The Onyx Guard [ Ship Ally - Type: Defensive] Initial Stats: Defense: 150, Shield:90, Hull: 210 (Upgrades every 2500th NPC kill or an upgrade cache used that can be bought on the Battle Market for Dark Badges). Requires Rank 800+. Limit 1 per ship. Requires: 1000 Medal Points Earned and 85000 Non-player Kills Cost: 10000 Dark Badges
(Does not occupy space on your ship) Upkeep: 150M / day (Increases 2% per ally rank)
Rank Bonuses: 2% increases in Greaves, The Onyx Guard's stats per additional rank (Bonus Gained 0%)
Unlockable Stats: Rank 30: Energy +60 (before bonuses) Rank 60: +7% Defense when ship is under-attack (Fixed, no rank bonus) Rank 100: +10% Attack when battling NPC (Fixed, no rank bonus)
Next Rank Requirements: Ally ranks every 2500th NPC kill or ranked by an upgrade cache which can be bought for 150 Dark Badges.
Razxor, The Time Shifter [ Ship Ally - Type: Time Manipulator] Initial Stats: Invasion Attack: 150, Attack:80, Shield: 210 (Use 50 Time Manipulator, 2 ranks limit per day). Requires Rank 750+. Limit 1 per ship. Requires: 800 Medal Points Earned and 200 Planets Captured Cost: 100 Green Badges
(Does not occupy space on your ship) Upkeep: 150M / day (Increases 3% per ally rank)
Rank Bonuses: 2% increases in Razxor, The Time Shifter's stats per additional rank (Bonus Gained 0%)
Unlockable Stats: Rank 30: Cloak +95 (before bonuses) Rank 60: +6% Invasion Attack (Fixed, no rank bonus) Rank 100: Ability: Time Shifter (Ability to cut down the invasion timer by half, Cooldown: 40 hours).
Next Rank Requirements: Use 25 Time Manipulator, 5 ranks limit per day
Many of these are great, and scale well. Who knows, you may see something similar next month.
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Mon May 20, 2013 11:37 pm |
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Billik
Joined: Thu Nov 24, 2011 12:40 am Posts: 2812 Location: Just go north, and keep on going.
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100 greens! no more subjugation protocols I guess 
_________________  A Necromancer Design Senatus et Populusque Imminente
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Mon May 20, 2013 11:59 pm |
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senatorhung
Joined: Sat Oct 15, 2011 5:09 am Posts: 3473
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TimeManipulator wrote: Just putting the OP on the second page to save time. ARustyTinCan wrote: Battle Market Allies
Razxor, The Time Shifter[/b] [ Ship Ally - Type: Time Manipulator] Initial Stats: Invasion Attack: 150, Attack:80, Shield: 210 (Use 50 Time Manipulator, 2 ranks limit per day). Requires Rank 750+. Limit 1 per ship. Requires: 800 Medal Points Earned and 200 Planets Captured Cost: 100 Green Badges
(Does not occupy space on your ship) Upkeep: 150M / day (Increases 3% per ally rank)
Rank Bonuses: 2% increases in Razxor, The Time Shifter's stats per additional rank (Bonus Gained 0%)
Unlockable Stats: Rank 30: Cloak +95 (before bonuses) Rank 60: +6% Invasion Attack (Fixed, no rank bonus) Rank 100: Ability: Time Shifter (Ability to cut down the invasion timer by half, Cooldown: 40 hours).
Next Rank Requirements: Use 25 Time Manipulator, 5 ranks limit per day
rank up for Razxor should be when you get TM locked (12 hour cooldown)
_________________Rank 3950 Litheor Governor 100% DCR r385-r2200 GL Marauder #26 _____________ PvP leaderboards: 70212 raids: #1; 40852 kills: #1; 96377 hacks: #3;
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Tue May 21, 2013 12:28 am |
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TimeManipulator
Joined: Mon Apr 09, 2012 5:13 pm Posts: 2711 Location: Somewhere trying to find a way to increase the use of Time Manipulators.
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webguydan wrote: Many of these are great, and scale well. Who knows, you may see something similar next month. AWWW HELL YES DAN!
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Tue May 21, 2013 2:18 am |
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crecendo
Joined: Wed Sep 12, 2012 4:05 pm Posts: 27 Location: . . . Located
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hmm... most of these things are for very hardcore pvpers, so I think you'd get a complete yes from hc pvpers, and a complete no from those pvpers still struggling hard for their first auto blaster..
Also, some of these things would further increase the value of red badges........I think there should be something for base scanning/locking or total number of red badges spent on scanning...
anyway, I like the Allystar, The Secret Weapon idea very much!! I think it should be upgraded by being top 10 in base battles only (not having silver badges as a secondary way) , and maybe this should apply to lvl 5 bases and higher only..
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Wed May 22, 2013 5:55 pm |
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TimeManipulator
Joined: Mon Apr 09, 2012 5:13 pm Posts: 2711 Location: Somewhere trying to find a way to increase the use of Time Manipulators.
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crecendo wrote: hmm... most of these things are for very hardcore pvpers, so I think you'd get a complete yes from hc pvpers, and a complete no from those pvpers still struggling hard for their first auto blaster..
Also, some of these things would further increase the value of red badges........I think there should be something for base scanning/locking or total number of red badges spent on scanning...
This is a WAR Game is it not? If you want a high end PvP Module, you'll have to work for it. As a PvPer I would love more modules that's based on PvPing not just NPCing and NPCing is a key to success for this game yet it's called a War Game. TBH if you don't like the difficulty of these modules, I would suggest to NPC or something that would satisfy your needs.
_________________ Why the $%&% are you looking at my signature for...?
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Thu May 23, 2013 7:25 pm |
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Wolfy Minion
Joined: Mon Sep 05, 2011 9:16 am Posts: 2737
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TimeManipulator wrote: crecendo wrote: hmm... most of these things are for very hardcore pvpers, so I think you'd get a complete yes from hc pvpers, and a complete no from those pvpers still struggling hard for their first auto blaster..
Also, some of these things would further increase the value of red badges........I think there should be something for base scanning/locking or total number of red badges spent on scanning...
This is a WAR Game is it not? If you want a high end PvP Module, you'll have to work for it. As a PvPer I would love more modules that's based on PvPing not just NPCing and NPCing is a key to success for this game yet it's called a War Game. TBH if you don't like the difficulty of these modules, I would suggest to NPC or something that would satisfy your needs. I rather the requirements were less badge intensive and more stat. I can probably get 10k kills long before I get 2400 red badges, but that's because I stuck to what was key in the game for the last 6 months and rank 650 times...
_________________ 
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Thu May 23, 2013 7:46 pm |
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TimeManipulator
Joined: Mon Apr 09, 2012 5:13 pm Posts: 2711 Location: Somewhere trying to find a way to increase the use of Time Manipulators.
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Wolfy Minion wrote: I rather the requirements were less badge intensive and more stat. I can probably get 10k kills long before I get 2400 red badges, but that's because I stuck to what was key in the game for the last 6 months and rank 650 times... I'm sure Dan would change the stats for the modules/artifacts if it doesn't scale right. As for the Dominion Auto-Blaster, I was thinking... someone wrote: The Unholy Cache Upgrade Permanently updates a Dominion weapon module on your ship at random, increasing its attack bonus by 50% up to a maximum bonus of 300% per module Cost in Upkeep per day: 100% increase Once fully upgraded to 300%, a bonus ability is unlocked: Amplifies your attack against enemy players by 10%. This effect is immune to removal from other artifacts. Lasts 2 hours. Cooldown: 20 Hours Requires: The Unholy Godlike Medal Earned Cost: 100 Red Badges
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Thu May 23, 2013 7:58 pm |
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