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 Showing # of colonisable planets. 
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Joined: Fri Jun 25, 2010 1:16 am
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The math isn't 100% as simple as implied as you have a 3 planet buffer if you'd used the Drannik colony ships. Then 600 level later, will you remember if you still own those planets?

A long time ago in a thread, Dan said you shouldn't need a spreadsheet to keep track of things in the game. The game has evolved to something you need to keep track of everything on one;
-Where and when to use my trellith ability
-Where and when to use my race ability (where applicable)
-Tons of temp boosts that you might want reminders on
-When was the last time you flux probed, who viewed the planet (number or names), etc
-I can keep going but the list is pretty endless at the moment.

ICBLF wrote:
It's not like this one request will necessarily trump others.

If you want to vote down every request that's not in your core "I want them now" requests, that doesn't even begin to count as constructive discussion of new features.


This is a huge problem here. Almost everyone gets blinders on to anything but the specific things that matter to them. This game needs a TON of quality of life updates that need to be made. Most of them aren't new content or even something I might see at my level but it doesn't make them less viable.

I've been done with research for way more than a year... is it two at this point? I don't remember. But I still think that younger players having to click the right arrow to get to their current research is still stupid.

Still no data on the bases we are locking before we lock them? (minimal should give you the info people care about; fixers, aerlens, lazuli, number of races, etc).

There have been any number of promised updates that just have never materialized to the detriment of the long term health of the game.

A healthy game will contain a lot of quality of life updates that are positive for all players. This game just doesn't seem to have them... or at least not regularly.

This is the perfect example of something a programmer could probably whip up in less than 15 minutes and add an improvement to the game, even if a little one.


Sat May 04, 2013 9:09 pm
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+1 to most of ODragon's post. the research tree one, in particular, is something that ONLY affects gameplay with no competitive advantages, so should be a no-brainer. i agree that those types of 'quality of life' updates that benefit everyone are good in general.

however, as a spreadsheet jockey (most games do not stick with me if i can not find some advantage in using a spreadsheet to track data), i want there to be some benefit to continuing to track your gameplay data.

for the OP, here's the wiki page on ranks: http://galaxylegion.com/wiki/index.php/ ... anks_Table

i abandoned 2 planets and colonized 2 others today to re-jig my planetary production. why ? because my spreadsheet indicated that my research would cap in under 7 hours, while my arti was capping in 9.5 hours. since i like my sleep, i made changes, abandoning 2 planets because my planet slots were full.

should this kind of information be obvious to EVERY player in the game ? maybe. but there's LOTS of stuff on the wiki that is not obvious ... should Dan include ALL of it in the game ?

if say, having more than x number of open colonizable planets gives either a boost or detriment to scanning power, then yes, i would agree to adding this information wholeheartedly. as it stands now, it is only cosmetic. to me, the fun of this game is the optimization. anything that would increase homogeneity gets an immediate -1 from me.

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Last edited by senatorhung on Sun May 05, 2013 9:10 am, edited 1 time in total.



Sun May 05, 2013 8:04 am
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ICBLF wrote:
XxDarthDexterxX wrote:
Because we'd rather see more useful updates.

False premise there. It's not like this one request will necessarily trump others.

If you want to vote down every request that's not in your core "I want them now" requests, that doesn't even begin to count as constructive discussion of new features.

And as for the "if it's quick, why haven't the other quick things been down" question, we all know there's more to the troop carrier question than how quickly it could be changed simply because of how nothing has been done on it when similar rank requirements on NPCs have been updated in the past with less clamor around them. Don't bring them up in every other feature request thread either, it's not constructive.

I see your point, but the game's lasted three years without it. Why implement it now? Where's the need, and the point?

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Sun May 05, 2013 8:54 am
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Joined: Sat Apr 27, 2013 2:11 pm
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XxDarthDexterxX wrote:
ICBLF wrote:
XxDarthDexterxX wrote:
Because we'd rather see more useful updates.

False premise there. It's not like this one request will necessarily trump others.

If you want to vote down every request that's not in your core "I want them now" requests, that doesn't even begin to count as constructive discussion of new features.

And as for the "if it's quick, why haven't the other quick things been down" question, we all know there's more to the troop carrier question than how quickly it could be changed simply because of how nothing has been done on it when similar rank requirements on NPCs have been updated in the past with less clamor around them. Don't bring them up in every other feature request thread either, it's not constructive.

I see your point, but the game's lasted three years without it. Why implement it now? Where's the need, and the point?


The point is improvement. Every addition, even the small ones, improve the gameplay and thats my whole point.

Add more useful features = A better overall experience

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Mon May 06, 2013 9:52 pm
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