mojo311 wrote:
If I lost a crew member every time I was disabled I would be very ticked off. I would consider it just like lossing a 15X arti planet and act accordingly. Now I wouldn't mind if Dan instead made it more expensive to repair your ship if you have more hull or maybe even made the nano's repair 25K - 50K hull with each one making us use more of them for each repair but taking a crew is overkill.
Not that I would push for this or anything but I wouldnt disagree that repair costs could be more. 200 mil max is really not much, for most people 200 mil is chump change..However increasing repair costs, not only hurts the attacker but also hurts the people who wake up to a disabled ship. Increasing repair costs would only make the passive players more upset when they get disabled off bt.
I have played games in the past where your ship did not just get disabled, but destroyed all together, sending you home in an escape pod. Instead of just repairing your ship, you had to buy a new one plus outfit it with weapons and tech. In those games, losing a battle could actually hurt you if you didnt have the funds to replace your ship making you buy a lesser ship until you built your funds back up. This would not really work in this game however, so being disabled instead of destroyed is fine.
I wouldn't change the repair drones at all. They are fine as is.
And 1 more time for the record,
-1 to the OP, I disagree with any idea that suggests we should lose crew members.