An update to bases proposal
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Lmalex
Joined: Tue Sep 24, 2013 9:32 pm Posts: 17
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draxsiss wrote: That would be some more commonality.... I mean level to get 100 invincable planets you would have to disable on average 2000 level 9 bases.
How many of you have disabled 2000 bases? (reguardless of level) The thing is, you need to look at what will happen over time. Adding a 5% Chronosphere drop to level 9s would do almost nothing now, but it would hurt the game a lot in 1 or 2 years. Dan won't add something that hurts the game, since something that hurts the game also hurts his income.
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Tue Oct 15, 2013 1:34 am |
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Fireblade
Joined: Wed Nov 16, 2011 1:42 am Posts: 1148
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Something like an upgraded crystal which is equivalent to 5 regular crystals would perhaps be more appropriate.
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Tue Oct 15, 2013 1:43 am |
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Darth Flagitious
Joined: Thu Nov 25, 2010 6:49 pm Posts: 8964
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I'm loving how the lowbies that have fought, like... five level 6+ bases are trying to "fix" how high level base battles work... "I've never worked with continuum parsers so I didn't know they actually had an existing rank minimum" "an improved version of the enumeration crystal that can improve a planet's arti production by 1 up to 20x?"FFS...
_________________Ranks 400+ Join us in exploring..  [20:40] Wredz: just hacked a massive extremely rich minting planet from someone.. thats the best planet i ever hacked [20:43] DarthFlagitious: is it spearmint or peppermint?
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Tue Oct 15, 2013 2:13 am |
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Darky
Joined: Sun Mar 10, 2013 3:57 pm Posts: 379 Location: Shouldn't matter to you, I know where you are.
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Now listen up, most of what I've said is based on other people's complaints, many of which high rankers at that, so to think this is a lowbie's opinion and only a lowbie's opinion just because I happen to be the one to compile it all into one idea is kinda shallow of you. Have you at all been paying attention to what people have said about bases lately? Anyway. Obviously I had a few misconceptions and a brainfart when I plonked in the idea with the "improved crystal" mixing up the regular crystal's cap with the talth/mylarai/kronyn caps, of course, I'll edit accordingly. Thank you for pointing my mistakes out but there's really no need for you to be so negative about things like this, so cheer up man  .
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Tue Oct 15, 2013 9:38 pm |
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Darky
Joined: Sun Mar 10, 2013 3:57 pm Posts: 379 Location: Shouldn't matter to you, I know where you are.
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Fireblade225 wrote: Something like an upgraded crystal which is equivalent to 5 regular crystals would perhaps be more appropriate. Good point.
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Tue Oct 15, 2013 9:39 pm |
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varunjitsingh146
Joined: Tue Apr 17, 2012 12:11 am Posts: 5495 Location: Alpha Legion 100
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Fireblade225 wrote: I like the concept apart from the last point higher ranked legions do more bases to keep us interested 3 bases a day would just be boring for us, i can tell you we certainly aren't doing it for the extra stations lol You guys doing more bases hurts the lower ranked groups. This would be a good time to implement NPC controlled bases for high rank enjoyment and to take some pressure off the lower ranked legions. Fireblade225 wrote: Something like an upgraded crystal which is equivalent to 5 regular crystals would perhaps be more appropriate. Going to -1 this until something is added that limits battling legion bases to the intended 3 a day.I remember the days your posts were more then being a prick on the suggestions board.
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Tue Oct 15, 2013 10:54 pm |
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umbongo
Joined: Sun Jan 13, 2013 8:04 pm Posts: 1063
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varunjitsingh146 wrote: I remember the days your posts were more then being a prick on the suggestions board. That must be a pretty good memory you have there Var... 
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Tue Oct 15, 2013 11:21 pm |
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Darth Flagitious
Joined: Thu Nov 25, 2010 6:49 pm Posts: 8964
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varunjitsingh146 wrote: I remember the days your posts were more then being a prick on the suggestions board. I remember when people who made suggestions actually had half a clue what they were talking about. dorky wrote: Now listen up, most of what I've said is based on other people's complaints, many of which high rankers at that, so to think this is a lowbie's opinion and only a lowbie's opinion just because I happen to be the one to compile it all into one idea is kinda shallow of you. Have you at all been paying attention to what people have said about bases lately? Anyway. Look ya little whippersnapper, please cite your "high rank" complainers who say level 6 bases need a LOWER damcap. You do realize all that will do is take away opportunities for LOW RANK legions. A lower damcap is going to cost us... What? 5 extra minutes? While it is going to make the low to mid rank legions that have a 50/50 shot at winning end up losing nearly all attempts on 6's. Sounds like 4's'll get farmed even more again. Step backwards? As for these suggested rewards... Seriously?? Hey let's add a drop to super high level bases that rewards the super powerful players that grow super fast with something that makes them grow more powerful even faster... Can we say "PimpsRUs?" Parsers should stay as a drop, not a badge item. They are a decent source of CTP since Dan upgraded the scrap rate. As a badge item, you buy 4 then that's it, you ignore that button except when you're scrolling past it to get to the Dark badge buttons. There's already four limited Silver items. Do I think we need a change for level 7+ crates? Yep. We need something different though, not a better chance at what we already get or a better version of them. We also don't need an increase in the number of mods installable on bases. With the increasing number of "special" modules available, there is plenty to fill even a fully extended base (which BTW, nobody said you have to buy anyway). Attack on bases is meaningless, and defense is not much more meaningful (at least as far as mods go). Hull and Shield are minimal from mods as well, you get plenty of those from Clamps.
_________________Ranks 400+ Join us in exploring..  [20:40] Wredz: just hacked a massive extremely rich minting planet from someone.. thats the best planet i ever hacked [20:43] DarthFlagitious: is it spearmint or peppermint?
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Wed Oct 16, 2013 12:00 am |
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varunjitsingh146
Joined: Tue Apr 17, 2012 12:11 am Posts: 5495 Location: Alpha Legion 100
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Darth Flagitious wrote: varunjitsingh146 wrote: I remember the days your posts were more then being a prick on the suggestions board. I remember when people who made suggestions actually had half a clue what they were talking about. There have always been bad suggestions. The thing thats changed is the fact you've lost the ability to post constructively without taking a piss on the poster.
_________________ Creator of Alpha Legion 100, The Robot Alliance, Galactic Historian Society, Galactic Entertainment Center, The Guidebook, and Fan-Forums. 2012 Player Of The Year. The Artists' Guild Member.
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Wed Oct 16, 2013 1:58 am |
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Joseph4
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Darth, Varunjit is right. You can criticize without having to "piss on the poster". It's gotten to the point now where when I see you've posted in a topic, I think, "Well, another one bites the dust." That's not all bad, as you do make good points most of the time, but the problem is that you VERY rarely suggest something in return. For some things, I can understand it, but there are also times when you could easily come up with "half a clue" of what would make it better. In short, it would do us all some good to see good suggestions, no matter who they come from. It would also be good to actually help them out if their idea DOES have some merit.
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Wed Oct 16, 2013 2:24 am |
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Tree7304
Joined: Thu Jun 02, 2011 7:05 am Posts: 2794
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No where does it say 3 bases a day was intended.
Dan is well aware of us doing more bases a day and he commented that they may limit base fights in the future.
That being said the low rank legions with their bases dying all the time. Instead of our scan legions spending their energy killing them we spend a lot less energy and kill them for the scan legion.
Same number of bases dying, just one group doing 3 times the killing and 3 legions not doing the killing.
Gotta agree with darth. Don't touch the damage caps. Making base drop ideas for level 9 bases are you serious? Just stop. Level 7 drops are fine as is. Level 8 I would change since they are lazily made the same as 7s.
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Wed Oct 16, 2013 2:53 am |
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varunjitsingh146
Joined: Tue Apr 17, 2012 12:11 am Posts: 5495 Location: Alpha Legion 100
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Tree7304 wrote: No where does it say 3 bases a day was intended.
That being said the low rank legions with their bases dying all the time. Instead of our scan legions spending their energy killing them we spend a lot less energy and kill them for the scan legion.
Same number of bases dying, just one group doing 3 times the killing and 3 legions not doing the killing.
It doesn't have to be said. The 8 hour timer more or less implies that 3 per day was intended. The top legions overcoming it doesn't change that.
There are bases scan legions couldn't kill if they were on their own. Bases are dying more often and the feeder system is the cause.
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Wed Oct 16, 2013 3:07 am |
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Tree7304
Joined: Thu Jun 02, 2011 7:05 am Posts: 2794
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8 hour limit is there ya for a reason. You got 8 hours to kill it if you need it. Don't force your interpretation of what it means onto the rest of us.
So it's ok that the lower end legions have their bases locked and killed regularly. But now that the mid rank legions have their bases put on the daily menu it's a problem?
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Wed Oct 16, 2013 3:15 am |
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varunjitsingh146
Joined: Tue Apr 17, 2012 12:11 am Posts: 5495 Location: Alpha Legion 100
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Tree7304 wrote: 8 hour limit is there ya for a reason. You got 8 hours to kill it if you need it. Don't force your interpretation of what it means onto the rest of us.
So it's ok that the lower end legions have their bases locked and killed regularly. But now that the mid rank legions have their bases put on the daily menu it's a problem? The 8 hour timer limited basing for over a year before before upper legions developed the feeder system. Jus' saiyan I doubt it was intentional for there to be a way to have more then 3 base battles a day per legion/BG.
Any legion with a level 6+ base is being impacted by the feeder system whether they are low ranks or mid ranks. The only ones profiting from this are the high ranks cashing in on the extra rewards.
_________________ Creator of Alpha Legion 100, The Robot Alliance, Galactic Historian Society, Galactic Entertainment Center, The Guidebook, and Fan-Forums. 2012 Player Of The Year. The Artists' Guild Member.
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Wed Oct 16, 2013 3:46 am |
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Kara Thrace
Joined: Thu Oct 11, 2012 1:48 pm Posts: 539 Location: The underside of your ship
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varunjitsingh146 wrote: Tree7304 wrote: 8 hour limit is there ya for a reason. You got 8 hours to kill it if you need it. Don't force your interpretation of what it means onto the rest of us.
So it's ok that the lower end legions have their bases locked and killed regularly. But now that the mid rank legions have their bases put on the daily menu it's a problem? The 8 hour timer limited basing for over a year before before upper legions developed the feeder system. Jus' saiyan I doubt it was intentional for there to be a way to have more then 3 base battles a day per legion/BG.
Any legion with a level 6+ base is being impacted by the feeder system whether they are low ranks or mid ranks. The only ones profiting from this are the high ranks cashing in on the extra rewards. Meh. all it takes is a mid rank legion to get some feeders to feed them glass fives and sixes. Just because no one is doing it, doesn't mean it can't be done, and doesn't mean that it wouldn't be AWESOME.
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Wed Oct 16, 2013 4:01 am |
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varunjitsingh146
Joined: Tue Apr 17, 2012 12:11 am Posts: 5495 Location: Alpha Legion 100
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Kara Thrace wrote: varunjitsingh146 wrote: Tree7304 wrote: 8 hour limit is there ya for a reason. You got 8 hours to kill it if you need it. Don't force your interpretation of what it means onto the rest of us.
So it's ok that the lower end legions have their bases locked and killed regularly. But now that the mid rank legions have their bases put on the daily menu it's a problem? The 8 hour timer limited basing for over a year before before upper legions developed the feeder system. Jus' saiyan I doubt it was intentional for there to be a way to have more then 3 base battles a day per legion/BG.
Any legion with a level 6+ base is being impacted by the feeder system whether they are low ranks or mid ranks. The only ones profiting from this are the high ranks cashing in on the extra rewards. Meh. all it takes is a mid rank legion to get some feeders to feed them glass fives and sixes. Just because no one is doing it, doesn't mean it can't be done, and doesn't mean that it wouldn't be AWESOME. It can be done, but most mid rank legions dont have the capability to do so and personally i'd rather share glass bases to allies who'll return the favor.
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Wed Oct 16, 2013 5:13 am |
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Tree7304
Joined: Thu Jun 02, 2011 7:05 am Posts: 2794
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Agree or disagree with our method you have admit that no where does Dan say he wants 3 bases a day or that 3 are the intended practice.
People would just go back to crying about us killing their base before they got the alert.
Instead of us killing 3 lower end bases a day and our scan legions also killing 3 lower end bases a day, we are killing 6 bases from across the board a day. Top 20 legions down to I've never heard of that legion they must be a new 6.
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Wed Oct 16, 2013 7:02 am |
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neogoterra
Joined: Fri Sep 23, 2011 3:30 am Posts: 1121 Location: Freeing Layered
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Here is the thing tree even if dan DID chime in and say something would anyone listen to him? No. Remember what he said about planet trading? He didnt like it and wanted to remove it from the game, yet no one cared they just did it anyways, despite him being vocal about it.
And also Kara...trust me its only awesome for self centered legions who aren't constantly being beat down, to them its demoralizing and frustrating, its only awesome if your on the end that's attacking, how would you feel if your base was constantly at 0-10% defenders bonus because it was constantly getting locked and pummeled by people who you don't stand a chance to defend against?
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Wed Oct 16, 2013 8:13 am |
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DarthRavadge
Joined: Tue Feb 08, 2011 4:26 pm Posts: 1621 Location: Orbiting the ruins of your base
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-1, The base system is well balanced and does not need a change. I just see the typical whining of, "We die to much! Change the game so its easier on me please!" Build your base correctly and get a good fixer count if you ever want to see a full base payment. 
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Wed Oct 16, 2013 8:53 am |
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Darth Flagitious
Joined: Thu Nov 25, 2010 6:49 pm Posts: 8964
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Joseph4 wrote: Darth, Varunjit is right. You can criticize without having to "piss on the poster". It's gotten to the point now where when I see you've posted in a topic, I think, "Well, another one bites the dust." That's not all bad, as you do make good points most of the time, but the problem is that you VERY rarely suggest something in return. For some things, I can understand it, but there are also times when you could easily come up with "half a clue" of what would make it better. In short, it would do us all some good to see good suggestions, no matter who they come from. It would also be good to actually help them out if their idea DOES have some merit. Why would I make a counter-proposal for something that I don't think even needs "fixed?" Yes, I used to explain WHY ideas were bad. Know what? Nobody learned. Same people making the same bad ideas without even thinking about what they are suggesting. Take this one for example. I'll reiterate, lowering the level 6 damage cap only affects the wrong people and would only make things worse. That should have been considered before anything was typed out. Hence my "pissing on the poster." And yes, I know I have a reputation for being a thread killer. Time was, I was the only one who pointed out the glaring flaws in so many suggestions. Now, there's several other people who do it. My time is too important to me to be repeating what others are saying. When I do post in a suggestion thread, chances are pretty good that it absolutely needs to be killed. As I said in the "top 10 suggestions" thread, just because something is popular does not mean it is either needed or good for the game.
_________________Ranks 400+ Join us in exploring..  [20:40] Wredz: just hacked a massive extremely rich minting planet from someone.. thats the best planet i ever hacked [20:43] DarthFlagitious: is it spearmint or peppermint?
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Wed Oct 16, 2013 10:51 am |
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