BrianGameAcct wrote:
With my first degree being economics - I simply do not understand the GL game economics!
Economically speaking the worst thing Dan could do is a GP sale. It's his lifeblood. However their is other things he could do.
I can see why a sale could be a bad idea, but I do think it's a mistake that the game is quite so tight-fisted with GP. The thing of primary importance as far as money-making goes is not that people buy, but that they buy *regularly.* This means they should be spending points regularly. Imagine if the game gave you 5 GP a week, provided you logged in on seven days in a row. (Game of Thrones Ascent basically does this) It's not a lot, but it's a reward to faithful players (who are the most likely to spend money!) It also loosens the pursestrings a bit, they're more willing to spend because they have more. It gets them *accustomed* to spending, so it's not an onerous decision.
Dan currently makes money by having $20ish 'buy this cool stuff' limited time items around the holidays. But if you don't already have the GP, shelling out $10+ for a bunny minion might be daunting. Let's say 1000 people buy one. $10k profit.
But let's say people earn 5 GP a week for loyal play. These are all the people who would be most likely to want a bunny minion in the first place. Let's say some of them sit on their banked GP until they have 60. Now it only costs $5 for a bunny minion! 2500 people buy, and now you've made $12500.
And I'm not so convinced that a sale would be the worst thing - it's not like GP themselves cost anything to make. The only concern would be if you sell a bunch now cheaply, people might not buy again for a while.