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 Energy Regeneration 
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Yeah... Unless you drop the total recharge time into the low single digits, it's not going to make any difference at all. I've not used my relays in over 6 months. Basically what Dan is saying with the recent additions is that if you want to be "all AP, all TO" then you aren't going to be able to do "everything" anymore. At least not as easily. I saw it coming a long time ago and built my ship using a different strategy. Am I among the strongest in my class? No. Haven't been for a while. But, I can do the legion missions, I can PvP, I can NPC, I can do Klorvis, I can do Raix, I can use all my ship abilities, and I don't run out of energy.

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Fri May 30, 2014 10:41 am
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Woot for being in the 1%. lol :D

Sorry guys couldn't help it. On topic though I don't think more energy regain is a good idea. I don't use mine the way it is same as Darth but that is just a handful of players. I think Dan made it this way so that it would be a challenge for most players in the game. You have to pick and choose what you want to do each day making it more diverse for the avg. player. I know everyone wants to do everything all at once but that is not how the game is supposed to work. If you want something that bad then go and earn it. Don't ask for hand out from Dan making it easier on your self. I all ready think the game has gotten way to easy for many low/mid rank players and think its about time things start getting harder again.

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Sat May 31, 2014 1:24 am
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I agree that we need more energy recharge for new content, but at most it should only increase by 50% or so, as it would be crazy for people to be getting 1000 energy a hour but upper 100s or even low 200s would be fine. The module or what ever should be half way easy to get but with some restriction such as u need to be level 500 or up or something such as that, to prevent low rank people from getting a really high recharge and ranking up a few times a day from missions. but my oponion is that as long as your not like increasing it like a ton, more energy recharge would be great.


Sat May 31, 2014 3:55 am
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mojo311 wrote:
Woot for being in the 1%. lol :D

Sorry guys couldn't help it. On topic though I don't think more energy regain is a good idea. I don't use mine the way it is same as Darth but that is just a handful of players. I think Dan made it this way so that it would be a challenge for most players in the game. You have to pick and choose what you want to do each day making it more diverse for the avg. player. I know everyone wants to do everything all at once but that is not how the game is supposed to work. If you want something that bad then go and earn it. Don't ask for hand out from Dan making it easier on your self. I all ready think the game has gotten way to easy for many low/mid rank players and think its about time things start getting harder again.


yes I do agree that dan probaly intented for it to be like that, but energy recharge isn't moving to catch up to the increasing energy recharge rates of the missions, unless your paying for energy refills or getting a rank up, many legion missions have a higher cost of energy than u can recharge in the 3 or so days that they last(not encluding refills or rankups as said). but overall energy recharge needs a decent boost to it, such as 30 or 40% increase.


Sat May 31, 2014 4:00 am
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Joseph wrote:
yes I do agree that dan probaly intented for it to be like that, but energy recharge isn't moving to catch up to the increasing energy recharge rates of the missions, unless your paying for energy refills or getting a rank up, many legion missions have a higher cost of energy than u can recharge in the 3 or so days that they last(not encluding refills or rankups as said). but overall energy recharge needs a decent boost to it, such as 30 or 40% increase.


It seems like just an attempt to cure symptoms without addressing the underling problem. The unlimited energy seems more like an unexpected event which lead to people getting way higher AP than expected which lead to people being way to strong and scaling way out of the original intentions of the game. The high energy and EM costs seem like a speed bump to try and make a dent in the mountains of energy cubes and tri-emblems people have amassed over the years while pushing resources a little closer together because a way to get things inline would take a major redesign.

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Sat May 31, 2014 5:31 am
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My intent with this was at least partially to fill the "Dead" time. Namely, when people blow their energy trying to do the current missions, it can take up to a week to recover and level up again.

Do the Raix mission, and its like donating to a base: 1 to 1. Do a legion mission, and its even worse a return, as bad as 1 exp for 7 energy.

Do them both, and now you have zero energy and most of your exp bar empty. Greater recharge doesn't really let you go a whole way towards massive power increase (The really good stuff like NPC'ing is infinite anyway for almost anyone high level, and higher recharge wont help), but it does let you recover faster between days of waiting.

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Sat May 31, 2014 1:21 pm
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Maybe, since there is the new legion mission focused on slitheon...

Quote:
We've brought the corpse to a lab at one of the nearby stations.

What is it??

From what little we know so far...it appears to be a Silthion.

This far away from the Vorigar Expanse?

It's certainly possible. Our combined efforts to keep them at bay have only been partially successful. We're already aware that some have adapted to new conditions outside the control zone.

Yes, you're right. We did discover some Silthion Hybrids, but they were an isolated pocket under our control.

We did study those as well. This is far different than those earlier hybrids.

Still seems odd. How did it end up at a beach here in Nabai?

It could have been looking for food...energy sources...anything. We'll learn more when we finish our analysis.

What do we know about them so far, though?

Not a great deal. Assuming it is Silthion, our xenobiology in this matter is still full of gaps. Sometimes I feel like finding these...adaptations...is like starting from scratch.

The hybrids evolved a way to synthesize their own T-Plasma. They can change quite rapidly.

Yes, but doing so simply shifted their energy requirements to things that were more fundamental. It's only advantage was to give them a bit more freedom. If the drone we found was looking for T-Plasma, Nabai is certainly not the place to find it.

What's next?

My science team has made the necessary preparations, but we need at least 200 more specimens to properly start the list of experiments that I have prioritized.

You think there are that many out there?

The Silthion cannot exist in small numbers, and there's no evidence that they will evolve away from that. Find one and you'll be sure that there are others nearby...somewhere.

Well then, we better get started.

By the way, I heard that you performed some energy experiments after encountering the hybrids.

Yes. We developed a dynamo that runs on cycled T-Plasma.

Once the experiments are underway, you are welcome to analyze our updated energy data from the specimens...if there is time. That type of research in not my area of specialty, but I'm sure it would be of use to you.

Thank you.

Theres one more thing... we ran a simulation of the specimins path, it would seem that the slitheon traveled through the alari expanse

Now that is interesting To be able to escape such an expanse far exceeds any known slitheon capacitiy, this is a worrying development, we would be very interested in researching such a development to upgrade our current slitheon technologies.

Yes, the benifits would be extensive, those with knowlage of the alarai expanse should be able to perform experiments, but do not comprimise the primary objective, 1 slitheon caused us a significant amount of damage, if unprepared a slitheon outbreak would be devestating.


End transmission


Task 4: (requires knowlage of the Uldri Expanse)
To reach Nabai the specimin is belived to have traveled through the Uldri expanse, to manage to survive and escape the expanse exceeds the known capacities of slitheon metabolism. Perform Experiments in along the predicted route to see if we can upgrade our current slitheon technologies with this new adaptation.

Misson based task: 25 unstable wormhole emiters and 250 energy per round. 20 rounds per completion.

Reward
Slitheon Hybrid Acelerator:
Increases the bonus of a slitheon T plamsa hub by 33%. Once at 100% (99% rounds up to 100%) the relay transforms into a Slitheon Hybrid hub providing a extra +1 recharge rate (total of 7 recharge each)

So over 9 missions the recharge rate would drop down to 18 seconds delivering a total of 200 energy/hour.

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Sat May 31, 2014 1:52 pm
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Thx a lot peticks

Is that 'knowledge of uldri expanse' means one must be an Uldrinan, already completed Uldrinan chain, or already started doing Uldrinan mission chain? You can help on this?


Sat May 31, 2014 2:39 pm
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asquall wrote:
Thx a lot peticks

Is that 'knowledge of uldri expanse' means one must be an Uldrinan, already completed Uldrinan chain, or already started doing Uldrinan mission chain? You can help on this?

I would say it could be a uldri chain completion. Ofc this is just a suggestion :P sadly :(

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Sat May 31, 2014 3:12 pm
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Peticks wrote:
Maybe, since there is the new legion mission focused on slitheon...

Quote:
We've brought the corpse to a lab at one of the nearby stations.

What is it??

From what little we know so far...it appears to be a Silthion.

This far away from the Vorigar Expanse?

It's certainly possible. Our combined efforts to keep them at bay have only been partially successful. We're already aware that some have adapted to new conditions outside the control zone.

Yes, you're right. We did discover some Silthion Hybrids, but they were an isolated pocket under our control.

We did study those as well. This is far different than those earlier hybrids.

Still seems odd. How did it end up at a beach here in Nabai?

It could have been looking for food...energy sources...anything. We'll learn more when we finish our analysis.

What do we know about them so far, though?

Not a great deal. Assuming it is Silthion, our xenobiology in this matter is still full of gaps. Sometimes I feel like finding these...adaptations...is like starting from scratch.

The hybrids evolved a way to synthesize their own T-Plasma. They can change quite rapidly.

Yes, but doing so simply shifted their energy requirements to things that were more fundamental. It's only advantage was to give them a bit more freedom. If the drone we found was looking for T-Plasma, Nabai is certainly not the place to find it.

What's next?

My science team has made the necessary preparations, but we need at least 200 more specimens to properly start the list of experiments that I have prioritized.

You think there are that many out there?

The Silthion cannot exist in small numbers, and there's no evidence that they will evolve away from that. Find one and you'll be sure that there are others nearby...somewhere.

Well then, we better get started.

By the way, I heard that you performed some energy experiments after encountering the hybrids.

Yes. We developed a dynamo that runs on cycled T-Plasma.

Once the experiments are underway, you are welcome to analyze our updated energy data from the specimens...if there is time. That type of research in not my area of specialty, but I'm sure it would be of use to you.

Thank you.

Theres one more thing... we ran a simulation of the specimins path, it would seem that the slitheon traveled through the alari expanse

Now that is interesting To be able to escape such an expanse far exceeds any known slitheon capacitiy, this is a worrying development, we would be very interested in researching such a development to upgrade our current slitheon technologies.

Yes, the benifits would be extensive, those with knowlage of the alarai expanse should be able to perform experiments, but do not comprimise the primary objective, 1 slitheon caused us a significant amount of damage, if unprepared a slitheon outbreak would be devestating.


End transmission


Task 4: (requires knowlage of the Uldri Expanse)
To reach Nabai the specimin is belived to have traveled through the Uldri expanse, to manage to survive and escape the expanse exceeds the known capacities of slitheon metabolism. Perform Experiments in along the predicted route to see if we can upgrade our current slitheon technologies with this new adaptation.

Misson based task: 25 unstable wormhole emiters and 250 energy per round. 20 rounds per completion.

Reward
Slitheon Hybrid Acelerator:
Increases the bonus of a slitheon T plamsa hub by 33%. Once at 100% (99% rounds up to 100%) the relay transforms into a Slitheon Hybrid hub providing a extra +1 recharge rate (total of 7 recharge each)

So over 9 missions the recharge rate would drop down to 18 seconds delivering a total of 200 energy/hour.


I think this is a good idea, but I am confused. In the red text you added, you were talking about the alarri expanse but then in the task you said uldri expanse. Which were you truly meaning as far as the suggestion for an additinal task?


Sat May 31, 2014 5:16 pm
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Golgotha wrote:
My intent with this was at least partially to fill the "Dead" time. Namely, when people blow their energy trying to do the current missions, it can take up to a week to recover and level up again.

Do the Raix mission, and its like donating to a base: 1 to 1. Do a legion mission, and its even worse a return, as bad as 1 exp for 7 energy.

Do them both, and now you have zero energy and most of your exp bar empty. Greater recharge doesn't really let you go a whole way towards massive power increase (The really good stuff like NPC'ing is infinite anyway for almost anyone high level, and higher recharge wont help), but it does let you recover faster between days of waiting.

With all due respect LadyGagatha, if you're waiting days to recharge enough to rank up, yer doin it wrong. ;)

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Sat May 31, 2014 5:26 pm
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regarding 'Dead Time', the most i'm ever held up waiting for energy is a few hours ... until i can contribute to my base ... my biggest issue is ranking up with thousands of wasted energy. i have been forcing myself to do scan runs at near grey to burn off some of that while hopefully finding something decent to rank up trovar with.

planning each rank is an important skill to learn to get what you want done with each rank. i have heard some folks do a bunch of missions and pvp before finishing each rank with the more predictable xp return of npc's. anyone with dead time needs to figure out what combo works for them. admittedly, some high ranks have finished with all the missions .. so figuring out a workable path may be harder at that level, but anyone under rank 1k should have no issues if they have an adequate energy bar.

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Sat May 31, 2014 5:45 pm
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Pitch Ninja wrote:
Peticks wrote:
Maybe, since there is the new legion mission focused on slitheon...

Quote:
We've brought the corpse to a lab at one of the nearby stations.

What is it??

From what little we know so far...it appears to be a Silthion.

This far away from the Vorigar Expanse?

It's certainly possible. Our combined efforts to keep them at bay have only been partially successful. We're already aware that some have adapted to new conditions outside the control zone.

Yes, you're right. We did discover some Silthion Hybrids, but they were an isolated pocket under our control.

We did study those as well. This is far different than those earlier hybrids.

Still seems odd. How did it end up at a beach here in Nabai?

It could have been looking for food...energy sources...anything. We'll learn more when we finish our analysis.

What do we know about them so far, though?

Not a great deal. Assuming it is Silthion, our xenobiology in this matter is still full of gaps. Sometimes I feel like finding these...adaptations...is like starting from scratch.

The hybrids evolved a way to synthesize their own T-Plasma. They can change quite rapidly.

Yes, but doing so simply shifted their energy requirements to things that were more fundamental. It's only advantage was to give them a bit more freedom. If the drone we found was looking for T-Plasma, Nabai is certainly not the place to find it.

What's next?

My science team has made the necessary preparations, but we need at least 200 more specimens to properly start the list of experiments that I have prioritized.

You think there are that many out there?

The Silthion cannot exist in small numbers, and there's no evidence that they will evolve away from that. Find one and you'll be sure that there are others nearby...somewhere.

Well then, we better get started.

By the way, I heard that you performed some energy experiments after encountering the hybrids.

Yes. We developed a dynamo that runs on cycled T-Plasma.

Once the experiments are underway, you are welcome to analyze our updated energy data from the specimens...if there is time. That type of research in not my area of specialty, but I'm sure it would be of use to you.

Thank you.

Theres one more thing... we ran a simulation of the specimins path, it would seem that the slitheon traveled through the alari expanse

Now that is interesting To be able to escape such an expanse far exceeds any known slitheon capacitiy, this is a worrying development, we would be very interested in researching such a development to upgrade our current slitheon technologies.

Yes, the benifits would be extensive, those with knowlage of the alarai expanse should be able to perform experiments, but do not comprimise the primary objective, 1 slitheon caused us a significant amount of damage, if unprepared a slitheon outbreak would be devestating.


End transmission


Task 4: (requires knowlage of the Uldri Expanse)
To reach Nabai the specimin is belived to have traveled through the Uldri expanse, to manage to survive and escape the expanse exceeds the known capacities of slitheon metabolism. Perform Experiments in along the predicted route to see if we can upgrade our current slitheon technologies with this new adaptation.

Misson based task: 25 unstable wormhole emiters and 250 energy per round. 20 rounds per completion.

Reward
Slitheon Hybrid Acelerator:
Increases the bonus of a slitheon T plamsa hub by 33%. Once at 100% (99% rounds up to 100%) the relay transforms into a Slitheon Hybrid hub providing a extra +1 recharge rate (total of 7 recharge each)

So over 9 missions the recharge rate would drop down to 18 seconds delivering a total of 200 energy/hour.


I think this is a good idea, but I am confused. In the red text you added, you were talking about the alarri expanse but then in the task you said uldri expanse. Which were you truly meaning as far as the suggestion for an additinal task?

I always get allarai and ulurdi mixed up XP , Its the ulurdi one that im suggesting since the alarai/trovar zane chain allready has a mission requiring it.

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Sat May 31, 2014 5:51 pm
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Now I'm confused... that part of legion mission is only a suggestion, or it is real? - Would assume it is a suggestion, but I've got my hope high, so...


Sun Jun 01, 2014 1:08 am
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asquall wrote:
Now I'm confused... that part of legion mission is only a suggestion, or it is real? - Would assume it is a suggestion, but I've got my hope high, so...

its a suggestion. I wrote it like I hope it would apear if added as part of the legion mission.

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Sun Jun 01, 2014 2:23 am
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Peticks wrote:
asquall wrote:
Now I'm confused... that part of legion mission is only a suggestion, or it is real? - Would assume it is a suggestion, but I've got my hope high, so...

its a suggestion. I wrote it like I hope it would apear if added as part of the legion mission.


Hmm... but your suggestion really makes sense, and balanced too. I hope Dan make the Encounter at Nabal a 2-phase chain with the task completion reward like yours :)


Sun Jun 01, 2014 4:45 am
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Darth Flagitious wrote:
With all due respect LadyGagatha, if you're waiting days to recharge enough to rank up, yer doin it wrong. ;)


The incredible level of respect you hold me in is noted.

And I agree, to an extent, about doing it wrong.

Thing is though man, I have a 20:1 energy ratio - far from the best, but I certainly do not think its bad. However, If i do not NPC a full 10k energy worth of NPC's daily, I run out of energy with a full half of my exp to go every two days.

Example, using actual numbers:
Today I spent 250 energy on ally (no exp) Ran a Nanoscale Analysis for my legion mission (Only choice) for 10500 energy (No exp) hit a base twice for ten energy (say, 20 exp) and did the Raix mission for 8000 energy (8000exp)

Thats 18760 energy spent of a 30k energy bar for 8010 exp.
I now have 52000 exp needed to level, with 11240 energy left. Even if I npc the remaining, I will not level, being about 8k exp short.
8k exp requires 2k energy at minimum, which is 16 hours regeneration.

Two easy solutions - I npc half way through the Raix mission, meaning I level up more easily, or I add more energy, jumping up to say a 25:1 ratio.

However, the first solution still requires me spending the time to spend almost 12k energy every single day killing npc's while delaying my raix mission every day, and the second goes counter to my whole argument of not having crazy engineer ratio's just to be able to do the basic required missions on a day to day basis. If i wanted to hit any bases to a greater extent, then the NPCing gets much higher in terms of requirements.

While I do not mind spending even a few days a week being forced to spend hours npcing to maintain ratio's, the thing is that this is still only possible when I have free time, and a ship with 20:1 ratio minimum. If I have two days in a row that I am busy, my ship hits the "Dead zone"

Is this my fault? Am i doing it wrong? Yes. It is not my lack of ability to plan to never have dead time - it is my real life time to npc that much.
But its still a big ask to require me to do this non stop for the rest of my GL career. (Or, I could just add more and more engineers, but again, this is meant to be more about being able to play WITHOUT masshuge amounts of engineers)

But at this stage I am simply arguing the same point in a different way. I shall let it rest, and simply respond to ideas about the topic, instead of arguing the worth of it.

It is not like there is a particularly high chance of any suggestions ever getting made into reality anyway.

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Sun Jun 01, 2014 10:54 am
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Peticks wrote:
Reward
Slitheon Hybrid Acelerator:
Increases the bonus of a slitheon T plamsa hub by 33%. Once at 100% (99% rounds up to 100%) the relay transforms into a Slitheon Hybrid hub providing a extra +1 recharge rate (total of 7 recharge each)

So over 9 missions the recharge rate would drop down to 18 seconds delivering a total of 200 energy/hour.



1 minor datail
standart version - Silthion T-Plasma Hub (size 5, Charge +3 )

so a 100% upgrade would make them, (size 5, Charge +6 (100% upgraded)) - not 7 as you sugest
and 33,3333% pr upgrade would make each upgrade +1 charge

but other then that, I do like it

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Sun Jun 01, 2014 11:41 am
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Golgotha wrote:
Darth Flagitious wrote:
With all due respect LadyGagatha, if you're waiting days to recharge enough to rank up, yer doin it wrong. ;)


The incredible level of respect you hold me in is noted.

And I agree, to an extent, about doing it wrong.

Thing is though man, I have a 20:1 energy ratio - far from the best, but I certainly do not think its bad. However, If i do not NPC a full 10k energy worth of NPC's daily, I run out of energy with a full half of my exp to go every two days.

Example, using actual numbers:
Today I spent 250 energy on ally (no exp) Ran a Nanoscale Analysis for my legion mission (Only choice) for 10500 energy (No exp) hit a base twice for ten energy (say, 20 exp) and did the Raix mission for 8000 energy (8000exp)

Thats 18760 energy spent of a 30k energy bar for 8010 exp.
I now have 52000 exp needed to level, with 11240 energy left. Even if I npc the remaining, I will not level, being about 8k exp short.
8k exp requires 2k energy at minimum, which is 16 hours regeneration.

Two easy solutions - I npc half way through the Raix mission, meaning I level up more easily, or I add more energy, jumping up to say a 25:1 ratio.

However, the first solution still requires me spending the time to spend almost 12k energy every single day killing npc's while delaying my raix mission every day, and the second goes counter to my whole argument of not having crazy engineer ratio's just to be able to do the basic required missions on a day to day basis. If i wanted to hit any bases to a greater extent, then the NPCing gets much higher in terms of requirements.

While I do not mind spending even a few days a week being forced to spend hours npcing to maintain ratio's, the thing is that this is still only possible when I have free time, and a ship with 20:1 ratio minimum. If I have two days in a row that I am busy, my ship hits the "Dead zone"

Is this my fault? Am i doing it wrong? Yes. It is not my lack of ability to plan to never have dead time - it is my real life time to npc that much.
But its still a big ask to require me to do this non stop for the rest of my GL career. (Or, I could just add more and more engineers, but again, this is meant to be more about being able to play WITHOUT masshuge amounts of engineers)

But at this stage I am simply arguing the same point in a different way. I shall let it rest, and simply respond to ideas about the topic, instead of arguing the worth of it.

It is not like there is a particularly high chance of any suggestions ever getting made into reality anyway.


Couple things I noticed in your post Gaga...

You spent 10k energy on a legion mission. I presume this was done in one shot, rather than x clicks now and y clicks later? There's part of the problem.

2k energy to make 8k xp on NPCs? Unless you hit a lot of Grivvs and/or Clusters, I'd say 1600ish would be more accurate. Not a BIG difference, to be fair, but still...

Like you, I'm in the 20/21x energy range. I'm not an energy whore like Mojo. But, as I said earlier, I'm not having any problems maintaining a daily balance of Raix, Klorvis, LM and other stuff. It all comes down to planning. Would I like to be able to do it all every day and have energy left over to donate to Enigma X? Sure. I don't think we NEED that change though. And again, regen isn't going to do it anyway unless the tick-time gets down to <5.

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Sun Jun 01, 2014 12:33 pm
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DarkMar wrote:
Peticks wrote:
Reward
Slitheon Hybrid Acelerator:
Increases the bonus of a slitheon T plamsa hub by 33%. Once at 100% (99% rounds up to 100%) the relay transforms into a Slitheon Hybrid hub providing a extra +1 recharge rate (total of 7 recharge each)

So over 9 missions the recharge rate would drop down to 18 seconds delivering a total of 200 energy/hour.



1 minor datail
standart version - Silthion T-Plasma Hub (size 5, Charge +3 )

so a 100% upgrade would make them, (size 5, Charge +6 (100% upgraded)) - not 7 as you sugest
and 33,3333% pr upgrade would make each upgrade +1 charge

but other then that, I do like it

;) thats why when I said at 100% (3 upgrades) it transforms to a hybrid hub and provides an additional 1 charge rate. so once one relay is fully upgraded it gives the inital 3, the 100% upgraded 3 and the hybrid hubs additional bonus 1

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Sun Jun 01, 2014 1:48 pm
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