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 Fix Battle Tab 
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anyone kno what legion this guy is in? he's out of my rank range but can always try and get our lower ranks to try and alert him for some fun :D lol

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Wed May 28, 2014 9:20 am
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Adsibearsawsome wrote:
anyone kno what legion this guy is in? he's out of my rank range but can always try and get our lower ranks to try and alert him for some fun :D lol

We could do the same with your ship, and I wouldn't even have to ask someone else to try and alert you, since you're squarely in my badge range, all it would take is an unfriending. ^_~

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Wed May 28, 2014 10:50 am
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Ahhh yes ..

The good old "Fix the battle tab" crap..

This sort of post have been going on since GL began i think and no matter how much ppl complained Dan did nothing about it.

I dont mind it cause im rank 1810 and i can still see ppl at rank 1080 and up .. and most of them have a combined attack and def of 50k and most of their hull its not that great, meanwhile im sitting in the 6 digits just attack power..and its always like cutting thry butter with ur eyes closed with a plastic butter knife .. ( thats once u trip their hacls and find them later)

So my point is: hey Dan bring in some more pvp badges cause i think i can auto rank now on just pvping and its gonna be fun for me but not other ppl playing this game. :D

Thank you..

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Wed May 28, 2014 12:44 pm
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Thanks Anna... I didn't actually already know that. It would probably explain why as soon as I repair, occasionally before I can click "Artifacts > Use Calming Amp" I've already been disabled without the game notifying me I'm under attack! (Which before some of you "Hey, lets state the obvious to this guy, because he has a conflicting opinion to us!"-guys suggest using the artifacts before repairing, that's what I have to do now - I don't have a choice in the matter).

That said... everything you've all suggested, is what I already do. I often waste credits refitting ship mods, albeit I am still researching the last tiers for both defense modules and weapon modules. I have all the hull modules I can fit, with purchased and upgraded purchases modules too.
I have the bought extra-edge, over a lot of other players... yet it counts for nothing when I come up against players higher ranked.

And yes, I'm fully aware that rank does not equate to strength.
I've posted all this because I'm under the presumption that people playing the game for a minimum period of two years, are not completely retarded, and as such do not go into PvP combat without having a ship kitted out for PvP combat.
My ship WAS a PVP ship, I'm now focusing on energy for mission chains so I can finish the Talth chain, so my current ship configuration you're requesting is pointless. It's not set for PvP.

What I'm annoyed at is that when I was set for PvP, I had a very good record. I wasn't an SSB restart ship. I had no idea what the SSB build was. I put a lot of time and effort into fighting tactically, and often cases when ships were trying to kill me, I'd be online to watch them attempt to kill me and take defensive actions.
And while you all say "K:D doesn't matter"... it does to me. It's a feature of any war strategy game that is KEY to winning. It's your unit control, and it's your decisions that make it happen.
And for any players that actually know me in game, they know I don't 'prey' on weaker players. In fact, I greatly discourage it in the fact it's not honourable and I wish players the enjoyable experience I had when PvPing. I'd often enforce rules on alerts where players only between set rank ranges could act on legion alerts to allow the alerted player a chance to actually defend themselves, or permitted legion wars for ranks under XXX if we were at war with a far weaker legion.

In summary;
I appreciate your honest opinons, and your attempts at helping but they're not necessary since the only thing that could improve my situation is a massive drop of what probably equates to about 10m AP. As none of you really consider K:D Ratio as anything of importance, you can't really understand where I'm coming from, and why I'm suggesting the 40/40 system is broken.
Overall - The game isn't a war-strategy game (as first advertised) once you leave the lower ranks, it is purely an eco-strategy game... where your economy ultimately trumps your daily actions (unless your actions consist of boosting your economy).


Wed May 28, 2014 3:57 pm
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Annabell wrote:
Adsibearsawsome wrote:
anyone kno what legion this guy is in? he's out of my rank range but can always try and get our lower ranks to try and alert him for some fun :D lol

We could do the same with your ship, and I wouldn't even have to ask someone else to try and alert you, since you're squarely in my badge range, all it would take is an unfriending. ^_~

i get dissed every day or so so wouldn't bother me, i'm not bothered much about deaths, i just try and maintain roughly a 3:1 k:d ratio which is relatively easy as i just do a pvp run every now and then. also i'm not the one moaning about not being able to maintain an insanely high k:d ratio ;)

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Wed May 28, 2014 5:30 pm
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DerpStevo wrote:
My ship WAS a PVP ship, I'm now focusing on energy for mission chains so I can finish the Talth chain, so my current ship configuration you're requesting is pointless. It's not set for PvP.


If you have been doing that for a while when others continue to build for PvP, that is the problem you face. Its one of the oldest things people notice. You either trade off finishing talth quickly to get the benefits, and temporarily have a tin can ship for your rank because of the +100 ranks without much strength increase, or do talth slowly, and have it take forever before reaping benefits. The 2nd way impacts your ship growth a lot less, but is so slow most people prefer not to do it.

That is why you have two classes of people usually when they pursue talth. Either race it from when its available at rank 230, or wait til the high ranks, ie rank 700-800 to do it, where the chain will only add 50 or so ranks at most by then. Almost no one does it leisurely over the course of several hundred ranks anymore. Guess we're all just impatient lol

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Wed May 28, 2014 7:20 pm
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DerpStevo wrote:
I've posted all this because I'm under the presumption that people playing the game for a minimum period of two years, are not completely retarded, and as such do not go into PvP combat without having a ship kitted out for PvP combat.


you got to also remember one Little thing, the game have changed a lot since it started
some of the things that we have now, like Badges, production bonus from bases, and legion missions wasnt a part of the game to start with

so some of the rank 800 players that are killing you, didnt have acces to systems like Dominion Cannon - Mark III, Protean Armory when they was low rank ships, so they are hitting every easy target they can find to get those systems you had an easy time getting at rank 100

and are themself getting killed by rank 1400 players

with systems like the CK69 Assault Sentry, where you need close to 3000 raids to max it, beeing added to the marked, mid/high rank players are simply dooing what they can to get the badges they need
and that include killing any easy (or weak) target they find


so your presumption is quite wrong,
some of the players killing you might not even like like PvP combat or have a ship set up for it, but they simply need to do it now to get some of the systems they want from the battle marked, becourse the game changed

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Wed May 28, 2014 7:47 pm
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Adsibearsawsome wrote:
Annabell wrote:
Adsibearsawsome wrote:
anyone kno what legion this guy is in? he's out of my rank range but can always try and get our lower ranks to try and alert him for some fun :D lol

We could do the same with your ship, and I wouldn't even have to ask someone else to try and alert you, since you're squarely in my badge range, all it would take is an unfriending. ^_~

i get dissed every day or so so wouldn't bother me, i'm not bothered much about deaths, i just try and maintain roughly a 3:1 k:d ratio which is relatively easy as i just do a pvp run every now and then. also i'm not the one moaning about not being able to maintain an insanely high k:d ratio ;)

My point was that if the guy's obviously havin' a bad go, no need to bully him in game with a ship that's over three times his rank and likely six to ten times his strength.

Anyway, I know the OP thinks that the game allows for PvP of ships of similar rank, but it really doesn't work that way.

At any given moment my Rank 1370ish Battle tab has two or three ships over 1000 and the rest are in the 800s. The RNG encourages hitting lower-ranked targets by design, and with me it's almost always nothing personal. I have a starving CK69, and thus hit all ten targets before refreshing to either: trip Halcyons, find they're online, or acquire the coveted Yellow.

I don't even bother to use Stryll Trap Probes nor check Effects anymore, 'cause tripping Halcyons is a public service to the galaxy, and getting badges while they're online is the least boring part of PvP.

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Wed May 28, 2014 8:31 pm
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I have thought a bit about the BT thing and a possible solution would be limit the disables to 1 or 2. 3 seems a bit high for someone who just sits there. Wake up dead and know that you can repair and play for the rest of the day without dying


Wed May 28, 2014 9:11 pm
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Annabell wrote:

At any given moment my Rank 1370ish Battle tab has two or three ships over 1000 and the rest are in the 800s. The RNG encourages hitting lower-ranked targets by design, and with me it's almost always nothing personal. I have a starving CK69, and thus hit all ten targets before refreshing to either: trip Halcyons, find they're online, or acquire the coveted Yellow.


what you get on scanner is controled by your scan value vs theire cloak

I'm rank 1440'ish so more or less the same range as you
when I'm running 12.000 scan, I mostly get mostly rank 1000 to rank 2500 players on my scanner
if I drop Down to 7.000 scan I see quite a drop in rank most players on my scanner have,
7.000 scan = I mostly get rank 800 to rank 1200 players


so you can use your scan stat to select what targets you do get on scanner to some degrey

if you want to get more high rank players, simply add more scan
or reduce scan if you think the players you get on scanner are to hard to kill

it's not a you need x scan to find a rank 1200 player thing, but a simpel effect that comes from the fact that as players increase in rank they usealy also install more systems like

Cosmic Rail (Attack +360, Defense +360, Cloak +360, Energy +360, (500% Upgrade))
Subquantum Tracing Console (Attack +150, Defense +180, Cloak +180)
Siladon Mine Cores (Cloak +300, Energy +150(200% Upgrade))
Alarri Probability Core (Defense +270, Cloak +360)
Anubix, AI Assault Drone(Rank: 100) (Defense +149, Shield +268, Cloak +179, Invasion Attack +477)
Solynia, Technician Elite (Rank: 100) (Attack +119, Defense +238, Shield +358, Cloak +209, Energy +179)
etc etc etc

that slowly increase your cloak when you install and upgrade them

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Thu May 29, 2014 7:07 am
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DarkMar wrote:
Annabell wrote:

At any given moment my Rank 1370ish Battle tab has two or three ships over 1000 and the rest are in the 800s. The RNG encourages hitting lower-ranked targets by design, and with me it's almost always nothing personal. I have a starving CK69, and thus hit all ten targets before refreshing to either: trip Halcyons, find they're online, or acquire the coveted Yellow.


what you get on scanner is controled by your scan value vs theire cloak

I'm rank 1440'ish so more or less the same range as you
when I'm running 12.000 scan, I mostly get mostly rank 1000 to rank 2500 players on my scanner
if I drop Down to 7.000 scan I see quite a drop in rank most players on my scanner have,
7.000 scan = I mostly get rank 800 to rank 1200 players


so you can use your scan stat to select what targets you do get on scanner to some degrey

if you want to get more high rank players, simply add more scan
or reduce scan if you think the players you get on scanner are to hard to kill

it's not a you need x scan to find a rank 1200 player thing, but a simpel effect that comes from the fact that as players increase in rank they usealy also install more systems like

Cosmic Rail (Attack +360, Defense +360, Cloak +360, Energy +360, (500% Upgrade))
Subquantum Tracing Console (Attack +150, Defense +180, Cloak +180)
Siladon Mine Cores (Cloak +300, Energy +150(200% Upgrade))
Alarri Probability Core (Defense +270, Cloak +360)
Anubix, AI Assault Drone(Rank: 100) (Defense +149, Shield +268, Cloak +179, Invasion Attack +477)
Solynia, Technician Elite (Rank: 100) (Attack +119, Defense +238, Shield +358, Cloak +209, Energy +179)
etc etc etc

that slowly increase your cloak when you install and upgrade them

I'm aware of why HSBs aren't seen by a non-HSB like myself, but the fact remains that the RNG encourages hitting lower-ranked ships, whether they're a 900 on my tab or a 1000 on yours, it's still by design.

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Thu May 29, 2014 7:33 am
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Annabell wrote:
I'm aware of why HSBs aren't seen by a non-HSB like myself, but the fact remains that the RNG encourages hitting lower-ranked ships, whether they're a 900 on my tab or a 1000 on yours, it's still by design.


as I see it, that is not the RNG picking low rank targets for you
but an effect that comes from SSB and small ships, not running enougth scan compaired for the rank they have due to low deck Count, and spending all the decks they do have on combat systems instead of scan/cloak

but what ever you call it, the effect is still the same
unless you are running extreamly high scan from combat - yes, you will pick up quite a lot of targets that are only 60% of your own rank

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Thu May 29, 2014 8:00 am
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Both your points may actually be relevant to the OP.

While higher cloak can be an advantage early on, around their rank I dropped it much lower to avoid being a tempting BT treat.


Thu May 29, 2014 9:37 am
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Funny how now it's "higher scan=higher targets" when 2 years ago the consensus among hardcore PvPers was the exact opposite. Personally, I don't think we know precisely how the BT gets filled, and probably never will. Most of the time, my BT seems completely random. Reasonable spread of ranks at any given time. However, there are non-specific and unpredictable times when no matter how many R1800+ Solar Voldemorts I bump from my BT, I just keep getting more. I find it completely unrealistic to think that for those couple hours, there's not one single R900 that isn't already disabled. Then I come back a few hours later to find nothing but <R1000's.

Some of you may recall these pics from some time ago. ALL ships were Lords of Infinity (none of their subs) and it was a "random" fill. I didn't work my BT to make this happen, since as I recall our BG was taking out their base so I wouldn't have had time to PvP.

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Thu May 29, 2014 10:57 am
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here is a simpel demo for you

scan 1 (12K scan)
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scan 2 (7K scan)
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the only difrence betwen those two is, I went to ship - devices and took my 5 Continuum Analyzer - Mark III ofline,
before going back to the battle, and didnt even bump any of the ships from scan 1

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Thu May 29, 2014 1:29 pm
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Just a few random comments.

Mate - I feel your pain about the deaths stat.
Yes, they do not matter. They apply no real penalty to your ship. That being said, they are powerful demotivators unless you distance yourself from the feelings they invoke. My brother stopped playing after he died ten times - he had been maintaining a thousand to one kill to death ratio for months, got alerted to a legion, and suddenly died seven times to a ship a thousand ranks higher than him.

His entire enjoyment from the game died. His wonderful record created from months of work, destroyed by a player he wouldn't be able to scratch, in only two days. Do i think that was reasonable he stopped playing over this? Not at all. Yet that's how it feels.

It may not change your ship, but if you are emotionally invested in your ship when it dies it hurts (Unless you have distanced yourself)

As Anna mentioned, repair straight away, and play with your cloak stat a bit. You will find different amounts let very different ships see you. Do not slow level, but choose your energy usage carefully, only on things that have real benefit. The Silthion mission chain is horrible, but if you want to npc heavily, do it asap. T-Plasma Gemini Cannon's go a long way towards discouraging casual attackers.

Badge items have definitely created a feeding frenzy at low ranks. Everyone is told to get their badge items as soon as possible, while its easy. Its true. However, it also drives away low level newbies who die constantly and stop finding the game fun.

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Fri May 30, 2014 4:01 am
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Golgotha wrote:
Just a few random comments.

Mate - I feel your pain about the deaths stat.
Yes, they do not matter. They apply no real penalty to your ship. That being said, they are powerful demotivators unless you distance yourself from the feelings they invoke. My brother stopped playing after he died ten times - he had been maintaining a thousand to one kill to death ratio for months, got alerted to a legion, and suddenly died seven times to a ship a thousand ranks higher than him.

His entire enjoyment from the game died. His wonderful record created from months of work, destroyed by a player he wouldn't be able to scratch, in only two days. Do i think that was reasonable he stopped playing over this? Not at all. Yet that's how it feels.


I can totally relate to that. When you invest heavily into something, your own accomplishments and achievements, and then you have it taken away by the games design itself... it all comes down to it being a negativity on the game itself.


Golgotha wrote:
Badge items have definitely created a feeding frenzy at low ranks. Everyone is told to get their badge items as soon as possible, while its easy. Its true. However, it also drives away low level newbies who die constantly and stop finding the game fun.


I actually posted an alternative scenario of badging. Rather than the standard hacks / raids / disables, you'd earn Orange badges in pre-arranged wars for participating players... and like someone illustrated above, your battle tabs would be filled with legion specific players, as opposed to randomers that mostly don't even want to participate in PvP.
Those orange badges could quite easily have been used to purchase the new modules we have now in the BM.
Link - Orange badges

It's something that's annoyed me for a while, but like I say, I could have sworn the last guy to disable me was rank 681, and that's outside the 40% up on my rank, and the highest rank that should be able to see me on their BT (with 40% down) is 581... so doesn't make much sense.


Sat May 31, 2014 12:22 am
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Just to kind of prove a point...
Rank 359 with access to Rank 713, 664, 691, 538 and 273... Not a single one of them is within a reasonable distance from my rank. the 713 is 5 ranks off being a 100% increment on my rank, which is utterly ridiculous... lol

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Tue Jun 03, 2014 3:24 pm
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My only bone to pick with the battle tab is having to scroll for slots 7 and 8 on NPCs XD

And yes I know two separate tabs for NPC and PvP has already been suggested, but it's a really good idea lol


Tue Jun 03, 2014 3:43 pm
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DerpStevo wrote:
Just to kind of prove a point...
Rank 359 with access to Rank 713, 664, 691, 538 and 273... Not a single one of them is within a reasonable distance from my rank. the 713 is 5 ranks off being a 100% increment on my rank, which is utterly ridiculous... lol

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from the looks of that battle tab ... you are not running enough scan.

as for the 100% increment .. you could have a rank 4k on your battle tab ... THERE IS NO UPPER BOUND ! now if YOU showed up on HIS battle tab, that would be a problem, but that is not what is happening.

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