Peticks wrote:
Yoink has a low percent chance to succeed. Even as a raider with all 3 arsenals and thaccti your odds are under 1 in 10. I get that a 20% steal might seem rather high but at the moment raidings become pretty pointless a game area. If you have the chance of taking 20% of someones stored ap then theres a lot more encouragement to pvp as part of a gamestyle rather than just to farm badges. And if you dont want to risk losing stored ap then you can halc up and the maximum you can be raided a day is 5 times. giving you a 60% chance of avoiding getting yoink at all on your ship. Wheres if you raid heavily then you expose your production to being stolen as you can be raided more times and so yoink is more likely to kick in. Either way however these are just a showcase of what I think would work well in game, the abilities and % can easily be switched up but personaly I feel pvp needs to become more rewarding than just red, blue yellow. red, blue, yellow.
The thing is, many people playing this game don't feel pvp is as important (or fun) as you do. You are clearly focused very heavily in pvp while many people simply don't want to be a part of it at all. There are already people complaining that they are disabled every time they log on. Imagine amplifying that with having lost 20% of their resources as well. I like pvp, as part of the many aspects of the game, but this idea has a -1 from me.