View unanswered posts | View active topics It is currently Fri Jul 25, 2025 3:55 am



Reply to topic  [ 37 posts ]  Go to page Previous  1, 2
 PVP 
Author Message

Joined: Thu Oct 14, 2010 10:57 pm
Posts: 216
Reply with quote
+1


Last edited by Drake Oblivion on Tue Mar 08, 2011 3:12 am, edited 1 time in total.



Mon Mar 07, 2011 1:19 am
Profile
User avatar

Joined: Sun Feb 27, 2011 10:35 pm
Posts: 193
Reply with quote
Drake Oblivion wrote:
All this chatter, I didnt get the initial complaint...

He, as a bigger ship wishes small ship traps would set off less? Like he wishes smaller ships had less protection?

Or he wants smaller ships attacking bigger ships to trigger traps less? Like as a bigger ship, he wishes his traps wouldnt get wasted on small dinky ships shooting at him?

Sorry, the caps... the rants, him not being my "Bro"... I got lost...

~ D

But i did try to read it all! :D



Hi Drake! ok let me try and make it a little more clear,,,anyone that has a 15 defence should not be able to throw a trap on lets say an 800 defense,,,wether u are big or small,,,if new ships are joining sure give them some beginner protection time to get going like they do in dragons of atlantis or kingdoms of camelot...etc but once they are off it, its fair game,,,besides battle tabs only go up and down so high anyway,,,and as far as bigger ships on little not being balanced? let me point the simple fact out that this is called Galaxy LEGION, not galaxy one on one, if a smaller ship is getting beat on, let them join a legion and let their legion come to their aid,,,that is the nature of the game,,,but if they are all out there by their lonesome and get smashed then whos fault is it? they should have created or found a legion to join,,,,but the other thing i was tryin to mention that i did not get to was the fact that even ships that are the same rank or even bigger,,,,they can just put their defence down to 15 and put traps on and get a guy with 1000 defence and that really blows,,,i will move on and play of course as i always do but i went to the suggestions and ideas to suggest that the trap catching power should be equivalent to the defence power a ship has on,,,just like raiding or hacking,,u have to have enough crew or cloak to do either and be closer in power,,,,a 15 defence on any ship wether its a 50 rank or 1000 rank,,,should not be able to have trap power on a much higher defence,,,its not unbalanced because this is not galaxy one on one this is galaxy LEGION ,,,the indivdual players who work hard to build their ships up should not be equalized by a trap that any size ship can put on,,,again i was merely trying to SUGGEST something, not have a pissing contest with this knights dude who got all bent out of shape....most of the time if i have an idea i message Dan himself in order to avoid all this but i gave it a shot and people that have been around a long time said this would happen and i should just avoid the forums and just play and after the past couple days i just may do that....happy hunting to all :mrgreen:

_________________
Image


Mon Mar 07, 2011 5:23 am
Profile

Joined: Thu Oct 14, 2010 10:57 pm
Posts: 216
Reply with quote
+1


Last edited by Drake Oblivion on Tue Mar 08, 2011 3:13 am, edited 1 time in total.



Tue Mar 08, 2011 1:13 am
Profile
User avatar

Joined: Sun Feb 27, 2011 10:35 pm
Posts: 193
Reply with quote
Drake Oblivion wrote:
First off, paragraphs...

So if I understand you, you believe traps should reflect their owner's defense rating. But which traps? So a halcyon on a ship with a defense of 15, should only freeze an attacker for like what? 15 seconds or 15 minutes? While a halcyon trap on a ship with a defense of 2000, should freeze the attacker for 2000 seconds or 200 minutes or something? Do you mean like that?

An omicron mine trap goes off, if the owner has a defense of 15, the mine should only do 15 damage. If the owner of the ship has 2000 defense, it should do 2000 damage? Is that what you are trying to say?

And don't be defensive or a baby when it comes to the forums. I've been lit on fire and flamed to a crisp more than anyone, (mostly cuz its my big mouth but whatever) don't be afraid to express your idea. The worst that happens is everyone hates it.

I for one, don't like it. That is of course, if its what you meant.

~ D


hehehe ....Drake, u should know me a little by now,,,come on,,, being a baby? afraid? I think you just like to try and push me cause you know that Im neither,,,not posting in a forum doesnt mean someone is those things it actually just means that sometimes they just dont wana swim in all the b**lsh*t, i think some people come here and really like to fight and get to the " one up my ship is better than your ship caca" ,,,seriously i feel like saying drop your draws and go measure with someone else, then come back when u got ur little billy bada** fix and we will talk ideas,,,and you and sgt and John,,,you all have diffrent mindsets when it comes to your own legion and forum talk,,,but i guess im leaning whats important to you all and what you could care less about when it comes to the legion....all i meant was that any ship that is past beginner status and knows the game,,,if they CHOOSE to put their defence down really low like a 15 and someone else has an 800....then the TRAP CATCHING ratio should go down to like 95% ineffective. but if the defence is 500, 1000, 1500, etc , the TRAP CATCHING ratio should obviously increase on wether or not they catch you in it. Im finding there are guys around my level that drop to 15 cause they know the trap will catch and protect and i think thats caca,,,if you choose to boost other parts of your ship and lower ur defence than the trap catching ratio should be lowered right along with it,,,period.

_________________
Image


Tue Mar 08, 2011 2:06 am
Profile

Joined: Tue Nov 02, 2010 12:32 am
Posts: 4524
Reply with quote
I feel like this defeats the purpose of traps though; if you have high enough stats to deter them anyway then you don't really need the traps. You put traps on to protect you from people who can beat you.


Tue Mar 08, 2011 2:08 am
Profile

Joined: Thu Oct 14, 2010 10:57 pm
Posts: 216
Reply with quote
+1


Tue Mar 08, 2011 2:55 am
Profile
User avatar

Joined: Sun Feb 27, 2011 10:35 pm
Posts: 193
Reply with quote
Drake Oblivion wrote:
I said don't be defensive, not sure where I said you were afraid...

But i'm sorry I hurt your feelings. Could you explain your idea again? I'm just a child with 'small attributes', so I require smaller, easier to understand words. By the way, I didn't know you were in PA! That's awesome, when did you come on? Can't say that I noticed uptil now...

Thx!

~ D


this is the kind of garbage im talking about,,,u have no clue of what legion unity is nor by ur comments do u even care,,,it sends a clear message to everyon in PA which says "hey my individual comments and talking trash to a legion member are more important than the legion unity,,, one word........PATHETIC

_________________
Image


Tue Mar 08, 2011 3:17 am
Profile

Joined: Thu Oct 14, 2010 10:57 pm
Posts: 216
Reply with quote
Ok Vamp.
+1 For your suggestion. (The initial reason for this thread)

~ D


Tue Mar 08, 2011 3:27 am
Profile

Joined: Thu Jan 06, 2011 2:16 pm
Posts: 916
Reply with quote
This isn't a request to change traps to work based on defense. It is a request to change traps to work on level. The rationale is simple - a lower level ship with nothing but defense, won't have nearly the defense of a higher level ship that puts very little into defense. A level 80 ship that is nothing but a heavily shielded brick of neutronium would stand no chance to trigger it's traps against a level 200 that has just two defensive modules equipped.

If you want to do this, you should base the trap's effectiveness on the percentage of decks taken by defensive systems.

But even then it's not 'reality'. Defense is defense. Traps are traps. They aren't really the same thing. Five people with shovels can pretty reliably stop a tank, if they dig a deep enough high-walled trench.

_________________
Image
Image


Tue Mar 08, 2011 7:17 pm
Profile
User avatar

Joined: Sun Feb 27, 2011 10:35 pm
Posts: 193
Reply with quote
Threadbare wrote:
This isn't a request to change traps to work based on defense. It is a request to change traps to work on level. The rationale is simple - a lower level ship with nothing but defense, won't have nearly the defense of a higher level ship that puts very little into defense. A level 80 ship that is nothing but a heavily shielded brick of neutronium would stand no chance to trigger it's traps against a level 200 that has just two defensive modules equipped.

If you want to do this, you should base the trap's effectiveness on the percentage of decks taken by defensive systems.

But even then it's not 'reality'. Defense is defense. Traps are traps. They aren't really the same thing. Five people with shovels can pretty reliably stop a tank, if they dig a deep enough high-walled trench.

thank you for the input. when you play baseball, you dont just put the pitcher out there for defence and expect to win a game. He has 8 others to help him making the defence have more strength. when you just put on 15 and a trap, it should be the same. the first 50 levels of the game you really dont deal with traps anyway unless you have a legion member helping you out. So now when you get to the intermediate levels the players knowing the trap strength just pit defence way down because of it and in my opinion it should not be as strong because you have less defence to manuver and retaliate right? so if the ship that chose to put his defence down,,,they should not have enough manuvering ability to make the trap as effective. I really appreciate your input though :D

_________________
Image


Wed Mar 09, 2011 12:15 am
Profile

Joined: Tue Nov 02, 2010 12:32 am
Posts: 4524
Reply with quote
Vampirian wrote:
thank you for the input. when you play baseball, you dont just put the pitcher out there for defence and expect to win a game. He has 8 others to help him making the defence have more strength. when you just put on 15 and a trap, it should be the same.


You keep making these analogies, but none of them are really analogous to the situation. Traps have nothing to do with defense. It doesn't matter how good or bad you are at dodging, if there's a pitfall right in front of you then anybody who tries to hit you is going to fall in. Traps are not related to defense.


Wed Mar 09, 2011 12:44 am
Profile
User avatar

Joined: Sun Feb 27, 2011 10:35 pm
Posts: 193
Reply with quote
FerrusManus wrote:
Vampirian wrote:
thank you for the input. when you play baseball, you dont just put the pitcher out there for defence and expect to win a game. He has 8 others to help him making the defence have more strength. when you just put on 15 and a trap, it should be the same.


You keep making these analogies, but none of them are really analogous to the situation. Traps have nothing to do with defense. It doesn't matter how good or bad you are at dodging, if there's a pitfall right in front of you then anybody who tries to hit you is going to fall in. Traps are not related to defense.

on the contrary they are exactly related to defence as thats how these people use them and they know it thats why they put their defence down. But if we get into what kind of trap thats a good point. These traps have to do with attacking a ship specifically,,,they are in the heat of battle so technically if it has to do with the ships ability to spring a trap to PROTECT ITSELF , thus it has to do with defence. A halycon, kionus, omicron, thetacron are solely and specifically designed for defence. They have no offense whatsoever, and a ship isnt gona stay in the same place during a battle, thats rediculous. so in the way that I see them used on this game Im just asking if the people lower their defense, then they lower their ability to even use traps as traps in nature are purely designed for defense :P

_________________
Image


Wed Mar 09, 2011 1:36 am
Profile

Joined: Tue Nov 02, 2010 12:32 am
Posts: 4524
Reply with quote
Vampirian wrote:
FerrusManus wrote:
Vampirian wrote:
thank you for the input. when you play baseball, you dont just put the pitcher out there for defence and expect to win a game. He has 8 others to help him making the defence have more strength. when you just put on 15 and a trap, it should be the same.


You keep making these analogies, but none of them are really analogous to the situation. Traps have nothing to do with defense. It doesn't matter how good or bad you are at dodging, if there's a pitfall right in front of you then anybody who tries to hit you is going to fall in. Traps are not related to defense.

on the contrary they are exactly related to defence as thats how these people use them and they know it thats why they put their defence down. But if we get into what kind of trap thats a good point. These traps have to do with attacking a ship specifically,,,they are in the heat of battle so technically if it has to do with the ships ability to spring a trap to PROTECT ITSELF , thus it has to do with defence. A halycon, kionus, omicron, thetacron are solely and specifically designed for defence. They have no offense whatsoever, and a ship isnt gona stay in the same place during a battle, thats rediculous. so in the way that I see them used on this game Im just asking if the people lower their defense, then they lower their ability to even use traps as traps in nature are purely designed for defense :P


That's defense in the general sense, not Defense in the stat sense. Defense as a stat is the ability to avoid attacks, which is unrelated to whether or not someone falls into your trap, as in my analogy. If anything you would want lower defense; you wouldn't want to avoid an attack in such a way that they would no longer fall for your trap, so really the lower their defense the higher the chance you'll hit their trap; again, as in my analogy. Be careful not to confuse Defense (the stat) with defense (as a general term).


Wed Mar 09, 2011 4:33 am
Profile

Joined: Thu Oct 14, 2010 10:57 pm
Posts: 216
Reply with quote
Halcyons freeze your attacker... A freeze trap is a freeze trap, thats his point about the pit analogy. Freeze a guy with a gun, freeze a tank, freeze a battleship... All the same effect.

Omicrons are OFFENSIVE traps, they deal straight damage to the attacker, which is why little ships hate them. No relation to defense.

Quantums, no relation to attack at all, moot.

Krios are pretty much the only one who actually help someone's defense indirectly by lowering their attacker's damage potential.

But they're all traps. There are, for example, EMPs who scale to lower defense of your target because they are percentage based. Or a myriad of other defense lowering artifacts already that again, have a scaled effect because its by percentage.

Many aspects of this game don't mirror any realism, that I agree... But again, they are one-time, and up-until-recently, unremovable traps, sprung by damage or hacking.

Null fuse FTW I guess, this is why I avoided using Halcyons like the plague.

~ D


Wed Mar 09, 2011 5:08 am
Profile

Joined: Thu Jan 06, 2011 2:16 pm
Posts: 916
Reply with quote
Vampirian wrote:
Threadbare wrote:
This isn't a request to change traps to work based on defense. It is a request to change traps to work on level. The rationale is simple - a lower level ship with nothing but defense, won't have nearly the defense of a higher level ship that puts very little into defense. A level 80 ship that is nothing but a heavily shielded brick of neutronium would stand no chance to trigger it's traps against a level 200 that has just two defensive modules equipped.

If you want to do this, you should base the trap's effectiveness on the percentage of decks taken by defensive systems.

But even then it's not 'reality'. Defense is defense. Traps are traps. They aren't really the same thing. Five people with shovels can pretty reliably stop a tank, if they dig a deep enough high-walled trench.

thank you for the input. when you play baseball, you dont just put the pitcher out there for defence and expect to win a game. He has 8 others to help him making the defence have more strength. when you just put on 15 and a trap, it should be the same. the first 50 levels of the game you really dont deal with traps anyway unless you have a legion member helping you out. So now when you get to the intermediate levels the players knowing the trap strength just pit defence way down because of it and in my opinion it should not be as strong because you have less defence to manuver and retaliate right? so if the ship that chose to put his defence down,,,they should not have enough manuvering ability to make the trap as effective. I really appreciate your input though :D


In a baseball game where I'm allowed to mine the bases, I might just put a pitcher out there and laugh as your big sluggers try to round first and get blown up.

_________________
Image
Image


Wed Mar 09, 2011 5:23 am
Profile
User avatar

Joined: Sun Feb 27, 2011 10:35 pm
Posts: 193
Reply with quote
Threadbare wrote:
Vampirian wrote:
Threadbare wrote:
This isn't a request to change traps to work based on defense. It is a request to change traps to work on level. The rationale is simple - a lower level ship with nothing but defense, won't have nearly the defense of a higher level ship that puts very little into defense. A level 80 ship that is nothing but a heavily shielded brick of neutronium would stand no chance to trigger it's traps against a level 200 that has just two defensive modules equipped.

If you want to do this, you should base the trap's effectiveness on the percentage of decks taken by defensive systems.

But even then it's not 'reality'. Defense is defense. Traps are traps. They aren't really the same thing. Five people with shovels can pretty reliably stop a tank, if they dig a deep enough high-walled trench.

thank you for the input. when you play baseball, you dont just put the pitcher out there for defence and expect to win a game. He has 8 others to help him making the defence have more strength. when you just put on 15 and a trap, it should be the same. the first 50 levels of the game you really dont deal with traps anyway unless you have a legion member helping you out. So now when you get to the intermediate levels the players knowing the trap strength just pit defence way down because of it and in my opinion it should not be as strong because you have less defence to manuver and retaliate right? so if the ship that chose to put his defence down,,,they should not have enough manuvering ability to make the trap as effective. I really appreciate your input though :D


In a baseball game where I'm allowed to mine the bases, I might just put a pitcher out there and laugh as your big sluggers try to round first and get blown up.

LMAO :P

_________________
Image


Wed Mar 09, 2011 7:36 pm
Profile
User avatar

Joined: Sun Feb 27, 2011 10:35 pm
Posts: 193
Reply with quote
Drake Oblivion wrote:
Halcyons freeze your attacker... A freeze trap is a freeze trap, thats his point about the pit analogy. Freeze a guy with a gun, freeze a tank, freeze a battleship... All the same effect.

Omicrons are OFFENSIVE traps, they deal straight damage to the attacker, which is why little ships hate them. No relation to defense.

Quantums, no relation to attack at all, moot.

Krios are pretty much the only one who actually help someone's defense indirectly by lowering their attacker's damage potential.

But they're all traps. There are, for example, EMPs who scale to lower defense of your target because they are percentage based. Or a myriad of other defense lowering artifacts already that again, have a scaled effect because its by percentage.

Many aspects of this game don't mirror any realism, that I agree... But again, they are one-time, and up-until-recently, unremovable traps, sprung by damage or hacking.

Null fuse FTW I guess, this is why I avoided using Halcyons like the plague.

~ D

The Realism as you put it is more of what I am addressing. Sure overall this is a Fantasy game Based on SOME realism scenarios. Bottom line: we all know that when people put halycons and other traps down, they are doing it for the purpose of protection which means defense. As I mentioned before I fight alot of ships higher than me most of the time and Im seeing them lower their defense down to nothing because of the traps so they are TWEEKING the game constructs to their fullest which at this point is allowed.
In that light of how alot of ships are using them I strongly suggest they make the traps linked to defense power. If the omicron mine is offense maybe thats an exception, but if its not changed then what purpose does it really make to focus on building defence? all that research, all that time, all those hours,,,easily obliviated by a halc. I am asking that they correct the over abusing if this as in my opinion has become more widely used.
And lets not forget, these traps are used DURING BATTLE. Thats why they dont hit right away so again in my opinion its related to defence :twisted: :twisted:

_________________
Image


Wed Mar 09, 2011 7:50 pm
Profile
Display posts from previous:  Sort by  
Reply to topic   [ 37 posts ]  Go to page Previous  1, 2

Who is online

Users browsing this forum: No registered users and 24 guests


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum

Search for:
Jump to:  
cron
Powered by phpBB® Forum Software © phpBB Group
Designed by ST Software.