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 Homeworlds, a new take on a home planet 
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shane laughland wrote:
i like it but theres one thing what if you get a dyson like you said if you get a 5% bonus on all dysons you got a already amazing planet on steriods. (i know i cant spell worth a crap sorry)


because dysons are so rare, i believe it would balance out in the long run. if you take the total resources gained over a few hundred levels from that 5% from an oceanic, desert, etc. then it would be about the same as the bonus from your one (or two) dysons. i know of only one player who has multiple dysons and those are players at Knight of Nova Republic. however, i think the chances of any player scanning a dyson as their first planet, and having it uncolonized, is small enough that its negligable.

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Mon May 02, 2011 2:39 am
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true true


Mon May 02, 2011 2:41 am
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But what if they started out with a dyson then lost it to another player? Then they have no planets to get a bonus from and are unlikely to ever find one they can take.

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Mon May 02, 2011 4:55 pm
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texs_red wrote:
But what if they started out with a dyson then lost it to another player? Then they have no planets to get a bonus from and are unlikely to ever find one they can take.


they will always have the ability to make a mission dyson. if they use the space efficiently they can get up to 150 bonus resources off their mission dyson with the 5% bonus.

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Mon May 02, 2011 9:13 pm
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well i kinda have a take on the Species homeworld. like on the species homeworld, it would be a place that would give an added bonus for any of the race that belongs to that capital, and like he said, only members of that race can find it. but to show that it was different to the other planets of that type it should have like a planet history. for example

Kong is a Harsh Volcanic planet which is the homeworld to the Kongul race. due to its harsh enviroment the Kongul had to evolve into a strong highly territorial race it is today, due to the need to fight over the few patches of land hospitable and stable enough to start up a comunity.

a little something like that.

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Sat May 14, 2011 1:24 am
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connor proposed that very thing. the only problem with that is that very high levels can hang onto planets without a problem. the dysonians held exotics for months, and only after a coordinated effort from many legions were they able to liberate it. now its in NIs clutches... and that legion is just as easily able to hold it like the dysonians did... if each race got a homeworld that gave then a bonus from all other players of that race, then they would all be held by the top legions in the game, removing the sport of it for anyone. when they fix the exotica problem, then i'll be more supportive of kingofthehill planets, but for now, i think exotica needs a serious workover so that it can trade hands 1-2 times a week at least.

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Sat May 14, 2011 1:41 am
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How about Homeworlds that function like Legions, except everyone who belongs to that race can visit, but no one can control. It always shows up in your scans and pays out something that's fair for starters (so they aren't boned by a bad scan), and slowly upgrades as you level (become more important).

Example text,

"Greetings Citizen. The mighty Konquil Emperor wishes to thank you for accepting the post of Explorer Captain in one of our fine new scouts. We're sending you out into the unknown, do us proud. Don't worry, the Senate has approved a logistics train to supply you with resources and parcels from home. Good Luck, and try not to get killed."

It doesn't have to be a great planet, just something a little better than average. Then the player scans for their first colony. Colonies are all the other planets. The Homeworld shows up on the planet tab, but its Control is "Homeworld". It helps starters a great deal (which is good, because we need to encourage more people to stick around. In fact, we should make it relatively easy to hit Level 20 in less than a week and level 50 in less than a month. It will inject new players more easily into the flow. It helps established players very little, even if the Homeworld's investment keeps increasing, because it will still be 1 planet among 100+. Which is good.

And the Homeworld could occasionally change due to random events
"Civil unrest on Zolazin Homeworld, all supplies from Homeworld halved for the duration."
"Inergon Civilization marks it's Kilocentennial! A golden age! Homeworld Research increased by 25% for 1 week."
"Tax Rebate in your favor, All Citizens Collect 200,000 Credits."
etc.


Sat May 14, 2011 3:08 am
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i like that idea too! give all players an even playing field, and then screw them over with luck of the draw bad scans. the only downside is that building production scales as you level. 200 production from the homeworld is what i would consider a 'decent planet' (ultrarich) but 200 production from a homeworld at rank one is INCREDIBLE! so, how do we go from 'decent planet' at level one to 'decent planet' at level 200?

another + is each race gets their own planet image! which is cool imol.

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Sat May 14, 2011 3:47 am
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Have the Homeworld's contribution to the player advance at each Mission Tier by 4. So you'd start with 20 an hour, then each tier gain 2 more. By the time you complete 56 you'd be getting 76 per hour of each resource from the homeworld. It's not a game breaker, but it's still pretty darn good.


Sat May 14, 2011 3:40 pm
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i havent completed 56 missions and the minimum amount i get from a planet i dont plan to abandon is 130. 76 is still on the low end imo. but this can be good for pacifists and ccers who speed rank. usually their research falls behind, so im sure theyd welcome a planet that advances production with their mission completions.

although if the planet does not occupy a planet slot then i think your idea is great and needs to be implemented! i struggle for planet slots and would be happy with any bonus resources possible.

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Sat May 14, 2011 5:11 pm
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Dose it have 2 be the first planet we colonize or can we pick from our list (if someone already asked srry I just skimed over this lol) Because the first planet I colonized was volcanic and you said it depends on your race im human so a terra planet would be that moral upgrade you posted before I do have one terra planet so if this comes in effect that would be the one or im going to be some magma loving human just throwing out what was in my mind

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Sat May 14, 2011 6:00 pm
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thats kinda what i was saying, just better worded. also a good way to build upon the "Explorer captain" part would to be able to have the option to occassionally be able to "Sell" a planet to the homeworld, in exchange for credits or something. like if you dont want a planet but you cant Purge it then you have the option like once a month or so to sell it. and get a message like this.

"The Konqul Emperor is pleased with the planet you have donated to us, he rewards you with (enter amount) of credits/minerals/artis.:"

i mean the planet doesnt have to colonize the planet, its just a way to get it off the charts and to make a quick buck, or a million.

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Sat May 14, 2011 6:05 pm
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devinsimps wrote:
thats kinda what i was saying, just better worded. also a good way to build upon the "Explorer captain" part would to be able to have the option to occassionally be able to "Sell" a planet to the homeworld, in exchange for credits or something. like if you dont want a planet but you cant Purge it then you have the option like once a month or so to sell it. and get a message like this.

"The Konqul Emperor is pleased with the planet you have donated to us, he rewards you with (enter amount) of credits/minerals/artis.:"

i mean the planet doesnt have to colonize the planet, its just a way to get it off the charts and to make a quick buck, or a million.



So your saying when you make your homeworld you can sell planets to it :?:

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Sat May 14, 2011 6:13 pm
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no, not making our homeworld. like if Dan made it so each race had its own homeworld that each member of that race had access to for a bonus but it still be its own unconqurable entity, that we can sell planets to that, to get rid of them off our scans, because lets face it, Star Purgers are not that common, since ive started ive found 3.

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Sat May 14, 2011 6:30 pm
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Selling planets won't fly, IMHO.

Back to my idea however, that would be 72 Mining + 72 Research + 72 Artifacts. That's a total of 216 Planetary Production. Which is a supplement. The whole point of the Homeworlds isn't to be a game breaker, but to be a minor but stylistic addition to the game.


Sat May 14, 2011 7:13 pm
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Thon-Ni-Maa wrote:
Selling planets won't fly, IMHO.

Back to my idea however, that would be 72 Mining + 72 Research + 72 Artifacts. That's a total of 216 Planetary Production. Which is a supplement. The whole point of the Homeworlds isn't to be a game breaker, but to be a minor but stylistic addition to the game.


good point. i really like this idea of a homeworld, and think dan should seriously consider implementing it, especially because a new thread about homeworlds pops up every few weeks or so.

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Sat May 14, 2011 7:31 pm
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