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Tommy15551
Joined: Tue Jan 04, 2011 10:58 pm Posts: 204
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I've got some for Blue Badges and more: Research Supercomputer:This unique supercomputer are for those who are superior at hacking. This will grant a bonus to research for planets. Type: Planet Chassis Size: 2 Cost: 100  + 3  Effect: When placed on a planet, it grants +5% research. Limit: 1 per planet Advanced Supercomputer:This advanced supercomputer is greatly improved. This will allow much more hacking for those who are superior hackers! Type: Module Size: 25 Upkeep: 1 Mill Credits per day Cost: 200  Effect: +15% more research per hack and +5% critical hacking. Limit: 1 per ship Invasion Extractor:Using the latest planet attack technology, we have brought into the market a special chassis that can "extract" the attack and defense of a planet. Type: Planet Chassis Size: 3 Cost: 100  + 2  Effect: +10% attack and defense of a planet. Limit: 1 per planet Raider's Second Chance:Failing a raid attempt is a nightmare for all raiders. Using what they have raided, they have constructed an artifact to raid once more if they fail the first attempt. Type: Artifact Uses: 1 Cost: 20  Effect: If failed raid attempt, you have one more chance to raid. Limit: 1 use per 5 hours If you think that any of these are unbalanced or unnecessary or tweaked, please reply with the ones that you are talking about.
_________________ IGN: AlphaAura Rank: 1500 ----- Status: Returning Player Current Goal: • Reach rank 1800 Current Milestones: • 10th Year Anniversary of playing GL (Started November 2010) • 5 Million+ Population on a planet (Biologist 30% included)
Last edited by Tommy15551 on Sat Jun 18, 2011 10:42 am, edited 2 times in total.
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Sat Jun 18, 2011 10:11 am |
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Commonwealth <TK>
Joined: Fri Jan 21, 2011 5:51 am Posts: 2371
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You know , it is quite difficult to accumulate 7 green badges... considering that it costs several Billion Dollars to invade a planet..
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Sat Jun 18, 2011 10:17 am |
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Tommy15551
Joined: Tue Jan 04, 2011 10:58 pm Posts: 204
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Commonwealth <TK> wrote: You know , it is quite difficult to accumulate 7 green badges... considering that it costs several Billion Dollars to invade a planet.. At least I'm not that high in rank. My mining and cargo space is right now a serious problem. I'll lower them.
_________________ IGN: AlphaAura Rank: 1500 ----- Status: Returning Player Current Goal: • Reach rank 1800 Current Milestones: • 10th Year Anniversary of playing GL (Started November 2010) • 5 Million+ Population on a planet (Biologist 30% included)
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Sat Jun 18, 2011 10:25 am |
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thunderbolta
Joined: Sat May 07, 2011 11:01 am Posts: 5825 Location: Zolar
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Quote: Invasion Converter: Using newfound tech from the Invasion Extractor, we have created our newest chassis, the Invasion Converter. Placing this on a planet will convert a small portion of the attack and defense into passive invasion defense.
Type: Planet Chassis Size: 5 Cost: 125 + 4 Effect: 10% of attack and defense of a planet is converted into passive invasion defense. Limit: 1 per planet This is soooo overpowered. I'm gunna get one, go over to my mega colossal, put all attack/defense structures and use it. Yup. Lets see... If you take Singularity Minefields. (450 attack) You can fit 40 on a mega colossal (450x40=18000) I would LOVE 1800 passive attack on my mega-colossal.. Now lets do it AGAIN! (3600) And over time keep doing it... imagine doing that with the top minefields and shields... mission Dyson mk 2...
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Sat Jun 18, 2011 10:34 am |
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Tommy15551
Joined: Tue Jan 04, 2011 10:58 pm Posts: 204
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thunderbolta wrote: Quote: Invasion Converter: Using newfound tech from the Invasion Extractor, we have created our newest chassis, the Invasion Converter. Placing this on a planet will convert a small portion of the attack and defense into passive invasion defense.
Type: Planet Chassis Size: 5 Cost: 125 + 4 Effect: 10% of attack and defense of a planet is converted into passive invasion defense. Limit: 1 per planet This is soooo overpowered. I'm gunna get one, go over to my mega colossal, put all attack/defense structures and use it. Yup. Lets see... If you take Singularity Minefields. (450 attack) You can fit 40 on a mega colossal (450x40=18000) I would LOVE 1800 passive attack on my mega-colossal.. Now lets do it AGAIN! (3600) And over time keep doing it... imagine doing that with the top minefields and shields... mission Dyson mk 2... YIKES! Now I ask, why in the world would you put all attack and defense structures on all available space on a Mega colossal? Then again, this will make Exotica, Mission Dysons, and super great occupied planets unable to invade. Better off without it.
_________________ IGN: AlphaAura Rank: 1500 ----- Status: Returning Player Current Goal: • Reach rank 1800 Current Milestones: • 10th Year Anniversary of playing GL (Started November 2010) • 5 Million+ Population on a planet (Biologist 30% included)
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Sat Jun 18, 2011 10:42 am |
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Commonwealth <TK>
Joined: Fri Jan 21, 2011 5:51 am Posts: 2371
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thunderbolta wrote: Quote: Invasion Converter: Using newfound tech from the Invasion Extractor, we have created our newest chassis, the Invasion Converter. Placing this on a planet will convert a small portion of the attack and defense into passive invasion defense.
Type: Planet Chassis Size: 5 Cost: 125 + 4 Effect: 10% of attack and defense of a planet is converted into passive invasion defense. Limit: 1 per planet This is soooo overpowered. I'm gunna get one, go over to my mega colossal, put all attack/defense structures and use it. Yup. Lets see... If you take Singularity Minefields. (450 attack) You can fit 40 on a mega colossal (450x40=18000) I would LOVE 1800 passive attack on my mega-colossal.. Now lets do it AGAIN! (3600) And over time keep doing it... imagine doing that with the top minefields and shields... mission Dyson mk 2... LoL no its not overpowered, there is a new structure, Darkminefield Size 1 , 600 attack +25% attack on a planet, limit of 2, you can have up to +50% Attack Bonus, The thread is in the strategy section called "What The..."
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Sat Jun 18, 2011 10:44 am |
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thunderbolta
Joined: Sat May 07, 2011 11:01 am Posts: 5825 Location: Zolar
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Commonwealth <TK> wrote: thunderbolta wrote: Quote: Invasion Converter: Using newfound tech from the Invasion Extractor, we have created our newest chassis, the Invasion Converter. Placing this on a planet will convert a small portion of the attack and defense into passive invasion defense.
Type: Planet Chassis Size: 5 Cost: 125 + 4 Effect: 10% of attack and defense of a planet is converted into passive invasion defense. Limit: 1 per planet This is soooo overpowered. I'm gunna get one, go over to my mega colossal, put all attack/defense structures and use it. Yup. Lets see... If you take Singularity Minefields. (450 attack) You can fit 40 on a mega colossal (450x40=18000) I would LOVE 1800 passive attack on my mega-colossal.. Now lets do it AGAIN! (3600) And over time keep doing it... imagine doing that with the top minefields and shields... mission Dyson mk 2... LoL no its not overpowered, there is a new structure, Darkminefield Size 1 , 600 attack +25% attack on a planet, limit of 2, you can have up to +50% Attack Bonus, The thread is in the strategy section called "What The..." Yeah, so we can get it even higher? Now think about it: 2 Darkminefields. 1200 attack, 2 space. Now lets get 39 Quasi Minefields... 46800 attack. 48000 attack. +50% 72000 Now lets add 10% to passives.  7200 passive attack. Now, imagine when they get another one. 14400 passive attack. ie. mission dyson mk. 2. If you limit it to, say, 2500 passive attack+defense that would be ALOT better.
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Sat Jun 18, 2011 11:03 am |
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thunderbolta
Joined: Sat May 07, 2011 11:01 am Posts: 5825 Location: Zolar
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Tommy15551 wrote: thunderbolta wrote: Quote: Invasion Converter: Using newfound tech from the Invasion Extractor, we have created our newest chassis, the Invasion Converter. Placing this on a planet will convert a small portion of the attack and defense into passive invasion defense.
Type: Planet Chassis Size: 5 Cost: 125 + 4 Effect: 10% of attack and defense of a planet is converted into passive invasion defense. Limit: 1 per planet This is soooo overpowered. I'm gunna get one, go over to my mega colossal, put all attack/defense structures and use it. Yup. Lets see... If you take Singularity Minefields. (450 attack) You can fit 40 on a mega colossal (450x40=18000) I would LOVE 1800 passive attack on my mega-colossal.. Now lets do it AGAIN! (3600) And over time keep doing it... imagine doing that with the top minefields and shields... mission Dyson mk 2... YIKES! Now I ask, why in the world would you put all attack and defense structures on all available space on a Mega colossal? Then again, this will make Exotica, Mission Dysons, and super great occupied planets unable to invade. Better off without it. Only temporarily to get the passives. Then I'd get the resources back. This is quite an extreme, but a perfectly possible example.
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Sat Jun 18, 2011 11:04 am |
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Tommy15551
Joined: Tue Jan 04, 2011 10:58 pm Posts: 204
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thunderbolta wrote: Only temporarily to get the passives. Then I'd get the resources back. This is quite an extreme, but a perfectly possible example. Look at the "Limit: 1 per planet" And it's not a timer ability to convert them. It's just a chassis like the Darkminefields. Maybe lower it to 5% Passive invasion, but I already took it out.
_________________ IGN: AlphaAura Rank: 1500 ----- Status: Returning Player Current Goal: • Reach rank 1800 Current Milestones: • 10th Year Anniversary of playing GL (Started November 2010) • 5 Million+ Population on a planet (Biologist 30% included)
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Sat Jun 18, 2011 11:23 am |
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thunderbolta
Joined: Sat May 07, 2011 11:01 am Posts: 5825 Location: Zolar
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Ah I see. Sorry for any confusion I may have caused. 
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Sat Jun 18, 2011 11:33 am |
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Tommy15551
Joined: Tue Jan 04, 2011 10:58 pm Posts: 204
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thunderbolta wrote: Ah I see. Sorry for any confusion I may have caused.  That's okay. I had the same problem a long time ago. 
_________________ IGN: AlphaAura Rank: 1500 ----- Status: Returning Player Current Goal: • Reach rank 1800 Current Milestones: • 10th Year Anniversary of playing GL (Started November 2010) • 5 Million+ Population on a planet (Biologist 30% included)
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Sat Jun 18, 2011 12:12 pm |
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235drew
Joined: Tue Mar 22, 2011 8:11 pm Posts: 883 Location: invading your planet
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Tommy15551 wrote: I've got some for Blue Badges and more: Research Supercomputer:This unique supercomputer are for those who are superior at hacking. This will grant a bonus to research for planets. Type: Planet Chassis Size: 2 Cost: 100  + 3  Effect: When placed on a planet, it grants +5% research. Limit: 1 per planet Advanced Supercomputer:This advanced supercomputer is greatly improved. This will allow much more hacking for those who are superior hackers! Type: Module Size: 25 Upkeep: 1 Mill Credits per day Cost: 200  Effect: +15% more research per hack and +5% critical hacking. Limit: 1 per ship Invasion Extractor:Using the latest planet attack technology, we have brought into the market a special chassis that can "extract" the attack and defense of a planet. Type: Planet Chassis Size: 3 Cost: 100  + 2  Effect: +10% attack and defense of a planet. Limit: 1 per planet Raider's Second Chance:Failing a raid attempt is a nightmare for all raiders. Using what they have raided, they have constructed an artifact to raid once more if they fail the first attempt. Type: Artifact Uses: 1 Cost: 20  Effect: If failed raid attempt, you have one more chance to raid. Limit: 1 use per 5 hours If you think that any of these are unbalanced or unnecessary or tweaked, please reply with the ones that you are talking about. I like these +1
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Sat Jun 18, 2011 12:28 pm |
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DariousTheDark
Joined: Mon Aug 09, 2010 2:43 pm Posts: 1978 Location: Pirate Space
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1 Red 3 Blue 1 Yellow 1 Green
We need to balance these items.
Red needs 1 weapon 1 defense Blue is done Yellow needs an item like Raiding Party to clean house on an enemy ship. Green needs an item to help you defend or take a world
_________________Request Your Banners Here Message Posted on your Comm: Can you please stop disabling me. It's costing me too much to repair
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Sat Jun 18, 2011 2:50 pm |
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Tommy15551
Joined: Tue Jan 04, 2011 10:58 pm Posts: 204
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I might have some ideas about NPCs bought from the battle market: Dominion TransportThis transport is used by the Dominion Faction to transport parts made by their allies. They don't carry many guns but have powerful hulls that can withstand heavy damage. Cost: 50  Type: Transport Rarity: Common Rank: Matched Ability: None Hull: Moderately Matched Shields: Matched Attack: Low Defense: Matched EXP: 50 Rewards: (1) Dominion Foci, Credits (50%, Always) 1. Lowers attack and defense of a player by 25%. Works for NPCs too. Dominion OverlordThis ship is the Leader of the Dominion Faction. Unfortunately, this is a clone. This ship is very powerful and should not be tampered with. Cost: 150  Type: Flagship Rarity: Rare Rank: Matched Ability: None Hull: Heavily Matched Shields: Moderately Matched Attack: Matched Defense: Moderately Matched EXP: 125 Rewards: (1) Dominion Blaster, (2) Dominion Nexus, (3) Dominion Data-bank (50%, 40%, 10%) (Only get one) 1. Module Size: 20, +200 Attack 2. Planet Chassis Size: 3, +400 Attack and Defense 3. Grants 3 hours of research production. Invasive PlanetThis planet has no owner, but this planet is very unique. This planet seems to have a mind of its own, defending itself against many invaders. Cost: 100  + 4  Type: Planet Rarity: Very Rare Rank: Matched Ability: Invasive Action - Sometimes boosts defenses on the planet, increasing attack and defense by 25% for 2 hours Population: 1000 Damage Cap: 50 Attack: Heavily Matched Defense: Moderate-Heavily Matched EXP: 250 Rewards: (1) Invasion Depletion Missile, (2) Invasive Guards (75%, 25%) 1. One use artifact, lowers passive invasion bonus of a planet by 25%. Limit: one use per planet 2. Lasts 2 weeks, guards one planet. Limit: No more than 1 Invasive Guards active. Cannot put another one on a different planet if one is already guarding.
_________________ IGN: AlphaAura Rank: 1500 ----- Status: Returning Player Current Goal: • Reach rank 1800 Current Milestones: • 10th Year Anniversary of playing GL (Started November 2010) • 5 Million+ Population on a planet (Biologist 30% included)
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Sun Jun 19, 2011 4:42 am |
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Commonwealth <TK>
Joined: Fri Jan 21, 2011 5:51 am Posts: 2371
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OR Every 20 Red Badges,
You get a Contact Coordinate for a Standard/rare NPC
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Sun Jun 19, 2011 8:08 am |
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Tommy15551
Joined: Tue Jan 04, 2011 10:58 pm Posts: 204
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Commonwealth <TK> wrote: OR Every 20 Red Badges,
You get a Contact Coordinate for a Standard/rare NPC 20 Red badges seems like a really low price. Also, since I haven't gotten to the Contact Coordinates yet, I hope it's just standard ones and not matched ones. I'd hate to see people massively NPC hunting those that drop planet fluxes, terraformers, and Quasi-Spacial Expanders. Supercomputer BaseThis base is packed with supercomputers, making it near impossible to hack its database. Only few have successfully hacked with huge amounts of research points. Let's see if you can do the same. Cost: 150  + 50  Type: Base Rarity: Extremely Rare Rank: Matched Ability: Drain - Very small chance to drain your current scan and cloak. A -99.99% on your cloak and scan for 2 hours. Hull: Heavily Matched Shields: Extremely Heavily Matched Attack: Heavily Matched Defense: Moderately Matched EXP: 300 Rewards: 3 chances to hack into database Chances of success: Extremely Low (2.5~5% chance) (Like the lottery) Hack Reward: Your current research/hour X 15 (Ex. 5000 RP/hour X 15 = 75000 RP gained) If failed, still get a portion reward: Current research/hour X 3 (5000 RP/hour X 3 = 15000 RP gained) This NPC is supposed to be an extremely hard NPC. It would take days just to take it out since almost everything is heavily matched, meaning extremely strong for the matched rank.
_________________ IGN: AlphaAura Rank: 1500 ----- Status: Returning Player Current Goal: • Reach rank 1800 Current Milestones: • 10th Year Anniversary of playing GL (Started November 2010) • 5 Million+ Population on a planet (Biologist 30% included)
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Sun Jun 19, 2011 1:14 pm |
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gert
Joined: Sat May 14, 2011 7:07 am Posts: 838 Location: South Africa
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+1
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Sun Jun 19, 2011 3:23 pm |
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Commonwealth <TK>
Joined: Fri Jan 21, 2011 5:51 am Posts: 2371
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Relax with the poll and cap, dan has a tonne of stuff to do and he will get to the badge modules when he gets to it. Be Patient.
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Mon Jun 20, 2011 7:02 am |
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The Shinigami
Joined: Sun Jun 19, 2011 2:15 am Posts: 93 Location: Oklahoma
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agreed. with all the ideas and request we have sent dan im sure he has to be on overload right now trying to meet peoples needs but like the legion bases, the ideas will take time to be complete.
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Mon Jun 20, 2011 7:47 am |
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