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 Spyders' Ideas for New Game Features (Artifacts, Races, etc) 
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Joined: Sat May 07, 2011 11:01 am
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:P No, I just have too much time on my hands and I click 'New posts', so every time you make something it is at the top of the list.

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Sat Jul 09, 2011 7:29 pm
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the topic title doesn't change color from blue to yellow in the new posts list if its a post i've not seen yet, so i just hop the board the normal way... easier to find what i haven't read

(and i swear every time i see that "incessant pony" banner... my mind wants to read it as "incestant pony")

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Sat Jul 09, 2011 7:37 pm
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Here's two of mine from another thread. Seeing as this has become my suggestion page, I'll re-post them here:

Dominion Flash
5 red badges
Temporarily disables up 5 defensive modules on the enemy ship.
Enemy ship MUST have all the shields removed before this can be used.

Dominion Surger
80 Red badges
Constructs a giant surge cannon on the planet (limit 1 per planet)
(size 1) Gives a bonus of 2000 attack to the planet.
Bonus doubles if NO defensive structures (including invasion defences) are present on the planet.

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Sat Jul 09, 2011 7:42 pm
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I remember the Dominion Surger... I still love it... getting 4k attack for one size 8-)

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Sat Jul 09, 2011 7:43 pm
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But, it's balanced because no defence means easy population grinding, and it removes your ability to place some special structures.

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Sat Jul 09, 2011 7:45 pm
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So I'll stack attack. Who cares if there is no defense if you have 10k attack?

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Sat Jul 09, 2011 7:46 pm
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It's all choices. Here's one more idea:

Engine Silencer
Ship Module: Size 12, Attack 50, Cloak 50 Limit 2/ship
Dropped by a new, Zolazin Elite NPC:

Zolazin Raiding Vessel
These massive, silent ships are used by the Zolazin for hit-and-run thefts, meaning that they have very high attack power and are heavily shielded and cloaked.
Rank: 150
Shields: 80,000
Hull: 40,000
Ability: Stealth Strike - 10% chance for the Vessel's attack power to double and Damage recieved to half for 1 attack.
Attack: 1500
Defence: 800
Cloak: 200
Rewards top 10 damagers
Shareable Ranks 100 - 600

And could someone else (Like Dan :D ) please comment on this besides Thunderbolta (your input is appreciated too).

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Sat Jul 09, 2011 8:05 pm
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Another NPC with artifact:

Sha'din Distress Predator:
This sha'din hunter masquerades as a rescue ship, scanning for distress signals. Once it locks onto one, it gets in close, the crew boards the ship, and takes anyone important as a hostage, killing the rest.

Uncommon
Rank: Matched, starts at rank 300, with:
Shields: 5000
Hull: 2000
Attack: 5000
Defence: 3000
Cloak: 100
Ability: Engine Jammer - chance to halve attacker's defence for 30 minutes
Expires after 24 hours

Drops:
50% chance to drop 5 Political Favour
50% Chance to drop Intergalactic Dignitary, who can either:
Give you 10 rank points OR
Reveal the location of an unoccupied, rare planet. (some balancing may be needed here)

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Last edited by spyder on Sun Jul 10, 2011 5:24 pm, edited 1 time in total.



Sat Jul 09, 2011 8:43 pm
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All ideas added to top post.

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Sat Jul 09, 2011 10:43 pm
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i like this last one, as long as the description stays as such and it doesnt happen to me if im disabled when its in my BT

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Sat Jul 09, 2011 10:44 pm
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devinsimps wrote:
i like this last one, as long as the description stays as such and it doesnt happen to me if im disabled when its in my BT


What do you mean?

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Sat Jul 09, 2011 10:48 pm
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Here's a new mission too:

Combat Training: Ungrey requirements: Rank 100, 50 PvP kills
(Race), Your fighting skills are very good, as is proven by your record in the field. However, recently we have noticed you have been using our repair bay a lot. You still have more to learn...

50 Energy/round
10 Rounds/completion
3 Completions/finish

rewards: 110 exp per round
per completion: heightened combat senses: give +10% attack and defence for a week. cannot be removed. Stacks with other artifacts.

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Sun Jul 10, 2011 8:33 am
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Mission: Harnessing the Singularity (Follow on mission to Investigating a black hole)
Using your findings, our scientists may have found a way to harness the sheer gravitational pull of black holes to generate energy. Assist them with gathering more data and constructing a prototype.

25 energy/round
100 rounds/completion/finish

Rewards: 40 exp/round
On Completion: Ship module: Singularity Core
Size 20, +20 Energy capacity, +5 recharge rate

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Sun Jul 10, 2011 5:11 pm
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Um.

http://galaxylegion.com/wiki/index.php/ ... er_Systems

Good idea - needs a new name.

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Sun Jul 10, 2011 5:25 pm
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black void generator?

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Sun Jul 10, 2011 5:43 pm
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Mission chain:
Meteor Defences (follow on mission to Prevent Meteor Impact)
If it wasn't for your timely actions, we would have lost several valuable colonies. However, a greater challenge is ahead of us. Our scientists predict there will be a huge meteor storm in Sector M soon. The meteors you destroyed were only the start. Help us to develop some effective defences.

25 Energy per round
30 rounds/completion
5 completions/finish

Rewards: 45 exp/round
C.O.M.E.T (counter obliteration meteorite extermination turret) (on completion)
Planet structure, Size 3, adds 10% to planetary attack and defence. Limit 1/planet
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Unintentional Benefits:
Intergalactic merchants are currently searching for a rare form of mineral known as astrodon. Initial analysis of the early meteors shows that their cores are in fact very rich in this mineral. We must not pass up this opportunity - help us develop a way to collect the debris from the meteors we will have to destroy.

30 energy/round
50 rounds/completion
2 rounds/finish

Rewards: 50 exp/round
Ship module: Space dust Vacuum (on completion)
Size 10, +20 scan, +5% mining production to the planet you are currently guarding.
---------------------------------------------------------------------------------------------
Taking Care of the Competition...
With our vacuums complete, we are ready to take full advantage of the meteor storm. However, some of our rivals have heard of our plans to collect the debris. Give them a friendly "Warning" to stay away, or else.
40 energy/round
20 rounds/completion
5 completions/finish
Risks: Return fire (minor damage), diplomatic problems (small chance of mission failure)

Rewards: 100 exp/round
Battle (on completion) with astro-miner (matched ship, drops mineral hold which grants 8 hours of mineral production)
---------------------------------------------------------------------------------------------
Reaping the Rewards
The storm has started, as predicted, and with no competition there will be a LOT of minerals to gather. Keep an eye out for the astrodon cores - one merchant claims he can fashion something special out of it if he gets enough, for a small fee of course.

50 energy and 10,000 credits/round
100 rounds/completion/finish
Risks: Stray asteroid (heavy damage)

Rewards: 75 exp/round
Astrodon infused phaser (on completion)
Ship module, size 10, attack 40. Bonus doubles when invading. Bonus Triples when mining is the most abundant resource (including joint most abundant) on the target planet.

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Mon Jul 11, 2011 9:31 pm
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i like the dranick ones

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Mon Jul 11, 2011 10:53 pm
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2 more artifacts:

Planetary distress beacon:
Planet Trap (lasts 1 week, you can only have one in effect at any one time, 48 hour cooldown between uses)
Automatically alerts your legion if your planet is attacked. Alert happens regardless of current alert timer. Alert lasts 12 hours. The attacker is not notified, and their name is revealed to the legion.
Rare NPC drop?

Vortex disperser:
Can be used to negate the effect of a planetary time vortex on a planet you currently own. only one can be used on a planet in a 24 hour period.

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Last edited by spyder on Thu Jul 14, 2011 10:27 pm, edited 1 time in total.



Wed Jul 13, 2011 4:30 pm
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I don't think there should be a cool down on the disperser. I have 6 Ion Storm Charges.

As for the beacon, make it so that the attacker is not told they triggered the trap.

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Thu Jul 14, 2011 5:23 pm
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you're right about the beacon.
Here's some ideas I posted on another thread:
Dominion Surger
80 Red badges
Constructs a giant surge cannon on the planet (limit 1 per planet)
(size 1) Gives a bonus of 2000 attack to the planet.
Bonus doubles if NO defensive structures (including invasion defences and passive bonuses) are present on the planet.

Dominion Flash
5 red badges
Temporarily disables up 5 defensive modules on the enemy ship.
Enemy ship MUST have all the shields removed before this can be used.
---------------------------------------------------------------------------------------------
Hired Mercenaries
5 yellow badges
Increases your raiding crew size by 25% for 4 hours.

Bridge Defensive Lasers
50 Yellow badges
Small lasers which are located in the bridge of the ship.
Ship module, size 10, attack +10 and defence +20, Count as 50 crew each for raid defence. limit 4 per ship.
---------------------------------------------------------------------------------------------
Stormtrooper Ship Barracks
5 green badges
A place where stormtroopers are cloned and trained, ready to invade.
Ship module, size 20, Attack+100, Raid crew size +50, Attack Bonus triples when invading a planet. Limit 2 pre ship.

Sabotage Bomb
1 green badge for 3 uses
When dropped on a planet, temporarily disables 1 selected, non-production structure for 24 hours.
Limit 1 use every 24 hours, and only one may affect a planet at any given time. Also, the targeted structure cannot be removed while it is disabled.

Added all these to to the top thread too.

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Thu Jul 14, 2011 5:29 pm
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