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 GL Alliance System! 
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No way about 25.. It'll only encourage multi-account concept as hot commodity.. It's easy to achieve 15-25 using multi-account and be powerful..

I am hoping for 200 because if it is 25 then I would have to create DOO-1, DOO-2, DOO-3, DOO-4, DOO-5, DOO-6, DOO-7, DOO-8 alliances and they all work together using same 'ld FB DOO site as main communication. CUMBERSOME.. Reason why you wanted 25 is because it benefits you and your PA with small numbers that you always like.. Too many players like DOO and want to stay. Lot of them got real concerned if they would get cut or divided into division of DOO alliance system. It'll be much better just to put all of them into one single alliance system. 200 would be good number I think. If it's 100 then we, for sure, will have DOO-1 and DOO-2 alliances.

25 is horrible idea.. Multi-account players will LOVE it a lot.. Too much incentive involved.. 200 limit alliance will reduce the incentive of multi-account players cuz they will be crushed by 200 limit with their 25 unit alliance..

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Thu Aug 26, 2010 6:13 am
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what do you really need 200 people in a group for besides steamrolling people? The alliances are just for notifications to start off so I would think that would be the only reason. How would small groups be appealing to multi-acounts any more than a large one? I doubt there are very many, if any, people that would use 25 accounts, if so it would be inferior to any other group if it were actually under one person's control. There is no way in hell it should be 200. It would put everyone at a disadvantage except DOO. So far the changes to the game (and the forum) have been dictated by the same 200 people already through actions or complaining, but there happen to be a few thousand other people that play.

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Thu Aug 26, 2010 6:24 am
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Got to agree with Spoony, 25 accounts is too many for one person to control, Alliances of that size would only help DOO and no one else, and honestly Im just a quality over quantity kind of guy. I believe that one person who is simply better at the game then most should be able to do more then most, and I believe with that their greatness at the game they should be able to cause a large effect on their alliance and other's alliances. Instead of being tied down by 199 other people.


Like I said before in situations like these, the smaller the better, for the entire game community.

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Thu Aug 26, 2010 6:36 am
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Cothordin wrote:
Got to agree with Spoony, 25 accounts is too many for one person to control, Alliances of that size would only help DOO and no one else, and honestly Im just a quality over quantity kind of guy. I believe that one person who is simply better at the game then most should be able to do more then most, and I believe with that their greatness at the game they should be able to cause a large effect on their alliance and other's alliances. Instead of being tied down by 199 other people.


Like I said before in situations like these, the smaller the better, for the entire game community.


i agree, but the limit should be at least 50-100. 25 barely covers basic average legion size already in game. i think this system will encourage bigger groups to be formed. we will see when it goes live if the size limit needs to be tweaked.

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Thu Aug 26, 2010 7:35 am
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1. From what I belive Dan said, the alliance system will be called "Legions" and your friends will just be called "Friends". And also all the bonuses change over as well, making alliances provide the legion bonus.

2. From my experience, the best group size for non-friend alliances in FB was 100. Bigger ones fall apart with too much people to control, smaller ones don't create a significant enough impact in PVP or even PVE.

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Thu Aug 26, 2010 2:10 pm
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Sigh.. If you *REALLY* want to make alliance as 25 limit. It actually will make DOO even stronger. Know why? I already developed for 25-, 100-, and 200- limit based strategy plan and I realize that 25- limit strategy plan will give higher strength overall for DOO.. How?

I will create 25 ship unit (alliance) each based on the rank range.

I will be fleet admiral of all 25-ship units. The structure will be..

One 25-ship unit = 1 starbase (assume it would be in later) + 1 unit admiral (we will use admirals from existing officer pool that we have in our current organization) + 24 others with their own rank range especially for NPC rank range farming together and they band together against any PVP in right rank category.

We will design standard symbol for all units with special designation: 1st, 2nd, etc stamped on the symbol but can identify that it’s DOO clearly.. That way it'll prevent DOO units to fight each other by mistake. If one unit becomes very rebellious along with rebellious admiral who attacks DOO armada, we will disown that unit and crush it for mutiny for breaking DOO charter and create new unit to replace that. That way, it will set example of the loyalty toward the DOO armada and respect the authority structure to ensure no further DOO in-fightings.

If we have 200 DOO ships, I will create:

Disciples of the Orion (primary 25 unit where I will be in and it’ll be HQ type Unit)
1st Disciples of the Orion (highest rank range maybe 200+ only. It'll be elite type unit)
2nd Disciples of the Orion
3rd..
4th..
5th..
6th..
7th.. Disciples of the Orion (low level rank admiral along with all 24 noobies)

Net total 200 ships WITH 8 awesome star bases under DOO property. Nice thing about this strategic plan I have is that that plan is extremely modular and can add new 25-ship unit to expand even beyond 200 and can grow to 1k ships under the mighty DOO Armada with so many alliances under its belt.. We all will still use DOO website for all communications between the units and unit admirals will report key information to me so I can make any key decisions to move the units together and efficient.. Unit Admirals will manage their own units like their own baby to develop close bond and still communicate with me sometimes if it requires for Armada-related plans. I will also have all DOO members in my friend list and in my legion consisting all 25-ship units (alliances) just for the ease of communication.

Oh, nice thing about 25-ship unit modular system under DOO armada is that we could simply have non-DOO 25-limit alliance capitulated and have their alliance merged into DOO armada as next 25-ship unit. There would be some alliances wanting to merge into DOO willlingly due to superiority and well-structured armada it has. It will only make DOO stronger over time thanks to extremely flexibility and modular in the structure..

Whoo!! DOO breaks Galaxy Legion once again with ever-growing alliances being added to the DOO armada…

I use same strategy for 100-ship unit but just two star bases plus just divide them into two rank category 1 to 150 and other one 150+ just to spread them evenly. I’ll use the rank moving average as the deciding factor for primary upper rank alliance as minimum to keep both alliances about equal numbers in ships over time. If we get too many new DOO ships, we can simply create 3rd 100-ship unit.

So, with 200- or 300- ship limit, I would be happy with just one alliance with just one star base.

For anything that throws at me, I always adapt (I play war games for decades and am very good at it. I was chess champion when I was kid with almost 200 wins and 1 loss record in ‘80s). With 25-ship limit, I will use divide et impera method and thrive under it.

I am just laying out my plans so Dan can see what I am going to do and he can develop something to keep things in balance rather than implement new system only to see that it hurts GL cuz he didn' t know what I was going to do.

I wanted to show you why 25-ship limit might not be a good idea because it only makes DOO stronger under my plan and could break GL. ;( With 200-ship or 300-ship limit, I wouldn’t want to extra mile to run everything separately and I would be more content with one alliance if it’s big enough to support all AWESOME, active DOO members that I want to keep. I hate to cut them away so my hand would be forced instead to create multi-alliances under DOO just to keep them all.

Thanks..

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Last edited by Nocifer Deathblade on Thu Aug 26, 2010 3:12 pm, edited 2 times in total.



Thu Aug 26, 2010 2:55 pm
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I dont think 25 are to many to control....there once was a man name Tim..lol..... anyway this Tim had 23 accounts that were all allied only with each other except 2 or 3 which included said Tim. since both Facebook and GL where both notified and nothing was done, whats to stop someone from becoming a super player. A group of 25 separate players is and is not better off then a single player who controls 25 accounts. Need some new planets? just reset an account and start scanning at 100%. way to many ways a group that sized can be used and abused by a single person. BTW if tim was a good player he could have done a lot more damage then he did.

@Spoony.....seems like most of your posts you find some way to shed a negative light on the DOO. I notice in discussion after discussion your calling the DOO this bad name or responsible for that bad act. I also noticed that you just said Dan and Aggross are doing(no pun intended :-) ) the DOO's bidding by making changes to the game and forum as you put it. The changes in the forum were caused by one person and that person alone so i will leave it at that.

The changes in the game come not only from the DOO but from the very strategy you your self have posted here in the forum and the player conduct your own group( The Dark Side) charter advocates. i recommend people go to your group site, The Dark Side, and read your charter and goals, im sure most will be horrified at what they read. The changes come from the fact that the game is still beta if you were not aware of this. Sure we have a voice, same as you, same as everyone else. They way you portray yourself, as the spokesman for the silent majority, well its quite preposterous. To think that you represent anyone other then yourself and your group is off base and thats being kind. The only statement that had any merit was that at 200 we had an immediate advantage, we would. We will at almost any number in the short term. i the long run a group of 200 would stand a much better chance of becoming the top group. 2 or 3 groups of 200 join up against the DOO, much more likely then 12-15 groups combining.

We started planning what to do when the alliance system comes out in advance, so we will be ready for any size GL proposes. So we are not on top because we are a bunch of bullies or just because of our size. We are on top because why have the complete package. Leadership, skilled players, sense of group unity and a real feeling of friendship....these are things that new rules or outside dissent will never change....Im sorry you dont feel proud enough of your group to sing it praises like i do......Best D@mm group in the Galaxy Legion universe.

The Disciples of the Orion

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Thu Aug 26, 2010 3:02 pm
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hello all, ;)
I am hoping the alliance idea will be clearer soon. ;) . I have read and read and since this is a new concept for me i will read again and again till i get it.However, I feel that the persons that will be leading these alliances should have enough time to post a sign up list and have enough time to get things in order. I have over one hundred in my legion and want to keep everyone of them. I want no one to feel slighted just because they are new or have limited gaming experience.
Oh and as far as putting the DOO down, One thinks that one is jealous of the comradeship of a great bunch of people and players. GL is the best game for this. Weather DOO or not. I am not a newby like most now, however the new people are getting a little tired of having to contend with being targeted by higher ranking darksiders. These complaints are a daily thing.No one can control everyone,this is true, but maybe a way to slow them down would help in the problems that are occuring.

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Thu Aug 26, 2010 3:33 pm
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i guess we will just have to wait and see what happens. there have been problems in the past with members following the rules. prob easier once alliances comes out, but harder if spread over many sub groups. expect defections from the low lever sub groups especially if you stack all the skilled high levels in the same group and pack all the leftover low or inexperienced in these sub groups...

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Thu Aug 26, 2010 3:40 pm
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hunter wrote:
i guess we will just have to wait and see what happens. there have been problems in the past with members following the rules. prob easier once alliances comes out, but harder if spread over many sub groups. expect defections from the low lever sub groups especially if you stack all the skilled high levels in the same group and pack all the leftover low or inexperienced in these sub groups...


It actually will be easier and less confusion simply because we will select all unit admirals with good communication skills and good management and they will "babysit" their own 25-ship units. If one isn't following, it's unit admiral duty to educate or discipline him or her. If problem continues, that person can get kicked out by unit admiral and recruit new one into his unit. That'll actually make things more efficient under new alliance+armada system..

But yeah, I would rather to have 200 or 300-ship limit for simplicity's sake and everyone can feel part of single entity instead of divided.. And make our jobs easier to manage too. ;)

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Thu Aug 26, 2010 3:44 pm
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The things look so far it reminds me of well another game (I might has typed this before) I play. It uses factions which have these basic rules:

The basics

Faction name (each one has got to have a name (Examples: ER [Elite Resistance], PGF (Paranoia Galaxy Force), Space Monkeys (the makers of the games group, one active member him), SS (Searing Shadows), ect...)

Faction Flag (each faction has a small 10x12 or 12x14 pixel flag)

Faction Color (each one picks a color (ER has red, PGF has blue, Space monkies (gray), SS red)

Faction Motto (Some bit of info on how the faction works (ERs is in my sig) some have things from being a place for the insain, being just a faction full of team work ect... They have something to help them out).

Faction Profile (This is a place where players can openly rate a faction (players have a the same set up or close to it)

No member limit (A faction can get as many people as they want, though there are small bonuses above the norm for being a small 25 set group)

The mechanics:

Each faction is fighting over a research to improve them selves (Faction Points)
Each faction can use these points to buy upgrades (Shared slots to make building things faster, by levels to add bonuses, or buy to randomly get the blue prints (Strux) to build things).



If GL ends up with something close to that (which it looks like it will). Then it has a good system (one I am also used to for the most part). Many of th stuff is just things that come with making such groups possable into the game. But what the full form will take is up to dan and crew. I hope they will be doing a good job.


Thu Aug 26, 2010 3:55 pm
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;) hey there again,
Well can i add my suggestions concerning flags and colors? Oh and i have name picked out but have to wait for the go ahead. Thanks Mr.Deathblade for your response. I would like to really get some more training on the management levels. So far so good though.

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Thu Aug 26, 2010 4:30 pm
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i think 100 would be the perfect limit IMO. if it were no limit... everyone would just join the DOOrg and the join or die tactics continue.

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Thu Aug 26, 2010 5:27 pm
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hunter wrote:
i think 100 would be the perfect limit IMO. if it were no limit... everyone would just join the DOOrg and the join or die tactics continue.


Maybe. If there is 100 limit, we defniitely will have two DOO branches. One rank 1 to 150 and other one 150 to get started.. And since that we have structure system for 2 alliances, we would easily grow into 3 or more alliances over time. Simply merge both of them into one single 200 limit alliance would be even better and reduce temptation to grow. ;)

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Thu Aug 26, 2010 5:40 pm
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Nocifer Deathblade wrote:
hunter wrote:
i think 100 would be the perfect limit IMO. if it were no limit... everyone would just join the DOOrg and the join or die tactics continue.


Maybe. If there is 100 limit, we defniitely will have two DOO branches. One rank 1 to 150 and other one 150 to get started.. And since that we have structure system for 2 alliances, we would easily grow into 3 or more alliances over time. Simply merge both of them into one single 200 limit alliance would be even better and reduce temptation to grow. ;)


its kind of pointless to keep them if they cant contribute. ideally i would want only one elite group, then any other groups that are still friends of DOO can create a separate alliance with a separate name, but be allied to each-other and discouraged from attacking DOO friendly alliances. i think dan will add diplomacy in later versions to make this easier. the groups will be totally isolated except for clan forum. it might be a wise decision to let them go independent of DOO, but rally to DOO cause.

edit: and WOOT to the 150+ ( currently 150 :P )

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Thu Aug 26, 2010 8:04 pm
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I'm just going to start ignoring people on the forum. I think the ignore feature should be expanded to the game. Maybe the ability to turn off my comm or something.

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Thu Aug 26, 2010 8:26 pm
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hunter wrote:

its kind of pointless to keep them if they cant contribute. ideally i would want only one elite group, then any other groups that are still friends of DOO can create a separate alliance with a separate name, but be allied to each-other and discouraged from attacking DOO friendly alliances. i think dan will add diplomacy in later versions to make this easier. the groups will be totally isolated except for clan forum. it might be a wise decision to let them go independent of DOO, but rally to DOO cause.

edit: and WOOT to the 150+ ( currently 150 :P )


It's pretty tough to cut 150 members out of DOO to reduce to 100 especially when there are about close to 200 active players and they are all cool.. :( Creating two alliances is great way to keep them to feel part of DOO. Lot of they want to be DOO rather than other alliance with different names. I communicated with ALOT of them and they all were telling me how proud they are part of DOO and they actually got really worried if they would make a cut.. I couldn't cut them off that way.. There are so many DOO loyalists now well beyond 100th number.

Oh wait! I think I heard someone named Spoo.. or something just whispered or something. Ah, never mind..

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Thu Aug 26, 2010 8:45 pm
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Nocifer Deathblade wrote:
There are so many DOO loyalists now well beyond 100th number.

Disciples of the Disciples of the Orion? DooDoo? :mrgreen: :mrgreen: :mrgreen:


Thu Aug 26, 2010 8:50 pm
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Nocifer Deathblade wrote:
hunter wrote:

its kind of pointless to keep them if they cant contribute. ideally i would want only one elite group, then any other groups that are still friends of DOO can create a separate alliance with a separate name, but be allied to each-other and discouraged from attacking DOO friendly alliances. i think dan will add diplomacy in later versions to make this easier. the groups will be totally isolated except for clan forum. it might be a wise decision to let them go independent of DOO, but rally to DOO cause.

edit: and WOOT to the 150+ ( currently 150 :P )


It's pretty tough to cut 150 members out of DOO to reduce to 100 especially when there are about close to 200 active players and they are all cool.. :( Creating two alliances is great way to keep them to feel part of DOO. Lot of they want to be DOO rather than other alliance with different names. I communicated with ALOT of them and they all were telling me how proud they are part of DOO and they actually got really worried if they would make a cut.. I couldn't cut them off that way.. There are so many DOO loyalists now well beyond 100th number.


right i know. they should get granted membership as allies. but in effect be separate entities able to peruse their own agendas and fight their own wars. they will of course be granted assistance in fighting their wars and vice versa as the opportunities arise. it may be difficult to assist with the limitations, but certainly able to attack a alliance as a whole in a wide spread alliance vs alliance battle.

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Thu Aug 26, 2010 8:52 pm
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I forgot about the account reset feature. Small groups would eliminate planet sharing multi's a lot better than a large one. higher levels wouldn't want to be in league with someone 100+ levels lower than them and it would make it pretty obvious when it is going on. Not that there is anything to stop it at this point. FB TOS certainly won't. They should really get rid of the account reset since crew are no longer worthless. Dan shouldn't have to bend over backwards for every complaint when it creates loopholes. Like how the whole limit thing can be used. I'm sort of partial to it since my introduction to DOO was getting killed and repaired more than 100 times in a day while I was AFK.

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Thu Aug 26, 2010 8:56 pm
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