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 Halc AND Krio??? 
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Joined: Thu Feb 03, 2011 3:29 am
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Will you please stop whining. You will not convince anyone of your argument, and the fact you use 4 debuffs says it all. If I'm badging people I don't use any. Unless necessary to get a hack due to disparity with max scan and cloak. If I'm retaliating against a higher ranked player I'll use plenty.

The traps go off in the order they are set. I will set them how I like.

End of argument.

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Fri Jun 22, 2012 9:00 am
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Here is what I say to everyone who has been commenting on these past couple halc threads thanks for the laughs

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Fri Jun 22, 2012 5:27 pm
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it would be better if the rate for halcs would just be much lower, when i had 6k arti production , from 80k i got like 15 halcs each time

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Fri Jun 22, 2012 6:27 pm
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failname wrote:
it would be better if the rate for halcs would just be much lower, when i had 6k arti production , from 80k i got like 15 halcs each time


As said from previous discussions about artifact drop rates, Dan will not change the drop rate, he only does that by inserting a new artifact, which in present looks, will not happn.


Sat Jun 23, 2012 2:03 am
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Darth Flagitious wrote:
Everyone knows my feelings on this. There is nothing wrong with the system the way it is. PvPers want to attack someone, they give up their right to complain about damage to their own ship and artifacts they use. That would be like one country attacking another and then complaining because they have to use bombs or one of their planes gets shot down. So on that note, I think I'll just sit back and enjoy Neo's witty arguments....




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err... the winning country, usually in the treaties, claims those things as "war damage" or something and request the losing country to pay them accordingly... Hardly ever matters which side started the conflict....

I feel it is Dan given right for players to wear any and all traps however they want, thou I still push for a rearrangement option for those who prefer extra protection, however little, over annoyance. That should also be a Dan given right.

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Sat Jun 23, 2012 4:15 am
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KxG Ryoko wrote:
Your choice to pvp, your choice to risk damage to your own ship and your own choice to make the effort to get trap probes.

where is the defender's choice to not be attacked? their choice to not have to trap up all the time?

the moment you click the attack button, you are committing to whatever happens to your ship, they are in no way able to refuse to participate. so we trap up, and make you whine and complain that we cost you more than you cost us.

i've tried to be fair with the whole thing, but the pvpers need to understand, IT'S ALWAYS BEEN YOUR CHOICE TO ATTACK so deal with the consequences rather than shying away from the responsibility and saying it's all the halc users fault for being 'evil'


I understand your position, but please try to understand mine. I don't have a "murderboner", I have a desire for DomIIIs and medals. There are clear incentives to play all aspects of the game, and those incentives are very attractive.

That said, I'd like to show a breakdown of a few important facts:
Tradeable: Minerals, traps, TMs, repair nanos, calms, etc
Not tradeable: Energy, fuses

If you do not pvp, you have no use for TMs and little use for arts like flare blind. So, you could take them, sell them on the market, and make enough ku to repair your ship, buy new traps, and still have some left over. Hell, nanos and TMs usually go for about the same rate.

If you do pvp, your capacity to engage in that aspect of the game is limited to how many fuses you have stored, and there is no way but improving your ap income and being lucky to help with that. You can save a few by using trap probes, but those will very rarely show that the target is not wearing any traps, so it has very little effect on your fuse supply, just on whether a fuse is blown on a kv>halc.

There is no tactical advantage to krio before halc. No matter what, the target cannot disable you. The only purpose is to upset the attacker by tricking him into wasting a fuse and energy. There *is* tactical advantage to halc before krio. Halc stops the first guy cold, no matter what, and if you are lucky, krio stops the second. If you amp, then halc>krio, you have at least 6 hours of immunity, possibly more.

Thus, the only possible well-thought-out purpose for kv>halc is cold vindictiveness against all pvpers. Not holier than thou morals, not smart tactics, just being mean to people who are chasing medals and badges. I could understand this tactic being used as a response to being dogpiled after an alert, but I simply can not see a valid reason for this tactic being employed on a regular basis, except "I do it because I can and you can't stop me", which seems a little childish.

You talk about impinging upon other people's playstyles as if it's a moral issue. It isn't. Furthermore, by castrating other player's badge runs because your feelings are hurt over easily replaceable resources is pretty much the core spirit of the very mindset you claim you are railing against. It's a game, and petty vindictiveness against a major sector of the playerbase simply for pursuing the rewards offered by the game itself is not a moral standpoint. It's just you either not thinking it through, or that you are a jerk. I hope it's the former.

Good hunting
DocH

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Last edited by Dr Bill on Thu Jun 28, 2012 6:53 am, edited 1 time in total.



Thu Jun 28, 2012 6:44 am
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You do realize that just because the krio trips before the halc, it doesn't equate to the person being an asshat and setting them that way? If you set the halc first, and it gets tripped, you reset the halc and magically the krio trips first next time. You guys are all basing your gripe on flawed logic.

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Thu Jun 28, 2012 6:50 am
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Darth Flagitious wrote:
You do realize that just because the krio trips before the halc, it doesn't equate to the person being an asshat and setting them that way? If you set the halc first, and it gets tripped, you reset the halc and magically the krio trips first next time. You guys are all basing your gripe on flawed logic.

Oh, I know that. Those people are not really who I'm talking about. I'm referring to the people like the ones who have volunteered in this thread to reveal that they intentionally are going out of their way to cost players difficult to replace resources for no reasonable reason.

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Thu Jun 28, 2012 6:55 am
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I don't see them as being jerks for that, would I personally like it if halcyon triggered on the second shot yes, but I am being the aggressor and the traps are their only method of protection while offline...and they are pretty much useless except to annoy someone unless they don't have a null fuse.

I say no sympathy for the attackers, if they want to set the traps in an order to piss off the attacker, then good for them. If they set set all traps but the omicron to trick someone again good for them, it is apart of the game and the attacker gets no sympathy.

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Thu Jun 28, 2012 7:07 am
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Littlefluffy wrote:
I don't see them as being jerks for that, would I personally like it if halcyon triggered on the second shot yes, but I am being the aggressor and the traps are their only method of protection while offline...and they are pretty much useless except to annoy someone unless they don't have a null fuse.

I say no sympathy for the attackers, if they want to set the traps in an order to piss off the attacker, then good for them. If they set set all traps but the omicron to trick someone again good for them, it is apart of the game and the attacker gets no sympathy.

As I pointed out earlier, you get more protection from halc>kv than kv>halc.

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Thu Jun 28, 2012 7:12 am
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Dr Bill wrote:
Littlefluffy wrote:
I don't see them as being jerks for that, would I personally like it if halcyon triggered on the second shot yes, but I am being the aggressor and the traps are their only method of protection while offline...and they are pretty much useless except to annoy someone unless they don't have a null fuse.

I say no sympathy for the attackers, if they want to set the traps in an order to piss off the attacker, then good for them. If they set set all traps but the omicron to trick someone again good for them, it is apart of the game and the attacker gets no sympathy.

As I pointed out earlier, you get more protection from halc>kv than kv>halc.


if you mean credits...it only takes about 4k into my hull to hit 200M switching the order MAY save me like 5-10M credits...that is hardly worth the satisfaction of knowing I made them waste a null, their energy and time.

as for a second attacker, that is very rare at least in my limited experience. I think I have ran a halcyon like 3 times since the update on them

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Thu Jun 28, 2012 7:16 am
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Littlefluffy wrote:

if you mean credits...it only takes about 4k into my hull to hit 200M switching the order MAY save me like 5-10M credits...that is hardly worth the satisfaction of knowing I made them waste a null, their energy and time.

as for a second attacker, that is very rare at least in my limited experience. I think I have ran a halcyon like 3 times since the update on them


That satisfaction you refer to is pretty much exactly what I was talking about. Over a badge hit? I can't argue with that view, because it's not based on reason, it's based on schadenfreude.
"I have no idea who is going to run afoul of my little scheme, but whoever they are, I hope it ruins their mood. Because that is the definition of fun to me."

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Thu Jun 28, 2012 7:22 am
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Bill just do what i do, if they wish to annoy with the kv/halc then just use a couple TM's if you got them to bt zero there hacks after all if they wish to annoy you why shouldn't you be allowed to annoy them right back.

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Thu Jun 28, 2012 7:22 am
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neogoterra wrote:
Bill just do what i do, if they wish to annoy with the kv/halc then just use a couple TM's if you got them to bt zero there hacks after all if they wish to annoy you why shouldn't you be allowed to annoy them right back.


I appreciate the suggestion, but that isn't my style. I'm not the vindictive sort (except in wars, during which I am possibly one of the most vindictive people I know.)

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And by the way it's not about making money, it's about taking money.
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Thu Jun 28, 2012 7:24 am
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I've not used a halc since the change. But if I ever did, I would be sure to set the krio first. Not to annoy people but to watch them cry about here in the forums. Sorry, but it is a sound, legitimate defense tactic. Just as much as watching till someone is offline, buffing yourself as much as you can then disabling them is.

Hacking someone out because they did this to you is pretty dumb too. So you spend another null fuse and get youself alerted so a whole legion can dogpile you and keep you at 0/0/0 for 2 days. Yep, guess you win....

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Thu Jun 28, 2012 7:28 am
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Darth perhaps i can fill you in on something my production is rather high, the amount I can repair my ship 3 times and still have a little to spare just what i get from a single hours mining, in terms of artifact production I get 2 maybe 3 nulls a day, if you zero me i laugh at you say a few smart ass words on your com if I feel like it and watch the drama unfold.
That is if i dont hit you back besides i tell the kv/halc person why i do that and oddly enough I've not been alerted even once.

P.s. dog pile me and i get 2 days worth of targets i know wont have halcs on that i can pick apart at will.....

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Thu Jun 28, 2012 7:59 am
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Darth Flagitious wrote:
I've not used a halc since the change. But if I ever did, I would be sure to set the krio first. Not to annoy people but to watch them cry about here in the forums. Sorry, but it is a sound, legitimate defense tactic. Just as much as watching till someone is offline, buffing yourself as much as you can then disabling them is.

Hacking someone out because they did this to you is pretty dumb too. So you spend another null fuse and get youself alerted so a whole legion can dogpile you and keep you at 0/0/0 for 2 days. Yep, guess you win....


I freely admit that I don't know everything there is to know about the game, so perhaps I'm missing something. How are you better defended if you make an attacker waste a fuse getting to your halc than you are if one attacker gets the halc, and then the second later that day gets the krio? I just don't see it.

Seems to me like in your scenario the only defensive benefit is that if you cost enough people fuses, there will be less fuses in the galaxy, reducing the amount of pvp done at all by some fraction. Meanwhile, all your traps get burned on the first guy, so the second guy to come around, in two hours, has you on his bt completely trap free. So you still get disabled, unless you log on to retrap in that two hour window, and all you have to show for it is "Well, at least I made that first guy waste a fuse for nothing."

The point I'm arguing right now is that, if you want to wear all the traps, fine, do so, but all you get out of kv>halc is less defense in exchange for schadenfreude. Halc>kv is a stronger defense.

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Destroying the status quo because the status is not quo.
The world is a mess and I just need to...
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Thu Jun 28, 2012 8:01 am
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I laugh at people who act tough and say 'If I get alerted I get more targets'. I'm sure you do that to everyone who responds to the alert, especially the people who could kick your ass, kcik it again, have a break, and then kick your ass while you're pinching at theirs.. :roll:

There are many ways to avoid the halc and krio duo, pvpers. If you aren't smart enough to figure them out then you deserve the energy and null you lost. Pay attention to who you hit and their stats and you might actually find yourself saying, "I didn't waste as much as I usually do when I assume that I'll automatically get a disable."

This suggestion is basically 'Make the game easier for me because I'm a lazy sod."

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Thu Jun 28, 2012 8:08 am
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Dr Bill wrote:
Darth Flagitious wrote:
I've not used a halc since the change. But if I ever did, I would be sure to set the krio first. Not to annoy people but to watch them cry about here in the forums. Sorry, but it is a sound, legitimate defense tactic. Just as much as watching till someone is offline, buffing yourself as much as you can then disabling them is.

Hacking someone out because they did this to you is pretty dumb too. So you spend another null fuse and get youself alerted so a whole legion can dogpile you and keep you at 0/0/0 for 2 days. Yep, guess you win....


I freely admit that I don't know everything there is to know about the game, so perhaps I'm missing something. How are you better defended if you make an attacker waste a fuse getting to your halc than you are if one attacker gets the halc, and then the second later that day gets the krio? I just don't see it.


If attacker A hits your krio, fuses then hits your halc, attacker B gets the kill 2+ hours later.
If attacker A hits your halc, attacker B hits the krio, fuses and gets the kill 2+ hours later.

Looks to me like you're just as dead regardless of which trap goes off first. Nowhere did I say krio 1st is more effective. You on the other hand are saying that halc first is. Which it obviously is not. So again, flawed logic.

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Thu Jun 28, 2012 8:15 am
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Xzien wrote:
I laugh at people who act tough and say 'If I get alerted I get more targets'. I'm sure you do that to everyone who responds to the alert, especially the people who could kick your ass, kcik it again, have a break, and then kick your ass while you're pinching at theirs.. :roll:

There are many ways to avoid the halc and krio duo, pvpers. If you aren't smart enough to figure them out then you deserve the energy and null you lost. Pay attention to who you hit and their stats and you might actually find yourself saying, "I didn't waste as much as I usually do when I assume that I'll automatically get a disable."

This suggestion is basically 'Make the game easier for me because I'm a lazy sod."

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Thu Jun 28, 2012 8:16 am
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