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 Autoranking solution 
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ever at 120 per hour it would take me weeks to rank up? and who will be ranking bases? that cash cow you made a few years ago Dan? are you kidding me? decrease the free refill!

@ fail, you not an upper rank you mid rank and you realy not know or understand the game that well.

secondly TIME! always keept things in check we only have so much time to play the game.

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Wed Feb 27, 2013 1:45 am
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Fireblade225 wrote:
failname wrote:
webguydan wrote:
Ok. There's definitely more balance needed here. We never intended there to be a way to have near-infinite amounts of energy. The amount of free refill could scale down at certain ranks.

We never intended there to be a way to have near-infinite amounts of energy.
We never intended there to be a way to have near-infinite amounts of energy.



Well that is a blatant lie when Gp refills are they can buy as many of them as you want...

We are not talking about GP.
We are talking about naturally playing the game without paying.

It is your own fault you found the "loophole" to autorank, don't blame Dan if he fixes that mistake.

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Wed Feb 27, 2013 1:46 am
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Bleepin wrote:
Follyuu wrote:
Lol it's all good. Seems a lot of us got pretty excited to see Dan giving his input on an idea and we all rushed to give our input on the matter.


Uhh, It has not been "alot" of people who are excited to see Dan's response to your complaining. It seems like you and KJ to me. Can you explain to me why you want a game we've played for years to be fundamentally changed for your pet peeve? Is it jealousy because you are unwilling to spend real money on a game and thus are jealous of those who have actually worked their way into a place they can enjoy the game? What do you gain by this change being made? You think it is more "fair" to you? Please explain so we can all understand why you want to change the game for others. You don't like people to enjoy the game?

Those who play this game, know Dan has added content that uses more energy, and that is good in general because it makes things challenging. But to add the kind of "balance" you are suggesting, is to basically tell people stop playing the game because you don't like it or can't do it yourself.

Those who no longer spend money on energy refills, still spend it on other things. Taking this option from the game is not a good solution. And there is no real reasonable rationale to make the changes you suggest.

Woah there. i was just saying a hard energy cap would be bad as it would keep getting worse. IF there is to be a cap it needs to keep growing at some pace.

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Wed Feb 27, 2013 1:46 am
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itsSoulPLayAgain wrote:
ever at 120 per hour it would take me weeks to rank up? and who will be ranking bases? that cash cow you made a few years ago Dan? are you kidding me? decrease the free refill!

@ fail, you not an upper rank you mid rank and you realy not know or understand the game that well.

secondly TIME! always keept things in check we only have so much time to play the game.

Just checked the leaderboards, not my fault you people autorank from 1500 to 2500 in a month, exactly what's wrong with the game.

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Wed Feb 27, 2013 1:47 am
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Fireblade225 wrote:
failname wrote:
webguydan wrote:
Ok. There's definitely more balance needed here. We never intended there to be a way to have near-infinite amounts of energy. The amount of free refill could scale down at certain ranks.

We never intended there to be a way to have near-infinite amounts of energy.
We never intended there to be a way to have near-infinite amounts of energy.



Well that is a blatant lie when Gp refills are they can buy as many of them as you want...


+1 ...Well said Jonny

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Wed Feb 27, 2013 1:47 am
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failname wrote:
itsSoulPLayAgain wrote:
ever at 120 per hour it would take me weeks to rank up? and who will be ranking bases? that cash cow you made a few years ago Dan? are you kidding me? decrease the free refill!

@ fail, you not an upper rank you mid rank and you realy not know or understand the game that well.

secondly TIME! always keept things in check we only have so much time to play the game.

Just checked the leaderboards, not my fault you people autorank from 1500 to 2500 in a month, exactly what's wrong with the game.


Try a year, I made CRA 1 year 3 months ago at rank 1,200! bought wih cash many refills to use on the base. learn your facts.

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Wed Feb 27, 2013 1:48 am
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itsSoulPLayAgain wrote:
failname wrote:
itsSoulPLayAgain wrote:
ever at 120 per hour it would take me weeks to rank up? and who will be ranking bases? that cash cow you made a few years ago Dan? are you kidding me? decrease the free refill!

@ fail, you not an upper rank you mid rank and you realy not know or understand the game that well.

secondly TIME! always keept things in check we only have so much time to play the game.

Just checked the leaderboards, not my fault you people autorank from 1500 to 2500 in a month, exactly what's wrong with the game.


Try a year, I made CRA 1 year 3 months ago at rank 1,200! bought wih cash many refills to use on the base. learn your facts.

Maybe not you, most of them did, i said "you people" i didn't say "grown man that likes mylittlepony"

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Wed Feb 27, 2013 1:49 am
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webguydan wrote:
Tree7304 wrote:
There is nothing you can do to stop autoranking unless you remove the free refill you get from ranking.


Ok. There's definitely more balance needed here. We never intended there to be a way to have near-infinite amounts of energy. The amount of free refill could scale down at certain ranks.


Should that ever happen... a limit on the refill.. some sort of exchange on engineers for TO's or something should be considered.. limiting the amount of energy gained would definitely affect the way some people would have built their ships... a number of people sacrificed pure hitting power for the ability to hit longer and still be able to level when desired.. just my two cents..

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Wed Feb 27, 2013 1:51 am
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Eveyone please stop turning this into attacks against each other, especially based on rank. This change, if made, will affect EVERYONE regardless of rank in a different way. Instead of pointing the finger, just state your opinion on why this is a good or bad idea, and try to work out the best solution. Us "lower ranks" (though I hesitate to use that term) will be effected by not being able to auto rank and collect all those juicy NPCs that we have pre-2.2k rank. Top ranks will be affected by having drastically slower rank ups. Ranking will be slower across the board.

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Wed Feb 27, 2013 1:52 am
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failname wrote:
itsSoulPLayAgain wrote:
ever at 120 per hour it would take me weeks to rank up? and who will be ranking bases? that cash cow you made a few years ago Dan? are you kidding me? decrease the free refill!

@ fail, you not an upper rank you mid rank and you realy not know or understand the game that well.

secondly TIME! always keept things in check we only have so much time to play the game.

Just checked the leaderboards, not my fault you people autorank from 1500 to 2500 in a month, exactly what's wrong with the game.



What is wrong with people getting high ranked exactly is it harming you in anyway?

Ranking super fast doesn't make you any stronger so why do you care so much if people rank quickly? just gives you a nice tin can to hit with a high damage cap.

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Wed Feb 27, 2013 1:53 am
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Messing with the energy is a damned good way to screw up the game hard and fast.

Autoranking may never have been intended, but the fact is that the requirements to do even the most basic things now REQUIRE near infinite energy. If you screw up your energy balance, it takes DAYS to be able to level again. Days where you stop playing, stop talking, dont do anything but collect resources untill you hit the minimum point required to npc to level and begin again.

It has already been mentioned how much energy we need on a day by day basis just to do the basic things like bases, daily missions, and legion missions. The energy costs on most things have been set to assume a vast supply of energy.

The only way you could POSSIBLY deal with forcibly stopping autoranking is overwhelmingly increase energy regeneration to compensate. Im talking like 500 energy an hour.. and that still would be insufficient to do most of the higher level default tasks.
That would be a 6 hour regeneration to do the daily mission. The legion missions seem to cost between 6k and 20k energy, so lets say 12k spread over three days. Thats another 8 hours regeneration a day. Suddenly you have 10 hours (5k) energy left. Thats enough to perhaps kill one of the three bases a day.

Dan, if you remove or lower energy on level up (or other autolevel changing concepts) you NEED to rebalance the energy costs of practically all the tasks and missions released in the last year.

I am not saying that it can not be "fixed"... but i would seriously do very very serious baby steps ideally with a reasonably large group of high level charachters testing the changes in beta before even considering it.

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Wed Feb 27, 2013 1:55 am
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Fireblade225 wrote:
failname wrote:
itsSoulPLayAgain wrote:
ever at 120 per hour it would take me weeks to rank up? and who will be ranking bases? that cash cow you made a few years ago Dan? are you kidding me? decrease the free refill!

@ fail, you not an upper rank you mid rank and you realy not know or understand the game that well.

secondly TIME! always keept things in check we only have so much time to play the game.

Just checked the leaderboards, not my fault you people autorank from 1500 to 2500 in a month, exactly what's wrong with the game.



What is wrong with people getting high ranked exactly is it harming you in anyway?

Ranking super fast doesn't make you any stronger so why do you care so much if people rank quickly? just gives you a nice tin can to hit with a high damage cap.


When was this every about damage caps? its about them outranking content and whining about it, and also there is no challenge in the game if you have infinite energy, a game is supposed to have choices that affect your gameplay.

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Wed Feb 27, 2013 1:56 am
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We could have caps based on energy refill gained on level up to level, and also allow new rank required energy recharging items. I am using no real numbers, these are all just for show to show the point.

Say rank 1000 they have 100,000 Max Energy,
They level up to 1001,
They get a partial energy refill in a ratio to their level, their energy is now 30,000/100,000.
What makes this better is that there are new relays to use that makes it so they regain 500 energy per hour.


This would allow people to level at a consistent pace, get a lot of stuff done, yet not auto level, or if they did it would be careful planing and luck. Dan could work on adding new types of relays to allow people to keep leveling at a certain pace and lock them so lower ranks wouldn't be able to auto level.


Wed Feb 27, 2013 1:58 am
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Feldshan wrote:
We could have caps based on energy refill gained on level up to level, and also allow new rank required energy recharging items. I am using no real numbers, these are all just for show to show the point.

Say rank 1000 they have 100,000 Max Energy,
They level up to 1001,
They get a partial energy refill in a ratio to their level, their energy is now 30,000/100,000.
What makes this better is that there are new relays to use that makes it so they regain 500 energy per hour.


This would allow people to level at a consistent pace, get a lot of stuff done, yet not auto level, or if they did it would be careful planing and luck. Dan could work on adding new types of relays to allow people to keep leveling at a certain pace and lock them so lower ranks wouldn't be able to auto level.

i know your numbers arent supposed to be close, but they are so far out of whack that im not quite sure what your solution is exactly.

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Wed Feb 27, 2013 2:00 am
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The high levels should all have a race to level 50K :D :D
Or at least so high that they seriously struggle to auto rank for a while :lol:

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Wed Feb 27, 2013 2:00 am
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If Dan did not take our NPC's away and added legion missions things would be fine! we never out ranked any thing. He changed When we see them mid game!



We NPC'ed we liked it and it was what we did. the only thing every E point was basicly put in to npc'ing. We got the maximum out of it. the NPC's we alerted where up to rank 9999. then right before we hit the limit Dan cut the rank. to just over or for some of us, we where already over. befor adding new npc's so we comented on it. telling him to wait untill you have a new one to replace it.

we complaind about him taking T.o's away , havester , dark arms all things that where fondimentle of the game. We asked that he keeps them.

We wanted some thing new after a year of legion bases, not a big thing to ask we got it! legion missions. If Dan kept the NPC's and gave us legions misions that would be all the containt we need, Now fail your atill a bit new maybe you dont fully realiaze it but most of you finished our missions 2 years go! with out auto ranking all the time. So when you just started out , we where already done. npc's was what we had and what we wanted to do .

Another one of the bif issues us we are spending cash planing for months if not year for what, have things get swept out from us?? We played GL and picked it for a few major reasons. the game was fun , no wait times on every thing or VERY few ( like 5 min to trade an arty) , no having to have friends join for bonus, no send free gift now, and it we where able to set it up so we had time to play when we wanted to.

Over the year we spent alot on this game, and to keep growing the way we do we buy a LOT of storage with cash and from other players. i think I bought close to 60 storage over the years and trades for close to anther 60. When I yanked all them off my planets I had close to 200 storage in my cargo bay. We bought lost of refill so rank oour bases, mission planets. It's been over 3 years for many of us and we have suported this game non stop and for what, to have some one try to force us out right and left. He clearly dose not know the game and every one seems to be unable to understand the cons of being a high rank. you all so convinsed where so strong or some thing and we are game braking but we are not. you putting more in to this so called power then its worth.

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Last edited by itsSoulPLayAgain on Wed Feb 27, 2013 2:22 am, edited 2 times in total.



Wed Feb 27, 2013 2:08 am
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KJReed wrote:
Feldshan wrote:
We could have caps based on energy refill gained on level up to level, and also allow new rank required energy recharging items. I am using no real numbers, these are all just for show to show the point.

Say rank 1000 they have 100,000 Max Energy,
They level up to 1001,
They get a partial energy refill in a ratio to their level, their energy is now 30,000/100,000.
What makes this better is that there are new relays to use that makes it so they regain 500 energy per hour.


This would allow people to level at a consistent pace, get a lot of stuff done, yet not auto level, or if they did it would be careful planing and luck. Dan could work on adding new types of relays to allow people to keep leveling at a certain pace and lock them so lower ranks wouldn't be able to auto level.


i know your numbers arent supposed to be close, but they are so far out of whack that im not quite sure what your solution is exactly.


1:A Ratio to the energy refill each player gets on level up. The ratio will be based on rank as long as it don't overflow the max the player will get that amount of energy max so if they level and have 30k energy and the ratio would mean they would have 25k then they would be set to 25k since they leveled.

2: More relays based on rank so that as you level you can still level up at around the same pace. Dan could release relays though research, battle market, npc drops, GP.


Wed Feb 27, 2013 2:12 am
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Simply getting a percentage like half of your energy back does not stop autoranking at all.

It simply makes it harder.

Meanwhile, the guys that love the game because they can be doing something day in day out stop playing. Perhaps they return once their engineers are equivilent to the new challenge.

Probably not.

Whatever design changes occur in an attempt to stop "infinite energy" they must a) Not simply make it harder, thus pushing the problem further into the future and b) Not prevent people from maintaining an active GL gaming experience.

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Wed Feb 27, 2013 2:21 am
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seems like all high level ships get included in these whines.

my ship has never auto ranked and im not interested in building it that way , fast rank when i want to sure but that's my choice.

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Wed Feb 27, 2013 2:39 am
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I honestly would be fine if there was a cap on how much energy you got back after ranking.

So to humor this idea.
10x your rank is given to you but only if you can hold that much energy
So for me it would be something like 15540/21000
10x sounds like a lot but at my rank it doesn't cut it if I want to do anything other than hit NPCs

We are currently at a laughable 120/hr
1 energy every 30 seconds
I'd like to see a 500/hr ~ 600/hr recharge
3 hours to hit a cluster
2 hours to hit a base


Other ideas to go with this:

Tri emblems and cubes turn into artifacts that refill 1/2 your energy but have 2 uses.

We ditch the queens at rank 1500 and start finding a new hybrid queen.
Drops a larger energy sac.

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Wed Feb 27, 2013 2:44 am
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